evaluating the effectiveness of orientation …tziemek/dissertation/dissertation... ·...

101
EVALUATING THE EFFECTIVENESS OF ORIENTATION INDICATORS WITH AN AWARENESS OF INDIVIDUAL DIFFERENCES by Tina Renee Ziemek A dissertation submitted to the faculty of The University of Utah in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer Science School of Computing The University of Utah June 2010

Upload: others

Post on 18-Jul-2020

0 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

EVALUATING THE EFFECTIVENESS OF

ORIENTATION INDICATORS WITH AN

AWARENESS OF INDIVIDUAL DIFFERENCES

by

Tina Renee Ziemek

A dissertation submitted to the faculty ofThe University of Utah

in partial fulfillment of the requirements for the degree of

Doctor of Philosophyin

Computer Science

School of Computing

The University of Utah

June 2010

Page 2: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

Copyright c© Tina Renee Ziemek 2010

All Rights Reserved

Page 3: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

THE UNIVERSITY OF UTAH GRADUATE SCHOOL

SUPERVISORY COMMITTEE APPROVAL

of a dissertation submitted by

Tina Renee Ziemek

This dissertation has been read by each member of the following supervisory committeeand by majority vote has been found to be satisfactory.

Co-Chair: William B. Thompson

Co-Chair: Sarah H. Creem-Regehr

Christopher R. Johnson

Thomas Fletcher

Mary Hegarty

Page 4: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

THE UNIVERSITY OF UTAH GRADUATE SCHOOL

FINAL READING APPROVAL

To the Graduate Council of the University of Utah:

I have read the dissertation of Tina Renee Ziemek in its final formand have found that (1) its format, citations, and bibliographic style are consistentand acceptable; (2) its illustrative materials including figures, tables, and charts are inplace; and (3) the final manuscript is satisfactory to the Supervisory Committee andis ready for submission to The Graduate School.

Date William B. ThompsonCo-Chair, Supervisory Committee

Date Sarah H. Creem-RegehrCo-Chair, Supervisory Committee

Approved for the Major Department

Martin BerzinsChair/Dean

Approved for the Graduate Council

David S. ChapmanDean of The Graduate School

Page 5: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

ABSTRACT

Understanding how users perceive 3D geometric models can provide a basis for

creating more effective tools for visualization in applications such as CAD or 3D

medical imaging. This dissertation examines how orientation indicators affect users’

accuracy in perceiving the shape of a 3D object shown as multiple views. Multiple

views force users to infer the orientation of an object and recognize corresponding

features between distinct vantage points. These are difficult tasks, and not all users

are able to carry them out accurately. A cognitive experimental paradigm is used to

evaluate the effectiveness of four types of orientation indicators on a person’s ability to

compare views of objects presented in different orientations. The orientation indicators

implemented were colocated, non-colocated, static, and dynamic. The study accounts

for additional factors including task, object complexity, axis of rotation, and users’

individual differences in spatial abilities. Results show that a colocated orientation

indicator helps users the most in comparing multiple views, and that the effect is

correlated with a person’s spatial ability. Besides the main finding, this dissertation

helps demonstrate the application of a particular experimental paradigm and analysis

as well as the importance of considering individual differences when designing interface

aids.

Page 6: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

“Oh, the places you’ll go! There is fun to be done! There are points to be scored.

There are games to be won.” - Dr. Seuss (Oh, the Places You’ll Go!)

Page 7: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

CONTENTS

ABSTRACT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv

LIST OF FIGURES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix

LIST OF TABLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi

ACKNOWLEDGEMENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xii

CHAPTERS

1. INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

1.1 Three-dimensional visualizations of geometric objects . . . . . . . . . . . . . . 51.1.1 Increasing user accuracy with orientation indicators . . . . . . . . . . . 5

1.1.1.1 Different types of orientation indicators . . . . . . . . . . . . . . . . . 51.1.2 Variables that may influence the effectiveness of a visualization . . 6

1.2 Evaluation via a cognitive paradigm . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71.2.1 Motivation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71.2.2 Mental rotation paradigm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

1.3 Contributions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91.4 Organization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

2. BACKGROUND AND RELATED WORK . . . . . . . . . . . . . . . . . . . . . 11

2.1 3D visualizations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112.1.1 Overview of visualization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

2.1.1.1 Scientific visualization applications . . . . . . . . . . . . . . . . . . . . 122.1.2 Using external representations to facilitate internal cognition . . . . 122.1.3 Are visualizations effective for all users? . . . . . . . . . . . . . . . . . . . . . 132.1.4 Spatial reference frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

2.1.4.1 Object-based and viewer-based reference frames . . . . . . . . . . 152.1.4.2 Reference frames in virtual environments . . . . . . . . . . . . . . . . 16

2.2 Increasing effectiveness of visualizations through cognitive support . . . . 172.2.1 Tasks where orientation indicators could benefit users . . . . . . . . . . 18

2.2.1.1 Mechanical CAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182.2.1.2 Medical visualizations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

2.3 Variables that may affect 3D visualizations . . . . . . . . . . . . . . . . . . . . . . 222.3.1 Task, stimuli, axis of rotation, and level of interactivity may affect

task-performance with a 3D visualization . . . . . . . . . . . . . . . . . . . . 222.3.2 Individual differences may affect task-performance with a 3D vi-

sualization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

Page 8: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

3. EXPERIMENT DESIGN FOR EVALUATING ORIENTATION

INDICATORS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

3.1 Orientation indicators evaluated . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273.1.1 Colocated or non-colocated . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273.1.2 Static or dynamic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

3.2 Stimuli . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293.3 Subjects’ spatial abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293.4 Experimental design and procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32

3.4.1 Choose-two-of-four task . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323.4.2 Same/different task . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343.4.3 Subjects and research setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

4. EVALUATING ORIENTATION INDICATOR EXPERIMENTS . 42

4.1 Results and discussion of choose-two-of-four experiments . . . . . . . . . . . . 424.1.1 Accuracy score . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42

4.1.1.1 Colocated vs. non-colocated indicators . . . . . . . . . . . . . . . . . 424.1.1.2 Individual differences in spatial ability . . . . . . . . . . . . . . . . . . 434.1.1.3 Class of objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454.1.1.4 Axis of rotation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47

4.2 Results and discussion of same/different experiments . . . . . . . . . . . . . . . 484.2.1 Accuracy score . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48

4.2.1.1 Colocated vs. non-colocated indicators . . . . . . . . . . . . . . . . . 484.2.1.2 Individual differences in spatial ability . . . . . . . . . . . . . . . . . . 494.2.1.3 Class of objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524.2.1.4 Axis of rotation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53

4.2.2 Response time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544.2.2.1 Response time and spatial ability . . . . . . . . . . . . . . . . . . . . . . 56

4.3 Comparison and contrast of the accuracy results of the two tasks . . . . . 58

5. DISCUSSION AND CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . . . . 60

5.1 Summary of this research . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 605.1.1 Type of orientation indicator and spatial ability . . . . . . . . . . . . . . 615.1.2 Dynamic vs. static orientation indicators . . . . . . . . . . . . . . . . . . . . 615.1.3 Factors that influence task-performance with a colocated static

indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625.1.3.1 Time pressure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625.1.3.2 Axis of rotation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625.1.3.3 Spatial ability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635.1.3.4 Ceiling and floor effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64

5.1.4 Object complexity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 645.2 Future work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65

5.2.1 Object space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 655.2.2 Room space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 665.2.3 Environment space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 675.2.4 Evaluation of cognitive support . . . . . . . . . . . . . . . . . . . . . . . . . . . 67

5.3 Contributions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 685.3.1 Theoretical contributions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695.3.2 Practical contributions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71

vii

Page 9: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

APPENDIX: EXPERIMENTAL INSTRUCTIONS . . . . . . . . . . . . . . . . . 73

REFERENCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80

viii

Page 10: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

LIST OF FIGURES

1.1 The term visualization can describe internal visualizations that occurin the mind, or external visualizations such as those used in scientificvisualization and computer-aided design. . . . . . . . . . . . . . . . . . . . . . . . . . 2

1.2 Visualization of heart and lungs shown as multiple views. The user mustestablish a correspondence between the different points of view. Imagescourtesy and copyright of Scientific Computing Institute, University ofUtah. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

1.3 Non-colocated static orientation indicator on left, colocated static orien-tation indicator on right. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

1.4 Theories and methodologies from cognitive science can be used to system-atically evaluate 3D computer applications. Controlled experimentationalso allows us to account for individual differences of users such as spatialability, profession, gender, and age. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

2.1 Some users may think relevant information can be seen from a backprojection even if it can only be viewed from a side projection. Imagecourtesy and copyright of Johnson et al. [54]. . . . . . . . . . . . . . . . . . . . . . . 14

2.2 Viewcube orientation indicator implemented in Autodesk products. TheViewcube displays the orientation of the 3D scene in each view. . . . . . . . 19

2.3 Colocated orientation indicator similar to the one implemented by Stullet al. [1]. Stull and colleagues found that the orientation indicator helpedstudents learn anatomy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

2.4 Computer-aided design is often done using multiple views of a 3D model.Non-colocated orientation indicators are used to indicate object’s orien-tation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

2.5 Visualization application 3D Slicer is used for surgical planning, image-guided intervention, and clinical studies. Image courtesy and copyrightof David Gering. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

2.6 Students view 3D structures shown at various orientations to learn anatomy.Images courtesy and copyright of Primal Pictures Ltd. . . . . . . . . . . . . . . . 22

3.1 Example trials: Choose which two of the four objects on the right matchthe target object on the left. Non-colocated orientation indicator on top,colocated orientation indicator below. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

3.2 Ten stimuli used in experiment. Mechanical parts on top, anatomicalstructures below. Each stimulus shown in 0◦ orientation. . . . . . . . . . . . . . 30

Page 11: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

3.3 Examples of paper-and-pencil tests used to measure individual’s spatialability. Paper folding task shown on top, Vandenberg and Kuse [2] mentalrotation task shown on bottom. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31

3.4 Stimuli used in practice trials. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35

3.5 Four axes of rotation were assessed. Clockwise from top left: horizontalaxis, oblique axis one, oblique axis two, vertical axis. All objects areshown rotated 45◦ from initial position. . . . . . . . . . . . . . . . . . . . . . . . . . . 35

3.6 Example choose-two-of-four trials with mechanical stimuli rotated aboutoblique axis two. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36

3.7 Example same/different trials: Are the objects the same object shownin different orientations, or are they different objects? Subjects werepresented with one type of aid, all subjects had trials where no aid waspresent. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37

3.8 Example trials. These two objects are different objects. . . . . . . . . . . . . . 38

3.9 Research setting where subjects took experiment. . . . . . . . . . . . . . . . . . . . 41

4.1 Mean score on Experiment 2, with and without colocated static orienta-tion indicator with vertical and horizontal rotations, by spatial ability. . . 46

4.2 Mean score on Experiment 3, with and without colocated static orienta-tion indicator with oblique one rotation, by spatial ability. . . . . . . . . . . . . 46

4.3 Mean score on same/different task with and without non-colocated staticorientation indicator by spatial ability. . . . . . . . . . . . . . . . . . . . . . . . . . . . 51

4.4 Mean score on same/different task with and without colocated staticorientation indicator by spatial ability. . . . . . . . . . . . . . . . . . . . . . . . . . . . 51

4.5 Mean score on same/different task with and without colocated staticorientation indicator by axis of rotation. . . . . . . . . . . . . . . . . . . . . . . . . . . 55

4.6 Mean response time on same/different task with and without non-colocatedstatic orientation indicator by spatial ability. . . . . . . . . . . . . . . . . . . . . . . 55

4.7 Mean response time on same/different task with and without colocatedstatic orientation indicator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57

5.1 Three sizes of spaces to analyze in future research. Application areasstated, as well as additional variables to evaluate. . . . . . . . . . . . . . . . . . . 66

x

Page 12: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

LIST OF TABLES

3.1 Number of subjects in each experiment by spatial ability and gender.Female (F), Male (M), Total (T). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

4.1 Accuracy results for the choose-two-of-four experiments. 40 subjects perexperiment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

4.2 Accuracy results for the same/different experiments. Rotation alwaysabout horizontal axis or vertical axis. 40 subjects per experiment. . . . . . . 50

4.3 Response time (RT) results in seconds for Experiments 4 and 5. . . . . . . 57

Page 13: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

ACKNOWLEDGEMENTS

I came to graduate school because I didn’t know any other avenue that would allow

me to study perception. I leave graduate school knowing more about perception, but

also more about myself.

I would like to thank my advisors, Dr. William Thompson and Dr. Sarah Creem-

Regehr, for their guidance. I am grateful to Bill for teaching me to account for the

details, to have concrete arguments for my ideas, and to fly fish. I am grateful to Sarah

for helping me with the details, opening up the world of cognitive science to me, and

showing me ways to measure people’s perception of the world.

I also thank my family. I give gratitude to Sandi, Norbert, Todd and family, Troy

and family, Terry and family, and Tracy and family for their love and light. I especially

thank my father for working extra hard so I could attend school.

I am also grateful for the friendships I made in Utah. I especially thank Scott Alfeld,

Jason Beck, J. Dean Brederson, Jeremy Archuleta, Daniel Murphy, Justin Polchlopek,

Dr. Scott Kuhl, Ben Kunz, Patrick Kelley, J. Dylan Lacewell, Subodh Sharma, Manu

Awasthi, Amlan Ghosh, and Mina Jeong. I also would like to thank my yogi friends,

break dancing crew, and snowboard posse.

I am also grateful for having such wonderful colleagues. I thank my committee

members, Dr. Mary Hegarty, Dr. Chris Johnson, and Dr. Tom Fletcher. I also thank

Dr. Drew Davidson, Dr. Pete Shirley, and my SIGGRAPH friends. I give special

thanks to Dr. Alyn Rockwood for introducing me to the world of computer graphics,

art, and interactive techniques.

Lastly, I am thankful for the support I received while attending the University of

Utah. The School of Computing has wonderful administrative support; thank you to

Karen Feinauer and Jessica Johnson. Special thank you to Dr. Martin Berzins and Dr.

Erin Parker for supporting outreach efforts, and allowing me to be a part of them. I am

also grateful for financial support provided by the National Science Foundation through

grants 0745131 and 0914488. I also thank Google for awarding me a scholarship and

encouraging underrepresented groups to participate in computer science.

Page 14: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

CHAPTER 1

INTRODUCTION

Until recently, the term visualization referred to the construction of visual or mental

models that are represented in a person’s mind. In computer science the term has now

adopted a second meaning that refers to external graphical representations of data or

concepts. Such visualizations are external artifacts and can aid in performing a task by

offloading some of the mental processing associated with the task [3, 4]. Visualizations

and three-dimensional (3D) models are now being used in engineering, architecture,

science, and medicine to comprehend large amounts of data, observe the attributes

of data, enable patterns to become apparent, and form hypotheses [4, 5, 6]. Medical

education has already made a dramatic shift toward using 3D visualizations and digital

representations of anatomy in academic curricula. Since visualizations are created to

depict data and communicate information, it is critical that people accurately perceive

the computer generated 3D geometric representations. See Figure 1.1 for example

visualizations.

