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    INSTRUCTPRINTED IN USA

    Nintendo of America Inc.P.O. Box 957, Redmond, WA 98073-0957 U.S.A.

    www.nintendo.com

    60460A

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    2006 NINTENDO. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUISIC ANDPROGRAM, RESERVED BY NINTENDO. TM, AND THE NINTENDO DS LOGO ARE TRADEMARKS OFNINTENDO. 2006 NINTENDO. ALL RIGHTS RESERVED.This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logomark are trademarks of Sharp Corporation.

    THIS GAME CARD WILL WORK

    ONLY WITH THE NINTENDO DSTM

    VIDEO GAME SYSTEM.

    Nintendo does not license the sale or use of products

    without the Official Nintendo Seal.

    THIS GAME ALLOWS WIRELESS MULTIPLAYER

    GAMES WITH EACH DS SYSTEM CONTAININGA SEPARATE GAME CARD.

    2-4

    Wireless DSMulti-CardPlay

    THIS GAME ALLOWS WIRELESS MULTIPLAYER

    GAMES DOWNLOADED FROM ONE GAME CARD.

    2-4

    Wireless DSSingle-Card

    Download Play

    Nintendo's game pages, at www.nintendo.com/games, featurewalkthroughs, frequently-asked questions, and codes for many of our

    games. If your answer isn't there, check out our forums where you canexchange tips with other gamers online.

    For more information about our forums, visit

    www.nintendo.com/community.

    If you don't have access to the website, recorded tips for many titles areavailable on Nintendo's Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission from whoever pays the phone bill.

    Mario Game (Single Player

    Mario Vs. Luigi (Two Player

    Controls

    Getting StartedSelecting a Game

    Options

    Peachs PerilMario Game: Getting Started

    Viewing the Game Screens

    Map Screen

    Action Screen

    Midway Points and Goals

    Blunders and Game Over

    Pause Menu

    Saving and Sleep Mode

    Items and GimmicksAction Intros

    Marios Basic Actions

    Marios Power-ups

    Mega MarioMini Mario

    Shell Mario

    Mario Vs. Luigi: Getting StartedConnecting

    Setting Game RulesViewing the Game Screens

    2

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    Menu Controls

    Sto

    Touch Controls

    You can move the map screen ( page 12) and theaction screen ( page 14) left and right by pressing theL and R Buttons.

    Choose a world to move to ( page 12)

    Use stored items ( page 14)

    Minigame controls ( page 30)

    Touch Screen and mic controls are mainly used in minigames. ( Page 30)

    Select

    Confirm

    Cancel

    or use Touch Screen

    or use Touch Screen

    or tap

    Move

    Activat any(Slee

    Opensysteretur

    If theMode

    from almoin anchangtemp

    Open Open

    o

    o

    See pbutton

    FoMicrophone

    Enter pipes and doors

    Climb ropes and vines

    Controls

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    Selecting a Game

    Mario Game (Single

    Mario Vs. Luigi (Tw

    Minigames (One to

    Options

    Make sure your Nintendo DS is off, and then insert the New Super Mario Bros.

    Game Card into the DS Game Card slot until it clicks into place and turn thepower on.

    Choos

    one ofPress to c

    tappinprevio

    A single-player game wherescue Princess Peach. (

    A two-player game in whiccompete to collect Big Sta

    A multitude of minigames

    Sound and control setting

    Read the information on the start-up screen and

    then tap the screen to move to the DS menuscreen.

    On the DS menu screen, tap the New Super MarioBros. panel.

    If you have your Nintendo DS start-up modeset to Auto, the DS menu screen will notappear. See your Nintendo DS instructionbooklet for more details.

    Getting Started

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    Sound

    Controls

    On this screen, you can change your sound and control settings. Use your stylus or

    to select menu items and make changes. Press to confirm your changes andreturn to the main menu.

    Select the sound setting you prefer.

    When the manual refers to jump and dash buttons,it will be referring to the buttons designated in theControls option.

    Tap OK or press

    to save your settingsand return to themain menu.

    Choose the control setup that

    works for you.

    Options

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    , , , , , and

    Select a FileEMERGENCY NEWS FLASH!

    Copy

    Mario

    BowserJr.

    PrincessPeach

    Princess Peach has been kidnapped! Whileenjoying a nice walk with Mario, the beloved rulerof the Mushroom Kingdom was whisked away byan unknown assailant. How could this happenwith Mario around?

