huismang design for embodied interaction

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EMBODIED INTERACTION GIJS HUISMAN, PhD GH PAGE 01 TU DELFT 07/07/20 DESIGN FOR @_Gijs [email protected] gijshuisman.com

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Page 1: HuismanG Design for embodied interaction

E M B O D I E D I N T E R A C T I O N G I J S H UI S MA N , P h D

GH

PA

GE

01

T U DE L F T 0 7/ 0 7/ 2 0

D E S I G N F O R

@_Gijs [email protected]

gijshuisman.com

Page 2: HuismanG Design for embodied interaction

GH

PA

GE

02

Page 3: HuismanG Design for embodied interaction

A SPONGE IS NOT SOFT

GH

PA

GE

02

Page 4: HuismanG Design for embodied interaction

A SPONGE IS NOT SOFT

GH

KISSING IS HARD

PA

GE

02

Page 5: HuismanG Design for embodied interaction

A SPONGE IS NOT SOFT

GH

KISSING IS HARD

INTERACTION SHOULD BE LIKE DANCING

PA

GE

02

Page 6: HuismanG Design for embodied interaction

Xerox PARC (1970s) WIMP

iPhone (2007) Touch screen

Dourish (2001)GH

PA

GE

03

Page 7: HuismanG Design for embodied interaction

Mind

Body

Dourish (2001), Newell (1980) Simon (1980)

Software

Hardware

GH

‘TRADITIONAL’ COGNITION PA

GE

04

Page 8: HuismanG Design for embodied interaction

The mind is ‘software’ that runs on the body’s ‘hardware’.

Mind

Body

Dourish (2001), Newell (1980) Simon (1980)

Software

Hardware

GH

‘TRADITIONAL’ COGNITION PA

GE

04

Page 9: HuismanG Design for embodied interaction

The mind is ‘software’ that runs on the body’s ‘hardware’.

Mind

Body

Dourish (2001), Newell (1980) Simon (1980)

Software

Hardware

Cognition is processing of information in mental models in the mind that represent the outside world.

GH

‘TRADITIONAL’ COGNITION PA

GE

04

Page 10: HuismanG Design for embodied interaction

The mind is ‘software’ that runs on the body’s ‘hardware’.

Mind

Body

Dourish (2001), Newell (1980) Simon (1980)

Software

Hardware

Cognition is processing of information in mental models in the mind that represent the outside world.

The mind explains behavior, the body is an ‘output device’.

GH

‘TRADITIONAL’ COGNITION PA

GE

04

Page 11: HuismanG Design for embodied interaction

The mind is ‘software’ that runs on the body’s ‘hardware’.

Mind

Body

Dourish (2001), Newell (1980) Simon (1980)

Software

Hardware

Cognition is processing of information in mental models in the mind that represent the outside world.

The mind explains behavior, the body is an ‘output device’.

GH

‘TRADITIONAL’ COGNITION PA

GE

04

Page 12: HuismanG Design for embodied interaction
Page 13: HuismanG Design for embodied interaction
Page 14: HuismanG Design for embodied interaction

Smartphone Homunculus - Nan Zhao

Skill development

Relation to the ‘real world’

Relation to others

(Mental) Health and well-being

Image of ourselves

Inclusiveness, (neuro-) diversity

CONCERNS

GH

PA

GE

06

Page 15: HuismanG Design for embodied interaction

Skill development

Relation to the ‘real world’

Relation to others

(Mental) Health and well-being

Image of ourselves

Inclusiveness, (neuro-) diversity

CONCERNS

Office worker of the future ‘Emma’

GH

PA

GE

06

Page 16: HuismanG Design for embodied interaction

“ Do we manage because of, or despite the way we design our interactive technology?

GH

PA

GE

07

Page 17: HuismanG Design for embodied interaction

Mind

Body

Dissolve the mind/body split.

Cognition is in the relation between mind, body, and environment.

We think through action/movement.

