effectively integrating support tools, multimedia and hypermedia into teaching and learning

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EFFECTIVELY INTEGRATING SUPPORT TOOLS, MULTIMEDIA AND HYPERMEDIA INTO TEACHING AND LEARNING

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EFFECTIVELY INTEGRATING SUPPORT TOOLS, MULTIMEDIA AND HYPERMEDIA

INTO TEACHING AND LEARNING

Tanya CarballoMargaret Enriguez

Ann LopezBeth PalacioOren RomeroTritia Stuart

By: BELTECH

BENEFITS OF SOFTWARE SUPPORT TOOL

• Improves efficiency• Enhances appearance of product• Gives better accuracy and timeline• Provides support for interaction and

sharing

TYPES OF SOFTWARE TOOL

1. Material generators – allow the creation and use of documents, tests, exercises, IEPs, certificates, PDFs and forms.

2. Data collection and analysis tools – collect data from students; track progress and support decision making; analyze data from experiments and research.

TYPES OF SOFTWARE TOOL con’t

3. Graphic tools – illustrate documents and web pages; creates visual data summaries.

4. Planning and organizing tools – help organize idea for writing; assists in organizing, planning and scheduling of activities.

TYPES OF SOFTWARE TOOL con’t

5. Research and reference tools – help students research assigned topics.

6. Content area tools – support tasks specific to content areas such as technology, education, music, reading, science, math geography, and social studies.

SOFTWARE TOOL CATEGORIES

1. Material generators – desktop publishing software, test generators and item banks, worksheets and puzzle generators, IEP generators, graphic document makers, PDF and form makers

2. Data collection and analysis tools – electronic gradebooks, statistical packages, student management systems, online and computer-based testing systems, student response systems

SOFTWARE TOOL CATEGORIES con’t

3. Graphic tools – draw/paint programs, image editing software, charting/graphing software, clip art, animation, sound and font collections

4. Planning and organizing tools – outlining concept mapping software, lesson planning software, scheduling and time management tools

SOFTWARE TOOL CATEGORIES con’t

5. Research and reference tools – electronic encyclopedias, electronic atlases and mapping tools, electronic dictionaries and thesauruses

6. Content-area tools – CAD systems, MIDI tools: music editors and sequencers, reading tools, MBLs/CBLs, GPS and GIS systems

RECENT DEVELOPMNTS IN SOFTWARE TOOLS

• Net books, PDAs, and Cell Phones• Web-connectivity features• Software suites

MULTIMEDIA vs. HYPERMEDIA

• Multimedia – “multiple media” or “a combination of media”

• Hypermedia – “linked media” or “interactive media”

CURRENT AND FUTURE IMPACT OF MULTIMEDIA/HYPERMEDIA

• Increased motivation• Flexible learning modes• Development of creative and critical thinking

skills• Improved writing and process skills

RESEARCH ON IMPACT OF MULTIMEDIA AND HYPERMEDIA

• Allows rapid searches through lengthy or multiple information resources

• Increases learner control for high ability students

• Learning style helps determine whether certain multi/hypermedia features are effective in various learning situations

MULTIMEDIA/HYPERMEDIA Formats

1. Commercial multimedia/ hypermedia packages ( interactive books and eBooks)

2. Presentation software (e.g. Microsoft Power Point)

3. Video production and editing systems (e.g. Apple’s iMovie)

MULTIMEDIA/HYPERMEDIA RESOURCES con’t

3. Hypermedia design and development software (e.g. Adobe Flash)

4. Virtual reality (VR) environments (e.g. Apple’s Quick time (VR)

5. Web 2.0 authoring tools (e.g. Google’s blogger)

COMMERCIAL MULTIMEDIA/HYPERMEDIA RESOURCES

• Instructional software• Reference materials• Collection of development materials

SOURCES OF AUTHORING MATERIALS

1. Audio – CD audio, recorded sounds, prerecorded sounds

2. Video – digitized videos, collections of prerecorded video clips

3. Photographs – scanned photos, captured from videos sources, digital camera images, commercial collections

SOURCES OF AUTHORING MATERIALS

4. Graphic images – created or imported, animations

5. Text – entered by author, imported

AUTHORING SKILLS

• Media literacy• Using music and art• Print and graphic design principles• Video design principles• Creativity and novel thinking• Considering the audience

THANK YOU!!!