    According to eyewitnesses, thewalk was going swimmingly whenMario and the princess spotted smoke billowing out ofPeachs Castle. The mustachioed marvel immediatelyjumped into action and sped off toward the fire. The

    moment he left her side, the princess vanished!

    Whos behind Princess Peachs disappearance?Whos behind the attack on Peachs Castle?Are the two incidents related?Didnt Bowser Jr. once think Princess Peach might behis mother?

    Looks like Marios going to need all theMega Mushrooms he can find to get to thebottom of this mess!

    To start aand pressselect a fi

    Select a file to copy,and then select adestination file tocopy to.

    Press saved data on the Game Card.

    CAUTION! Saved data that is eraand cannot be restored.

    Peachs Peril Mario Game:

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    Map Screen

    The course name and thenumber of Star Coinscollected on the course.Flashing numbers indicatethat Mario has collected the

    coins but not yet reached thecourse goal. ( Page 15)

    You can move to a differentworld by tapping one fromthis map. You cannot moveto courses marked in black.

    Mario battles Bowser Jr. at thof each tower course, and he

    different bosses at the end ofcastle course. Youll be able t( page 16) once you comptower or castle course.

    If you see the Flying ? Blockor a Hammer Bro. on a coursmarker on the map screen, tyoull know the block or bro appear somewhere on that cCheck your progress bar for mark to see where they migh

    Along the way, youll see diffeyou can get items. Hit blocksget items. In the green Toad of 1-Ups, but be careful: if yoBowser card, the minigame wyour 1-Ups, but you wont ge

    Use to move Mario across the map. Press to begin the course Mario is standing on.Clear a course to move on to the next one, and clear the castle at the end of a world to go to thenext world.

    Open Courses

    Cleared Courses

    Unopened Courses

    Viewing the Game Towers / Castles

    Flying ? Blocks / Hamme

    Toad House

    Course Name andStar Coins Courses

    Stored Item ( Page 14)

    Remaining Lives ( Page 14)

    Progress bar ( Page 14)

    World Map

    The total number of StarCoins ( page 17) Marios

    collected on all courses.

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    Action Screen Midway Points and

    Blunders and Game

    Coins Collected

    ( Page 17)

    Course Name

    Time Remaining Midway Points

    Goals

    Remaining Lives

    ItemsStar CoinsScore

    Progress bar

    Marios head showswhere you are on thecurrent course. Thefarther you go to the

    right, the closer you areto the course goal.

    This is how many points

    youve earned so far.You gain points bybreaking blocks anddefeating enemies.

    This shows how many

    Star Coins youvecollected on the currentcourse. All courses havethree Star Coins.

    If Mario picks up an item

    when hes powered up( Page 22), the item goesinto your reserve spot onthe Touch Screen. To usethe item, simply tap it tomake it drop onto

    the action screen.

    *

    Not all course

    If Mario falls in a pit,gets hit by an enemy,etc, hell lose a life. If heloses all of his lives, its

    game over. ( Page 15)

    If you don't reach thecourse goal beforetime runs out, you'lllose a life. ( Page 15)lose a life. ( Page 15)

    When you reach a midway poaction screen, and the midwaIf you replay the course, youif you play another course anto start from the beginning.

    Every course has a goal at thface the pole and jump as hig

    the pole, the more points you

    Getting whacked by enemies and fallingmakes Mario lose a life. If Mario loses ayour game ends, and youll have to startlast saved point. If this happens, chooseContinue or Quit.

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    Pause Menu Items and Gimmick

    Saving and Sleep Mode

    Continue

    ? Block

    Coin

    Starman

    1-Up Mushroom

    Spin Blocks

    Return to map

    Options

    Quit

    Press on the map or action screen to halt the game and open the pause

    menu. Select menu items with and confirm with .

    Each course is crammed full of items anyoull run across:

    Close the pause menu and return to the game.

    Hit ? Blocks to find coinsor items.

    Gather 100 coins to gain anextra life.

    Snag this to gain temporary

    invincibility. Youll also beable to dash and jumpmuch farther.

    Grab one of these to gain an

    extra life.

    Stand on these blocks and jumpto perform a spin jump. Press

    down on to drop back downin a spinning drill stomp!

    Adjust sound and control settings. ( page 8)

    Quit without saving and return to the title screen.

