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    Altmer

    Altmer The Altmer, or High Elves, are a race of elvesthat inhabit parts of Tamriel.They are one of the ten default playable races, primarily known for their enhanced magical abilities.

    As a race, the Altmer strive to maintain the appearance of their ancestor race, theAldmer,primarily throughhighly selective traditions surrounding marriage and reproduction. They are among the tallest of thehumanoid races, taller than most humans and even most other meri races. Their skin maintains a very pgold hue, not quite the pale white of the northern human races such asNordsor Imperials,but far lighter than theBosmer.They are slender, with prominently pointed ears and almond-shaped eyes.

    On average, Altmer are of smaller build than humans, and thus generally not as strong. Their tall statumakes them less agile than their Bosmeri cousins. However, Altmer are among the most intelligent andmagically-inclined races on Nirn, surpassing even theBretonsin magical aptitude. This strong tie to Magnus,the god of magic, has the unfortunate side effect of opening Altmer up to magical attacks more than m

    other races. To their benefit, however, their years of selective breeding have also provided them with aresistance to diseases, nearly matching that of theArgonians.

    Religion The Altmeri religion forms the basis for most of the other religious practices on the continent, primarilto its widespread acceptance prior to the advent of human civilization. It is generally assumed that the pantheon derives directly from the original gods of the Aldmer, and was nearly identical to that of the that ruled central Tamriel before the Alessian revolt.

    The Altmer pantheon consists of nine of theAedrathat originally cooperated to form Nirn, the mortal planeThey primarily worship those Aedra which removed themselves from the creation process in time to sadivinity, with a few notable exceptions. As with nearly all Tamrielic religions, they revereAkatosh,whom they call Auri-El, as their chief deity, at least in principle. However, Akatosh, along with the Altmer deitiesStendarr andMara,were part of the creation process until its end, and so were severely weakened from toriginal form. In practice, the Altmer followed the teachings of Trinimac, the champion deity of the el who was still able to physically walk the face of Tamriel during the Mythic Era. Other key divines in tpantheon include Magnus, the source of magic on Tamriel, and Phynaster, the patron god of Summers whom the Altmer claim taught them to live much longer lives (by taking shorter strides).

    Although they do not revere him as a god, in fact quite the opposite, the Altmer do acknowledge the diof Lorkhan,the patron god of man. Much of the early Altmer history involves conflicts between Trinimhis elves, and Lorkhan and his humans. The Altmer cast Lorkhan as a treacherous, shifty character whtricked the other Aedra into carrying out his plan for creation. As the elves believe themselves to be di

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    Altmer

    descendants from Akatosh, they blame Lorkhan for the loss of their divinity. (This is the key differencbetween human and mer theology: humans consider themselvescreations of the gods, not descendants of thegods.) Unfortunately for the Altmer, Trinimac disappeared near the end of the Mythic Era; according tlegend, he was eaten by theDaedric PrinceBoethiahand reformed intoMalacath.The start of the First Eramarked the beginning of a sharp decline in Altmer cultural and religious dominance across Tamriel; in

    modern times, Altmer outside of Summerset are as likely to worship theNine Divinesas their own traditionalgods.

    Culture

    The Altmer are one of the oldest races on Tamriel, one of the earliest descendants of the original mer r Aldmer,and from there, through the Ehlnofey to the divine et'Ada themselves. As a race, they are extreproud of their Aldmeri heritage, and make a concerted effort to maintain their genetic lineage. Their natranslates from the Aldmeri language as High Ones or Cultured Ones, a name which is often interprete

    mean "tall", or more often, "snobbish". For their part, the Altmer argue that they are the first true cultuTamriel, and still the most civilized race, an argument that even human scholars find difficult to refute

    The Altmer primarily live in the province of Summerset Isle,a large island off the southeast coast of Tamriel, which shares a border withValenwood.According to their histories, their Aldmeri ancestors arrived onSummerset Isle after fleeing the catastrophic sinking of their original home continent, Aldmeris. Fromsplinter groups of Aldmer spread throughout Tamriel, but the Altmer remained on the Isles, acting as tnominal head of the empire of meri nations on Tamriel. For most of the Mythic Era, the other races of on Tamriel acknowledged the Altmeri king as their own ruler, a practice which persisted until the founthe Camoran Dynasty in Valenwood marked the start of the First Era, and the beginning of the decline Altmer-dominated Tamriel. Their influence is still felt across the continent, however, as their culture fothe basis for the religion, language, and even architecture of theCyrodiilicEmpire.

    Notable Altmers

    As they are the longest lived, and eldest, of the mortal races, many key historical and modern politicalare High Elves. These are some of the more notable or well-known Altmer in Tamriel:

    Vanus Galerion: Founder of the Mage's Guild. Mannimarco:The King of Worms, infamous necromancer, and long time enemy of Galerion and Mage's Guild. Caranya:Senior member of the Council of Mages Umbacano:Renowned art and artifact collector; one of the wealthiest citizens of Cyrodiil. Ryan Direnni, Aiden Direnni:Leaders of the Direnni Clan that ruled High Rock during the First Era

    main antagonists of Alessia's empire. Mankar Camoran:The mage-priest of theDaedric Princeof Destruction,Mehrunes Dagon,and lives

    in a wonderous palace in his personlly crafted realm of Paradise. Ruma and Raven Camoran, the son and daughter ofMankar Camoran

    Chancellor Ocato:The head of the Elder Council.

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    Argonian

    Argonian

    This reptilian race, well-suited for the treacherous swamps of their homeland,has developed natural immunities to disease and poisons. They can breathe in water and are good at picking locks.

    Little is known and less is understood about the reptilian denizens of Black Marsh.Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them eqhome in water and on land. They are well-suited for the treacherous swamps of their homeland, and hadeveloped natural immunities to thediseasesandpoisonsthat have doomed many would-be explorers intothe region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are wein the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adepeither. They are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loy will fight to the death for those they have named as friends. It is thought that Argonians descended frointelligent Hist trees of Black Marsh.The band of mercenaries named "The Blackwood Company", is mad

    of mainly Argonian andKhajiit warriors commissioned by theEmperor.Most of the Argonians are immigrantsfromBlack Marsh,and all are highly skilled in the art of combat. TheBlackwood Company serves as a sort of competitor of theFighters Guild,and are a point in the last few Fighters Guildquests. The guild hall inLeyawiin,where they have their hist tree, imported fromBlack Marsh.Hist is what all soldiers of theCompany drink before doing a contract. Argonians are the only race not to get effects from drinking hi

    Argonians, likeKhajiit,were oppressed and enslaved by rich families and primary industries in theMorrowindprovince of Tamriel,the last of the provinces to have legalized slavery. Though slavery is now illegal inMorrowind,House Dres still practices it. Racism is also strong against Argonians, as with all of the bearaces.