EMBODIED COGNITION

GH Wilson (2002)

PA

GE

08

Page 18: HuismanG Design for embodied interaction

Mind

Body

Dissolve the mind/body split.

Cognition is in the relation between mind, body, and environment.

We think through action/movement.

EMBODIED COGNITION

GH Wilson (2002)

PA

GE

08

Page 19: HuismanG Design for embodied interaction

Environment

Mind

Body

Dissolve the mind/body split.

Cognition is in the relation between mind, body, and environment.

We think through action/movement.

EMBODIED COGNITION

GH Wilson (2002)

PA

GE

08

Page 20: HuismanG Design for embodied interaction

Baggs, E., & Chemero, A. (2018), Di Paolo & De Jaegher (2015), Menary (2010), Newen et al. (2018)

Embodied Extended Embedded Enactive Ecological Situated

Phenomenology

Learning LanguageSocial cognition Emotions

Tool use

Evolution

MemorySchizophrenia Shame Autism Play

Participatory sense-making

GH

PA

GE

09

Page 21: HuismanG Design for embodied interaction

Baggs, E., & Chemero, A. (2018), Di Paolo & De Jaegher (2015), Menary (2010), Newen et al. (2018)

Embodied Extended Embedded Enactive Ecological Situated

Phenomenology

Learning LanguageSocial cognition Emotions

Tool use

Evolution

MemorySchizophrenia Shame Autism Play

Participatory sense-making

GH

PA

GE

09

Page 22: HuismanG Design for embodied interaction

Baggs, E., & Chemero, A. (2018), Di Paolo & De Jaegher (2015), Menary (2010), Newen et al. (2018)

Embodied Extended Embedded Enactive Ecological Situated

Phenomenology

Learning LanguageSocial cognition Emotions

Tool use

Evolution

MemorySchizophrenia Shame Autism Play

Participatory sense-making

GH

PA

GE

09

Page 23: HuismanG Design for embodied interaction

Baggs, E., & Chemero, A. (2018), Di Paolo & De Jaegher (2015), Menary (2010), Newen et al. (2018)

Embodied Extended Embedded Enactive Ecological Situated

Phenomenology

Learning LanguageSocial cognition Emotions

Tool use

Evolution

MemorySchizophrenia Shame Autism Play

Participatory sense-making

GH

PA

GE

09

Page 24: HuismanG Design for embodied interaction

Di Paolo et al. (2010), Thompson & Stapleton (2009), Varela et al. (1991)GH

ENACTIVISM

PA

GE

10

Page 25: HuismanG Design for embodied interaction

Di Paolo et al. (2010), Thompson & Stapleton (2009), Varela et al. (1991)GH

ENACTIVISM

PA

GE

10

Originally a biological theory looking at the cell.

Page 26: HuismanG Design for embodied interaction

As living beings we are more process than thing.

Di Paolo et al. (2010), Thompson & Stapleton (2009), Varela et al. (1991)GH

ENACTIVISM

PA

GE

10

Originally a biological theory looking at the cell.

Page 27: HuismanG Design for embodied interaction

As living beings we are more process than thing.

Di Paolo et al. (2010), Thompson & Stapleton (2009), Varela et al. (1991)GH

These processes create a self-maintaining structure that separates us from the external world.

ENACTIVISM

PA

GE

10

Originally a biological theory looking at the cell.

Page 28: HuismanG Design for embodied interaction

As living beings we are more process than thing.

Di Paolo et al. (2010), Thompson & Stapleton (2009), Varela et al. (1991)GH

These processes create a self-maintaining structure that separates us from the external world.

ENACTIVISM

This structure means that we have certain needs and constraints.

PA

GE

10

Originally a biological theory looking at the cell.

Page 29: HuismanG Design for embodied interaction

GH

SENSE-MAKING: A SPONGE IS NOT SOFT

“Simply being alive means that an agent is coordinating its own activity with that of its environment. […] An event, process, or object in the world only exists for the agent insofar as it affects and can be brought into coordination with the agent’s own on-going activity – it is the world made sense of by the organism.”