    Youll see a screen like the one shown here when you cleartower and castle courses. ( Page 13) Choose Yes to saveyour game progress. If youre not able to save, you canhalt your game by using Sleep Mode. ( Page 5)

    Leave the action screen and return to the map screen.This option appears only in the pause menu on theaction screen.

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    Marios Basic Actions

    Walk Left or right on Left or right onDash + Dash Button

    Hit Blocks from Below Jump Bu

    Ground Pound

    Wall Jump

    Press down on while jum

    Duck Down onJump and Stomp Jump Button

    Press left or right onto make Mario walk.

    Press and hold down onto duck. Do this while

    dashing to make Marioslide for a bit whileducking.

    Jump while standingbeneath blocks to hit (

    sometimes break) theHitting blocks fromunderneath allows youattack any enemiesstanding on them.

    Press down on whjumping to perform a

    ground pound. Use thattack enemies below as well as break bricks

    Press and hold the dash button while pressing left orright on to move from a walk to a dash. Mario candash over one-block-wide gaps without falling into them.

    Press the jump button to jump: press and release forshort jumps, and press and hold for longer jumps.Jumping on top of enemies is the most basic way toattack them. If you press the jump button right when

    you land on an enemy, youll be able to jump higher

    Action Intros

    than usual.

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    Entering Pipes and Doors SwimPress in the direction of pipe entrance

    Sidle on Walls Left or right on Hang and GoLeft or right on

    Grab & Throw Items Dash Button

    + Jump Button Swing on RopesLeft or right on while gra

    Hit Fences

    While hanging: Dash B

    Press in the

    direction of a pipeentrance to enter it.Press up on to gothrough doors.

    Press left or right on tosidle slowly along cliffs.

    Mario can still make shortjumps while doing this.

    Press left or right on tomove while hanging fromedges. Press up on toclimb up.

    Hit shelled enemies to make them hide insidetheir shells. Then, press the dash button topick them up, and release the dash button tothrow them. Shelled enemies arent the onlyenemies you can pick up.

    In the water, pressand hold left or righton and press thejump button to swim.

    Press up on to grab ropes and

    Then, press left and right on toswing back and forth. Press the jubutton to let go.

    Press the dash bwhile climbing tobang on a fence attack enemies o

    other side.

    while hanging

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    Marios Power-ups Mega Mario

    Mario

    DAMAGE!AMAGE!DAMAGE!

    DAMAGE!AMAGE!DAMAGE!

    Mega Meter

    Fire Mario

    Super Mario

    Mario in his standard form. Get hit byan enemy or fall into a pit, and helllose a life.

    This meter keeps track of the dama

    If the Mega Meter is above a certaithat many 1-Up Mushrooms will ap

    Mario grows bigger and stronger when he

    gets a Super Mushroom. If hes hit by anenemy, hell shrink back to standard Mario.

    Press the dash button to hurlfireballs.

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    Mini Mario

    Shell Mario

    Shell Dash

    Snag a Mini Mushroom to shrink Mariodown to micro size. In this teeny form,Mario can go into small pipes and travel

    down tiny paths. Plus, hes so light thathe can perform floating jumps and runon water! If he gets hit by enemies,though, Mini Marios done for.

    When Mario picks up a special blue koopa shell, hell transform into ShellMario. Press left or right on while holding the dash button to perform ashell dash and go crashing into enemies. If Mario gets hit by an enemywhen hes not shell dashing, hell lose his shell and become Super Mario.

    Hit enemies while shell-dashing to send

    them flying. If you hit walls or blocks,Mario will go careening off in the oppositedirection. To stop shell-dashing, simplyrelease the dash button.

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    Connecting

    Setting Game Rule

    Players with DS Game Cards Players withoutDS Game Cards

    B

    C

    Playing with someone who has aNew Super Mario Bros. GameCard. (DS Wireless Play: P1, P2)

    Before beginning a wireless game, see page 3234.

    Big Stars appear randomly all over the course. Move quickly and grab the stars

    before your opponent does.

    Personalize the rules of your versus gmenu selections and confirm your cho

    Select the toppanel bytapping it orpressing thecorrect button.

    If you selectMario, yourePlayer 1. Ifyou selectLuigi, yourePlayer 2.

    Select thebottom panelby tapping itor pressing

    the correctbutton.

    No matterwhichcharacter youchoose, youllbe Player 1.

    When communicationsare successfullyestablished and anopponent has beendetected, select Yes.

    Go to the next page. (From this point until the game begins, Player 1 will be in charge.)