However, extracting important, relevant information in 3D applications such as

computer aided design (CAD) and visualization tools is a difficult task for some users,

and the literature shows that not all users may benefit from the advantages of a 3D

environment [7, 5]. This present work focuses on the problem of accurately perceiving

visualizations that are shown in multiple, simultaneous views. Multiple views are both

common and useful [8]. Previous research has evaluated multiple views for information

visualization [9, 8], whereas the present research specifically addresses multiple views

of 3D geometric entities.

Multiple views allow users to simultaneously view an object from different view-

points and allow features to be seen that would otherwise be occluded from view [10].

However, multiple views force users to establish a correspondence between perspectives,

keep track of an object’s features between views, and potentially recognize changes

in features across vantage points. For some users, especially users with low spatial

abilities, these tasks may be difficult or not carried out accurately, and they may

Page 15: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

2

Figure 1.1. The term visualization can describe internal visualizations that occur inthe mind, or external visualizations such as those used in scientific visualization andcomputer-aided design.

distract from the primary task for which the 3D application is intended. The goal of

this work is to increase a user’s ability to compare and comprehend multiple views of a

3D visualization. See Figure 1.2 for an example of a visualization displayed as multiple

views.

We achieve this goal by evaluating the effectiveness of a selection of orientation

indicators, which are in-scene graphical aids that illustrate rotational changes of an

object. Prior research has raised awareness of the difficulties users may have when

working in a 3D virtual environment [11, 10, 12], and orientation indicators are one

solution to help users maintain orientation in a virtual space [7, 1]. Orientation

indicators may provide users with cognitive support, which can be defined as assistance

from an artifact to help a user to think and solve problems [13], and free cognitive

resources that modeling and visualization applications may unnecessarily impose on

Figure 1.2. Visualization of heart and lungs shown as multiple views. The user mustestablish a correspondence between the different points of view. Images courtesy andcopyright of Scientific Computing Institute, University of Utah.

Page 16: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

3

users. We specifically examine the effectiveness of orientation indicators that can be

colocated with the target object or non-colocated (displaced) from the object, and

those that are static or dynamic. See Figure 1.3 for non-colocated static and colocated

static orientation indicators.

To date, there is no guarantee that users will benefit from even the most well inten-

tioned and technically developed tools [14]. Thus, this work presents an evaluation of

orientation indicators with an established cognitive experimental paradigm. Perceiving

shape and spatial relationships are fundamental aspects of visualization tasks [15] and

appropriate visual cues are necessary to accurately perceive spatial relationships in

computer generated images [16]. Decades of work in spatial cognition has demon-

strated that visuospatial thinking and mental representation can be systematically

evaluated [17, 18, 19, 20].

We evaluate users’ abilities to perceive the orientation of 3D objects with the

mental rotation paradigm [19, 2]. Mental rotation tasks are most commonly used

to evaluate the mechanism underlying spatial reasoning and the internal construct

of mental imagery, however many researchers have had success in using the mental

rotation paradigm to evaluate the perception of computer graphics— e.g. [21, 22, 23,

24, 25, 26, 16]. This methodology allows us to use objective, controlled experimentation

to evaluate the influence of an orientation indicator on the perceived orientation of a

3D object. This paradigm also allows us to test several factors that may influence the

effectiveness of an orientation indicator.

The present work seeks to answer two questions about users’ task-performance when

viewing visualizations:

1. Can orientation indicators increase a user’s task-performance with

a 3D visualization presented as multiple static views? There are sev-

eral variables that may effect the influence of orientation indicators on object-

orientation judgments of 3D visualizations. In the work presented here, we vary

the task, complexity of an object, axis of rotation, and presence of dynamic

information to determine the effectiveness of an orientation indicator. In partic-

ular, we use two mental rotation tasks, the choose-two-of-four task [2] and the

same/different task [19], to assess users’ performance. The choose-two-of-four

task measures accuracy while the same/different task measures both accuracy

and speed. These tasks allow us to understand 3D applications where the user’s

Page 17: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

4

Figure 1.3. Non-colocated static orientation indicator on left, colocated static orien-tation indicator on right.

accuracy is key and 3D applications where the user’s performance may be influ-

ence by time pressure.

2. Do individual differences in visuospatial abilities influence the effective-

ness of an orientation indicator? Individual differences between users may

effect the extent to which he or she benefits from an orientation indicator. Users

with high spatial ability may benefit more or less from an orientation indicator

than users with low spatial ability.

This dissertation seeks to test several scientific hypotheses regarding a user’s task-

performance with visualizations shown as multiple static views. First, we hypothesize

that orientation indicators will help users perform more accurately on two tasks which

assess a user’s ability to maintain the orientation of 3D virtual objects shown on a

desktop display. We believe that different types of orientation indicators will have

different effects on a user’s accuracy; aids that are colocated with an object may be more

effective than aids that are not colocated with an object. Furthermore, the complexity

of the 3D model and the axis of rotation may impact the effectiveness of an orientation

indicator. Users may benefit more from an aid when the 3D object is abstract or when

the axis of rotation is an arbitrary oblique axis. Finally, we hypothesize that a user’s

spatial ability will impact whether he or she benefits from an orientation indicator.

Users with high spatial ability may benefit more from an orientation indicator than

users with low spatial ability. Conversely, users with low spatial ability may benefit

more from an orientation indicator than users with high spatial ability.

Page 18: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

5

1.1 Three-dimensional visualizations of geometricobjects

Although there are several types of visualizations, such as information visualiza-

tion and flow visualization, the present work examines scientific visualizations of 3D

geometric entities. In these visualizations the user is viewing 3D geometric shapes

rendered from numerical data and computer generated models.

1.1.1 Increasing user accuracy with orientation indicators

Orientation indicators have the potential to increase users’ accuracy in perceiving

the 3D structure of an object presented as multiple views. These in-scene graphical

aids illustrate rotational changes between views and may compensate for ambiguous in-

formation about an object’s orientation. For instance, without an orientation indicator

users may incorrectly assume which way the object is positioned, they may think they

are looking at the “top” of an object when they are looking at the “bottom”. With

an indicator the user will not have to rely solely on the object to infer the object’s

orientation in space.

It has been shown that individuals can benefit from additional information about

an object’s orientation in a mental rotation task. Hinton et al. [27] found that partic-

ipants benefit from advanced information of an object’s orientation before the object

was presented. Specifically, participants would see an arrow that would indicate the

orientation of an object prior to its appearance. Pani et al. [28] found that participants

were more accurate in rotating an object when it was in a wooden box than an object

that was presented by itself. However, males tended to be able to use the information

the box provided more efficiently than females. The present work builds on these

previous findings by examining the relative effectiveness of different type of indicators

for orientation in an abstract virtual space.

1.1.1.1 Different types of orientation indicators

Various orientation indicators have been implemented in computer aided design

(CAD) and medical imaging software applications. The ViewCube is one orientation

indicator that is implemented in Autodesk, Inc. 3D modeling packages [7]. The

ViewCube is an iconic in-scene aid; the ViewCube’s position in space reflects the 3D

model’s position in space. The user can also click on the “front” face of the cube to

view the front of the 3D model. Prior to the ViewCube, Autodesk, Inc. implemented

other aids to facilitate orientation including the user coordinate system icon and the

Page 19: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

6

ViewCompass. The user coordinate system icon displayed the orientation of the major

coordinate system axes, x, y, and z [29]. The ViewCompass provided direct viewpoint

selection [7]. Orientation indicators have been implemented in medial imaging software

in the forms of bounding boxes, virtual human figures, and aids that depict the left,

right, anterior, and posterior sides of an object [30]. To our knowledge these orientation

indicators have not been quantitatively assessed.

We analyze orientation indicators that are either colocated or non-colocated with

the object, and either static or dynamic. This implementation led to four different

types of orientation indicators: colocated static, colocated dynamic, non-colocated

static, and non-colocated dynamic. In all instances the object stimuli were static.

As shown in Figure 1.3, the non-colocated orientation indicator is placed above the

3D object and the colocated orientation indicator shares a center point with the 3D

object. An orientation indicator that is placed apart and not attached to the object

may cause users difficulty because they have to transfer information from the aid to the

object. It may be that a user would benefit more from an orientation indicator which

is colocated with the object since the user is not required to transform information

from the aid to the object. The static aids show the orientation of each 3D object;

the dynamic aids show the path of rotation between two objects.1 The motion from

the dynamic orientation indicator may affect task-performance. A dynamic orientation

indicator may facilitate cognitive processes better than a static orientation indicator.

1.1.2 Variables that may influence the effectiveness of a visualization

There are a variety of possible factors that influence task-performance with a 3D

application. Visualizations could be more or less effective depending on the task being

performed, and the complexity of the rendered 3D model. The present work analyzes

users’ task-performance with two versions of a cognitive paradigm and two classes of

objects that vary in complexity.

A user’s spatial ability may also influence the effectiveness of a visualization. Kozhevnikova

et al. [31, 32, 33] suggest that different people might have different preferences for

how visual imagery is represented. We predict that a subject’s performance with an

orientation indicator will correlate to his or her visuospatial abilities. Visuospatial

abilities are necessary for many common activities and have also been linked to job

1Examples of the dynamic indicator can be viewed at http://www.cs.utah.edu/∼tziemek/dissertation

Page 20: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

7

performance in occupations such as engineering, aircraft piloting, and surgery [17]. For

these reasons the present work takes visuospatial abilities into account.

Lastly, the level of interactivity may affect how the visualization is used. There

are various types or levels of interactivity with a 3D visualization. Some 3D tools do

not permit the user to interact with the 3D visualization, they only present informa-

tion. Three-dimensional visualizations can be static (i.e., traditional print and maps),

animated (dynamic motion), or interactive (responds directly to user input).

This dissertation analyzes the utility and ease of use of static visualizations. We

evaluate static visualizations in order to utilize an objective evaluation criteria, and sug-

gest attributes of visualizations that may cause difficulty for users of static, animated,

and interactive visualizations. The present work provides a foundation for future work

which could examine non-interactive dynamic and interactive visualizations. Further-

more, as outlined in Section 2.2.1, there are a variety of applications which present

visualizations as static images. In addition, some visualizations may not be able to be

presented as dynamic or interactive because of the complexity of the underlying data.

Also, it has been suggested that interactivity is not essential for a visualization to be

effective (e.g., Keehner et al. [6]). We do take into account the effectiveness of dynamic

orientation indicators, although the underlying visualization is static.

1.2 Evaluation via a cognitive paradigm

1.2.1 Motivation

Computer applications display information visually in order to communicate infor-

mation to users. However, computer users may fail to extract relevant information from

a display. Despite the designers efforts to make an intuitive and effective interface, users

often do not see a vast amount of information, and this problem is worsened because

users are not aware that they are not seeing all of the information the designer has

made available [34].

It may be that designers think users can process more visual information than they

are actually capable. Research on the visual information a user attends to within an

interface can be used as motivation to evaluate scientific visualizations. It has been

found that users often do not see useful information within an interface, that a user

does not always attend to all of the locations on the screen that contain important

information, and the user wrongly assumes that he or she has an accurate representation

of information that is presented [34]. We cannot assume a user will process and benefit

Page 21: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

8

from all of the visual cues within a visualization. Furthermore, it may be that the user

will misinterpret the information shown within a visualization.

For these reasons, it is imperative that we evaluate a user’s experience in a 3D

environment with controlled experimentation. Methodologies from cognitive psychol-

ogy can be used to carry out this experimentation, and the results can be used to

inform the design of 3D computer applications. By objectively measuring a user’s

task-performance we can reduce biases and complexities that would otherwise be in-

troduced if 3D applications were used to measure performance. See Figure 1.4 for a

the types of 3D computer applications we can evaluate using ideas, methodologies,

and theories from cognitive science. Furthermore, evaluating a user’s perception of

information with controlled investigation allows for the analysis of several factors that

may impact a user’s experience with a visualization in a systematic way. It also allows

for testing a user’s own individual differences such as gender, spatial ability, age, and

profession to determine whether these variables influence how a user perceives a 3D

application. For these reasons we have chosen to utilize a class of response measures in

which the perceptual psychology community has much experience, extending this prior

research in ways that are useful in understanding 3D applications.

1.2.2 Mental rotation paradigm

We evaluate the effectiveness of orientation indicators with the mental rotation

paradigm. The tasks we use are similar to the Vandenberg and Kuse [2] and Shepard

Figure 1.4. Theories and methodologies from cognitive science can be used tosystematically evaluate 3D computer applications. Controlled experimentation alsoallows us to account for individual differences of users such as spatial ability, profession,gender, and age.

Page 22: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

9

and Metzler [19] mental rotation studies. The established methodology and body of

research on mental rotation provides a basis for its use to evaluate the influence of an

orientation indicator on the perceived orientation of a 3D object.

Through a series of experiments we assess how orientation indicators can help users

understand the orientation of a 3D object in an abstract virtual space. We measure

accuracy and response time to determine the effect the orientation indicator has on

user performance in a 3D desktop environment. The mental rotation paradigm also

allows us to examine variables which may affect the utility of an orientation indicator,

including the difficulty of the task (accuracy or time pressure), complexity of the 3D

objects (simple or complex), a user’s spatial ability (high or low spatial ability), and

the presence of dynamic information (static or dynamic).

1.3 Contributions

There are two main goals of this dissertation. The first is to demonstrate a system-

atic evaluation of visualizations. The second is to demonstrate the benefits of cognitive

support within visualizations. Using a cognitive experimental paradigm, we illustrate

the effectiveness of orientation indicators on visualizations presented as multiple static

views. We found that orientation indicators that are colocated with the 3D object are

more effective than orientation indicators that are non-colocated with the 3D object.

Furthermore, the presence of dynamic information does not increase the utility of an

orientation indicator. Finally, a person’s individual differences in spatial ability are

likely to effect the usefulness of an orientation indicator.

These results can inform the design of 3D applications and are important for four

particular reasons. First, if an individual has difficulty with a 3D application, we show

that a colocated orientation indicator can be used to help alleviate problems. Second,

we found that a non-colocated orientation indicator has less impact in increasing

task-performance than a colocated orientation indicator. Therefore, this research can

help engineers make objective decisions in regards to the type of orientation indicator

to include in 3D software packages. Third, this work highlights the importance of

evaluations based on controlled experimentation using theories and methodologies from

cognitive psychology. Finally, we demonstrate the need to take into account individual

differences and find ways in which all users can benefit from 3D applications.