    Biology

    Argonians have gills on their necks and are covered in scales. Sharp teeth line their mouths. If an Argobecomes avampire,it appears to age tenfold and its eyes are light red and nearly blank, though their pupare still visible. Argonians' tails help when they swim, as they glide underwater like a fish (this does nohowever equate into an actual speed bonus in-game when swimming as an Argonian,Speedattribute stilldetermines that).

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    Bosmer

    Bosmer

    Bosmers, or Wood Elves, hail from the province of Valenwood.They are a people of the forests, matching their features to all that is found growing in the green woods of their homeland. They are known to beextremely agile and quick. Their nimbleness serves them best in any art involving thievery. They are afinest archers inTamriel. The Bosmer are cousins of theDunmer,or Dark Elves, and theAltmer,or High Elves. The Wood Elves

    lineage is less noble than that of the Altmer, but they have adapted well toTamriel. The Wood Elves are the various barbarian Elven clanfolk of the Western Valenwood forests. In the Emthey are collectively referred to as Wood Elves, but Bosmer or Tree Sap People is what they call themsTree Sap suggests the wild vitality and youthful energy of the Wood Elves, in contrast with their more cousins, theAltmer andDunmer.Bosmer reject the stiff, formal tradtion of Aldmeri high culture, preferrinromantic, simple existence in harmony with the land, its wild beauty and wild creatures. These countrycousins of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their cnatures and natural agility, Wood Elves are especially suitable asscouts,agents,andthieves.Their ability tocommand a simple creature is well known.

    The Green PactThe Bosmer allegedly made the Pact withY'ffre,the Forest Deity. The Bosmer are religiously carnivorous ancannibalistic as a result of the Green Pact, a central portion of the Bosmer faith. The Green Pact is nevexplicitly shown, but in its simplest sets these rules down: Bosmer may only consume meat-based prodand are forbidden to harm any plant for their own betterment. As a result of these stipulations, Bosmerdependent on either stone or imported timber for construction purposes.The Green Pact has also heavily impacted Bosmeri cuisine, combat, and weaponry. They have developmethods of fermenting meat and milk to develop powerful alcoholic beverages and weapons such as boften made of treated and shaped bones. Most notable about Bosmeri combat is their stipulation that acombatant must consume an enemy's corpse within a short time after killing them. This has led to chanapproaches to combat, such as fasting and planning family feasts following a battle. They also cannot anything of a vegetable nature. Bone pipes are common, however, and are filled with caterpillars or tre

    Creation Within LoreOne story comes to mind when the Bosmeri creation does: TheWords of Clan Mother Ahnissi.It is said that whenFadonai,shortly before her death, toldAzuraher secrets. It goes as follows, in scripture from The Words Of Mother Ahnissi:'Y'ffreheard the First Secret and snuck in behind Azura. And Y'ffre could not appreciate secrets, and he told Nirni of Azura's trick. So Nirni made the deserts hot and the sands bitinNirni made the forests wet and filled with poisons. And Nirni thanked Y'ffre and let him change the fopeople also. And Y'ffre did not have Azura's subtle wisdom, so Y'ffre made the forest people Elves alwnever beasts. And Y'ffre named them Bosmer. And from that moment they were no longer in the sameas the Khajiit.

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    Bosmer

    And because Y'ffre had no appreciation for secrets, he shouted the First Secret across all the heavens wlast breath so that all of Fadomai's children could cross the Lattice. But Azura, in her wisdom, closed tof angry Ahnurr and noisy Lorkhaj so they alone did not hear the word.'HistoryThe Bosmer's province of Valenwood was claimed as a wasteland province of theSecond Empire, and itsgeography is partially described in several Imperial surveys. The Bosmer live in many different townshowever, due to theGreen Pact,have built none of them themselves. The Wood Elves permitted a few roadsto be built by the Second Empire, but neglect their maintenance, as the Bosmer do not need roads to moveeasily through the thickest forest ; these roads would be now overgrown were it not for theHigh Elvesof theThalmor,who have repaired and widened them for rapid passage of their arms to and from the coast .

    First EraThe First Era was founded after King Eplear,a Bosmer, and founder of theCamoran Dynasty,began his rule.Soon after this founding, the Bosmeri began to change, to suit the environments of the forest in which lived. In return for the patronage of Y'ffre,the Forest God (either one of the old ancestor spirits or an aspecof the true pantheon), they swore never to kill, injure, or eat any of the vegetation of the new home, whbecame known as theGreen Pact . The Bosmeri unity should be considered an important military feat initself, as Eplear managed to unify the disparate groups into a unified group. In1E 340,theCamoran Dynasty formed a trade pact with the human slave rebels of theAlessian Order . This they then were forced to undo in1E 369,with one of theGreat Huntskilling king Borgasof Skyrim, who was planning on declaring war on theBosmer . Valenwood was able to maintain its independence for the majority of the First Era. It was only in1E2714,after unrelenting warfare from the Cyrodiils and Colovia combined, coupled with the devasting eof theThrassian Plague,that finally brought the Camoran Dynasty into theReman Empire. Reman then

    ensured that Valenwood would not be a threat to theSecond Empireby raising the cities of Falinesti,Silvenar, Haven,Archen,Eldenroot,andWoodhearthfrom local trading posts to full-fledged powers in their ownright . Falinesti is today considered the capital of the Bosmer, and it is not currently known what it was to this.

    Second Era After the fall of theSecond Empirein 2E 430,the Camorans tried to unify themselves once more under theone banner, however, they had drifted too far apart culturally . They then began to war with one another, theKhajiit to the east, and the Colovians to the north. As they were disunified, they offered no resistance to the

    encroachments made by theMaomer of Pyandonea.

    Human SettlementsThe majority of human outposts built during the time of theSecond Empirehave been abandoned during theInterregnum, and have been reclaimed instead by "beastfolk" such asCentaurs,Orcs,andImga- that sharethe forests with the Bosmer tribes. Humans, in general, have learned not to intrude in the forests of Valenwood. While they once depended entirely on the annualStridmeet caravans of theColovian West , the Wood Elves now rely entirely on the sea power of theAldmeri Dominionfor whatever they require from theoutside world (As of 864, Second Era) For a brief period of time, theColovianarmies used Bosmer Archers, such as in theWar of Rihadin 2E 862,

    however they were highly undisciplined and prone to desertion to be of significant use. They are quite adept at sneaking, and one of their most famous poems, theMeh Ayledionliterally meansThe One Thousand Benefits of Hiding. They are recorded as having been involved in theWar of the Red Diamond, alongst withthe provinces of Hammerfell,Summerset Isle,Elseweyr,Black Marsh,andSkyrim and although it is not