- McGann (2014), p.2

PA

GE

11

Page 30: HuismanG Design for embodied interaction

GH

SENSE-MAKING: A SPONGE IS NOT SOFT

“Simply being alive means that an agent is coordinating its own activity with that of its environment. […] An event, process, or object in the world only exists for the agent insofar as it affects and can be brought into coordination with the agent’s own on-going activity – it is the world made sense of by the organism.”

- McGann (2014), p.2

Sense-making is relational. We actively participate in generating meaning in what matters to us; we enact a world.

PA

GE

11

Page 31: HuismanG Design for embodied interaction

PARTICIPATORY SENSE-MAKING

“the coordination of intentional activity in interaction, whereby individual sense-making processes are affected and new domains of social sense-making can be generated that were not available to each individual on her own.”

- De Jaegher & Di Paolo (2007), p.497

GH

Page 32: HuismanG Design for embodied interaction

PARTICIPATORY SENSE-MAKING

When sense-makers meet: My sense-making of your sense-making affects your sense-making of my sense-making etc.

“the coordination of intentional activity in interaction, whereby individual sense-making processes are affected and new domains of social sense-making can be generated that were not available to each individual on her own.”

- De Jaegher & Di Paolo (2007), p.497

GH

Page 33: HuismanG Design for embodied interaction

PARTICIPATORY SENSE-MAKING

When sense-makers meet: My sense-making of your sense-making affects your sense-making of my sense-making etc.

“the coordination of intentional activity in interaction, whereby individual sense-making processes are affected and new domains of social sense-making can be generated that were not available to each individual on her own.”

- De Jaegher & Di Paolo (2007), p.497

: KISSING IS HARD

GH

Page 34: HuismanG Design for embodied interaction
Page 35: HuismanG Design for embodied interaction

PARTICIPATORY SENSE-MAKING THROUGH TOUCH

In Touch Brave & Dahley (1997)

Distributed Rope Pulling Beelen et al. (2013)

Tovertafel (Active Cues)

GH

Page 36: HuismanG Design for embodied interaction

INTERACTION SHOULD BE LIKE DANCING

Auvray et al. (2009), De Jaegher et al. (2010), Klemmer et al. (2006)GH

PA

GE

15

Page 37: HuismanG Design for embodied interaction

INTERACTION SHOULD BE LIKE DANCING

Auvray et al. (2009), De Jaegher et al. (2010), Klemmer et al. (2006)GH

PA

GE

15

Take the active body seriously in interaction design.

Page 38: HuismanG Design for embodied interaction

INTERACTION SHOULD BE LIKE DANCING

Research through design can be a great method to study participatory sense-making.

Auvray et al. (2009), De Jaegher et al. (2010), Klemmer et al. (2006)GH

PA

GE

15

Take the active body seriously in interaction design.

Page 39: HuismanG Design for embodied interaction

INTERACTION SHOULD BE LIKE DANCING

Research through design can be a great method to study participatory sense-making.

We can design artifacts to mediate participatory sense-making.

Auvray et al. (2009), De Jaegher et al. (2010), Klemmer et al. (2006)GH

PA

GE

15

Take the active body seriously in interaction design.

Page 40: HuismanG Design for embodied interaction

INTERACTION SHOULD BE LIKE DANCING

Research through design can be a great method to study participatory sense-making.

We can design artifacts to mediate participatory sense-making.

Auvray et al. (2009), De Jaegher et al. (2010), Klemmer et al. (2006)GH

PA

GE

15

This way we can study how design decisions impact the ‘choreography of the dance’.

Take the active body seriously in interaction design.

Page 41: HuismanG Design for embodied interaction

A SPONGE IS NOT SOFTCognition is sense-making; a relational process where we participate in the generation of meaning through interaction with the environment.

GH

Page 42: HuismanG Design for embodied interaction

A SPONGE IS NOT SOFTCognition is sense-making; a relational process where we participate in the generation of meaning through interaction with the environment.

