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Educa&on Reform: Incorpora&ng Crea&ve Thinking Methods in Higher Educa&on Gladys Lam Department of Communica&on Studies

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Page 1: Educaon)Reform:)Incorporang)) Creave)Thinking)Methods)in

Educa&on  Reform:  Incorpora&ng    Crea&ve  Thinking  Methods  in  Higher  Educa&on

Gladys  Lam Department  of  Communica&on  Studies

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•  Highlight  the  need  for  crea&vity  educa&on •  Overview  of  the  crea&vity  course •  Closing  thoughts  about  crea&vity  educa&on

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Myths  and  Problems  to    be  tackled

•  Crea&vity  cannot  be  taught •  Different  concep&ons  about  crea&vity •  Crea&vity  is  domain  specific •  Assignments  are  not  rigorous  enough •  Crea&vity  is  difficult  to  assess

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•  The  Founda&on                                    Knowing  how  to  learn

•  Competence                                Reading,  wri&ng,  and  computa&on

•  Communica&on                    Listening  and  oral  communica&on

•  Adaptability                      Crea.ve  thinking  and  problem  solving

•  Personal  Management     Self  esteem,  goal  seOng,  mo&va&on,  personal  and  career  development

•  Group  Effec&veness        Interpersonal  skills,  nego&a&on,  team  work

•  Influence                                        Organiza&onal  effec&veness  and  leadership  

Carnevale,  A.  P.,  Gainer,  L.  J.,  &  Meltzer,  A.  S.  (1992)  Workplace  basics.

Workplace  Basics

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Beyond  Workplace  2000

Effec&ve  performance  in  the  workplace  beyond  2000  requires  three  founda&onal  skills:

   Basic  Skills  (Reading,  wri&ng,  arithme&c  and  mathema&cs,  speaking  and  listening)

 Thinking  Skills  (Thinking  crea.vely,  making  decisions,  solving  problems,  seeing  things  in  the  mind’s  eye,  knowing  how  to  learn,  and  reasoning)

 Personal  Quali.es  (Individual  responsibility,  self-­‐esteem,  sociability,  self-­‐management,  and  integrity).

Boye_  &  Boye_,  1994;  Based  on  SCANS  Report Secretary’s  Commission  on  Achieving  Necessary  Skills,  1992

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Workplace  Skills  for  the  21st  Century

•  Knowing  more  about  the  world

•  Thinking  Outside  the  Box •  Becoming  smarter  about  new  sources  of  informa&on

•  Developing  good  people  skills

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21st  Century  Skills,  Educa&on  &  Compe&&veness  A  Resource  Policy  Guide

All  Americans,  not  just  the  elite,  need  21st  century  skills  that  will  increase  their  marketability,  employability  and  readiness  for  ci&zenship,  such  as:

  Thinking  cri.cally  and  making  judgments   Solving  complex,  mul.disciplinary,  open-­‐ended  problems   Crea.vity  and  entrepreneurial  thinking   Communica.ng  and  collabora.ng   Making  innova.ve  use  of  knowledge,  informa.on  and  

opportuni.es   Taking  charge  of  financial,  health  and  civic  responsibili.es

Partnership  for  21st  Century  Skills,  2008 Partnership  for  21st  Century  Skills,  2008

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Crea&vity  Educa&on  In  United  States

•  Since  1967  The  Buffalo  State  University  has  established  a  unique  academic  unit  (Interna.onal  Centre  for  Studies  in  Crea.vity)  

•  provides  specialized  individual  courses  for  crea&ve  training.  

•  The  first  school  to  offer  a  Master  of  Science  in  crea.vity  

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Does  Crea&vity  Training  Work

•  The  Crea&ve  Studies  Project  took  place  from  1969  through  1972,  to  inves&gate  the  effects  of  a  semester’s  program  in  deliberate  crea&vity-­‐s&mula&on  

•  Results: Par&cipant  who  received  crea&vity  training  were  found: –  Significantly  more  open-­‐minded –  Less  likely  to  jump  to  conclusions –  Able  to  take  unusual  approaches  to  problems –  Preference  for  original  ideas  increased  significantly

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Does  Crea&vity  Training  Work  A  Meta-­‐Analy&c  Study

Results:    Sizable  change  was  found  for  all  four  dependent  variables:

•  Divergent  thinking  (e.g.,  fluency,  flexibility,  originality,  elabora&on)

•  Problem  solving  (e.g.,  produc&on  of  original  solu&ons  to  novel  problems)

•  Performance  (e.g.,  behavior) •  AOtudes  and  behavior  (e.g.,  reac&on  to  crea&ve  ideas,  

efforts  ini&ated)

Sco_,  Leritz  &  Mumford,  2004

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Crea&ve  Problem  Solving:  The  Thinking  Skills  Model

Creative Leadership: Skills That Drive Change Puccio, Murdock, & Mance (2007)

Puccio,  Murdock  &  Mance  (2007)

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Fundamental  Thinking  Skills:      The  Core  to  the  CPS  Process

Area of Discovery

Area of Discovery

Are

a of

Fam

iliar

ity Divergent Thinking

Generating many original and varied options.

Convergent Thinking Selecting, developing

and evaluating options.

Gerard  J.  Puccio

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Thinking  Skills  Associated  with  CPS Thinking Skill Definition

Diagnostic Making a careful examination of a situation, describing the nature of a problem and making decisions about appropriate process steps to be taken

Visionary Articulating a vivid image of what you desire to create

Strategic Identifying the critical issues that must be addressed and pathways needed to move toward the desired future

Ideational Producing original mental images and thoughts that respond to important challenges

Evaluative Assessing the reasonableness and quality of ideas in order to develop workable solutions

Contextual Understanding the interrelated conditions and circumstances that will support or hinder success

Tactical Devising a plan that includes specific and measurable steps for attaining a desired end and methods for monitoring its effectiveness

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Imagina&ve  Curriculum  Program  in  UK

•  In  2001,  Norman  Jackson  ini&ated  the  Imagina&ve  Curriculum  Project    

•  Promote  conversa&ons  about  crea&vity  and  encourage  teachers  and  leaders  to  think  more  deeply  about  its  place  in  higher  educa&on.

•  Suggest  change  the  prevailing  culture  so  that  greater  value  is  placed  on  crea&vity  in  higher  educa&on.

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Components  of  Crea&vity

•  Intellectual  aspect  (the  power  to  get  ideas)

•  Mo&va&onal  aspect  (willingness  to  work)

•  Emo&onal  aspect  (courage  to  think  differently,  resist  pressure  to  conform,  to  risk  ridicule)

Jackson,  N.  J.  2006

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•  A  crea&ve  person  is:  ‘someone  whose  thoughts  or  ac&ons  change  a  domain,  or  establish  a  new  one’  (Csikszentmihayli  1997)

•  ‘We  favour  a  more  inclusive  no&on  of  crea&vity  that  embraces  personal  crea&vity  used  in  problem  working  but  the  outcome  would  not  change  the  domain.’  (Jackson,  N.  J.  2006)

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Universal  Crea&ve  Thinking  Methods

•  Redefini&on  of  the  ques&on  or  problem •  Looking  at  exis&ng  informa&on  in  new  ways •  Building  up  of  chains  of  ideas  or  associa&ons •  Forma&on  of  analogies  

Jackson,  N.  J.  2006

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Crea&vity Thinking  Skills

Innova&ve  Performance Personal  Quali&es

Basic  Skills

Impact

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Aims  and  Objec&ves • Laying  out  a  founda&on  for  the  students  to  develop  their  habits  for  thinking-­‐  enable  them  to  operate  at  the  highest  levels  of  crea&vity  in  their  chosen  field.  

• S&mulate  students’  crea&ve  poten&al,  expand  their  imagina&ons  and  idea  genera&on  fluency

• Expand  ones’  risk-­‐taking  parameter • Increase  mo&va&on  to  be  crea&ve

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•  Outcome-­‐based  learning

No. Learning  Outcomes  (LOs) 1 Understand  the  basic  principles  and  concepts  in  crea&vity.  

2 Develop  a  shared  understanding  of  the  different  meanings  of  crea&vity.    Iden&fy  the  importance  of  crea&ve  thinking  in  today’s  environment  and  the  rela&onship  to  mo&va&on.  

3 Recognize  their  own  strengths  and  crea&ve  obstacles;  enable  to  develop  their  crea&ve  poten&al  and  iden&fy  ways  to  deal  with  their  own  crea&ve  blocks.  Improving  students’  metacogni&on-­‐  their  own  awareness  and  capacity  for  self-­‐cri&cal  evalua&on  of  their  own  crea&vity.  