    http://elderscrolls.wikia.com/wiki/Second_Empirehttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Green_Pacthttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Altmerhttp://elderscrolls.wikia.com/wiki/Thalmorhttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/First_Erahttp://elderscrolls.wikia.com/wiki/Eplearhttp://elderscrolls.wikia.com/wiki/Camoran_Dynastyhttp://elderscrolls.wikia.com/wiki/Y%27ffrehttp://elderscrolls.wikia.com/wiki/Green_Pacthttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Timeline#1E_340http://elderscrolls.wikia.com/wiki/Camoran_Dynastyhttp://elderscrolls.wikia.com/wiki/Alessian_Orderhttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Timeline#1E_369http://elderscrolls.wikia.com/wiki/Great_Huntshttp://elderscrolls.wikia.com/wiki/Borgashttp://elderscrolls.wikia.com/wiki/Skyrimhttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Timeline#1E_2714http://elderscrolls.wikia.com/wiki/Timeline#1E_2714http://elderscrolls.wikia.com/wiki/Thrassian_Plaguehttp://elderscrolls.wikia.com/wiki/Reman_Empirehttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Second_Empirehttp://elderscrolls.wikia.com/wiki/Falinestihttp://elderscrolls.wikia.com/wiki/Silvenarhttp://elderscrolls.wikia.com/wiki/Havenhttp://elderscrolls.wikia.com/index.php?title=Archen&action=edit&redlink=1http://elderscrolls.wikia.com/wiki/Eldenroothttp://elderscrolls.wikia.com/index.php?title=Woodhearth&action=edit&redlink=1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Second_Erahttp://elderscrolls.wikia.com/wiki/Second_Empirehttp://elderscrolls.wikia.com/wiki/Timeline#2E_430http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/index.php?title=Maomer&action=edit&redlink=1http://elderscrolls.wikia.com/wiki/Pyandoneahttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Second_Empirehttp://elderscrolls.wikia.com/wiki/Interregnumhttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Centaurshttp://elderscrolls.wikia.com/wiki/Orcshttp://elderscrolls.wikia.com/wiki/Imgahttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/index.php?title=Stridmeet&action=edit&redlink=1http://elderscrolls.wikia.com/wiki/Colovian_Westhttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Aldmeri_Dominionhttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Colovianhttp://elderscrolls.wikia.com/index.php?title=War_of_Rihad&action=edit&redlink=1http://elderscrolls.wikia.com/wiki/Timeline#2E_862http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/index.php?title=Meh_Ayledion&action=edit&redlink=1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/War_of_the_Red_Diamondhttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-BHoE2-2http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-BHoE2-2http://elderscrolls.wikia.com/wiki/Hammerfellhttp://elderscrolls.wikia.com/wiki/Summerset_Islehttp://elderscrolls.wikia.com/index.php?title=Elseweyr&action=edit&redlink=1http://elderscrolls.wikia.com/wiki/Black_Marshhttp://elderscrolls.wikia.com/wiki/Skyrimhttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-BHoE2-2http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-BHoE2-2http://elderscrolls.wikia.com/wiki/Skyrimhttp://elderscrolls.wikia.com/wiki/Black_Marshhttp://elderscrolls.wikia.com/index.php?title=Elseweyr&action=edit&redlink=1http://elderscrolls.wikia.com/wiki/Summerset_Islehttp://elderscrolls.wikia.com/wiki/Hammerfellhttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-BHoE2-2http://elderscrolls.wikia.com/wiki/War_of_the_Red_Diamondhttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/index.php?title=Meh_Ayledion&action=edit&redlink=1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Timeline#2E_862http://elderscrolls.wikia.com/index.php?title=War_of_Rihad&action=edit&redlink=1http://elderscrolls.wikia.com/wiki/Colovianhttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Aldmeri_Dominionhttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Colovian_Westhttp://elderscrolls.wikia.com/index.php?title=Stridmeet&action=edit&redlink=1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Imgahttp://elderscrolls.wikia.com/wiki/Orcshttp://elderscrolls.wikia.com/wiki/Centaurshttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Interregnumhttp://elderscrolls.wikia.com/wiki/Second_Empirehttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Pyandoneahttp://elderscrolls.wikia.com/index.php?title=Maomer&action=edit&redlink=1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Timeline#2E_430http://elderscrolls.wikia.com/wiki/Second_Empirehttp://elderscrolls.wikia.com/wiki/Second_Erahttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/index.php?title=Woodhearth&action=edit&redlink=1http://elderscrolls.wikia.com/wiki/Eldenroothttp://elderscrolls.wikia.com/index.php?title=Archen&action=edit&redlink=1http://elderscrolls.wikia.com/wiki/Havenhttp://elderscrolls.wikia.com/wiki/Silvenarhttp://elderscrolls.wikia.com/wiki/Falinestihttp://elderscrolls.wikia.com/wiki/Second_Empirehttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Reman_Empirehttp://elderscrolls.wikia.com/wiki/Thrassian_Plaguehttp://elderscrolls.wikia.com/wiki/Timeline#1E_2714http://elderscrolls.wikia.com/wiki/Timeline#1E_2714http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Skyrimhttp://elderscrolls.wikia.com/wiki/Borgashttp://elderscrolls.wikia.com/wiki/Great_Huntshttp://elderscrolls.wikia.com/wiki/Timeline#1E_369http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Alessian_Orderhttp://elderscrolls.wikia.com/wiki/Camoran_Dynastyhttp://elderscrolls.wikia.com/wiki/Timeline#1E_340http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE3:V-1http://elderscrolls.wikia.com/wiki/Green_Pacthttp://elderscrolls.wikia.com/wiki/Y%27ffrehttp://elderscrolls.wikia.com/wiki/Camoran_Dynastyhttp://elderscrolls.wikia.com/wiki/Eplearhttp://elderscrolls.wikia.com/wiki/First_Erahttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Thalmorhttp://elderscrolls.wikia.com/wiki/Altmerhttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Green_Pacthttp://elderscrolls.wikia.com/wiki/Bosmer#cite_note-PGE1:AD-0http://elderscrolls.wikia.com/wiki/Second_Empire
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    Bosmer

    explicitely mentioned which side they fought on, it is likely that they went to the aid of Emporer CephorusSeptim I.However, the war itself left Valenwood unscathed.

    Aldmeri Dominion Valenwood also became part of the Aldmeri Dominion , a coalition of theAltmer and Bosmer that wasconsidered to be the most stable empire in Tamriel, and they ruled until the armies of Tiber Septim wipedthem out.

