epia 2007
TRANSCRIPT
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António Pedro António Pedro OliveiraOliveira
and Amílcar Cardosoand Amílcar Cardoso06/12/200706/12/2007
A Computer System to Control Affective Content in Music Production
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António Pedro Oliveira and Amílcar Cardoso 2
OutlineOutline
IntroductionIntroduction
Proposed SystemProposed System
Emotional output validationEmotional output validation
Prototype (demo)Prototype (demo)
ConclusionConclusion
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António Pedro Oliveira and Amílcar Cardoso 3
OutlineOutline
IntroductionIntroduction
Proposed SystemProposed System
Emotional output validationEmotional output validation
Prototype (demo)Prototype (demo)
ConclusionConclusion
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António Pedro Oliveira and Amílcar Cardoso 4
IntroductionIntroduction
Problem No automatic method to express and
induce an intended emotional description with music
Objective Design, implement and assess a computer
system that can control the affective content of pre-composed music represented at a symbolic level
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Introduction – Topics of Introduction – Topics of ResearchResearch
Music and emotions psychology Relations between emotions and musical
features
Affective computingAffective computing Techniques to recognize emotions
Music computingMusic computing Approaches to generate affective music
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António Pedro Oliveira and Amílcar Cardoso 6
OutlineOutline
IntroductionIntroduction
Proposed SystemProposed System
Emotional output validationEmotional output validation
Prototype (demo)Prototype (demo)
ConclusionConclusion
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Proposed System - Proposed System - ArchitectureArchitecture(first stage)(first stage)
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Emotions representationEmotions representation
2 Dimensional and Lexical 2 Dimensional and Lexical spacespace
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Proposed System - Proposed System - ArchitectureArchitecture(second stage)(second stage)
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Computational Computational systematization – emotions systematization – emotions and musicand music Systematize relations between Systematize relations between
musical features in a musical features in a computational contextcomputational context
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Proposed System - Proposed System - ArchitectureArchitecture(third stage)(third stage)
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Music SegmentationMusic Segmentation
Segment music to allow a Segment music to allow a better control of affective better control of affective contentcontent
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Music Features ExtractionMusic Features Extraction
Extract features to relate with Extract features to relate with emotionsemotions
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Proposed System - Proposed System - ArchitectureArchitecture(fourth stage)(fourth stage)
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Control of affective content – Control of affective content – music selection and music selection and manipulationmanipulation Selection and manipulation of pre-
composed symbolic music
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Music SelectionMusic Selection
Select relations from the knowledge base by Select relations from the knowledge base by matching the emotional descriptionmatching the emotional description
Select music from the music base according to Select music from the music base according to selected relationsselected relations
Similarity metrics among music features (melody, rhythm, etc.)
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Music ManipulationMusic Manipulation
Focus of the workFocus of the work
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Music SequencingMusic Sequencing
Music sequencing is done with Music sequencing is done with the help of k-means clusteringthe help of k-means clustering
e.g., by note density (3 clusters)
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Music transformationMusic transformation
Produce a set of musical Produce a set of musical segments that sound fluentsegments that sound fluent
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Inclusion of composition and Inclusion of composition and arrangementarrangement
Possible use of third party Possible use of third party software / algorithms of software / algorithms of composition and arrangement composition and arrangement to manipulate musicto manipulate music
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António Pedro Oliveira and Amílcar Cardoso 21
OutlineOutline
IntroductionIntroduction
Proposed SystemProposed System
Emotional output validationEmotional output validation
Prototype (demo)Prototype (demo)
ConclusionConclusion
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Emotional output validationEmotional output validation
Assessment methodologyAssessment methodology Produced music is played in experimental
contexts (e.g., clinical or entertainment) Data is collected about the perceived and
induced emotions Facial electromyography, skin conductance,
heart rate measures and questionnaires
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Emotional output validationEmotional output validation
Recognized emotional state is compared with the intended emotional state
Comparisons will be used to refine the mappings in the knowledge base
New mappings can be added; old mappings can be adapted or discarded with Case-Based or Rule-Based techniques
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António Pedro Oliveira and Amílcar Cardoso 24
OutlineOutline
IntroductionIntroduction
Proposed SystemProposed System
Emotional output validationEmotional output validation
Prototype (demo)Prototype (demo)
ConclusionConclusion
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Prototype - DemoPrototype - Demo
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ExamplesExamples
Manipulated music samples Manipulated music samples Different affective content (e.g., timbre,
loudness, tempo and register) http://student.dei.uc.pt/~apsimoes/PhD/Mu
sic/epia2007/affective.rar
High arousal High valence Low arousal Low valence
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António Pedro Oliveira and Amílcar Cardoso 27
OutlineOutline
IntroductionIntroduction
Proposed SystemProposed System
Emotional output validationEmotional output validation
Prototype (demo)Prototype (demo)
ConclusionConclusion
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ConclusionConclusion
Design a computational model to control music affective content grounded on psychological research
Validate the model with users to promote a reliable expression and induction of emotions by using music
System can be applied in areas that intend to produce music given an emotional input
Music Therapy, soundtracks for arts, movies, dance, theater, virtual environments, computer games, etc.