4 Develop  confidence  in  the  ability  to  use  the  methods  as  an  effec&ve  tool  for  crea&ve  ac&on  for  many  kinds  of  challenges.  Laying  a  founda&on  for  students  to  develop  a  habit  of  thinking.  

5 6

Apply  crea&ve  thinking  methods  and  techniques  in  dealing  innova&vely  and  effec&vely  with  problems  and  challenges  that  encounter  in  personal  and  professional  seOngs.  Expand  ones’  risk-­‐taking  parameters.  

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1 What  is  Crea&vity? 1.1 Crea&vity  Defini&ons 1.2 C=  faOtude  (Knowledge  x  Imagina&on  x  Evalua&on) 1.3   Person,  Process,  Product  &  Press 1.4 Why  Crea&vity? 1.5 Crea&vity  and  Mo&va&on  to  learn     2 Crea&vity  Levels,  Styles  and  Obstacles 2.1 5  Levels  of  Crea&vity   2.2     Adap&on-­‐Innova&on  Inventory 2.3 Disrup&ve  and  Sustainable  Crea&vity 2.4 Crea&ve  Obstacles   3 Crea&ve  Process 3.1 Crea&ve  Problem  Solving  Models 3.2   Define  Problem  &  Ill-­‐structured  problem 3.3 Prepara&on  &  informa&on  gathering 3.4 Incuba&on  &  Subconscious  mind 3.5 Idea  Genera&on 3.6 Evalua&on 3.7 Implementa&on

Course  Content

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4 Crea&ve-­‐thinking  Technique   4.1 TRIZ 4.2 Divergent  Thinking 4.3 Ver&cal  &  Lateral  Thinking   5 Crea&ve-­‐thinking  Technique  -­‐  Problem  Finding  Stage   5.1 Ques&on  Formula&on 5.2 Switch  perspec&ves 5.3   Challenging  assump&on 5.4 Wishful  thinking   6 Crea&ve-­‐thinking  Technique  -­‐  Idea  Genera&on  Stage 6.1 Opposites 6.2 Random  associa&ons 6.3 Metaphor  &  Analogies   7 Crea&ve-­‐thinking  Technique  -­‐  Solu&on  Finding  Stage 7.1 SCAMPER 7.2 Convergent  Thinking

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h_p://russellawheeler.com/resources/learning_zone/crea&vity_formula/

C  =  f ARtude  (Knowledge  X  Imagina.on  X  Evalua.on)

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h_p://www.jpb.com/report103/archive_20070807.php

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examining  the  challenge  in  all  direc&ons

thinking  about  the  problem  in  a  not-­‐conscious  manner

a  validity  check  on  the  idea  and  refining  it  to  a  more  precise  form

PROBLEM  FINDING  STAGE   Ques.on  Formula.on

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examining  the  challenge  in  all  direc&ons

thinking  about  the  problem  in  a  not-­‐conscious  manner

a  validity  check  on  the  idea  and  refining  it  to  a  more  precise  form

IDEA  GENERATION  STAGE   Random  Associa.ons,  

Opposites,   Metaphor  &  Analogy

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examining  the  challenge  in  all  direc&ons

thinking  about  the  problem  in  a  not-­‐conscious  manner

a  validity  check  on  the  idea  and  refining  it  to  a  more  precise  form

SOUTION  FINDING  STAGE

SCAMPER,   Convergent  thinking

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examining  the  challenge  in  all  direc&ons

thinking  about  the  problem  in  a  not-­‐conscious  manner

a  validity  check  on  the  idea  and  refining  it  to  a  more  precise  form

Prac.cal  Abili.es

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•  Teaching  and  learning  ac&vi&es Construc&ve  Alignment  of  Teaching  and  Learning  Ac&vi&es  with  Learning  Outcomes

No. Teaching  and  Learning  Ac.vi.es LOs 1. Lectures:  The  lectures  will  cover  the  key  concepts  and  principles  related  to  crea&vity,  

and  illustrate  the  concept  with  real  world  examples.    Students  will  par&cipate  in  class  discussion  to  analyze  different  crea&ve  problem  solving  cases.