    Third Era After conquering Valenwood, Tiber Septim wisely decided to let the Bosmeri retain some symbols of iindependence, so as to limit dissension. Thus, they allowed the creation of local chiefs and theCamoran Kingsto remain

    Camoran Usurper Also known asHaymon Camoran,Camoran Kaltos, Hart-King, and Camoran Hart-King, the CamoranUsurper began his deadly attacks on Valenwood inTimeline#3E 249.Two years later, in3E 251,theCamoran Usurper had conquered all of Valenwood,[4] and began his fateful march northwards beforeeventually getting defeated at theBattle of Firewavesby BaronOthrok of Dwynnenin 3E 267.

    Five Year War The Five Year War, lasting, as it did, from3E 395until its conclusion in3E 399,was a serious conflict

    betweenElsweyr andValenwood.

    More details are available on the main article of this War.

    War of the Blue Divide The War of the Blue Divide was a war between theAltmer of Summerset Islesand those of the

    Bosmer of Valenwood. More details are available on the main page.

    Other Changes At the close of the Third Era (as at 3E 432, anyway), significant changes were occurring in Valenwood Wild Hunt had been sighted again for the first time in "over 500 years". The "Walking City" of Falinestihastaken root for the first time in recorded history , and there is a new Bosmer prophet, thePrecursor ,

    preaching that the old Forest GodY'ffreis returning with new gifts for his favored people. Whether these aisolated events, or signs of some great change coming to Valenwood, remains to be seen.

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    Bosmer

    ReligionThe main religion in the forests of Valenwood is that of the Forest Gods and Ancestor Worship. Accorlegend, the Bosmer witnessed the death of Yffre, the first of the Ehlnofey to die. In his passing, his spienergies formed an Earthbone, a natural law, to limit certain aspects of the world. Yffre's Earthbone pllimit on the ability of a being to change its form and nature, as previously they could change them at wHowever, the Bosmer, having witnessed the formation of the Earthbone, learned how to manipulate it avoid its restrictions. The most notable of their uses of this ability is theWild Hunt,a ritual known only to theshaman of Valenwood. This is act is reserved to protect Valenwood from invading forces, the ritualpermanently transforms all participants into mindless, blood-thirsty monsters, who will then consume their enemies and then themselves. The Bosmer have noted that all monsters in the world were born frprevious Wild Hunts. And is also inacted at the end of each era as a ritualistic practice within ValenwoGods

    Auri-El Stendarr Y'ffre Lorkhan Arkay Herma-Mora Z'en Jone Xarxes Jode Baan Dar Mara

    http://elderscrolls.wikia.com/wiki/Wild_Hunthttp://elderscrolls.wikia.com/wiki/Auri-Elhttp://elderscrolls.wikia.com/wiki/Stendarrhttp://elderscrolls.wikia.com/wiki/Y%27ffrehttp://elderscrolls.wikia.com/wiki/Lorkhanhttp://elderscrolls.wikia.com/wiki/Arkayhttp://elderscrolls.wikia.com/wiki/Herma-Morahttp://elderscrolls.wikia.com/wiki/Z%27enhttp://elderscrolls.wikia.com/wiki/Jonehttp://elderscrolls.wikia.com/wiki/Xarxeshttp://elderscrolls.wikia.com/wiki/Jodehttp://elderscrolls.wikia.com/wiki/Baan_Darhttp://elderscrolls.wikia.com/wiki/Marahttp://elderscrolls.wikia.com/wiki/Marahttp://elderscrolls.wikia.com/wiki/Baan_Darhttp://elderscrolls.wikia.com/wiki/Jodehttp://elderscrolls.wikia.com/wiki/Xarxeshttp://elderscrolls.wikia.com/wiki/Jonehttp://elderscrolls.wikia.com/wiki/Z%27enhttp://elderscrolls.wikia.com/wiki/Herma-Morahttp://elderscrolls.wikia.com/wiki/Arkayhttp://elderscrolls.wikia.com/wiki/Lorkhanhttp://elderscrolls.wikia.com/wiki/Y%27ffrehttp://elderscrolls.wikia.com/wiki/Stendarrhttp://elderscrolls.wikia.com/wiki/Auri-Elhttp://elderscrolls.wikia.com/wiki/Wild_Hunt
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    Breton

    Breton

    Bretons are the human descendants whom hail from the province of High Rock.According to theThirdPocket Guide to the Empire,they have descended from the people of NedeandAldmer.The Aldmer thought of making a superior race with their own "Elder", or "Superior", blood, by mating with other races. ThBretons are sometimes called "Manmeri" because of this.

    They are pure spell weavers and are advanced in all the Arcane arts. While lacking in physical skill, thup for it in their ability to resist and cast spells that overwhelm most people. They are united in culturelanguage, but are divided politically. Their origins can be traced to theFirst Eraof Tamriel's history, when the Aldmer intermingled extensively with theNedicpeople. This mostly happened during the period in the first Era when Mer held Men as slaves, which lead to masters impregnating their female captives. Bretons adark haired, people. They are highly intelligent, willful, and have an outgoing personality. It is said thaBretons are weaned on magic, for it seems to suffuse their very being. Intermingling withElvenblood hasgiven Bretons an affinity for magic, though hardiness is also part of their heritage. Breton culture oper

    under the Feudal system, and their society is agrarian and hierarchical.Passionate, eccentric, poetic, flamboyant, intelligent, and willful, the Bretons feel an inborn, instinctiv with the mercurial forces of magic and the supernatural. Many great sorcerers have come out of their hprovince of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, alchemy, even the humblest and least prominent Breton can boast a high resistance to destructive anddominating magical energies within their universe. The main religion in High Rock is the worship of thNineDivines,however some Bretons still worship the gods of their Elven ancestors.

    Gods

    Akatosh Magnus Y'ffre Dibella Arkay Zenithar Mara Stendarr Kynareth Julianos Sheor Phynaster

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    Dunmer

    Dunmer

    TheDunmer , more commonly referred to asDark Elves , are the dark skinned elven natives of the province oMorrowind.They have red, glowing eyes and their skin tones vary from green to grey, and even light blThey are known to be extremely strong, intelligent, and very quick, but are said to be ill favoured by faTheir combination of powerful knowledge learned from centuries past and strong, agile physique maksuperior warriors and sorcerers of great and powerful magic. On the battlefield, Dunmer are known foskill with a balanced use of the sword, the bow and destruction magic. Offensive Spells seem to provealongside a spellcasting Dunmer on the Field.

    In character, they are grim, aloof, and reserved, keeping to themselves as much as possible. They are judistrusting and disdainful of other races as they are to other Dark Elves. The Dunmer and their nationacharacter embrace these various connotations with enthusiastic behaviors. In the Empire, 'Dark Elf' is tcommon used term used by any humanic race, but in their homeland; Morrowind, and among their Aldbrethren, they are known as Dunmer. In Morrowind the main religion is the worship of theTribunal Templebut a large number of Dunmer also worshipDaedricdeities. They see Malacath and Boethia as primary Daedric deities, and their lack of proper social behaviors links them to their dark worshipping of the goThe commoners ban their behaviors with harshful distrust. The lack of proper etiquette among these daskinned elves make them far inferior in the eyes of an Imperial.Originally the Dunmer wereChimer,however, they were changed by Azuraafter theTribunal Temple's

    betrayal of Indoril Nerevar.

