etc 2014 maps final warhammer

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  Hills As per BRB description of an ordinary hill (p. 118 first 5 paragraphs, i.e. without the“Examples of hills” subsection) with following additional explanations :  Line of Sight: Hills block Line of Sight. Forests As per BRB description of an ordinary forest (p. 119 first 6 paragraphs, i.e. without “Mysterious Forests” subsection) with following additional explanations:  Line of Sight: Forests are Interfering terrain providing Soft Cover for units, as described in BRB. For Line of Sight purposes Forests count as being of infinite height. This implies that units shooting trough forest will always suffer Soft Cover penalty, even if shooting from a hill or building. Lake As per BRB description of a Normal River (p. 120 first 5 paragraphs, i.e. without “Mysterious Rivers” subsection) with following additional explanations:  Line of Sight: Lakes are non-interfering terrain features.  Lakes are Water Features. Obstacle: Wall As per BRB description of an ordinary Wall (p. 123 with common rules for Obstacles,p.122) with following additional explanations:  Walls definition of a unit “behind” is applied only to units actually defending the obstacle (i.e.aligned with it and touching it).  Line of Sight: Obstacles are non-interfering terrain features. Ruins As per BRB description of an ordinary marshland (p.121 first 3 paragraphs, i.e. without “Examples of Marshland” subsection) with followin g additional explanations:  Ruins are NOT Water Features.  Line of Sight: Ruins are non-interfering terrain features, providing Hard Cover for all units withmajority of their models in the feature. Buildings Buildings are IMPASSABLE TERRAIN, which counts as being of infinite height (as per ETC 2014 captain’s vote)  Impassable As the title says - infinite height, impassable terrain.  SIMPLE LINE OF SIGHT Terrain pieces are divided into ones that: - Block LoS: Hills, Buildings and impassable terrain. - Don't block LoS: all other terrain. Unit is considered to be in hard cover when: - Majority of unit's footprint is obscured from shooter's Line of Sight by one or more Interfering Unit(s) or LOS blocking terrain(s), as described on page 41 BRB - Unit is garrisoning a Building, as described on page 127 BRB (note: for ETC 2014 buildings are treated as impassable terrain) - Majority of unit's front rank is defending an obstacle, as described on page 122 BRB and ETC FAQ 8.4. If the unit is being shot from the flank or the rear, treat the corresponding file or the last rank, respectively, as the front rank - Majority of unit's footprint is in Ruins Unit is considered to be in soft cover when: - Majority of unit's footprint is in or behind woods, as described on page 119 BRB Models shooting from hills or buildings don't get the hard cover penalty for shooting through interfering units, unless interfering the unit is also on hill. Units with majority of its models on hill do not receive hard cover for being shot at through interfering units, unless that part of the units which interferes is also on hill. Units with majority of its models on hill do not receive hard cover for being partially obscured from the shooter's LoS by the same hill they are on. Large Targets can't claim cover for obstacles, ruins and interfering units, unless interfering unit is also a Large Target. Large Targets which shoot don't suffer any penalties for interfering units, unless interfering unit is also a Large Target. ETC 2 14 WFB Maps Final version 23.04.2014

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Etc 2014 Maps Final Warhammer - Balanced maps for WHFB team play

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  • Hills

    As per BRB description of an ordinary hill (p. 118 first 5 paragraphs, i.e.

    without theExamples of hills subsection) with following additional

    explanations :

    Line of Sight: Hills block Line of Sight.

    Forests

    As per BRB description of an ordinary forest (p. 119 first 6 paragraphs, i.e.

    without Mysterious Forests subsection) with following additional

    explanations:

    Line of Sight: Forests are Interfering terrain providing Soft

    Cover for units, as described in BRB. For Line of Sight purposes

    Forests count as being of infinite height. This implies that units

    shooting trough forest will always suffer Soft Cover penalty,

    even if shooting from a hill or building.

    Lake

    As per BRB description of a Normal River (p. 120 first 5 paragraphs, i.e.

    without Mysterious Rivers subsection) with following additional

    explanations:

    Line of Sight: Lakes are non-interfering terrain features.