We intend to show that 3D visualizations can be improved with controlled in-

vestigation of how users perceive the information in a visualization. By identifying

Page 23: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

10

the difficulties users may have when working with a visualization and the benefits of

additional information, engineers can implement methods to make 3D visualizations

more effective. The implications from this work extend to 3D CAD and medical

visualization applications, as these applications could be made more accessible to a

broad population of users through the use of in-scene cognitive aids.

At the same time, this work can inform our understanding of the processing of

complex imagery and assess whether human performance can be improved through the

use of a cognitive aid. It has been shown that there is a wide range of people’s spatial

abilities not only in the general population, but also within specialized populations such

as practicing surgeons [35, 17]. Differences in task performance between high spatial

and low spatial users may be interpreted as a “superiority” of high spatial learners.

An alternative interpretation is that the two groups rely on different aspects of

spatial processing to solve the same tasks, leading to apparent behavioral differences.

By understanding these differences we can provide low spatial users with cognitive

aids that allow them to solve a task using a different method than a high spatial

user would. By identifying users’ difficulties with 3D navigation and the benefits

of additional information we can make 3D environments more effective. We aim to

illustrate methods in which 3D visualizations could be made more usable. With hope

this work will encourage additional research on other ways in which 3D visualizations

can be improved.

1.4 Organization

Chapter 2 provides a comprehensive summary of related previous work, variables

that may influence the effectiveness of a visualization, and how these variables may

influence the effectiveness of an orientation indicator. Chapter 3 describes the 3D object

stimuli, methodology, and experiment procedures which were used to measure subjects’

task-performance. Chapter 4 presents the results of the mental rotation experiments

in the present research. Finally, Chapter 5 discusses the mental rotation results as well

as the practical and theoretical contributions of this work.

Page 24: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

CHAPTER 2

BACKGROUND AND RELATED WORK

This chapter introduces previous work that evaluated the effectiveness of 3D visu-

alizations. First, I begin with an overview of 3D visualizations and why visualizations

may not be effective for all users. A discussion on frames of reference is included.

Second, I discuss how users might gain information from an in-scene cognitive aid

and research that has implemented techniques to support effective navigation in 3D

tools. Specific applications that can benefit from the present work are given. Third,

I describe variables that could affect users’ experience and task-performance with 3D

visualizations. In particular, I describe how a user’s spatial ability may affect how he

or she benefits from a visualization.

2.1 3D visualizations

Advances in computer graphics such as sophisticated rendering methods and hard-

ware have led to the ability to create complex 3D graphics and visualizations.

2.1.1 Overview of visualization

Visualization includes the areas of computer graphics, image processing, high per-

formance computing, information visualization and scientific visualization. The present

work focuses on scientific visualizations, which can be defined as 3D graphical repre-

sentations which are used to gain an understanding and insight to data [4]. Scientific

visualization does not include presentation graphics, which communicate information

and results in ways that are easily understood (such as a bar chart).

The motivation behind scientific visualization is to allow users to comprehend data

in ways that are not feasible with the raw data. There are four stages of visualizations:

the collection and storage of the data, preprocessing of data to transform it into a form

we can understand, display hardware and graphics algorithms produce an image, and

the human cognitive system perceives the image [4].

Page 25: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

12

This dissertation focuses on evaluating how accurately the human perceiver com-

prehends the visualization. There are three stages of the perceptual processing of a

visualization. First the viewer extracts the low-level properties of the scene such as

features, orientation, color, texture, and movement patterns. Second, the viewer uses

contours, regions of the same color, texture, and motion to recognize patterns. Lastly,

the viewer carries out a sequential goal-directed processing [4]. For instance, the viewer

uses visual search strategies to extract information he or she is seeking. The present

work focuses on the low-level property of object orientation.

2.1.1.1 Scientific visualization applications

Many disciplines are using visualizations to analyze data. These areas include:

engineering, fluid dynamics, electronic design, medical imaging, geospatial information

sciences, military, meteorology, and geology. Applications with 3D visualizations give

users the experience of viewing real 3D objects, and enbable both expert and non-expert

users to visually explore data [36]. Visualizations provide data analysis without the

need to formally train users since shapes can be readily perceived [4]. Some practi-

tioners use visualizations to reveal correlations in the data over space and time (see

[37, 36, 4]). Visualizations can also be used in clinical studies (see [38, 39]) and in

pedagogy (see [40, 41, 42]).

2.1.2 Using external representations to facilitate internal cognition

External representations such as visualizations are a visual aid to cognition [43].

A useful framework for understanding how external visualizations facilitate internal

cognition is distributed cognition [5]. Distributed cognition is the theory that certain

tasks require the processing of information that is distributed across both the internal

mind and an external representation [44]. In order to evaluate a distributed task, we

must consider both the internal processing and the external representation because

each facilitates cognition.

Distributed cognition can help us better understand human-computer interaction

by putting the focus on what users do in virtual environments and how they perform ac-

tivities in them [45]. Because the attributes of external representations influence users’

cognition, designers of visualizations should consider the user’s moment-to-moment

actions in a virtual space [5]. Effective interfaces will facilitate cognition by helping

the user decide which action to do next [46].

Page 26: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

13

The theories of embodied cognition assume that people will minimize internal cog-

nitive processes by utilizing perceptual-motor processes [47]. For example, instead of

imagining an object from a specific viewpoint, users will instead manually rotate the

object to that perspective as a means of simplifying the problem-solving task. Kirsh

and Maglio [48] found that players of the game Tetris, in which falling block shapes

must be rotated and horizontally translated to fit as compactly as possible with already

fallen blocks, would use external rotations and transformations to uncover information

that was difficult to compute mentally. Furthermore, people may use the environment

to solve problems in situations that demand fast responses because the time to mentally

compute processes would be costly [47].

These theories predict that scientific visualizations will aid cognition by offloading

inefficient internal processes onto more efficient perceptual-motor processes, such as

externally rotating an object and observing the changes [5, 49, 50, 46]. However,

distributed cognition is typically examined using simpler tasks than tasks typically

performed by practitioners using scientific visualizations. Therefore, the present work

can contribute to the body of literature on distributed cognition and also benefit from

this theoretical framework.

2.1.3 Are visualizations effective for all users?

Despite the enthusiasm regarding the use of 3D digital representations, research

on how users perceive 3D models and the information users gain from a 3D tool is

to date limited and inconsistent [3, 5]. Even though designers create visualizations

to be aesthetically appealing and intuitive, some users may not understand how to

effectively use them. Some research has shown the presence of a 3D visualization is

beneficial [51, 5], whereas other research shows 3D visualizations do not provide extra

information [52, 3].

Knowing whether a user will benefit from a visualization is a troubling problem

for designers of 3D visualizations. The information being displayed in a visualization

may be very beneficial to users, but users may not be able to comprehend all of the

information shown because the visualization is too complex. For instance, previous

research has indicated that when individuals from a broad population were assigned a

shape-related task that entailed interaction with a 3D visualization, failure correlated

with the inability to find an appropriate orientation from which to view the data [5].

In this research the visualization contained useful and relevant data, however the user

Page 27: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

14

did not attend to this information. It may be that users have trouble finding important

information within a visualization, or that they think they have discovered all of the

important information within a visualization when they have not.

It is possible that some users cannot access information from a visualization because

they get disoriented when working in an abstract 3D virtual environment. The concepts

and tools needed to maintain orientation in a 3D scene may be difficult to learn and

some users have even rejected using 3D tools [11, 7]. Kheener, Khooshabeh, and

Hegarty [5] found that not all users were able to find the most “informative view”,

i.e., the view that gives key information within a visualization. Similarly, Velez, Silver,

and Tremaine [53] reported that some individuals thought the most “informative view”

was always the back projection of the object even if it was a side or bottom view. See

Figure 2.1 for example orientations in which visualizations are presented.

It is also possible that some users have difficulty orienting themselves in 3D desktop

environments because many of the cues commonly used to maintain a frame of reference

in the real world are absent in these virtual spaces. There is often no sense of an “up”

direction in an abstract data space, and this can be confusing [55]. In the real world we

can orient ourselves via cues from our bodies, the environment including the horizon,

lighting, and objects in the environment. In 3D virtual environments objects are often

presented in a vacuum of space and users may become easily disoriented with camera

perspectives that are from unfamiliar points of view.

Previous research indicates that imagining an object’s rotation is difficult when only

the object’s initial position is given and no other information is provided [56, 57]. Ware

and Arsenault [55] found that frames of reference can impact the task-performance

Figure 2.1. Some users may think relevant information can be seen from a backprojection even if it can only be viewed from a side projection. Image courtesy andcopyright of Johnson et al. [54].

Page 28: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

15

of making two virtual objects parallel (i.e., rotating one object until it matches the

orientation of a target object). Much of the research conducted on perceived direction

has been done in the context of space research to help us understand how people can

best orient themselves in a gravity free environment [55, 58]. Howard et al. [59] found

that the presence of familiar objects with a known normal orientation, such as a chair,

can influence which direction is perceived as up.

2.1.4 Spatial reference frames

Environments that allow for users or objects to move through space are often defined

in terms of a spatial coordinate system. This coordinate system can be defined as

three axes of translation (e.g., X, Y, Z coordinates in 3D space) and three axes of

orientation (yaw, pitch, roll) [60, 61]. The position and orientation of objects in an

environment can be specified by that systems’ frame of reference. For some tasks,

the user may need to use and transform multiple frames of reference. For example, a

construction worker operating a tractor shovel may need to transform the orientation

of the shovel (an angular coordinate system) to the location of the tractor on the

ground (a two-dimensional (2D) Euclidian system). Transformations of visuospatial

mental images depend on multiple spatial reference frames and are important for many

reasoning problems, including navigation, understanding of the structure of data and

the making and using of tools [20, 60].

2.1.4.1 Object-based and viewer-based reference frames

It is necessary to use a frame of reference to adopt a specific viewpoint of an object

or scene [27]. There are two visuospatial transformations that are often dissociated:

object-based transformations in which individual objects are updated relative to the

object’s spatial representations, and viewer-based transformations in which one’s per-

sonal perspective is updated [57, 62]. When someone performs an imagined rotation or

translation using an object-based reference frame the update is done using the object’s

intrinsic coordinate frame. For example, a car may be represented as having an up-down

axis, a front-back axis, and a left-right axis, while an object such as a water bottle may

be represented as only having a major (up-down) axis running from the top to the

base. People appear to rapidly and automatically assign a major axis and hence a

top to objects [20] and such axes play an important role in how we perceive their

orientations space [63, 64, 56].

Page 29: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

16

Studies have shown that relationships are updated differently in viewer-based trans-

formations than in object-based transformations and that some tasks may be more eas-

ily solved using one transformation over the other [65, 66, 55, 62, 67, 61]. Object-based

reference frames can help a person define the relationships between various parts of an

object and can also be used to locate an object relative to another object (i.e., “on

the stove”). Zacks et al [20] hypothesized that for a same-different task where subjects

make judgments regarding whether two pictures were identical or mirror images (a

comparison task) subjects would use an object-based transformation to rotate the

reference frame. Research has also found that individuals are able to quickly rotate

objects around the vertical axis perpendicular to the line of sight, suggesting they

are maintaining a “gravitational vertical” or object-based frame of reference [64, 68].

Conversely, Zacks et al. [20] hypothesized that for left-right tasks where subjects make

judgments regarding which arm (left or right) of a pictured figure was extended (a

classification task) subjects would use a perspective transformation.

Individual differences may also impact the frame of reference a person maintains

since difference coordinate systems can lead to different strategies to solve a visuospatial

task. It has been suggested that the ability to manipulate an imagined object with

an object-based transformation and the ability to reorient the imagined self with a

viewer-based transformation are separate abilities [69]. Research has indicated that

individuals may prefer to use either viewer-based or object-based representations in

learning a large-scale environment [70, 71]. Furthermore, high spatial individuals may

be more flexible in the coordinate systems that they are able to maintain. For example,

in solving a mental rotation task, high spatial ability subjects were able to use a frame of

reference that included a nonstandard axis of the world but low spatial ability subjects

were not able to use such an axis [72].

2.1.4.2 Reference frames in virtual environments

One frame of reference particularly relevant to virtual spaces is the display frame.

The display frame, such as the computer screen, is used to define the orientation and

movement of information on a display. This frame of reference might be analogous

to the environmental frame of reference used in the real world. The environment

reference frame is based on the orthogonal directions and planes from floors, walls,

and ceilings [28]. Kozhevnikova et al. [68] found that individuals might maintain

different frames of reference in a virtual environment depending on the display. When

Page 30: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

17

performing a mental rotation task, subjects were likely to use a display frame of

reference when viewing objects on a 2D monitor, and a viewer-based frame of reference

when viewing objects in a 3D immersive display [68].

A distinct difference between 3D desktop environments and the real world is that

in the real world objects rarely rotate in space in front of us, instead we often change

our location and move our head to get a different viewpoint [73]. In 3D desktop envi-

ronments objects can be arbitrarily rotated in space, and the user cannot discriminate

whether the view of the object changed because of the motion of the object, or a change

in the observer’s position in space. A user may interpret all changes to the view of

an object as a change due the object moving since the cues used to maintain body

orientation in the real world are absent. One goal for the designer of a visualization

is to ensure the interface does not create unnecessary transformations of information

from one spatial reference frame to another. These transformations are cognitively

demanding and could increase time, error rate, and mental workload [60].

While a viewer-based graphical aid is worth inquiry in future research, we will

focus on an object-based graphical aid. Current industry software packages that

have orientation indicators have implemented indicators which provide an object-based

reference frame (see [11]). It is likely that many 3D visualizations require users to rely

on object-based transformations. When using a visualization users may be prone to

interpreting changes to the view of an object as a change resulting from object-based

movement since the viewer-based cues used in the real world are absent. Furthermore,

many visualizations require users to do comparison tasks, which rely on the user

attending to an object-based frame of reference.

2.2 Increasing effectiveness of visualizations throughcognitive support

Research has shown that techniques can be implemented to address the challenges

users may have when using 3D tools [74, 10, 75, 76, 77, 11, 7, 1]. Brooks et al. [74]

developed haptic displays; Tory and Swindells [75] assessed how multiple viewpoints

aided a user; Feibush et al. [77] designed a viewer for navigating terrain; Firzmaurice

et al. [11] augmented existing navigation tools; and Khan et al. [7] implemented an

orientation indicator called the Viewcube (see Figure 2.2). However, Khan et al. [7]

did not compare task-performance between conditions when the indicator was present

and when it was not present. Stull et al. [1] found that orientation references helped

Page 31: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

18

individuals learn anatomy from a 3D visualization. See Figure 2.3 for an indicator

similar to the one implemented by Stull et al. [1]. Orientation indicators have been

implemented in medical imaging software in the forms of bounding boxes, virtual

human figures, and aids that depict the left, right, anterior, and posterior sides of

an object [30, 78]. To our knowledge these orientation indicators have not been

quantitatively assessed.