1,2

2. In-­‐class  Exercises:  Students  will  complete  a  series  of  exercises  with  each  exercise  corresponds  to  the  concepts  and  thinking  techniques  covered  in  specific  lectures.

3-­‐6

3. Presenta.on  and  Cri.que:  Students  will  present  and  discuss  different  projects  and  examples  of  crea&ve  work  for  dynamic  sharing  and  learning.  

3-­‐6

4. Assignments  and  Project:  Assignments  focus  on  self-­‐reflec&on  in  understanding  ones  own  crea&ve  strengths  and  obstacles  aiming  at  improving  students’  metacogni&on  while  project  demands  an  integra&on  of  knowledge  and  synthesis  of  ideas.  Students  need  to  form  group  and  ini&ate  a  project  with  a  specific  objec&ve.  Students  have  to  integrate  the  principles  and  apply  the  skills  learnt  and  solved  the  proposed  problem  from  problem  finding  stage  down  to  the  final  implementa&on  stage.  

3-­‐6

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•  Build  a  climate  that  can  facilitate  crea&ve  idea,  a  classroom  culture  that  encourage  undeveloped  ideas  to  be  freely  expressed.

•  Build  a  relax  atmosphere:  music,  light,  aroma...  

•  Conduct  the  class  in  different  venue

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•  Ask  student  to  dress  crea&vely  to  class

•  Set  up  a  facebook  page  for  dynamic  sharing  and  learning  

 

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•  Engaging  students  in  interes&ng,  challenging  and  mo&va&ng  ac&vi&es.

•  Learning  ac&vi&es  are  designed  to  encourage  these  forms  of  thinking:  imagina&vely,  independently,  originally,  divergently(associa&vely),  laterally,  cri&cally  and  reflec&vely.

•  Learn  by  doing  and  reflec&ng

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•  Assessment  Methods Type  of  Assessment &  Weigh.ng

Descrip.on  of  Assessment  Tasks LOs

In-­‐class   Exercises                  30%

Exercises  are  designed  to  develop  students’  crea&ve  capaci&es,  expanding  their  imagina&ons  and  idea  genera&on  fluency.  Students  will  focus  on  specific  thinking  techniques  for  different  stages  in  the  crea&ve  problem  solving  process.   In  an  exercise  for  developing  diagnos&c  skills  in  the  problem  finding  stage,  each  student  will  write  a  problem  or  an  opportunity  to  improve.  The  problem  owner  will  circle  the  most  important  words  and  a  reformula&on  will  take  place.    The  final  problem  statements  will  be  wri_en  up  and  later  selected  for  the  group  project.  This  exercise  is  designed  in  a  progressive  mode.  

1-­‐6

Individual  Assignments          30%

Assignments  include  individual  reflec&on  diary  that  require  students  to  record  their  own  learning  in  understanding  their  crea&ve  strengths  and  obstacles.  

1-­‐6

Group  Project      40% The  group  project  demands  the  integra&on  of  knowledge  and  synthesis  of  ideas.  Students  will  form  groups  and  select  the  problem  that  has  been  generated  in  the  previous  exercise.

1-­‐6

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Assessment  Tasks •  Thinking  exercises •  Reflec&ve  journal

–  ‘How  should  I  tackle  the  next  exercise  which  call  upon  me  to  be  crea&ve?’  

–  ‘What  have  I  learnt  recently  about  being  more  crea&ve  than  before?’  

–  ‘What  do  I  need  to  develop  in  my  crea&vity  and  how?’

•   Group  Project  

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Assessment  Rubrics   Capstone Milestone Milestone Benchmark

Originality/ Novelty

Demonstrates  an  excellent  level  of  innova&on  and  originality  by  extending  a  novel  or  unique  idea,  ques&on,  format,  or  product  to  create  new  knowledge.  

Demonstrates  a  good  level  of  innova&on  and  originality  by  crea&ng  a  novel  or  unique  idea,  ques&on,  format,  or  product  to  create  new  knowledge.

Demonstrates  awareness  of  innova&on  and  originality  by  connec&ng  with  crea&ng  a  novel  or  unique  idea,  ques&on,  format,  or  product.

Demonstrates  minimal  a_en&on  to  innova&on  and  originality  by  reformula&ng  a  collec&on  of  available  ideas.

Taking  Risk Ac&vely  seeks  out  and  follows  through  on  untested  and  poten&ally  risky  direc&ons  or  approaches  to  the  assignment  in  the  final  product.