    Dunmeri Ancestry

    The Dunmer were once the Chimer (Changed Folk, or Changed Ones), who were a people of the Altm who had abandoned the ways, customs and laws of the Summerset Isles, and embarked on a great exoMorrowind. They followed the prophet Veloth, who spoke to them on behalf of Boethiah, the Daedric of Plots. These teachings spawned a new culture on Tamriel and a new people, even though the Chimephysically indistinguishable from Altmer. At the time of exodus and until their change, the exiles wereas the Velothi. The term can be used in a general sense for the Dunmer as well, though it carries a specmeaning referring to ex-Ashlanders who abandoned their nomadic societies.

    http://elderscrolls.wikia.com/wiki/Morrowindhttp://elderscrolls.wikia.com/wiki/Tribunal_Templehttp://elderscrolls.wikia.com/wiki/Daedrichttp://elderscrolls.wikia.com/wiki/Chimerhttp://elderscrolls.wikia.com/wiki/Azurahttp://elderscrolls.wikia.com/wiki/Tribunal_Templehttp://elderscrolls.wikia.com/wiki/Indoril_Nerevarhttp://elderscrolls.wikia.com/wiki/Indoril_Nerevarhttp://elderscrolls.wikia.com/wiki/Tribunal_Templehttp://elderscrolls.wikia.com/wiki/Azurahttp://elderscrolls.wikia.com/wiki/Chimerhttp://elderscrolls.wikia.com/wiki/Daedrichttp://elderscrolls.wikia.com/wiki/Tribunal_Templehttp://elderscrolls.wikia.com/wiki/Morrowind
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    Dunmer

    At the time of the Velothi's mass exodus, Morrowind was known as Dwemereth, after the enigmaticDwemer who already inhabited the region. The exiles settled there and flourished, developing what is now know Velothi High Culture, based on worship of the three Good Daedra and respect for the House of Troublthe new customs. The ruins of Velothi Towers that now dot Morrowind are attributed to this period andonly common to tell-tale stories made up of legendary proportion.

    Sometime around the rise of the First Empire of the Nords in Skyrim, the Velothi civilization broke dointo a relatively primitive collection of clans and tribal warfare. Because of the slave revolt, many Stro went into opposition to hide and protect Vvardenfell's borders from the Early Nord Skirmish squads. Tcalled Dunmer Strongholds of Morrowind were most likely built at this time, for defense against Nordraiders and other Chimer too, who did not seek exile with the rest at the time of exodus. Such disunity allowed Skyrim to conquer Morrowind. The Nords ruled Morrowind, now called Resdayn, under the rsemi-corrupt Nord Tyrants for many years, until fighting of their own (the War of Succession) allowedChimer and Dwemer to form an alliance against the vulnerable and rebellious weak-minded Nords, anthe occupiers.

    Azura's Curse and the Chimer's Transformation

    This was the era of the First Council, when the modern Great House system was in productionious foralready developing, with Indoril Nerevar Moon-and-Star and his three advisers (the Tribunal; Almvimfore. His included Almalexia, Vivec the warrior-poet, and Sotha Sil. As every student of eastern historthe union did not last long. After a supposed summoning of Azura at Red Mountain, where the DwemChimer fought the last of the opposing forces, Azura laid her curse upon the already-exiled Chimer. Thsupposed murder of Indoril Neravar Moon-and-Star by the summoning ritual made by the Tribunal, Aappeared, with Indoril dead, and her words hissed: ' May the eyes of the Changed Ones be turned as rethis volcanic ash, and may there skin be as blackened as their hearts. The accursed drawn, blood from master spilled, and a curse shown in the race of these folk, forever-more'. This led to the hiding of Vivthe Ministry Of Truth and the recession of the cultures of the now accursed Chimer. Azura withdrew frthe mountain, and there upon the now-Dunmer lay with ashen souls, and would reflect change in the Ecome.

    Gods

    Almalexia Vivec Sotha Sil Boethiah Mephala Azura Lorkhan Nerevar Molag Bal Malacath

    Sheogorath Mehrunes Dagon

    Dunmer namesMale

    Ralas Hlaalu Baltis Llervu Sarel Velandas Galvon Redoran Endar Telvanni Neven Hlaram Arvas Drevan Taras Verano Rilen Indoran Valen Dreth Redras Sethran Rythe Soline Taven Rostalth

    Female Llathala Alor Dravona Ralas Tilse Areleth Melisi Daren Varona Nelas Voldsea Giryon Brevasu Heran Monesa Salen Davilia Arvel Aranea Drethan

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    Imperial

    Natives of the civilized cosmopolitan province of Cyrodiil, they have proved to be shrewd diplomats and traders. They are skilled with heavy armor and in the social skills and tend to favor the warrior classes.

    Natives of the civilized, cosmopolitan province of Cyrodiil,the Imperialsare well-educated and well-spoken.Imperials are also known for the discipline and training of their citizen armies. With this they were able tofight off theRedguardand control most of Tamriel. Though physically less imposing than the other races, theImperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skilland training as light infantry, have enabled them to subdue all the other nations and races, and to have erectedthe monument to peace and prosperity that comprises the Glorious Empire. Imperials have a grudge on theKhajiit.The Imperials control most ports in Tamriel and are similar in appearance toBretons despite their darker skin color.

    The Imperials forcibly took control of Tamriel under the leadership of Tiber Septim, all provinces of Tamriel were brought under Imperial rule by force except for Morrowind,they were brought in by treaty, so they are

    allowed most of their privileges they had before hand.

    http://elderscrolls.wikia.com/wiki/Cyrodiilhttp://elderscrolls.wikia.com/wiki/Redguardhttp://elderscrolls.wikia.com/wiki/Tamrielhttp://elderscrolls.wikia.com/wiki/Khajiithttp://elderscrolls.wikia.com/wiki/Bretonshttp://elderscrolls.wikia.com/wiki/Morrowindhttp://elderscrolls.wikia.com/wiki/Morrowindhttp://elderscrolls.wikia.com/wiki/Bretonshttp://elderscrolls.wikia.com/wiki/Khajiithttp://elderscrolls.wikia.com/wiki/Tamrielhttp://elderscrolls.wikia.com/wiki/Redguardhttp://elderscrolls.wikia.com/wiki/Cyrodiil
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    Khajit

    KhajiitKhajiitare one of the humanoid races which inhabit the continent of Tamriel, primarily their home provof Elsweyr.They are one of the ten default playable races, and are known for their natural agility and ste

    Racial variations

    The Khajiiti race is made up of several subtypes with very distinct appearances. All Khajiit are feline iappearance, placing them among the group known as "beast races" by the human and mer inhabitants Tamriel. The exact appearance of a particular Khajiit is determined primarily by the phases of the mootime he or she was born. According to recent studies in Elsweyr, it appears that the phases of the moonMassar determine the primary form, ranging from humanoid to resembling a domesticated cat; the pha

    the moon Secunda determine the relative size. Some scholars have claimed as many as twenty differensubtypes, but only about a dozen have been identified and named to date.