2.2.1 Tasks where orientation indicators could benefit users

2.2.1.1 Mechanical CAD

An important trend in mechanical CAD is the move towards 3D solid modeling

systems. Prior to the advent of CAD software, mechanical designs of individual parts

and objects were typically specified by drafting on paper a set of orthographic views

(sometimes called multi-view drawings), representing the parallel projection of the

object from various viewing directions. Viewing directions were typically separated

by 90◦ and aligned in some natural way with the object. Research has suggested that

orthographic views provide sufficient information for people to create a full 3D mental

representation of an object [79]. Modern mechanical software automates this drafting

process, and the electronic representation can now be a full 3D description of the object

shape (as shown in Figure 2.4).

These applications allow users to create, manipulate, and view 3D geometry and

scenes on traditional two-dimensional displays [7]. Viewpoints that are difficult to

achieve in the real world, such as a bird’s eye view, are easily attainable in 3D appli-

cations. Users can view objects from any angle and orient the part in any position.

However, controlling the virtual viewpoint and understanding the position of the virtual

camera in relation to an object is a challenging task for users new to virtual 3D

environments [7]. Another consequence is that designers may have to maintain an

association between object features in multiple views. This problem may become even

more complicated when designers are working with complex objects. Multiple views

are used in CAD and modeling software such as Autodesk’s AutoCAD, Maya, and 3D

StudioMax [80]. See Figure 2.4 for one example of how Autodesk implements multiple

views and orientation indicators.

Page 32: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

19

Figure 2.2. Viewcube orientation indicator implemented in Autodesk products. TheViewcube displays the orientation of the 3D scene in each view.

Figure 2.3. Colocated orientation indicator similar to the one implemented by Stullet al. [1]. Stull and colleagues found that the orientation indicator helped studentslearn anatomy.

Page 33: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

20

Figure 2.4. Computer-aided design is often done using multiple views of a 3D model.Non-colocated orientation indicators are used to indicate object’s orientation.

2.2.1.2 Medical visualizations

Certain subsets of the medical community have adopted 3D visualizations into

clinical practice [38, 39]. Several medical imaging and visualization software packages

allow for multiple views of data. Multiple views are used in visualization software such

as OsiriX, 3D Slicer, Anatomy Browser, Seg3D, and ImageVis3D [81, 82, 83, 84, 85].

These tools can be used for education, image-guided therapy and also pre-surgical

planning and reference [40, 39, 86, 87, 88]. For instance, the application 3D Slicer is

used in image-guided surgery and allows the surgeon to view 3D surface models of key

anatomical and functional structures [78] from preoperative data in the interventional

context. Figure 2.5 shows one way a volume can be oriented in 3D Slicer [38].

Medical education has already made a dramatic shift towards using 3D visualiza-

tions and digital representations of anatomy in academic curricula [89, 42]. Educa-

tors are recommending digital representations for the study of anatomical structure,

function, and spatial relationships [41]. Medical professionals rely on a detailed un-

derstanding of spatial structures in the human body [90], but medical students have

difficulties achieving this level of understanding [41].

It is believed that realistic 3D models will enhance a student’s learning experience

[52]. Dynamic visualizations may provide additional depth cues and convey 3D shape to

Page 34: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

21

Figure 2.5. Visualization application 3D Slicer is used for surgical planning, im-age-guided intervention, and clinical studies. Image courtesy and copyright of DavidGering.

Page 35: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

22

users better than traditional static 2D representations. The motor commands used in

interactive visualizations may also benefit users because of the correspondence between

their commands and the resulting changes in the object’s orientation [5]. There have

been major initiatives such as the Visible Human Project to acquire spatial data from

human organs and create 3D models which are used for teaching and learning gross

anatomy [42]. Figure 2.6 shows images from a digital learning DVD produced by Primal

Pictures, Ltd [91]. In this application users are shown multiple views of 3D models to

learn anatomy.

Spatial cognition is critical for users to be able to interpret medical images [90].

It has been shown that there is a wide range of individual spatial abilities not only

in the general population, but also within specialized populations such as practicing

surgeons [17, 35]. Prior research has shown that spatial understanding of 3D models

by low spatial individuals can be improved to near that of high spatial individuals with

the use of cognitive aids [1]. Researchers have encouraged the assessment of students’

spatial understanding of 3D anatomical structures [92, 5, 52].

2.3 Variables that may affect 3D visualizations

Published results on the effectiveness of 3D applications are inconsistent. There are

a variety of possible factors that influence task-performance with a 3D application.

2.3.1 Task, stimuli, axis of rotation, and level of interactivity mayaffect task-performance with a 3D visualization

It may be easier to comprehend information within certain visualizations than

others, and this variation may be influenced by four factors. The difficulty of the

task, complexity of the 3D model, axis which the object is rotated about and the level

Figure 2.6. Students view 3D structures shown at various orientations to learnanatomy. Images courtesy and copyright of Primal Pictures Ltd.

Page 36: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

23

of interactivity given to a user may affect task-performance with visualizations. For

example, recalling a view of a familiar object may involve different cognitive processes

compared to a task where the user has to find a specific feature of a complex object.

Recalling a feature of a known object may be an easier task for a user than finding a

particular piece of a complex object.

Furthermore, it may be difficult for users to benefit from a visualization when they

cannot make informed decisions. For instance, even if users know they need to find

a specific feature, they may not know the path to take that will lead them to that

feature, and they may not be able to maintain an internal representation of all of the

locations where they have already looked for the feature. In short, it might be difficult

for users to benefit from a visualization when the visualization is causing them to make

decisions to which they do not know the answers.

The axis of rotation may also impact task-performance with a visualization. The

literate shows that people are quickest and most accurate in determining the position

of objects when the objects are oriented around one of their own natural axes [63]. In

particular, people tend to be most efficient at rotating objects when the axis of rotation

is vertical in the environment [63, 18].

In contrast, comparing objects with oblique or diagonal orientations is much more

difficult and people are more prone to make errors [63, 56, 93, 94]. Furthermore, the

angular disparity at which an object has been rotated will likely increase the time

necessary to make an orientation judgment [19]. Larger angles of rotation will lead to

longer response times. This increase in time may interpreted as increased time needed

to rotate an object, or could be the result of an increase in difficulty (see Rock et al. [95]

for discussion).

Lastly, 3D applications either static or dynamic, and some permit the user to inter-

act with the 3D model. While some studies have found that interactivity helps users

achieve faster recognition times of objects, other studies have found that individuals

with interactive control do not perform better than individuals with an animated 3D

model which they cannot control [5, 96]. Furthermore, it has been found that an

animated diagram did not lead individuals to have a greater understanding of a dynamic

process compared to a static diagram [97].

The quality of the information a user gains depends not only on whether they are

permitted to interact with a visualization, but how they interact with it [6]. Moreover,

there have been instances where individuals using an interactive 3D model performed

Page 37: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

24

worse than individuals who were not given this control [6]. There are limited principles

on how to design effective dynamic interactive visualizations for instructional use [98].

Several factors may affect the claim that interactive 3D desktop environments make

task-performance better (see Hegarty [99] for discussion).

2.3.2 Individual differences may affect task-performance with a 3Dvisualization

Khan et al. [7] stated that navigation in a 3D environment may especially burden

users who have little experience with 3D interaction and visualization. Individual

differences in spatial ability may also affect how a user benefits from a 3D applica-

tion [5]. The term spatial abilities refers to a broad range of skills involving the mental

representation and manipulation of information about geometric entities. Research has

shown there is a natural variation between people in their spatial abilities; individual

differences have been found in a variety of tests of visuospatial abilities [17].

There are three possibilities for how spatial ability could affect the usefulness of a

3D tool for a person [99]. First is the “ability-as-enhancer” hypothesis, which states

that high spatial ability is a necessary prerequisite to using a 3D tool and only high

spatial ability learners will benefit from 3D models because they have enough cognitive

capacity to use them. Second, the “ability-as-compensator” hypothesis indicates 3D

models could be particularly effective for low spatial learners; if low spatial learners

have trouble constructing their own internal model they might benefit if an external

model was given to them. The third hypothesis is that 3D models will benefit everyone

equally [3, 5].

Studies have shown evidence for the “ability-as-enhancer hypothesis”. Findings

show that high spatial ability is correlated with accuracy with a 3D visualization [53].

A three-dimensional tool improved learning for high spatial ability individuals [51], but

put low spatial ability individuals at a significant disadvantage [52]. Huk [3] found that

only students with high spatial abilities benefited from 3D models. Low spatial abilities

learners also have had more difficulty than high spatial abilities learners with complex

geometric objects. Velez et al. [53] reported that low spatial ability participants could

only solve simple geometric objects such as cubes and cones. There is limited research

on whether dynamic spatial abilities, the abilities that are needed to reason about

moving stimuli [17], are required for a user to make accurate inferences with animated

3D models. Research has shown that low spatial ability individuals had more difficulties

Page 38: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

25

extracting information from a two-dimensional dynamic animation than high spatial

ability individuals [100].

It is important to examine ways in which all users can benefit from 3D applications.

Three-dimensional graphics are being used in more fields and there is a growing popu-

lation of people who need to learn 3D navigation to perform their job [11]. Moreover,

it has been found that features added to make 3D tools more accessible are not only

popular with novice users but experienced 3D users as well [11]. Several researchers

have argued for the importance of considering individual differences in the design of

human computer interaction systems (e.g., [101, 102, 103, 104, 105, 106, 107, 108, 109]).

One of the few investigations of gender differences in 3D user interfaces concluded

that the purported poor performance of women compared to men in navigating virtual

environments disappeared if users were provided with a wide field of view display [110].

Hubona et al. [111, 112] examined performance on several spatial tasks relevant to

visual interfaces and found a male advantage on mental rotation of abstract objects,

the use of motion-related cues, and on a task that involved moving and positioning

objects. Females were found to be better at estimating relative size. Notably, this work

was conducted on professional engineers and computer scientists, who may already be

experienced at such operations. Work to date on designing other forms of software with

an awareness of the effects of individual differences is also limited (see [113, 114, 115]).

Page 39: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

CHAPTER 3

EXPERIMENT DESIGN FOR

EVALUATING ORIENTATION

INDICATORS

This chapter provides a complete discussion of the experimental methodology used

in this work. The experiments were designed to answer four specific questions about a

user’s ability to maintain an understanding of a 3D model when viewed from distinct

orientations.

The first and most important goal of the experiments was to quantitatively measure

the effects of four types of orientation indicators on users’ ability to make object-

orientation judgments of 3D objects. To achieve this goal, we used an experimental

paradigm that is very established in the psychology community. Each subject was

presented with one type of orientation indicator, and they completed the task with

the presence of the indicator and in its absence. Our hypothesis is that the graphical

aids will improve a user’s ability to make same/different judgments on 3D objects

shown in different orientations. We predict that colocated orientation indicators will

help individuals more than non-colocated orientation indicators in determining the

orientation of an object in space.

Second, we considered the possibility that objects of varying complexity may effect

task performance and the effectiveness of an orientation indicator. We used two classes

of 3D objects; mechanical parts that were comprised of distinct pieces, and anatomical

parts that were comprised of abstract parts. We predict that anatomical objects will

be more difficult for individuals than mechanical objects, and the orientation indicators

will help more with anatomical objects than mechanical objects.

Third, we examined the influence of individual differences in visuospatial abilities on

the effectiveness of the orientation indicator. Since spatial ability has been a predictor

in prior research regarding the effectiveness of 3D visualizations, it may be correlated

with the effectiveness of an orientation indicator. A user may prefer one type of aid

Page 40: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

27

over another depending on his or her spatial ability. It may be that low spatial learners

need different cues to aid with orientation than high spatial learners. If high spatial

learners outperform low spatial learners when using 3D tools an orientation indicator

may help close the performance gap between groups.

Finally, we used two tasks to measure user performance. The two tasks give

converging evidence on the effectiveness of an orientation indicator. These tasks vary

in difficulty and time pressure. They also provide different quantitative information

for data analysis.

3.1 Orientation indicators evaluated

Orientation indicators were either colocated or non-colocated with the object, and

either static or dynamic. This implementation led to four different types of ori-

entation indicators: colocated static, colocated dynamic, non-colocated static, and

non-colocated dynamic. In all instances the object stimuli were static.

We used an orientation indicator that could be used as either a colocated indicator or

non-colocated indicator in order to maintain a controlled experiment and not introduce

biases. We based the look of the orientation indicator off of the coordinate system icons

often used in CAD programs, but felt additional colored markers would help users who

are not experienced with 3D CAD and visualization systems. Subjects were not given

instruction on how the aid could help to solve the tasks; they were only told the aid

rotated the same amount and direction as the object. In practice, orientation indicators

in the style of bounding boxes, glyphs, or aids labeled anterior, posterior, superior and

inferior could be used; our goal however, was to evaluate differences between colocated

and non-colocated indicators.

3.1.1 Colocated or non-colocated

The non-colocated orientation indicators were placed above the stimuli. The colo-

cated orientation indicators were placed such that the object and the aid shared a

center point. See Figure 3.1 for examples. Each indicator was shown rotated in the

same axis and amount as the object stimuli. Each indicator rotated as an object-based

transformation, in other words it rotated in the same coordinate frame as the object

shown. It could be that an orientation indicator that is placed apart and not attached

to the object leads the user to solve the task first for the aid, and then transform the

information about rotation to the object. In this step the user may have difficulty

Page 41: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

28

recovering the information from the aid and translating it to the object. The colocated

indicator was a larger scaled version of the non-colocated indicator. The indicator had

six markers, each had a unique color.

3.1.2 Static or dynamic

The dynamic indicators showed the path of rotation between two objects as opposed

to the two endpoints of rotation. Cues from motion are very prominent visual cues.

Structure from motion is the theory that an object’s shape and spatial relationships can

be recovered from motion through cues such as optical flow [116, 117]. For instance,

when an object is rotating the viewer can use features of the object along with cues

from the object’s direction and velocity to track the movement of the object over time.

The dynamic indicator could help by providing cues to the user as to how the structure

of the object would look from one point in time to the next. This information may

help the user construct an accurate representation of an object’s shape.

Additionally, motion may assist a user in mentally rotating an object because it is

hypothesized that there is a relationship between the representation/processing of an

object in mental rotation and the representation/processing of an object that is seen

visually rotating [118]. A person may find it easier to determine whether two objects

are the same object if they are given a visual rotation. This visual rotation may provide

them with information such that they do not have to create a path of rotation between

the two objects on their own. Instead, they can use the path of rotation given to them

to determine whether the two objects are the same object.