Incorporates  new  direc&ons  or  approaches  to  the  assignment  in  the  final  product.

Considers  new  direc&ons  or  approaches  without  going  beyond  the  guidelines  of  the  assignment.

Stays  strictly  and  safely  within  the  guidelines  of  the  assignment.

Idea&onal  Fluency

Integrates  alternate,  divergent,  or  contradictory  perspec&ves  or  ideas  fully.

Incorporates  alternate,  divergent,  or  contradictory  perspec&ves  or  ideas  in  an  exploratory  way.

Includes  (recognizes  the  value  of)  alternate,  divergent,  or  contradictory  perspec&ves  or  ideas  in  a  small  way

Acknowledges  (men&ons  in  passing)  alternate,  divergent,  or  contradictory  perspec&ves  or  ideas.

Elegance/ Appeal  

Demonstrates  an  excellent  level  that  the  solu&on  achieved  external  elegance  (skillfully  executed,  well  finished)  and  Internal  elegance  (solu&on  is  “rounded”  and  elements  fit  together).  

Demonstrates  a  good  level  that  the  solu&on  achieved  external  elegance  (skillfully  executed,  well  finished)  and  Internal  elegance  (solu&on  is  “rounded”  and  elements  fit  together).

Demonstrates  awareness  that  the  solu&on  achieved  external  elegance  (skillfully  executed,  well  finished)  and  Internal  elegance  (solu&on  is  “rounded”  and  elements  fit  together).

Demonstrates  minimal  a_en&on  that  the  solu&on  achieved  external  elegance  (skillfully  executed,  well  finished)  and  Internal  elegance  (solu&on  is  “rounded”  and  elements  fit  together).

         

Relevance/ Feasibility

All  of  the  solu&on  accurately  reflects  exis&ng  knowledge  and  can  fits  within  task  constraints.      

Most  of  the  solu&on  accurately  reflects  exis&ng  knowledge  and  can  fits  within  task  constraints.

Some  of  the  solu&on  accurately  reflects  exis&ng  knowledge  and  can  fits  within  task  constraints.

Li_le  part  of  the  solu&on  accurately  reflects  exis&ng  knowledge  and  can  fits  within  task  constraints.  

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What  Educators  can  do  to  Promote  Students’  Crea&vity

•  Create  condi&ons  that  are  conducive  to  crea&vity   •  Equip  students  with  appropriate  crea&ve  thinking  skills

•  Build  their  confidence  to  take  risks •  Designing  assessments  that  do  not  penalize  them •  Promo&ng  the  developing  of  self-­‐awareness  and  reflec&ve  learning  

Jackson,  N.  J.  2006

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What  Educators  can  do  to  Promote  Crea&ve  Thinking

•  Provide  opportuni&es  for  students  to  prac&ce  crea&ve  thinking – And  in  par&cular  use  proven  methods,  models  and  strategies  (especially  those  drawn  from  cogni&ve  models)

•  Value  and  appreciate  those  efforts •  Allow  students  to  engage  in  problem  discovery  

•  Model  crea&ve  behaviors  themselves

Runco, 2007

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Recommenda&ons:  Best  Prac&ces  for  Crea&vity  Training

•  Training  should  be  based  on  sound,  valid,  concep&ons  of  the  cogni&ve  ac&vi&es  underlying  the  crea&ve  process.

•  Training  should  be  lengthy  and  rela&vely  challenging.

•  Ar&cula&on  of  crea&vity  principles  should  be  followed  by  applica&on  using  material  based  on  real-­‐world  cases.

•  Presenta&on  of  material  should  be  followed  by  exercises  that  allow  par&cipants  to  apply  strategies

Puccio,  2008 Based  on  Sco_,  Leritz  &  Mumford,  2004

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•  Laying  out  a  founda&on  for  the  students  to  develop  their  habits  for  thinking-­‐  enable  them  to  operate  at  the  highest  levels  of  crea&vity  in  their  chosen  field.  

•  Takes  commitment  of  all  teachers  to  create  their  own  imagina&ve  curriculum  aiming  at  fostering  students’  crea&vity.

•  To  build  a  crea&ve  culture  where  innova&on  are  abundant,  where  people  are  recep&ve  to  new  ideas  and  willing  to  take  risk.  

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