    Outside of Elsweyr, only one or two subtypes of Khajiit are typically seen in a given area. TheOhmes-raht make up most of the Khajiit in the human regions, such asCyrodiilandHigh Rock.They strongly resemblehumans, with light fur and a noticeable tail. A smaller subtype, theOhmes, appear almost identical toBosmer, and those living outside of Elsweyr often tattoo their faces to distinguish themselves from the mer. TheSuthay-raht, and their smaller cousins theSuthay, are more feline like, but still clearly humanoid and bipedaThey have more variety in their fur and facial features, and make up most of the Khajiit found inMorrowind.

    Visitors, or more likely intruders, to Elsweyr often encounter theCathayandCathay-raht, which are oftendescribed as "jaguar men". These are still bipedal, but very feline in appearance, and much stronger anthan humans or mer. The popular seriesA Dance in the Fire depicts multiple encounters with these Khajiit, which appear to make up much of the Khajiiti army and defense forces. They are described as having ears, wide yellow eyes, mottled pied fur and a tail like a whip", and have at least basic powers of speecis a fourth bipedal form, theTojayandTojay-raht, but little is know of them, as they tend to live deep in thesouthern marshes and forests.Of the quadrupedal forms of Khajiit, the most well known is theSenche, which resemble tigers approximatelyas tall as a man, andSenche-raht, which are nearly twice as large. Although they are not known to speak, tare said to be as intelligent as any other Khajiit, and are used frequently as battle mounts by the CathayAlfiqandAlfiq-rahtare the closest in resemblance to domesticated cats, but still intelligent enough tounderstand human speech. The other known forms of Khajiit, thePahmar / Pahmar-raht andDagi / Dagi-raht,have rarely been seen, and little is known about them save that they are quadrapedal, and likely somewbetween a house cat and tiger in appeance.

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    Khajit

    Religion

    The Khajiiti religion, while quite different from that of the men or mer, is still clearly derived from the Aldmeri pantheon. The Khajiit creation myth includes references to powerful ancestor cats with strikinfamiliar names. Their legends start with the original litter mates, Ahnurr and Fadomai (Anu and PadomThese two gave birth to all of the great spiritual children, including Alkosh the first cat (Akatosh), Khe(Kynareth), Magrus (Magnus), Mara, and S'rendarr (Stendarr). A second litter of children soon followincluding Merrunz (Mehrunes Dagon), Mafala (Mephala), and Sangiin (Sanguine), among others. Ahnnot want further children, but Fadomai was presuaded by her elder children to birth one more litter, thigroup containing Azurah, Nirni, and the moons. At this, Ahnurr became angry at Fadomai, who fled to void, and birthed one last child, Lorkhaj. Fadomai knew she was dying, her life having been drained bbirth, but she gave to Nirni a gift, that she would birth children of her own.

    Nirni went to Lorkhaj, asking him to form a dwelling place for her children. This he did, but he trickedsiblings, forming the mortal plane and trapping many of them there with him. Most of Fadomai's first were trapped, while her second litter saw the danger and fled. Into this dwelling, Nirni birthed many chthe various human and mer races of Tamriel. However, one of Fadomai's children, Azurah, had also begiven a gift by their mother. She was given permission to take one of Nirni's children, and reshape themown liking, so long as she made them the fastest, cleverest, and most beautiful of all creatures. Azurahgroup of forest dwellers among Nirni's children, and from them, she formed the Khajiit. Nirni was furithis, and ask her sibling Y'ffer to punish the Khajiit. He did this by turning their grasslands into a dry dand their forests into poisonous marshes. The Khajiit, however, were protected by Azurah, who taughtthe secret of the moons (theLunar Latticein Khajiiti terms), and how to change their shapes to survive.Those forest dwellers who stayed true to their mother, Nirni, were turned into the Bosmer, and given thforests of Valenwood as their home.

    There is some speculation as to how accurate this creation myth truly is. What is known is that Khajiitpresent onTamriel when theAyleidfirst explored the region, presumably long before there was any establishedBosmer kingdom. What is not known is how long those Khajiit were in the area, nor how maother meri expeditions landed on Tamriel prior to the Aldmeri immigration (evidence suggests at least other mass immigration of elves to Tamriel, resulting in the Dwemer of Morrowind). SomeImperialscholarsbelieve the Khajiit evolved naturally from non-sentient cats, much like they believe the Argonians evonon-sentient lizards. Topal described the Khajiit as two and four legged cats with only primitive behavand no clear signs of intelligence. However, Ayleid legend tells of bartering ownership of the forests oCyrodiil from the Khajiit in exchange for the secrets of literacy, and Pelinal Whitestrake, early in the F

    claims to have fought and killed thousands of clearly organized, sentient Khajiit warriors, believing th Aldmeri.

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    Khajit

    Culture

    The Khajiit, along with the Argonians, inhabited Tamriel long before the elves arrived. Toval the Pilotfounder of theAyleidempire, described an intelligent, if primitive, race of cat-people inhabiting the foresaround Lake Rumare when he arrived there with his expedition. Eventually, the elves and humans drovbeast races into the southern extremes of Tamriel, into the forests and marhses that humans considereduninhabitable. For hundreds of years, the Khajiit existed as dozens, even hundreds, of warring nomadia condition which lasted into 2E 309 when the province was finally united under two powerful, former warring factions. Soon after, the Cyrodiilic Empire began making diplomatic overtures with Elsweyr, lup to Tiber Septim's unification of the entire continent.

    Imperial influence has chiefly been felt in the southern regions of Elsweyr, where relatively large, sempermanent cities have sprung up along trade routes. These cities are known to move around frequently within a small region in the jungles near the river basins. The primary source of income in Elsweyr is texport of moon sugar, which is used to make the highly addictive drug skooma.In fact, a sizable portion of the Khajiiti southern population are "sugar tooths", slang term for a skooma addict, although they seemmore able to function under the influence than other races. The fertile grounds near the souther rivers aalso well suited for other crops, particularly saltrice, which makes up the bulk of the legal trade. The nregions, still mostly dry grassland, have not progressed far from their tribal origins, and rarely considethemselves united in any meaningful way.