The dynamic aid started in the orientation of one object, rotated into the position

of the second object, then rotated back into the original position.1 Subjects were able

to watch this path of rotation three times before the indicator stopped in the position

of the object on the left. The speed of the indicator was held constant. To account for

varying degrees of rotation between two objects, the distance the indicator translated

was a function of the degree of rotation. The indicator traveled longer distances for

larger degrees of rotation. The minimum amount of time of dynamic movement was 2

seconds; the maximum amount of time of dynamic movement was 10 seconds.

1Examples of the dynamic indicator can be viewed at http://www.cs.utah.edu/∼tziemek/dissertation

Page 42: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

29

3.2 Stimuli

We used two classes of objects since object complexity has shown to affect task-

performance with 3D visualizations. One class of objects was mechanical parts that

were constructed of distinct pieces, and the other class of objects was anatomical

structures that represent blood vessels, an aneurysm, or organism that is composed

of abstract parts. These two classes of objects stem from the 3D object perception

experiment conducted by Cole et al. [119]. The authors of this experiment used models

that people could easily infer shape, did not have a lot of self-occlusion, were not too

familiar to subjects, and were somewhat simple without much fine scale detail [119].

We believe this criteria is well suited for both the mental rotation paradigm and also

the application areas of 3D CAD software and medical visualizations. See Figure 3.2

for the ten 3D object stimuli. All stimuli were limited to an object manipulation

space in which the viewer could see the entire silhouette of the object. The anatomical

structures were assembled using digital embryos [120]. All models were modified and

rendered with Autodesk’s Maya 3D software version 8.5. The type of lighting used

were area lights with Blinn shading. The image size of each choose-two-of-four trial

was 1530 x 448 pixels. The image size of each same/different trial was 608×448 pixels.

3.3 Subjects’ spatial abilities

We predict that a subject’s performance with an orientation indicator will correlate

to his or her visuospatial abilities. In each of these experiments, subjects will be

given paper-and-pencil spatial abilities tests. Subjects with high spatial visualization

abilities may use the orientation indicator more or less than subjects with low spatial

visualization abilities. Although a high spatial visualization ability subject may be

able to do the task well without the orientation indicator and not necessarily benefit

from the static aid, the dynamic aid may facilitate performance because the motion

can confirm confirm his or her own mental rotation of the object. Conversely, a subject

with low spatial visualization abilities may benefit equally, or more from the static aid

compared to the dynamic aid. The low spatial visualization subject may not benefit

from a dynamic aid if he or she does not understand the motion of the aid. In other

words, the path between two objects may not correspond to how the subject thought

the rotation occurred since there are an infinite amount of ways to rotate two objects

to be in congruence with one another.

Subjects’ spatial visualization ability was measured using two paper-and-pencil

Page 43: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

30

Figure 3.1. Example trials: Choose which two of the four objects on the right matchthe target object on the left. Non-colocated orientation indicator on top, colocatedorientation indicator below.

Figure 3.2. Ten stimuli used in experiment. Mechanical parts on top, anatomicalstructures below. Each stimulus shown in 0◦ orientation.

Page 44: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

31

tests: the Paper Folding Test [121] and the Mental Rotation Test [2]. In the paper

folding test, each question illustrated a piece of paper being folded, a hole being punched

in it, and the subject was to identify what the piece of paper would look like when it was

unfolded. See Figure 3.3 for example paper folding task. The subject was to correctly

identify the answer from a series of five possible answers. In the mental rotation test,

each question had a target object and four consecutive objects. The subject was to

correctly identify which two of the four objects matched the target object but were

shown in different orientations. All objects were cubes pieced together to form block

like objects. See Figure 3.3 for example mental rotation task.

Each test had 20 questions and consisted of two parts that were timed for 3 minutes

each. The paper folding test was scored by awarding one point for every correct answer

minus a fraction of a point for every incorrect answer. The mental rotation test was

scored by awarding two points for every correct answer minus two points for every

incorrect answer. Standardized scores (z-scores) were calculated for the two paper-

and-pencil tests, and these were combined to create an aggregate measure for each

subject (280 total: 151 females, 129 males). Subjects were classified as high spatial

ability or low spatial ability based on a natural break in the distribution of scores that

was very close to the median.

Figure 3.3. Examples of paper-and-pencil tests used to measure individual’s spatialability. Paper folding task shown on top, Vandenberg and Kuse [2] mental rotationtask shown on bottom.

Page 45: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

32

3.4 Experimental design and procedure

To assess whether orientation indicators affect subjects’ performance we created

a series of seven computer based experiments. In each experiment we varied object

type, axis of rotation, and the presence/absence of an orientation indicator. We

tested whether performance would change as a function of the orientation indicator

and whether effects would differ depending on spatial ability.

Two different designs were used, both of which have been employed extensively in

past studies of mental rotation. The first of these, which we refer to below as the choose-

two-of-four task, presented a target object and four possible matches. Participants had

to pick the two correct matches from the four possibilities [2]. The second design was

a same/different task [19] in which participants decided on each trial whether a pair of

objects was the same or different.

These two designs were used to inform the design of 3D applications that vary

depending on whether a user’s task-performance is based on his accuracy, or his ability

to work quickly and accurately. Some applications allow the user to respond at his

own pace and task-performance is judged solely on accuracy. For instance, a student

learning anatomy may be able to take his time learning from a 3D anatomy tool. Other

applications however may restrict the amount of time a user has to respond or may be

used in circumstances where the user is under time pressure. For instance, a surgeon

may need to act as quickly and accurately as possible while performing an operation

using image-guided therapy.

Although the choose-two-of-four task is time-limited overall, the instructions em-

phasize accuracy and there is no time limit on individual trials. The same/different task

however, measures response time on individual trials, and thus can provide additional

evidence that people are performing mental transformations of the orientations of

objects. It also allows for the evaluation of a dynamic orientation indicator. Together

these two designs provide converging evidence on the effectiveness of an orientation

indicator.

3.4.1 Choose-two-of-four task

In this task participants were shown four objects and they were to decide which two

of the four objects matched a target object (see Figure 3.1). Two of the four objects

were mirror images of the target object and thus were not congruent in shape to the

target object. Experiments 1 and 2 were identical except for the orientation indica-

Page 46: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

33

tor. Experiment 1 assessed a non-colocated static indicator; Experiment 2 assessed a

colocated static indicator. Experiments 2 and 3 were identical except for the axes of

rotation. See Table 3.1 for a summary of the experiments.

Experiment 1 had rotations about the vertical axis parallel to the image plane,

hereafter vertical axis, and rotations about the horizontal axis parallel to the image,

hereafter horizontal axis. See Figure 3.5 for examples. In trials with rotation about

the vertical axis mirror objects were made by reflecting the object about the horizontal

axis such that the left and right of the object were reversed. In trials with rotation

about the horizontal axis mirror objects were made by reflecting the object about the

vertical axis such that the top and bottom of the object were reversed. Mirror objects

were made in this manner to prevent subjects from being able to use strategies other

than mental rotation to solve the task. Figure 3.2 shows each object in its original 0◦

position in which reflections and rotations were based from. Mirrored objects were also

rotated from the initial position.

Specifically, there were 40 trials total, 20 of these trials showed the orientation

indicator and the other 20 did not. Trials with the orientation indicator were setup

using the same rotational disparities between the target image and the object choices as

the trials without the orientation indicator. The degrees of disparity between the four

choices were also the same between orientation indicator and no indicator conditions.

Within a condition, 10 trials had rotations about the horizontal axis and 10 trials had

rotations about the vertical axis. Of these 10 trials, 5 were mechanical parts and 5

were anatomical structures. The target objects were always shown in either the 0◦,

15◦, 345◦, 30◦, or 330◦ orientation. The four objects to choose from were shown at 0◦,

15◦, 345◦, 30◦, 330◦, 45◦, 315◦, 60◦, 300◦, 75◦, or 275◦ orientations. Objects and the

mirror distractors were rotated between 15◦ and 75◦ in 15◦ increments from the target

object. Each degree of disparity between the target and four objects was used the

same number of times across all conditions (i.e., presence of aid, class of object, and

axis of rotation). Thus there was no change to the level of difficulty of a trial between

conditions.

Subjects were given four blocks of trials, two blocks were with the orientation indi-

cator, and two blocks did not have the indicator present. Two blocks were mechanical

parts and two blocks were anatomical structures. We counterbalanced the order of

the aid condition and object type condition across subjects and gender to prevent

performance differences attributed to practice effects. Subjects were given four minutes

Page 47: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

34

to complete each block of trials, with three short breaks in between blocks. Each block

had 10 trials. It was possible for a participant to time out and not finish a block

of trials. Subjects were also permitted to skip a trial if it was too difficult, and if

time allowed they were given another chance to answer skipped trials. Instructions

emphasized the importance of accuracy over response time.

To ensure subjects understood the task, they were given written and oral instruc-

tions. The experimenter verbally explained the task with two example trials. Subjects

then had a practice period. They were given two blocks of trials that each had 3 trials;

stimuli used in practice periods were not used in the real experiment. See Figure 3.4

for objects used in practice trials. See Section A.1 for instructions.

The task was scored by giving two points for every correct answer and subtracting

two points for every incorrect answer. This scoring method corrects for guessing and

follows the conventional scoring method for Vandenberg and Kuse mental rotation

tests [2, 1]. These scores were then normalized on a scale of 0 to 1. Our main goal was

to test the effectiveness of the orientation indicator. This variable, along with the class

of objects and axis of rotation was varied within subjects to test for differences within

the individual. Spatial ability was a between subjects variable.

Experiment 3 assessed whether colocated static orientation indicators improved

subjects’ performance when object stimuli were rotated about oblique axes of rotation.

Two oblique axes were evaluated, see Figure 3.5 for example rotations. See Figure 3.6

for example trials. Mirror objects were made by reflecting the object about the vertical

axis such that the top and bottom of the object were reversed.

3.4.2 Same/different task

In this task participants were shown two objects and they were to decide whether

these two objects were the same object but shown in different orientations, or whether

they were different objects (see Figure 3.7). If they were different objects one object

was a mirror image of the other (see Figure 3.8). See Table 4.1 for a summary of the

experiments that used the same/different task. All same/different experiments were

identical except for the orientation indicator implemented.

Each experiment assessed whether an orientation indicator improves subjects’ per-

formance on a same/different task with static objects. Each experiment used rotations

Page 48: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

35

Figure 3.4. Stimuli used in practice trials.

Figure 3.5. Four axes of rotation were assessed. Clockwise from top left: horizontalaxis, oblique axis one, oblique axis two, vertical axis. All objects are shown rotated45◦ from initial position.

Page 49: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

36

Figure 3.6. Example choose-two-of-four trials with mechanical stimuli rotated aboutoblique axis two.

about the vertical axis and rotations about the horizontal axis. Mirror objects were

made identical to that of Experiment 1.

There were 160 trials total, 80 of these trials showed the orientation indicator and

the other 80 did not. Trials with the orientation indicator were setup using the same

rotational disparities between the two objects as trials without the orientation indicator.

Within a condition, 40 trials had rotations about the horizontal axis and 40 trials had

rotations about the vertical axis. Of these 40 trials, 20 were mechanical parts and

20 were anatomical structures. Of these 20 trials, 10 were same objects and 10 were

different objects.

The objects were shown at 0◦, 15◦, 345◦, 30◦, 330◦, 45◦, 315◦, 60◦, 300◦, 75◦, or

275◦ orientations. Objects and the mirror distractors were rotated between 15◦ and

75◦ in 15◦ increments from each other. The same object stimulus was used for a

given disparity, axis of rotation, and same/different condition. Additionally, one of

the objects was shown in the same orientation across aid and no aid condition. For

example, for a 15◦ disparity using an anatomical object rotated about the vertical

axis for a same pair, anatomical object number five was shown in the aid condition at

orientations 45◦ and 30◦ and in the no aid condition at 45◦ and 60◦. Each degree of

disparity was used the same number of times across all conditions (ie., presence of aid,

class of object, axis of rotation, same/different pair). Thus there was no change to the

level of difficulty of a trial between conditions.

Subjects were given two blocks of trials, and within these two blocks trials were

presented randomly. We counterbalanced the two blocks across subjects and gender to

Page 50: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

37

Figure 3.7. Example same/different trials: Are the objects the same object shown indifferent orientations, or are they different objects? Subjects were presented with onetype of aid, all subjects had trials where no aid was present.

Page 51: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

38

Figure 3.8. Example trials. These two objects are different objects.

Page 52: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

39

prevent performance differences. Subjects were given 12 seconds per trial; if they

exceeded this time limit they were not given a chance to respond and they were

presented with the next trial. Subjects were given one short break between blocks

of trials. Subjects were not allowed to skip a trial. Instructions emphasized the

importance of both accuracy and response time. The same/different task was scored

by awarding one point for every correct answer. These scores were then normalized on

a scale of 0 to 1. The orientation indicator, class of objects, and axis of rotation were

varied within subjects. Spatial ability was a between subjects variable.

To ensure subjects understood the task, they were given written and oral instruc-

tions. The experimenter verbally explained the task with two example trials. Subjects

then had a practice period. They were given 10 practice trials; stimuli used in practice

periods were not used in the real experiment. See Figure 3.4 for objects used in practice

trials. See Section A.2 for instructions.

3.4.3 Subjects and research setting

Subjects had short breaks during the computer portion; during these breaks they

read articles from the popular press to prevent them from devising cognitive strategies

to solve the task. At the end of the computer portion of the experiment subjects were

given a written survey regarding the experimental task similar to the one given in

Peters et al. [93]. The survey asked questions regarding strategies the subject used to

solve the task, whether the subject was concerned about time pressure, and whether

the subject felt more confident when the indicator was present. See section A.3 for

complete survey. Subjects’ spatial visualization ability was measured using the two

paper-and-pencil tests mentioned prior.

See Table 3.1 for numbers of participants in each experiment by spatial ability and

gender. All subjects were University of Utah students who were given either psychology

course credit or compensation of 10 dollars for their participation. All subjects read and

signed Institutional Review Board consent forms prior to the experiment. Subjects were

not allowed to participate in multiple experiments. Subjects performed the experiment

individually in a controlled experiment room where lighting was held constant. The

experiment was run on a Windows machine using E-Prime software with a 19 inch

monitor. See Figure 3.9 for a picture of the research setting. Viewing position was

also held constant with the observer’s head located approximately 31 inches from the

monitor. Although subjects were instructed to remain seated in one location, head

Page 53: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

40

movement was not controlled for. Subjects responded with a button box. For the

choose-two-of-four task, buttons were spatially mapped to the object choices on the

monitor.

Page 54: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

41

Low Ability High Ability All SubjectsF M T F M T F M T

Exp 1 13 4 17 8 15 23 21 19 40

Exp 2 15 4 19 9 12 21 24 16 40

Exp 3 14 3 17 7 16 23 21 19 40

Exp 4 17 4 21 4 15 19 21 19 40

Exp 5 13 8 21 9 10 19 22 18 40

Exp 6 15 8 23 6 11 17 21 19 40

Exp 7 16 8 24 5 11 16 21 19 40

Table 3.1. Number of subjects in each experiment by spatial ability and gender.Female (F), Male (M), Total (T).

