emboremo, embodied interaction graduation project
DESCRIPTION
Knowledge is not only in the mind, but also in the body. We use our physique to manipulate and understand our environment. What this means in the area of interaction design is that the human body, environment and context has lots of influence in the experience with devices and digital systems. Through the manipulation of real-world objects, interaction with these systems can be more adapted to our behavior. This way, interaction takes place in the physical world instead through the use of abstract and complicated interfaces. The goal of my project was to explore the concept of embodied interaction. In layman's terms, this theory is about extending technology to human behavior in a most natural way. I applied this concept in practice by designing an experimental remote for the television set-up. This remote has no buttons and the user controls the television by squeezing and gesturing. The remote communicates to the user through the use of haptic feedback. The process of developing EmboRemo was an important aspect in my project. I applied ideation, prototyping, user testing and different forms of research. This was my graduation project for the study Interaction Design at the School of the Arts Utrecht (HKU), the Netherlands.TRANSCRIPT
EMMA 2010
Interaction Design
Nikki Veldhuis
25th of August 2010
EMMA 2010 - Interaction Design - Nikki Veldhuis
final presentation
EMMA 2010 - Interaction Design - Nikki Veldhuis
short recap
embodied interaction
how our engagement, perception, and situatedness in the world influences how we interact with computational artifacts.
EMMA 2010 - Interaction Design - Nikki Veldhuis
“We don’t act on these artifacts, but we act through them”
EMMA 2010 - Interaction Design - Nikki Veldhuis
EMMA 2010 - Interaction Design - Nikki Veldhuis
EMMA 2010 - Interaction Design - Nikki Veldhuis
applying it in practice
developing an experimental controller for the television set-up that uses the concept of embodied interaction.
EMMA 2010 - Interaction Design - Nikki Veldhuis
applying it in practice
developing an experimental controller for the television set-up that uses the concept of embodied interaction.
EMMA 2010 - Interaction Design - Nikki Veldhuis
EmboRemo
EMMA 2010 - Interaction Design - Nikki Veldhuis
EmboRemo
EMMA 2010 - Interaction Design - Nikki Veldhuis
controlling the TV by...
gestures
tangible interaction
sensorimotor skills
material & form
EMMA 2010 - Interaction Design - Nikki Veldhuis
interaction with the TV becomes embodied
EMMA 2010 - Interaction Design - Nikki Veldhuis
process
EMMA 2010 - Interaction Design - Nikki Veldhuis
process
EMMA 2010 - Interaction Design - Nikki Veldhuis
assumptions & point of view
research & development
process
EMMA 2010 - Interaction Design - Nikki Veldhuis
assumptions & point of view
research & development
use of gestures
EMMA 2010 - Interaction Design - Nikki Veldhuis
Kinect
EMMA 2010 - Interaction Design - Nikki Veldhuis
Kinect
EMMA 2010 - Interaction Design - Nikki Veldhuis
EMMA 2010 - Interaction Design - Nikki Veldhuis
Kinect
an artifact...
EMMA 2010 - Interaction Design - Nikki Veldhuis
...instead of this
EMMA 2010 - Interaction Design - Nikki Veldhuis
process
EMMA 2010 - Interaction Design - Nikki Veldhuis
assumptions & point of view
research & development
research & development
EMMA 2010 - Interaction Design - Nikki Veldhuis
research & development
EMMA 2010 - Interaction Design - Nikki Veldhuis
field research
prototyping & user testing
supportive narrative
EMMA 2010 - Interaction Design - Nikki Veldhuis
field research
EMMA 2010 - Interaction Design - Nikki Veldhuis
field research
prototyping&
user testing
EMMA 2010 - Interaction Design - Nikki Veldhuis
EMMA 2010 - Interaction Design - Nikki Veldhuis
!
iterations
EMMA 2010 - Interaction Design - Nikki Veldhuis
low-fidelty
EMMA 2010 - Interaction Design - Nikki Veldhuis
low-fidelty
EMMA 2010 - Interaction Design - Nikki Veldhuis
choices
EMMA 2010 - Interaction Design - Nikki Veldhuis
EMMA 2010 - Interaction Design - Nikki Veldhuis
user testing
EMMA 2010 - Interaction Design - Nikki Veldhuis
user testing
EMMA 2010 - Interaction Design - Nikki Veldhuis
user testing
user expectationsmental models / patterns
testing ideas in practice
goal of the user tests
EMMA 2010 - Interaction Design - Nikki Veldhuis
EMMA 2010 - Interaction Design - Nikki Veldhuis
FabLab
EMMA 2010 - Interaction Design - Nikki Veldhuis
supportive narrative
EMMA 2010 - Interaction Design - Nikki Veldhuis
embodied interaction
tangible computing
affordancescase studies
EMMA 2010 - Interaction Design - Nikki Veldhuis
recap
EMMA 2010 - Interaction Design - Nikki Veldhuis
recap
recap
EMMA 2010 - Interaction Design - Nikki Veldhuis
embodied interaction
so what’s next?
EMMA 2010 - Interaction Design - Nikki Veldhuis
plans for the future
EMMA 2010 - Interaction Design - Nikki Veldhuis
see my complete process
@blog.nikkiveldhuis.nl
EMMA 2010 - Interaction Design - Nikki Veldhuis