    Both players cannotchoose to play thesame bro.

    Playing with someone whodoesnt have a New SuperMario Bros. Game Card (DSDownload Play: P1)

    DS Download Play:P2

    Tap OK when youve finishedsetting up your rules.

    Chooselec

    On the DS menu

    screen, select DSDownload Playand then tap theNew Super MarioBros. panel.

    Mario Vs. Luigi: Getting Started

    Let the Bros.Battle Begin!

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    Sh ffl

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    Vs. Battle

    1 Player

    Shuffle

    Tap

    Tap a minigames icon to see howthat game and to see the games (Top scores are saved automaticathe icon again to begin playing.

    Player who sets up vs. rules(DS Wireless Play: P1)

    Player who does not set uprules (DS Wireless Play: P2P4)

    Shuffle will choose a randomassortment of games fromthe genre you have selected.

    Points are awarded to playersat the end of each game. Once tnumber of games is finished, thplayer with the highest point tot

    DS Download Play:P2P4

    Set the number of

    games and the gamegenre to be played.Press to openthe setup menu.

    Some games haveadjustable difficultysettings. Adjustsettings here.

    On the DS menuscreen, select DSDownload Play.Then tap the NewSuper Mario Bros.Minigame panel.

    When players 2 through 4appear, select Start Game

    Select the group you wantto join (Player 1s name)

    If youchooseCreateGroup

    If youchoose

    JoinGroup

    Minigames

    Players with DS Game Cards Players WithoutDS Game Cards

    Proceed to the next page. (Player 1 will set up the game rules.)

    There are two types of minigames in New Super Mario Bros.:Vs. Battle and 1 Player. Tap to proceed. Minigames usethe stylus and the mic. For information on wirelesscommunications, see page 3234.

    St f th h t

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    Establishing DS Wireless Link (DS Download Play)

    This section explains how to establish your DS wireless link for DS Wireless Play.

    Establishing the DS Wireless Link (DS Wireless Play)

    1. Make sure that all DS systems are turned off, then insert a New Super MarioBros. Game Card into each system.

    2. Turn on the power of all the systems. The DS Menu Screen will appear.3. Touch the New Super Mario Bros. panel.

    4. Follow the instructions on page 26 or 30.

    Steps

    Nintendo DS systems One for each playerNew Super Mario Bros. Game Card One for each player

    Nintendo DS systems One for each playerNew Super Mario Bros. Game Card One for each player

    What You Will Need to Play Mario Vs. Luigi:

    What You Will Need to Play Mario vs. Luigi:

    What You Will Need to Play Minigames:

    What You Will Need to Play Minigames:

    Nintendo DS systems One for each playerNew Super Mario Bros. Game Cards One

    Nintendo DS systems One for each playerNew Super Mario Bros. Game Cards One

    This section explains how to establish the link for DS Download Play.

    You can all play New Super Mario Bros. even if you do not have enough DS GameCards for all players.

    Steps for the host

    Steps for guests

    1. Make sure that all DS systems New Super Mario Bros. Game C

    2. Turn on the power of all the sys

    will appear.3. Touch the New Super Mario Br4. Now follow the instructions on

    1. Turn on the power of all the syswill appear.

    2. Touch the DS Download Play pscreen will appear.

    3. Touch the New Super Mario Brconfirmation screen will appea

    4. When the correct software appthe download process.5. Please follow the instructions o

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    Begin with the distance between systems atabout 30 feet or less and move closer orfarther apart as desired, keeping the signal

    strength at two or more bars for best results.Keep the maximum distance between systems at 65 feet or less.

    The systems should face each other as directly as possible.

    Avoid having people or other obstructions between the DS systems.

    Avoid interference from other devices. If communication seems to be affected by

    other devices (wireless LAN, microwave ovens, cordless devices, computers),move to another location or turn off the interfering device.

    Important Wireless Communication Guidelines

    Please be aware of the following concerning wireless communication:

    Do not operate the Nintendo DS within 9 inches of a pacemaker while using the

    wireless feature.Observe and follow all regulations and rules regarding use of wireless devices inlocations such as hospitals, airports, and onboard air craft. Operation in thoselocations may interfere with or cause malfunctions of equipment, with resultinginjuries to persons or damage to property. During wireless game play, an icon willappear on either the upper or lower display

    showing the signal strength of the wirelesssignal. The icon has four modes depending onthe signal strength, as shown below.

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