    The government of the Khajiit consists primarily of the Clan Mothers of each clan of tribes. These wiepower mostly due to their control of moon sugar harvests, but also maintain a hereditary position of poThe nominal head of the Khajiiti religion is a unique form of Khajiit known asThe Mane. Khajiit legendclaims that it is only possible for one mane to live at a time, and his birth is triggered by the birth of anewborn Khajiit when the two moons have fully aligned in the sky. The Mane is apparently bipedal, anclearly has the power of speech, but does not fall into any of the defined Khajiiti subtypes: he is simplyunique. While he is, in theory, a neutral, unbiased religious leader, the Mane is the true power in Elswe was ultimately responsible for the success of the attempted unification of the province in the last Secon

    Khajiit, likeArgonians,are still considered little more than beast-men by many human and meri cultures.They were oppressed and enslaved by rich families and primary industries inMorrowind,until very recently when King Helseth finally outlawed slavery. They also have a strong racial dislike for Argonians (oneshared in return), which causes tension in the southern Cyrodiilic cities of Lleyawin and Bravil, whereandBlack Marshare both fairly close, and which have strong populations of both races.

    Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to theiragility and unmatched acrobatics ability. Many Khajiit are also warriors, although this is mainly true oCathay, and rarely among those found across Tamriel. In addition to their native quickness, Khajiit hav

    developed a natural proficiency in stealth, and have the added benefit of native night vision. These skicombined with the general tendency of humans and mer to look down on Khajiit and "beasts", leads mKhajiit outside of their home province to become bandits or professional thieves.

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    Nord

    NordTheNords are a race of tall and fair-haired humans fromSkyrim who are known for their incredibleresistance to cold and even magical frost. They are enthusiastic warriors, and act as soldiers and merceall over Tamriel. Eager to augment their martial skills beyond the traditional methods of Skyrim, they all manner of warfare. They thrive in the cold, reminiscent of their nativeAtmora,and are known as a militant people by their neighbours. Nords are also natural seamen, and have benefited from nautical trade sincfirst migrations across the sea from Atmora. They captain and crew the merchant fleets of many regionmay be found all along Tamriel's coasts.HistoryMerethic Era

    Nords, as their name implies, come from the north. As a people, they originated in the northern-most pin the known world, a continent only known asAtmora.What little is known comes from old Elvish records which are known to refer to the continent as Altmora , meaning Elder Wood . It is likely Atmora is a humancorruption of this word.

    Even in ancient times, Atmora must have been extremely cold, at least as much so as modern day Skybecause the men who lived there are very well suited to live in cold climates. It is said that during the tthe migration, a protracted and bloody civil war had gripped Atmora, and, as the story goes, a man nam Ysgramor rallied those people from all sides who desired to live in peace, and set sail to the south, even

    arriving in Skyrim; the extreme northern tip of the continent of Tamriel,at a place known as Hsaarik Head.They named the new landMereth in tribute to theAldmerielves who populated the continent (having settledmost of Tamriel millennia earlier). Contrary to most stories, which erroneously credit Ysgramor with thuman settlement of Tamriel, he and his colonists were simply the latest of a long line of emigrants fro Atmora. Indeed, the central continent was already populated by Atmorans and indigenous humansthroughout. As it goes, elves and men lived in relative peace and prosperity for a great deal of time. Ratensions between the two species gradually rose however and it wasn't long before conflict erupted.

    The Elves saw that the vital young race would soon surpass their stagnant culture if left unchecked, anupon the unsuspecting Nords in the infamousNight of Tears;Saarthal was burned, and only Ysgramor andtwo of his sons escaped to Atmora. It wasn't long before Ysgramor returned to Skyrim to exact his venbringing with him his famous Five Hundred Companions. Upon their return to Tamriel, they expedienslaughtered the Elves living there and began the process by which the elven population of Skyrim woucompletely eliminated.

    http://elderscrolls.wikia.com/wiki/Skyrimhttp://elderscrolls.wikia.com/wiki/Atmorahttp://elderscrolls.wikia.com/wiki/Tamrielhttp://elderscrolls.wikia.com/wiki/Atmorahttp://elderscrolls.wikia.com/wiki/Ysgramorhttp://elderscrolls.wikia.com/wiki/Tamrielhttp://elderscrolls.wikia.com/wiki/Aldmerihttp://elderscrolls.wikia.com/wiki/Night_of_Tearshttp://elderscrolls.wikia.com/wiki/Night_of_Tearshttp://elderscrolls.wikia.com/wiki/Aldmerihttp://elderscrolls.wikia.com/wiki/Tamrielhttp://elderscrolls.wikia.com/wiki/Ysgramorhttp://elderscrolls.wikia.com/wiki/Atmorahttp://elderscrolls.wikia.com/wiki/Tamrielhttp://elderscrolls.wikia.com/wiki/Atmorahttp://elderscrolls.wikia.com/wiki/Skyrim
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    Nord

    First Era

    In 1E240 King Vrage the Gifted began the process of expansion what is now known as the Skyrim ConThese conquest culminated in the First Empire of the Nords. Within a span of fifty years, Skyrim rulednorthern Tamriel, including most of present-day High Rock and the whole of Morrowind. Some ambitNord leaders considered attacking northern Cyrodiil, however the Jerall Mountains proved to be too bibarrier, and northern Cyrodiil too poor a prize. In the centuries that followed, Skyrim expanded andcontracted as battles were won and lost.

    In 1E 369 king Borgas, the last of the Ysgramor line, was killed on the Wild Hunt starting theWar of Successionin the region of Daggerfalland was the beginning of the decline of the Nordic Empire. When th

    ruling council or Moot was unable to choose the capable Jarl Hanse of Winterholdas the new king of Skyrim,the ensuing civil war tore the Empire apart. The war ended in 1 E420 with the Pact of Chieftains and thEmpire lost all of its holdings in High Rock and Morrowind, and Skyrim was divided into several indekingdoms. It wasn't until the second era and the Second Empire of Man under theReman dynasty that oneman effectively ruled the whole of Skyrim.

    Second Era

    Skyrim was absorbed comparatively peacefully in the empire of Tiber Septim,the Battle of Sancre Tor andother clashes notwithstanding. Many Nords found employment in theImperial Legion,as Tiber generally nurtured relations with the north.

    Third Era

    In the centuries after the Empire's founding Skyrim was drawn in several major conflicts. One of thesethe War of the Red Diamond.Skyrim sided with QueenPotemaagainst the Empire. The civil war tore theEmpire apart and it would take seventeen long years before Potema was finally defeated. As a result othere is a strong underground movement called the Horme that believes Potema and her deposed son oIII to be the last of Tiber Septim's true blood and under that principle lead raids against Imperial interethe province. Currently the kingdoms of Skyrim have started several wars to expand their territory, incthe territory that is considered Skyrim, and allowing the Nordic counts to swallow up many miles of eaHigh Rock and Hammerfell.

