visualizing the elder scrolls lore
DESCRIPTION
Visualizing the Elder Scrolls Lore. Dan Ivancic HCI 530: Data Visualization. Rationale. Not understanding the game world detracts from the play experience. Reading large amounts of in-game texts can: Be Inconsistent (books are spread across the world – hard to know what a book is about) - PowerPoint PPT PresentationTRANSCRIPT
![Page 1: Visualizing the Elder Scrolls Lore](https://reader033.vdocument.in/reader033/viewer/2022061517/568164bb550346895dd6c7c7/html5/thumbnails/1.jpg)
Visualizing the Elder Scrolls Lore
Dan IvancicHCI 530: Data Visualization
![Page 2: Visualizing the Elder Scrolls Lore](https://reader033.vdocument.in/reader033/viewer/2022061517/568164bb550346895dd6c7c7/html5/thumbnails/2.jpg)
Not understanding the game world detracts from the play experience.
Rationale
Reading large amounts of in-game texts can:• Be Inconsistent (books are spread across the world – hard to know what a book is about)• Be Boring• Take up play time
Condensed histories are available online but are still only text.
A visual display can provide a streamlined learning experience - allowing the player to gain familiarity with the world and as a result have a more inviting and rewarding play experience.
![Page 3: Visualizing the Elder Scrolls Lore](https://reader033.vdocument.in/reader033/viewer/2022061517/568164bb550346895dd6c7c7/html5/thumbnails/3.jpg)
Presenting the Data
History: Individual Events at points in Time and SpaceEvents Time Space
Need to design or find a format to cleverly encompass these aspects
Searched for examples of visualizations dealing with the this type of data
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Presenting the Data
History: Individual Events at points in Time and SpaceTime SpaceEvents
![Page 14: Visualizing the Elder Scrolls Lore](https://reader033.vdocument.in/reader033/viewer/2022061517/568164bb550346895dd6c7c7/html5/thumbnails/14.jpg)
Maps and images are combined
Graphics alternate between telling story and providing imagery Structure is not well defined
![Page 15: Visualizing the Elder Scrolls Lore](https://reader033.vdocument.in/reader033/viewer/2022061517/568164bb550346895dd6c7c7/html5/thumbnails/15.jpg)
Panes separate aspects effectively
Time is estimated (balance of interval/ordinal)
Color labels allow events to share a map but are not consistently used
Images add information and allow for quick glancing
![Page 16: Visualizing the Elder Scrolls Lore](https://reader033.vdocument.in/reader033/viewer/2022061517/568164bb550346895dd6c7c7/html5/thumbnails/16.jpg)
Time is separated into blocks of 500 years- specific dates are omitted in favor of simplicity
Color coding is consistently used for every event that appears on a map