Figure 3.9. Research setting where subjects took experiment.

Page 55: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

CHAPTER 4

EVALUATING ORIENTATION

INDICATOR EXPERIMENTS

This chapter describes the results of the orientation indicator experiments which

were conducted using the procedures described in Chapter 3. Three experiments used

the choose-two-of-four task and four experiments used the same/different task. Note

that the choose-two-of-four experiment scores should not be directly compared to

same/different experiment scores because of the intrinsic difference in how the two

tasks are scored.

4.1 Results and discussion of choose-two-of-fourexperiments

A 2(orientation indicator)×2(class of objects)×2(axis of rotation)× 2(spatial abil-

ity) ANOVA was performed on the mean scores for each experiment. Cohen’s d was

calculated as a measure of effect size for the presence/absence of the aid, defined as the

difference between the two group means divided by the pooled standard deviations of

the two groups. Cohen’s d effect size can be indicative of a small effect (.2), a medium

effect (.5), and a large effect (.8). All three experiments presented static orientation

indicators because of the nature of the choose-two-of-four task.

4.1.1 Accuracy score

4.1.1.1 Colocated vs. non-colocated indicators

The colocated orientation indicator increased subjects’ accuracy in Experiment

2; this experiment used rotations about the vertical and horizontal axes. Subjects’

increase in task-performance is shown by a statistically significant overall effect of the

indicator. Participants showed an increase in accuracy with the colocated aid (.76)

versus without the aid (.73). The effect size of the indicator is .25, indicating a small

effect. See Table 3.1 for statistics associated with the main effect of the indicator.

Page 56: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

43

Neither Experiment 1, using a non-colocated orientation indicator with rotations

about the vertical and horizontal axes, or Experiment 3, using a colocated indicator

with oblique rotations, showed a main effect of the orientation indicator. In Experiment

1, participants scored nearly the same with the aid (.77) versus without the aid (.76).

In Experiment 3, participants scored slightly higher with the aid (.79) versus without

the aid (.76). The effect size for each experiment was .08 and .27, respectively; which

indicate the aids did not have a strong influence on users’ accuracy. The results from

these three experiments suggest that a colocated aid is more effective than a non-

colocated aid, especially when objects are rotated about the vertical and horizontal

axes. See Table 3.1 for statistics associated with the main effect of the indicator.

4.1.1.2 Individual differences in spatial ability

Individuals’ spatial abilities did impact the extent to which they benefited from an

orientation indicator. The two experiments with colocated indicators (Experiments 2

and 3) both showed facilitatory effects of spatial ability and orientation indicator. As

Figure 4.1 shows, it is clear that the effect of the indicator in Experiment 2 was driven

by low spatial learners. The low spatial group showed an increase in accuracy with

the aid (.69) versus without the aid (.62), whereas the high spatial group showed no

change (.83) for both conditions. The effect size was much higher for the low spatial

group (.73) versus the high spatial group (.04), indicating the aid had a strong effect

for the low spatial group and no effect for the high spatial group. The results from

Experiment 2 indicate that low spatial ability users can benefit from a colocated aid

when objects are rotated about the vertical and horizontal axes. See Table 3.1 for

statistics associated with the interaction between spatial ability and indicator.

We also found that high spatial learners can benefit from a colocated aid. In

Experiment 3, a statistical interaction among spatial ability, aid, and axis indicated

that the aid was particularly beneficial for high spatial learners for rotations about

oblique axis one. As Figure 4.2 shows, it is clear that the effect of the indicator and

axis of rotation in Experiment 3 was driven by high spatial learners. The high spatial

group showed an increase in accuracy with the aid (.85) versus without the aid (.76),

whereas the low spatial group showed a smaller increase with the aid (.73) versus

without the aid (.70). The effect size was much higher for the high spatial group (.90)

versus the low spatial group (.26), indicating the aid had a strong effect for the high

spatial group and a small effect for the low spatial group. The results from Experiment

Page 57: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

44

Choose-Two-of-Four Rotation Effect of Indicator Average Scores Statistics Effect Size

no overall .76 without aid F (1,38) = .5.08

Exp 1: non-colocated horizontal effect .77 with aid p = .5static vertical significant effect .73 without aid F (1,38) = 8.4

.35for horizontal .77 with aid p < .01

Exp 2: colocated static

significant .73 without aid F (1,38) = 8.5.25

overall effect .76 with aid p < .01horizontal significant effect high spatial: .83 both without and with aid F (1,38) = 10.1 .04vertical by spatial ability low spatial: .62 without aid, .69 with aid p < .01 .73

significant effect .71 without aid F (1,38) = 18.3.64

for horizontal .79 with aid p < .01

Exp 3: colocated static

no overall .76 without aid F (1,38) = 1.7.27

effect .79 with aid p = .2oblique one high spatial: .76 without aid, .85 with aid F (1,38) = 3.0 .90

oblique one by spatial ability low spatial: .70 without aid, .73 with aid p < .10 .26oblique two significant effect mechanical objects: .82 without aid F (1,38) = 4.9

.47for object type .87 with aid p < .05significant effect .73 without aid F (1,38) = 7.5

.56for oblique one .80 with aid p < .01

Table 4.1. Accuracy results for the choose-two-of-four experiments. 40 subjects per experiment.

Page 58: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

45

3 indicate that high spatial ability users can benefit from a colocated aid when objects

are rotated about an oblique axis. See Table 3.1 for statistics associated with the

interaction between spatial ability, indicator, and axis of rotation.

Lastly, in all three experiments there was an overall difference in accuracy between

high spatial ability and low spatial ability groups, p < .01. On average, the high spatial

group scored higher (.82) than the low spatial group (.69).

4.1.1.3 Class of objects

Each experiment also showed a significant effect on the class of objects, p < .01.

Objects that were mechanical parts were easier for subjects to visualize than objects

that were anatomical parts. On average, subjects scored higher on trials that presented

mechanical objects (.82) versus anatomical objects (.71).

Only one experiment, Experiment 3 using a colocated aid with oblique rotations,

showed an interaction between class of objects and orientation indicator. This result

indicated that the orientation indicator helped more with mechanical parts versus

anatomical parts. For mechanical parts, participants showed an increase in accuracy

with the aid (.87) versus without the aid (.82). The effect size is .47, indicating the aid

had a medium sized effect for mechanical objects. For anatomical parts, participants

scored nearly the same with the aid (.70) versus without the aid (.71). These results

indicate that if a distinct object is rotated about an oblique axis users may benefit from

a colocated static indicator. See Table 3.1 for statistics associated with the interaction

between class of objects and indicator.

Finally, the effect of the class of objects was modulated by the axis of rotation in

Experiments 1 and 2, which used non-colocated and colocated aids with vertical and

horizontal rotations, respectively. In each experiment the results indicated that vertical

rotations were easier than horizontal rotations for anatomical parts. Participants in

Experiment 1 showed an increase in accuracy with anatomical objects rotated about the

vertical axis (.75) versus the horizontal axis (.69), F (1,38) = 3.7, p < .1. For mechanical

parts, participants scored nearly the same with objects rotated about the vertical axis

(.80) versus the horizontal axis (.81). Participants in Experiment 2 showed an increase

in accuracy with anatomical objects rotated about the vertical axis (.71) versus the

horizontal axis (.68), F (1,38) = 6.6, p < .05. For mechanical parts, participants showed

an increase in accuracy for objects rotated about the horizontal axis (.81) versus the

vertical axis (.77).

Page 59: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

46

Figure 4.1. Mean score on Experiment 2, with and without colocated static orienta-tion indicator with vertical and horizontal rotations, by spatial ability.

Figure 4.2. Mean score on Experiment 3, with and without colocated static orienta-tion indicator with oblique one rotation, by spatial ability.

Page 60: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

47

These results suggest that people have more difficulty when mentally rotating

anatomical parts than mechanical parts. It may be that people have trouble creating

a mental representation of an object that is composed of abstract pieces. People may

be more accurate at creating a mental representation of an object that is composed of

distinct pieces. Furthermore, if an individual has difficulty mentally rotating a complex

object, it may be easier for him or her to perceive the object rotating about the vertical

axis versus the horizontal axis. Whereas, if an individual can efficiently mentally rotate

a simple object, he or she may be able to perceive the object rotating about the vertical

axis with the same ease as the object rotating about the horizontal axis.

4.1.1.4 Axis of rotation

As indicated from previous results, the axis of rotation that an object is rotated

about may influence task-performance. We found that the axis of rotation influenced

a user’s accuracy in two experiments. Experiments 1 and 3, which used non-colocated

and colocated aids, each showed a significant effect of the axis of rotation on task-

performance. In Experiment 1, which assessed vertical and horizontal axes of rotation,

participants showed an increase in accuracy with objects rotated about the vertical axis

(.78) versus the horizontal axis (.76). F (1,38) = 3.3, p < .01. In Experiment 3, which

assessed two oblique axes of rotation, participants showed an increase in accuracy with

objects rotated about oblique axis two (.79) versus oblique axis one (.77). F (1,38) =

4.1, p < .1.

These results suggest that individuals may have an easier time perceiving the

structure of an object when it is rotated about certain axes. The axis of rotation

may impact a user’s ability to effectively use a visualization. In particular, people may

find it easier to rotate an object about the vertical axis or an axis which produces

rotations that are familiar to them. People may find it more difficult to rotate an

object about the horizontal axis or an axis which produces rotation that are unfamiliar

to them.

Finally, the orientation indicator effect was modulated by the axis of rotation in all

three experiments. For Experiments 1 and 2 which involved horizontal and vertical axes

of rotation, the presence of the indicator led to increased accuracy for objects rotated

about the horizontal axis, but no difference for the vertical axis. In Experiment 1 for

rotation about the horizontal axis, participants scored higher with the aid (.77) versus

without the aid (.73). The effect size for the horizontal axis was .35, indicating a

Page 61: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

48

mediocre sized effect. For rotation about the vertical axis, participants scored higher

without the aid (.79) versus with the aid (.76). In Experiment 2 for rotation about

the horizontal axis, participants scored higher with the aid (.79) versus without the aid

(.71). The effect size for the horizontal axis is .64, indicating a good sized effect. For

rotation about the vertical axis, participants scored higher without the aid (.75) versus

with the aid (.73).

In Experiment 3, which involved two different oblique axes, the indicator helped

performance in one axis of rotation, but not the other. For rotation about oblique axis

one, participants scored higher with the aid (.80) versus without the aid (.73). The

effect size for oblique axis one is .56, indicating a medium sized effect. For rotation

about oblique axis two, participants scored higher without the aid (.79) versus with

the aid (.78). See Table 3.1 for statistics associated with the interaction between axis

of rotation and indicator.

The axis of rotation which an object is rotated about may influence whether a user

will benefit from an orientation indicator. The results indicate that when an object is

rotated about an axis that is familiar to a user, such as the vertical axis, the user may

not need the cognitive support provided by the indicator. However, when an object is

rotated about an axis that is difficult for a user, such as the horizontal axis, the user

may benefit from cognitive support provided by the indicator.

4.2 Results and discussion of same/different experiments

A 2(orientation indicator) × 2(class of objects) × 2(axis of rotation) × 2(spatial

ability) ANOVA was performed on the mean scores for each experiment.Cohen’s d was

calculated as a measure of effect size for the presence/absence of the aid, defined as

the difference between the two group means divided by the pooled standard deviations

of the two groups. Cohen’s d effect size can be indicative of a small effect (.2), a

medium effect (.5), and a large effect (.8). Two experiments presented static orientation

indicators and two presented dynamic orientation indicators.

4.2.1 Accuracy score

4.2.1.1 Colocated vs. non-colocated indicators

All four experiments showed effects of the orientation indicator. The static ex-

periments showed stronger effects versus the dynamic experiments. The colocated

experiments showed stronger effects versus the non-colocated experiments.

Page 62: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

49

In Experiment 4 using a non-colocated static indicator, participants showed an

increase in accuracy with the aid (.74) versus without the aid (.69). The effect size for

the non-colocated static aid was .51, indicating a medium sized effect. In Experiment

5 using a colocated static indicator, participants showed an increase in accuracy with

the aid (.75) versus without the aid (.67). The effect size for the colocated static aid

was .78, indicating a large sized effect. In Experiment 6 using a non-colocated dynamic

indicator, participants showed an increase in accuracy with the aid (.69) versus without

the aid (.67). The effect size for the non-colocated dynamic aid was .19, indicating a

small sized effect. In Experiment 7 using a colocated dynamic indicator, participants

showed an increase in accuracy with the aid (.73) versus without the aid (.69). The

effect size for the colocated dynamic aid was .44, indicating a mediocre sized effect.

See Table 4.1 for statistics associated with the main effect of the indicator.

These results suggest that the effectiveness of an orientation indicator depends on

the type of orientation indicator implemented. Our results show that static indicators

are more effective than dynamic indicators. We also found that colocated indicators are

more effective than non-colocated indicators. Accordingly, a colocated static indicator

was the most helpful to users, and a non-colocated dynamic indicator was the least

helpful to users.

4.2.1.2 Individual differences in spatial ability

Individual’s spatial ability may impact task-performance with a non-colocated static

orientation indicator. When individuals’ spatial ability was taken into account, Ex-

periment 4 using a non-colocated static indicator, showed facilitatory effects of the

indicator. As seen in Figure 4.3, the effect of the non-colocated static indicator was

driven by high spatial learners. The high spatial group showed an increase in accuracy

with the aid (.81) versus without the aid (.73), whereas the low spatial group showed

a smaller increase with the aid (.67) versus without the aid (.65). The effect size

was much higher for the high spatial group (1.05) versus the low spatial group (.27),

indicating the aid had a strong effect for the high spatial group and a small effect

for the low spatial group. See Table 4.1 for statistics associated with the interaction

between spatial ability and indicator.

In contrast, there was no statistically significant interaction between spatial ability

and indicator in Experiment 5 which used a colocated static indicator. As Figure 4.4

shows, the colocated static indicator helped both spatial ability groups. The ex-

Page 63: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

50

Same/Different Task Effect of Indicator Average Scores Statistics Effect Size of Aid

Exp 4: non-colocated static

significant .69 without aid F (1,38) = 18.1.51

overall effect .74 with aid p < .01significant effect high spatial: .73 without aid, .81 with aid F (1,38) = 6.1 1.05by spatial ability low spatial: .65 without aid, .67 with aid p < .05 .27

Exp 5: colocated static

significant .67 without aid F (1,38) = 41.5.78

overall effect .75 with aid p < .01significant effect anatomical objects: .60 without aid F (1,38) = 12.4

1.04for object type .71 with aid p < .01significant effect .64 without aid F (1,38) = 5.4

.90for horizontal axis .75 with aid p < .05

Exp 6: non-colocated dynamicsignificant .67 without aid F (1,38) = 5.5

.19overall effect .69 with aid p < .05

Exp 7: colocated dynamicsignificant .69 without aid F (1,38) = 13.6

.44overall effect .73 with aid p < .01

Table 4.2. Accuracy results for the same/different experiments. Rotation always about horizontal axis or vertical axis. 40 subjectsper experiment.