KISSING IS HARDWhen sense-makers meet the coordination of activity can create an interaction that is self-sustaining.

GH

Page 43: HuismanG Design for embodied interaction

A SPONGE IS NOT SOFTCognition is sense-making; a relational process where we participate in the generation of meaning through interaction with the environment.

KISSING IS HARDWhen sense-makers meet the coordination of activity can create an interaction that is self-sustaining.

INTERACTION SHOULD BE LIKE DANCINGInteraction should not be an exchange of messages, but should support participatory sense-making.

GH

Page 44: HuismanG Design for embodied interaction

T H A N K S ! G I J S H UI S MA N , P h D

GH

PA

GE

17T U DE L F T 0 7/ 0 7/ 2 0

@_Gijs [email protected]

gijshuisman.com

Page 45: HuismanG Design for embodied interaction

Auvray, M., Lenay, C., & Stewart, J. (2009). Perceptual interactions in a minimalist virtual environment. New ideas in psychology, 27(1), 32-47.

Baggs, E., & Chemero, A. (2018). Radical embodiment in two directions. Synthese, 1-16.

Beelen, T., Blaauboer, R., Bovenmars, N., Loos, B., Zielonka, L., Van Delden, R., ... & Reidsma, D. (2013, November). The art of tug of war: investigating the influence of remote touch on social presence in a distributed rope pulling game. In International Conference on Advances in Computer Entertainment Technology (pp. 246-257). Springer.

Brave, S., & Dahley, A. (1997). inTouch: a medium for haptic interpersonal communication. In CHI'97 Extended Abstracts on Human Factors in Computing Systems (pp. 363-364).

Di Paolo, E. A., & De Jaegher, H. (2015). Toward an embodied science of intersubjectivity: widening the scope of social understanding research. Frontiers in psychology, 6, 234.

Di Paolo, E., Rohde, M., & De Jaegher, H. (2010). Horizons for the enactive mind: Values, social interaction, and play. In Enaction: Towards a new paradigm for cognitive science.

De Jaegher, H., & Di Paolo, E. (2007). Participatory sense-making. Phenomenology and the cognitive sciences, 6(4), 485-507.

De Jaegher, H., Di Paolo, E., & Gallagher, S. (2010). Can social interaction constitute social cognition?. Trends in cognitive sciences, 14(10), 441-447.

Dourish, P. (2001). Where the action is. Cambridge: MIT press.

Froese, T., Iizuka, H., & Ikegami, T. (2014). Using minimal human-computer interfaces for studying the interactive development of social awareness. Frontiers in psychology, 5, 1061.

Klemmer, S. R., Hartmann, B., & Takayama, L. (2006, June). How bodies matter: five themes for interaction design. In Proceedings of the 6th conference on Designing Interactive systems (pp. 140-149).

McGann, M. (2014). Enacting a social ecology: radically embodied intersubjectivity. Frontiers in Psychology, 5, 1321.

Menary, R. (2010). Introduction to the special issue on 4E cognition. Phenomenology and the Cognitive Sciences, 9(4), 459-463.

Newell, A. (1980). Physical symbol systems. Cognitive science, 4(2), 135-183.

Newen, A., De Bruin, L., & Gallagher, S. (Eds.). (2018). The Oxford handbook of 4E cognition. Oxford University Press.

Simon, H. A. (1980). Cognitive science: The newest science of the artificial. Cognitive science, 4(1), 33-46.

Thompson, E., & Stapleton, M. (2009). Making sense of sense-making: Reflections on enactive and extended mind theories. Topoi, 28(1), 23-30.

Varela, F. J., Thompson, E., & Rosch, E. (1991). The embodied mind: Cognitive science and human experience. MIT press.

Wilson, M. (2002). Six views of embodied cognition. Psychonomic bulletin & review, 9(4), 625-636.

Bonus: Sidi Larbi Cherkaoui (choreographer)