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    Nord

    Society and ReligionThe spiritual relationship between the Nords and breath, which is associated with the Sky Goddess Kyalso important. AsChildren of the Sky puts it:Nords consider themselves to be the children of the sky. They call Skyrim the Throat of the World, bec

    is where the sky exhaled on the land and formed them. They see themselves as eternal outsiders and inand even when they conquer and rule another people; they feel no kinship with them. The breath and tvoice are the vital essence of a Nord. When they defeat great enemies they take their tongues as trophiThese are woven into ropes and can hold speech like an enchantment. The power of a Nord can be artiinto a shout, like the kiai of an Akaviri swordsman. The strongest of their warriors are called "TonguesWhen the Nords attack a city, they take no siege engines or cavalry; the Tongues form in a wedge in frthe gatehouse, and draw in breath. When the leader lets it out in a kiai, the doors are blown in, and theaxemen rush into the city. Shouts can be used to sharpen blades or to strike enemies. A common effectshout that knocks an enemy back, or the power of command. A strong Nord can instill bravery in men

    his battle-cry, or stop a charging warrior with a roar. The greatest of the Nords can call to specific peophundreds of miles, and can move by casting a shout, appearing where it lands. The art of Thu-umas a weapon is now lost and forbidden. Apart from the students of the discredited Schof Thu'um in the Imperial City, Tiber Septim was reputedly the last man to wield this power. Howeverancient Greybeards still sit atop the many steps leading to the peak of High Hrothgar, where the Nordi was born.Like all Tamrielic races (Dunmer excluded), the religion of Skyrim is focused on the Aedra and their oLorkhan. The NordicAkatoshis Alduin, a terrible, ravenous dragon who presides over the cycle of existeand devours the universe at intervals. His coming is feared by all pious Nords, and he is the object of (Nordic eyes) perverse worship by the Altmer, who venerated Auri-El. In more recent days, it has beenthat the traditional Alduin can co-exist with the less adversarial Cyrodiilic interpretation of Akatosh thDragon. Kyne is notably more assertive and warlike than the nature-loving Kynareth. Although Mara in her role as a mother goddess, it was Kyne who is the mother of the Nords. She is also credited with her son Morihaus (and perhaps Pelinal) to the aid of the Cyro-Nordic slaves in their uprising. The chiepantheon of Skyrim isLorkhan,and he merits the most mention. The Nords know Shor as the king of thegods, a champion of men in their struggles against the elves. He was treacherously slain by elven devilcontinues to bestow favor on his people by aiding them with immortal champions such asYsmir,another member of the Nordic pantheon. Today, Ysmir is the name by which Nords recognize the divinity of Talos.

    Also of note is that fact that certain Daedra, such as Hermaeus Mora, can be found in the Nordic panthThe isolated tribe known as theSkaalfollow a different form of faith to their mainland brethren. Instead ofregular religious worship they venerate nature. They believe that certain parts of nature, such as the witrees and the sun, were given to them by the All-Maker. In this regard, wolves and bears are especiallyto the small tribe. All aspects of nature must constantly be in harmony, for this is what gives the Skaal shamanic powers. This magic was given to them by the All-Maker, a benevolent, unknowable creator Further research into their oral traditions has led to the conclusion that the All-Maker is their version o Alduin. The Skaal also tell tales of the Adversary, the enemy of mankind, and his lieutenant, the Greed As other tales show, the Greedy Man is none other than another incarnation of Lorkhan in a Nordicpantheon, yet cast in this case as a demon. In view of this, the Adversary is none other than thePadomay/Sithis of the north, which gives birth to Lorkhan in elven tales. Indeed, in this regard the faitSkaal is nearly the reverse of the pantheon of Skyrim. Although not worshiping them, the Skaal are alsof the existence of theDaedric Princes.

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    Orsimer

    Orsimer

    The people of the Wrothgarian and Dragontail Mountains, Orcish armorers are prized for their craftsmanship. Orc troops in heavy armor are among the finest in the Empire, and are fearsome when using their berserker rage.

    TheOrsimer , commonly known asOrcs are the sophisticated barbarian peoples of theWrothgarianMountains, andDragontailMountains. Though they are common in the walking city of Bosmer kings,Falinesti, and in other great cities throughout Tamreil. They are in-fact elves or mer,hence the nameOrsimer , it means 'Corrupt Elves'. They are noted for their unshakeable courage in war and their unflinendurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and r

    Tamriel,but they have slowly won acceptance in the Empire, in particular for their distinguished servicthe Imperial Legion.Orcish armorers are prized for their craftsmanship, and Orc warriors in heavy armoramong the finest front-line troops in the Empire and fearsome when using their Berserker Rage. Most Imperial citizens regard Orc society as rough and cruel, but there is much to admire in their fierce tribaloyalties and generous equality of rank and respect among the sexes. In the middle of theMerethic Era,theOrsimer and their leader Trinimactried to halt the movement of Prophet Velothi and theDark Elves.TheDaedric PrinceBoethiahate Trinimac, corrupting his body and spirit and he emerged asDaedric PrinceMalacath.All of the Orsimer people were also changed into what they are now known as, the Orcs.

    Most Orsimer appear with light to dark green skin, but a few have brown skin. Fans of the Warcraft un will note the similarities of the Orsimer to the Orcs in Warcraft, the Warcraft Orcs had brown skin, wercorrupted by drinking the blood of demons and their skin turned green, the Orsimer wereeaten by demons(Daedra), were corrupted when they emerged and became the the Orcs.

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    Redguard

    RedguardRedguardshail from the province of Hammerfell.They are a stocky, powerful race that are known to beextremely quick and hardy. Legend has it that Redguards are innately more proficient at weapons thanother race. They are excellent in all arts concerning blade and shield, and only darkelves have superiorskills. They have descended from a long line of warriors and mystic seers.

    The most naturally talented warriors inTamriel,the dark skinned, wiry haired Redguards of Hammerfellseem born to battle, though their pride and fierce independence of spirit makes them more suitable as sor skirmishers, or as free ranging heroes and adventurers, than as rank and file soldiers. In addition to tcultural affinities for many weapon and armor styles, Redguards are also blessed with hardy constitutiquickness of foot.

    The main religion of Hammerfell is a type of religion mixed between ancestor worship and a nine divireligion.

    According toTrayvond the Redguard,in Hammerfell, they "dont much like spellcasters, because Wizards ssouls and tamper with minds. If you use magic, you're weak or wicked."

    Gods

    Satakal Ruptga Tu'whacca Zeht Morwha Tava Malooc Diagna Sep Hoonding

    Leki Onsi

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