Page 64: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

51

Figure 4.3. Mean score on same/different task with and without non-colocated staticorientation indicator by spatial ability.

Figure 4.4. Mean score on same/different task with and without colocated staticorientation indicator by spatial ability.

Page 65: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

52

periments with dynamic indicators also did not result in a statistically significant

interaction between spatial ability and indicator.

These results confirm the need to evaluate individual differences in spatial ability.

It may be that high spatial ability users are able to use a non-colocated static aid more

effectively than low spatial ability users. However, both spatial ability groups are able

to effectively use a colocated static aid.

There was also an interaction between class of objects and spatial ability in both

non-colocated indicator experiments. Experiment 4, F (1,38) = 9.7, p < .01. Experi-

ment 6, F (1,38) = 4.4, p < .05. These two experiments indicated high spatial learners

scored significantly higher on trials that presented mechanical objects versus trials that

presented anatomical objects. On average, the high spatial group showed an increase

in accuracy with mechanical objects (.82) versus anatomical objects (.69), whereas the

low spatial group showed a smaller increase in accuracy with mechanical objects (.68)

versus anatomical objects (.63). These results suggest that people with high spatial

ability will be more accurate at perceiving distinct objects than people with low spatial

ability.

Furthermore, in Experiment 7 using a colocated dynamic indicator, there was a

significant interaction between spatial ability and axis of rotation. F (1,38) = 8.6,

p < .01. The high spatial ability group showed an increase in accuracy with objects

rotated about the vertical axis (.77) versus objects rotated about the horizontal axis

(.74), whereas the low spatial ability group showed a smaller increase in accuracy with

objects rotated about the vertical axis (.70) versus objects rotated about the horizontal

axis (.69). This result may imply that objects rotated about the vertical axis will be

easier for high spatial ability users than low spatial ability users.

Lastly, in all four experiments there was an overall difference in accuracy between

high spatial ability and low spatial ability groups, p < .01. On average, the high spatial

group scored higher (.76) than the low spatial group (.65).

4.2.1.3 Class of objects

Each experiment also showed a significant effect on the class of objects, p < .01.

Objects that were mechanical parts were easier for subjects to visualize than objects

that were anatomical parts. On average, subjects scored higher on mechanical objects

(.75) versus anatomical objects (.65).

Only one experiment, Experiment 5 using a colocated static indicator, showed an

Page 66: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

53

interaction between class of objects and orientation indicator. This result indicated

that the orientation indicator helped more with anatomical parts versus mechanical

parts. For anatomical parts, participants showed an increase in accuracy with the aid

(.71) versus without the aid (.60). The effect size is 1.04, indicating the aid had a large

sized effect for anatomical objects. For mechanical parts, participants showed a smaller

increase with the aid (.79) versus without the aid (.74). See Table 4.1 for statistics

associated with the interaction between class of objects and indicator.

Users may have more difficulty when mentally rotating anatomical parts than

mechanical parts. The results also indicate that if a complex object is rotated about

the vertical and horizontal axes users may benefit from a colocated static indicator.

If a less complex object is rotated about the vertical and horizontal axes, users may

benefit less from a colocated aid.

4.2.1.4 Axis of rotation

The axis of rotation that an object is rotated about influenced task-performance in

three experiments. Experiments 4, 5, and 6 each showed a significant effect of the axis

of rotation on task-performance, p < .10. All experiments used rotations about the

vertical axis and horizontal axis, and the objects that rotated about the vertical axis

were easier for users than objects that rotated about the horizontal axis. On average,

participants showed an increase in accuracy with objects rotated about the vertical

axis (.72) versus the horizontal axis (.69).

Furthermore, the effect of the colocated static indicator was modulated by the axis

of rotation. As shown in Figure 4.5, the presence of the indicator made a larger impact

for objects rotated about the horizontal axis than objects rotated about the vertical

axis. The effect size is .90, indicating the aid had a large size effect for objects rotated

about the horizontal axis. See Table 4.1 for statistics associated with the interaction

between axis of rotation and indicator.

These results suggest that users may have an easier time perceiving the structure

of an object when it is rotated about the vertical axis. Users may have a harder time

perceiving the structure of an object when it is rotated about the horizontal axis.

Accordingly, a colocated static indicator may be more beneficial to users when objects

are rotated about a difficult axis such as the horizontal axis and less beneficial to users

when objects are rotated about a more familiar axis such as the vertical axis.

Page 67: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

54

4.2.2 Response time

Response time was analyzed to determine if users took a longer amount of time

to respond to trials when the indicator was present than trials when the indicator

was absent. The analysis of response time also allows us to compare the response

time functions to that of prior research on mental rotation. Typically researchers find

response times for mental rotation to be linear; subjects take longer to respond with

greater degrees of disparity between objects.

Response time was analyzed from Experiments 4 and 5 because participants ben-

efited the most from static aids. A 2(orientation indicator) × 5(degree of rotation) ×

2(spatial ability) ANOVA was performed on response time from trials that participants

got correct and that presented subjects with two objects that were the same. Data

from 36 subjects (18 low ability, 18 high ability) was analyzed from Experiment 4,

which used a non-colocated aid, because four subjects did not get at least one trial

correct per orientation indicator and degree of rotation. Data from all 40 subjects was

analyzed from Experiment 5, which used a colocated aid. Class of objects and axis of

rotation could not be analyzed because the majority of subjects did not get at least

one of these trials correct for each degree of rotation.

In both experiments the orientation indicator had a statistically significant effect

on response time. In Experiment 4, subjects had increased response time with the

aid (4.8 seconds) versus without the aid (4.2 seconds). In Experiment 5, subjects had

increased response time with the aid (5.6 seconds) versus without the aid (4.5 seconds).

The orientation indicators could increase response time for three reasons. One, users

may decide on a response without using the aid and then validate their response with

the aid. Two, users may use the aid as features of the object and thus take longer to

respond because there are more features to compare. Or three, users may use the aid to

develop another strategy to solve the task such as using the aid to eliminate incorrect

responses. See Figures 4.6 and 4.7 for graphs of response times in each condition. See

Table 4.3 for statistics associated with effects of the indicator.

Each experiment also showed increased response times with greater degree of rota-

tion between the two objects. This finding is typical of mental rotation experiments

that present same/different tasks. In Experiment 4, response times were higher for

disparities of 75◦ (4.9 seconds) versus disparities of 15◦ (4.3 seconds). In Experiment 5,

response times were higher for disparities of 75◦ (5.4 seconds) versus disparities of 15◦

(4.8 seconds). These results could be interpreted as increasing time needed to mentally

Page 68: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

55

Figure 4.5. Mean score on same/different task with and without colocated staticorientation indicator by axis of rotation.

Figure 4.6. Mean response time on same/different task with and without non-colo-cated static orientation indicator by spatial ability.

Page 69: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

56

rotate one object to match the other, or it could be an indication of an overall increase

in difficulty with greater disparity. See Figures 4.6 and 4.7 for graphs of response times

for each degree of disparity. See Table 4.3 for statistics associated with effects of the

degree of disparity on response time.

4.2.2.1 Response time and spatial ability

Furthermore, Experiment 4, which used a non-colocated static indicator showed a

main effect of spatial ability. High spatial ability participants showed increased response

times (4.9 seconds) versus low spatial ability participants (4.1 seconds). Low spatial

ability users took less time to respond than high spatial ability users, both when the

non-colocated aid was present and when it was absent. See Figure 4.6 for response

time by spatial ability.

This result could stem from low spatial ability subjects using different strategies

to solve the task than high spatial ability subjects. Qualitative results from written

surveys (see section A.3) showed that 58% of subjects used various strategies to solve

the task, and 25% used a specific approach. There was no difference between low and

high spatial groups in whether they tried various approaches or a specific approach.

There was however, a difference between spatial ability groups in whether users men-

tally rotated the whole figure or whether users mentally rotated a section of the figure

when making a comparison. Low spatial users preferred to mentally rotate the whole

figure (86%) versus a section of the figure (10%). High spatial users did not have as

strong of a preference to mentally rotate the whole figure (58%) versus a section of the

figure (37%).

Additionally, subjects from both spatial groups reported using verbal strategies and

visual strategies to solve the task. Verbal strategies involve solving the task verbally in

the mind (i.e., “shorter part up and longer part down”). Visual strategies rely mainly

on visualizing the figures and users do not talk themselves through the steps. Both low

spatial users (48%) and high spatial users (42%) reported that they thought through

the steps verbally in their minds. Low spatial users were less likely to visualize the

figures (43%) versus high spatial users (58%). These results indicate that both spatial

groups may process information verbally, but high spatial users are slightly more likely

to process information visually than low spatial users.

Lastly, Experiment 5, which used a colocated static indicator did not show a main

effect of spatial ability. Recall that the colocated static aid increased all users accuracy.

Page 70: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

57

Figure 4.7. Mean response time on same/different task with and without colocatedstatic orientation indicator.

Experiment Variable Average RT Statistics

Experiment 4non-colocated 4.2 seconds without aid F (1,34) = 30.7

indicator 4.8 seconds with aid p < .01

Experiment 5colocated 4.5 seconds without aid F (1,38) = 147.5indicator 5.6 seconds with aid p < .01

Experiment 4degree of 4.3 seconds at 15◦ F (1,136) = 7.8rotation 4.8 seconds at 75◦ p < .01

Experiment 5degree of 4.7 seconds at 15◦ F (1,152) = 9.2rotation 5.5 seconds at 75◦ p < .01

Table 4.3. Response time (RT) results in seconds for Experiments 4 and 5.

Page 71: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

58

Qualitative results from written surveys (see section A.3) showed that high spatial

ability subjects were slightly more likely to use various approaches to solve a task (47%)

compared to low spatial ability subjects (38%). Both high spatial ability subjects (37%)

and low spatial ability subjects (33%) stated they used a specific strategy to solve the

task. More low spatial ability subjects said they did not have a specific strategy to

solve the task (29%) versus high spatial ability subjects (16%).

There was also a difference between spatial ability groups in whether users mentally

rotated the whole figure, or whether users mentally rotated a section of the figure. With

the colocated static aid, low spatial users preferred to mentally rotate the whole figure

(71%) versus a section of the figure (29%). High spatial users did not have as strong

of a preference to mentally rotate the whole figure (58%) versus a section of the figure

(42%).

Furthermore, subjects from both spatial groups reported using verbal strategies

and visual strategies to solve the task. Both low spatial users (38%) and high spatial

users (37%) reported that they thought through the steps verbally in their minds. Low

spatial users were slightly less likely to visualize a figure (57%) than high spatial users

(63%).

The qualitative results differed between Experiment 4, which used a non-colocated

static aid, and Experiment 5, which used a colocated static aid. First, the difference

for low spatial users in whether they rotated the whole figure or a section was not as

prominent with the colocated aid as it was with the non-colocated aid. Second, both

spatial groups may process information verbally, but subjects that were presented a

colocated static aid were more likely to use visualization strategies than subjects that

were presented a non-colocated static aid. In particular, low spatial users may use

visualization strategies more when presented with a colocated static indicator versus a

non-colocated static indicator.

4.3 Comparison and contrast of the accuracy results ofthe two tasks

Two tasks were used to analyze a user’s performance with orientation indicators.

One task used a choose-two-of-four paradigm and the other used a same/different

paradigm. The choose-two-of-four task placed an emphasis on accuracy, while the

same/different task placed an emphasis on both accuracy and response time. The

dynamic aids were not analyzed with the choose-two-of-four experiments because of

Page 72: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

59

the nature of the task. In both tasks, the colocated static aid was more effective than

the non-colocated static aid.

Users’ performance with the colocated static aid was correlated with spatial ability

in the choose-two-of-four experiments, but not in the same/different experiments. In

the choose-two-of-four experiments, low spatial users benefited from a colocated aid

with rotations about the vertical and horizontal axes and high spatial users benefited

from a colocated aid with rotation about an oblique axis. In the same/different

experiment, all users benefited from a colocated aid with rotations about the vertical

and horizontal axes.

The difference in performance between the two tasks, spatial ability, and effective-

ness of the colocated aid could stem from time pressure. As noted, in the same/different

task users were told to respond quickly and accurately, and each trial had a time limit

of 12 seconds. This time pressure could have made the same/different task difficult

for users and users may have relied on the aid to respond as quickly and accurately as

possible.

The difference in performance could also be related to different strategies being

used to solve the choose-two-of-four task and the same/different task. The choose-two-

of-four task allows for strategies that cannot be used to solve the same/different task.

For example, in the choose-two-of-four task users can eliminate incorrect answers to

arrive at the correct responses. Also, users did not have to compare objects to the

target object; they could find a match and then compare the rest of the options to that

match. These strategies are not possible in the same/different task.

Users’ task-performance with the non-colocated static aid did not have strong effects

in either task. In the choose-two-of-four tasks, there was no overall effect of the non-

colocated static aid, and a small effect for objects rotated about the horizontal axis.

In the same/different task, there was a small overall effect of the aid, and this effect

was driven by high spatial users. These results suggest that the non-colocated aid was

either too difficult for users to effectively use, or that users did not feel they needed

cognitive support to accurately perform the task so they ignored the aid.

Page 73: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

CHAPTER 5

DISCUSSION AND CONTRIBUTIONS

This chapter summarizes the results of the present research. The results are dis-

cussed both in terms of their theoretical and practical contributions; we can gain

additional insight into how the human perceptual system processes cues that help

us maintain the orientation of a 3D object in an abstract virtual space and we can

use this knowledge to create more effective 3D applications. This chapter also covers

possible ways this work could be extended for future research.

5.1 Summary of this research

Users have a difficult time maintaining the orientation of 3D objects shown on a 3D

desktop display. In the present work, we have evaluated whether users can benefit from

additional information provided by in-scene cognitive aids when viewing multiple static

visualizations simultaneously. We achieved this goal by using a cognitive experimental

paradigm which has been extensively used in the psychology community. By using this

paradigm we were able to systematically evaluate users’ perceptions of the orientation

of 3D objects in ways that are meaningful to engineers designing 3D applications.

Specifically, we used the mental rotation paradigm to evaluate a user’s ability to

maintain the orientation of a 3D object shown as multiple static views (see Chapter 3).