    Lakes are Water Features.

    Obstacle: Wall

    As per BRB description of an ordinary Wall (p. 123 with common rules for

    Obstacles,p.122) with following additional explanations:

    Walls definition of a unit behind is applied only to units

    actually defending the obstacle (i.e.aligned with it and touching

    it).

    Line of Sight: Obstacles are non-interfering terrain features.

    Ruins

    As per BRB description of an ordinary marshland (p.121 first 3 paragraphs,

    i.e. without Examples of Marshland subsection) with following additional

    explanations:

    Ruins are NOT Water Features.

    Line of Sight: Ruins are non-interfering terrain features,

    providing Hard Cover for all units withmajority of their models

    in the feature.

    Buildings

    Buildings are IMPASSABLE TERRAIN, which counts as being of infinite

    height (as per ETC 2014 captains vote)

    Impassable

    As the title says - infinite height, impassable terrain.

    SIMPLE LINE OF SIGHT

    Terrain pieces are divided into ones that:

    - Block LoS: Hills, Buildings and impassable terrain.

    - Don't block LoS: all other terrain.

    Unit is considered to be in hard cover when:

    - Majority of unit's footprint is obscured from shooter's Line of Sight by one or more Interfering Unit(s) or LOS blocking terrain(s), as described on page 41 BRB

    - Unit is garrisoning a Building, as described on page 127 BRB (note: for ETC 2014 buildings are treated as impassable terrain)

    - Majority of unit's front rank is defending an obstacle, as described on page 122 BRB and ETC FAQ 8.4. If the unit is being shot from the flank or the rear, treat

    the corresponding file or the last rank, respectively, as the front rank

    - Majority of unit's footprint is in Ruins

    Unit is considered to be in soft cover when:

    - Majority of unit's footprint is in or behind woods, as described on page 119 BRB

    Models shooting from hills or buildings don't get the hard cover penalty for shooting through interfering units, unless interfering the unit is also on hill.

    Units with majority of its models on hill do not receive hard cover for being shot at through interfering units, unless that part of the units which interferes is also

    on hill. Units with majority of its models on hill do not receive hard cover for being partially obscured from the shooter's LoS by the same hill they are on.

    Large Targets can't claim cover for obstacles, ruins and interfering units, unless interfering unit is also a Large Target. Large Targets which shoot don't suffer any

    penalties for interfering units, unless interfering unit is also a Large Target.

    ETC 2014 WFB Maps Final version 23.04.2014

  • building

    impass

    lake

    hillruinswallwood

    building

    impass

    lake

    hillruinswallwood

    Row: Table 1

    Row: Table 2

    13

    13

    14

    17

    11

    36

    528 12

    1919

    17

    13

    12

    19

    40

    9

    19

    20

    18

    33

    11

    1612

    18

    23

    29

    22

  • building

    impass

    lake

    hillruinswallwood

    building

    impass

    lake

    hillruinswallwood

    Row: Table 3

    Row: Table 4

    12

    12

    12

    16

    16

    13

    11

    1117

    20

    24

    7

    12

    36

    9

    13

    24

    36

    27

    20

    12

    26

    14

    3012

    13

    30

    13

    22

    11

  • building

    impass

    lake

    hillruinswallwood

    building

    impass

    lake

    hillruinswallwood

    Row: Table 5

    Row: Table 6

    7

    14

    17

    9

    12

    41

    13

    15

    16

    3127

    44

    10

    5

    8

    28

    16

    12

    1317

    36

    12

    19

    26

    10

    12

    12

    2250

    16

  • building

    impass

    lake

    hillruinswallwood

    building

    impass

    lake

    hillruinswallwood

    Row: Table 7

    Row: Table 8

    23 13

    27

    19

    24

    8

    24

    7

    7

    9

    1324

    19

    12

    24

    13

    23

    12

    1718

    29

    24

    38

    6

    17

    26

    14

    1013

    10