We evaluated whether four types of orientation indicators increased a user’s ability

to perceive the orientation of a 3D object as a function of the task being performed,

the complexity of the object, the axis of rotation, and the presence of dynamic in-

formation. Additionally, we took users’ spatial abilities into account because a user’s

abilities/spatial abilities may influence whether he or she benefits from an orientation

indicator. Different types of orientation indicators were evaluated because users may

benefit from the different cues they provide such as proximity to the 3D object and

dynamic motion. Chapter 4 presents the results in detail, and Tables 4.1, 4.2, and 4.3

provide brief summaries of the effects of the orientation indicators.

Page 74: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

61

5.1.1 Type of orientation indicator and spatial ability

As anticipated, the type of orientation indicator implemented and spatial ability

influenced users’ abilities to make object orientation judgments of 3D geometric objects

shown as multiple views. Little improvement was shown for users presented with

non-colocated orientation indicators, although high spatial ability users did show some

benefit. Colocated aids helped all users.

These results are reflected in the qualitative data collected. Low spatial users

stated that they tried to use the non-colocated static aid, but that they were not sure

whether it helped them. They made comments such as, “The aid added another level

of complexity to the task, I first had to solve for the aid and then the object, and that

was difficult for me,” and “The aid was just another thing to compare.” High spatial

users said that they were “able to use the aid, but felt the task was the same level

of difficulty throughout the experiment.” In general, users who were presented with

the colocated static aid felt it helped them. Users from both spatial ability groups

commented that the colocated aid helped “because the colors showed me how to rotate

the object.” Some subjects stated that they “always wanted the aid to be there.”

5.1.2 Dynamic vs. static orientation indicators

Dynamic aids were not as effective as static aids. Users from both spatial ability

groups made comments that the dynamic aids were confusing, distracting, and in some

instances they thought the aid was “lying to them”. It may be that individuals use

different paths of rotation to solve the same task, so showing one particular path may

not help everyone solve the task. Furthermore, people do not necessarily always use

the shortest path between two objects to mentally rotate one object to determine if

it is congruent with another object [64, 56]. For instance, if there is 90◦ of disparity

between two objects, a user may first rotate the object 90◦ about the picture plane and

then another 90◦ about the vertical axis instead of rotating the object 90◦ about the

horizontal axis to determine if the two objects are the same.

The dynamic aids did not increase users’ accuracy as much as anticipated. Our

hypothesis was that the dynamic aid would increase users’ accuracy more than the

static aid because motion is a very prominent cue, but this result did not occur. Instead,

users were confused by the dynamic aid, and the visual information it provided was

not an effective method to communicate information to the user. This result gives

additional evidence that not all visual information may benefit users, and that users

Page 75: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

62

may not be able to extract relevant information from visual imagery. In general, users

preferred the static aids over the dynamic aids.

5.1.3 Factors that influence task-performance with a colocatedstatic indicator

The following discussion will focus on a colocated static aid because all users had

an increase in performance when presented with a colocated static aid. Task-difficulty

may characterize how much a user benefits from an aid, and the difficulty of the task

can be a function of time pressure, axis of rotation, and individuals’ spatial ability.

Each of these factors may effect whether a colocated static aid can help a user.

5.1.3.1 Time pressure

The task being performed may affect whether a user benefits from an orientation

indicator. Specifically, if the task involves time pressure, then all users may benefit from

an orientation indicator. Our results showed that all participants had improved accu-

racy with an orientation indicator in a task with time pressure. In the same/different

task, users were told to respond quickly and accurately, and each trial had a time

limit. Subjects reported that they felt pressured to respond as quickly and accurately

as possible.

Tasks with time pressure may be inherently difficult for all users. In these tasks

users may need to perform as fast as possible without sacrificing accuracy because of

time restrictions. For instance, doctors may not be able to dedicate as much time to

an application compared to medical students. Furthermore, applications may be used

in circumstances where time is constrained, such as in image-guided surgery.

However, as the response time data showed, orientation indicators increased users’

time to complete a task. On average, users showed a 1.1 second increase in response

time when presented with a colocated static indicator. In some applications, this

increase in response time from a colocated aid may be justified by the increase in

accuracy. For instance, surgeons may feel comfortable with a slight increase in response

times in non-emergency operations. In contrast, surgeons may not want any increase

in response times in operations when the patient’s life is in jeopardy.

5.1.3.2 Axis of rotation

Our results indicate that the axis of rotation may impact a user’s performance

with a visualization. Previous research has stated that people are inherently better

Page 76: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

63

at mentally rotating objects about certain axes of rotation, and familiar axes may be

the easiest for people to visualize. For example, objects rotated about the vertical axis

usually require the least amount of time for people to imagine objects being rotated

about. It may be that the vertical axis of rotation is the most familiar to people and

more ecologically valid than other axes of rotation [64, 56].

It is also known that oblique rotations are difficult for both spatial ability groups [56,

93]. People may have difficulty perceiving the orientations of two objects rotated about

an arbitrary axis because the plane of rotation is not familiar to them. Furthermore,

the objects we assessed had initial orientations that we thought would be intuitive to

users. See Figure 3.2. Had we used initial orientations in which parts of the objects

were not aligned to a natural coordinate frame subjects may have had greater difficulty

and might have benefited from the orientation indicator more than they did.

Furthermore, the axis of rotation may influence how much a user benefits from a

colocated aid. Certain axes of rotation cause more self-occlusion of an object than

other axes of rotation, and the amount of occlusion could impact the effectiveness of

a colocated indicator. Greater amounts of occlusion could cause the colocated aid

to be more effective for a user. The colocated static indicator particularly helped

when objects were rotated about the horizontal axis and oblique axis one. As seen in

Figure 3.5, these axes caused more of the object to be occluded from view than the

vertical and oblique two axes.

5.1.3.3 Spatial ability

A user’s spatial ability influenced his or her performance and whether they benefited

from an orientation indicator. High spatial ability users outperformed low spatial

ability users. High spatial ability users had an increase in task-performance when

using the non-colocated aid. All users, however, had success in using the colocated aid.

As discussed, the axis of rotation can impact the difficulty of a task, and the axis of

rotation and spatial ability can also contribute to the difficulty of a task. Low spatial

users had difficulty rotating objects about the horizontal and vertical axes; high spatial

users had difficulty rotating objects about an oblique axis. Accordingly, low spatial

users benefited from a colocated aid with objects rotated about the horizontal and

vertical axes, and high spatial users benefited from a colocated aid with objects rotated

about an oblique axis.

It has been shown that there is a wide range of people’s spatial abilities not only

Page 77: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

64

in the general population, but also within specialized populations such as practicing

surgeons [35, 17]. It is imperative that all users are able to benefit from a 3D visual-

ization. Three-dimensional applications are being used in a variety of fields and need

to be accessible to a broad population of users.

5.1.3.4 Ceiling and floor effects

Our results suggest that users may not be able to benefit from a colocated aid if

they are performing at a ceiling or a floor. We found that a user’s ability to benefit

from an aid is effected by the level of difficulty of the task. If the task is too easy, or

too difficult, the user may not benefit from a colocated indicator.

If the task is too easy, the user may be performing at a ceiling. The aid may

not be able to assist the user because he or she is performing at his or her highest

threshold. For example, high spatial users did not benefit from a colocated aid in the

choose-two-of-four task with rotation about the vertical or horizontal axis.

If the task is too difficult, the user may be performing at a floor. The aid may

not be able to assist the user because he or she is having extreme difficulty in solving

the task. For example, low spatial users did not benefit from a colocated aid in the

choose-two-of-four task with rotation about an oblique axis.

In some trials the colocated aid did not provide sufficient information to help users.

Specific variables that we found to influence the difficult of a task include time pressure,

axis of rotation, and spatial ability. However, other forms of cognitive support may

be able to break these barriers and provide users with the necessary information to be

able to score higher regardless of whether they are at a ceiling or a floor.

5.1.4 Object complexity

Objects may have varying degrees of complexity. Users from both spatial ability

groups said that the “abstract” shapes were more difficult than the objects with

“distinct pieces”. In the non-colocated same/different tasks high spatial users were

able to solve mechanical parts easier than low spatial users.

The complexity of an object may effect the difficulty of a task, but this factor

is not as important as time pressure, axis of rotation, or individuals’ spatial ability in

determining the effectiveness of an orientation indicator. For example, a user may have

increased performance with an indicator when shown a simple object that is rotated

about an oblique angle. In contrast, a user may have increased performance with an

indicator when shown a complex object that is rotated about the horizontal axis.

Page 78: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

65

5.2 Future work

It would be beneficial if future research evaluated and increased the utility of

3D computer graphics for a broad population of users through the use of cognitive

experimental paradigms. As shown in the present work, variables such as orientation

indicators, tasks, axes of rotation, and the presence of dynamic information may impact

task-performance. Another variable that may impact task-performance is the size of

the virtual space. There are three broad areas for future work based on the size of

the virtual environment. These areas require users to maintain a frame of reference,

and span several application areas (see Figure 5.1). The three areas to assess relate to

applications ranging from computer-aided design, medical and scientific visualizations,

architecture, and 3D videogames.

5.2.1 Object space

First, 3D computer generated geometric entities that are categorized in the object

space should be evaluated. Object space is the smallest of the 3D virtual spaces to

evaluate; it encompasses objects which can be seen in their entirety from one vantage

point. Despite the small scale of the space, object space is cognitively demanding for

some users. As in the present work, future work should measure users’ abilities to

perceive 3D geometric entities and test methods to increase their accuracy in task-

performance.

The present work could be expanded by evaluating tasks that vary in difficulty,

including axes of rotation and object complexity, along with the presence of dynamic

and interactive displays. Future research should analyze visualizations that are pre-

sented as static images, dynamic animations, and fully interactive objects that respond

to user input. Fully interactive environments may not be necessary, and may be more

cognitively demanding for some users than dynamic displays which do not respond to

user input. Furthermore, some objects may be computationally expensive to animate

and interactivity may not always be possible. For these reasons it is important to assess

the three levels of interactivity in which objects can be presented to users.

The object manipulation space can also be used to determine whether the frame

of reference an individual maintains can improve his or her task-performance (see

Section 2.1.4 for a discussion on frames of reference). Users can either use an object-

based or viewer-based frame of reference as a basis for spatially updating an object.

Previous research has found that frames of reference can impact performance in a

Page 79: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

66

Size of Space Room Space Environment Space

Level of Interactivity Static, Animatedand Fully Interactive

Object−based

Application Areas Computer−Aided Designand Visualizations

or Viewer−based

Computer−Aided Design,Visualizations,

Object−based

Visualizations,Architecture,

and Architecture

Static, Animated,and Fully Interactive

Animatedand Fully Interactive

and 3D Videogames

or Viewer−based

Object Space

RequiredFrame of Reference

or Viewer−basedObject−based

Figure 5.1. Three sizes of spaces to analyze in future research. Application areasstated, as well as additional variables to evaluate.

virtual environment.

Users’ task performance could be affected depending on whether they use an object-

based or viewer-based reference frame in a virtual space. It is likely that object spaces

require users to rely on object-based transformations. Thus, an object-based cognitive

aid may be of more benefit to an individual than a viewer-based cognitive aid in

maintaining orientation in object space. Future research should test a viewer-based

aid to determine its effectiveness on a user’s ability to maintain the orientation of an

object.

5.2.2 Room space

The second component of future work could be to evaluate spaces that are larger

than the human body, but can still be perceived without substantial movement. This

scale of space, which is referred to as room space, is most closely tied to architecture.

Users’ task-performance with room sized virtual spaces that are presented as static

images, dynamic animations, and fully interactive spaces that respond to user input

could each be analyzed. As with object spaces, interactivity may not be a prerequisite

for users to gain information from a 3D virtual space. A static or dynamic scene may

provide sufficient information for a user to accurately perceive a room space.

Evaluation of object-based and viewer-based reference frames in the room space

would also be beneficial. It may be that when users are in a room space they interpret

the changes to the view of the room as viewer-based transformations. Room spaces

may require users to make judgments that involve their perspective in the room, which

Page 80: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

67

would cause a user to update his or her coordinate frame. Users’ may perform more

accurately in a room space when shown a cognitive aid that promotes a viewer-based

frame of reference. However, if an avatar is present and the user is viewing the room

from a third person perspective, an object-based reference frame may be used instead

of a viewer-based reference frame. In a third person perspective, the user may update

the avatar’s position in relation to other objects instead of updating his or her own

coordinate frame.

5.2.3 Environment space

Future research should also evaluate environments that require movement in order

to fully comprehend their size and structure. This environment space is applicable

to architecture (buildings, collections of buildings), visualizations (medical such as a

colon), and videogames (educational, serious games used for training). Since move-

ment is necessary in the environment space, evaluation is only necessary for dynamic

movement that uses passive animation and interactive movement that responds to user

input.

As with the other two sizes of spaces, users may perform better or just as accurate

with passive animation than with interactive manipulations. Some users may not

discover the most efficient way to navigate in the space and interactivity may distract

them from the purpose in which the application was intended. Again, evaluation of

how the frame of reference impacts a user’s ability to maintain orientation should be

considered. Since movement is required, a user may perform more accurately with

cognitive support that provides a viewer-based reference frame rather than an object-

based reference frame.

5.2.4 Evaluation of cognitive support

It is important to evaluate and quantify user performance in these three spaces

which range in size, complexity, level of dynamic information, and possibly frames of

reference. In each of these spaces users’ could benefit from cognitive support provided

by an in-scene visual aid. Various cognitive aids could be assessed, such as aids that

are presented as bounding boxes, avatars, or verbal cues such as words.

It is also important to take into account the variables analyzed in the present

research, including task, time pressure, axis of rotation, and users’ individual differences

in spatial abilities. We found that each of these factors may influence task-performance

Page 81: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

68

and the extent to which a user benefits from cognitive support. Future work could also

assess objects that are rotated more than 75◦. It may be that users have more difficulty

with objects that have larger degrees of disparity than objects that have smaller degrees

of disparity. For instance, a user may find that cognitive support is more beneficial for

objects with degrees of disparity of 145◦ than objects with degrees of disparity of 45◦.

Another variable to consider is the strategy a user takes to solve a task. The present

research indicates that users may utilize different strategies to solve the same task. Low

spatial users may rely on strategies that use cognitive support more than high spatial

users. Additionally, high spatial users may be able to more effectively use a wider

variety of strategies. Researchers could use eye tracking software to better evaluate

how strategies differ between high and low spatial abilities.

Lastly, evaluation of cognitive support with real applications can validate the em-

pirical findings found in this controlled experimentation. Future work could find that

cognitive support is more beneficial when implemented in a real 3D application than a

task-specific environment conducted using a systematic cognitive paradigm. By taking

these variables into account future research could increase the utility and effectiveness

of 3D computer graphics applications.

5.3 Contributions

The present research has demonstrated the use of a controlled methodology to

investigate users’ perceptions of visual imagery. Specifically, we have evaluated how

accurate users are at perceiving the orientation of 3D objects shown as multiple static

views. We implemented four different types of aids to determine which cues are most

effective in helping users maintain the orientation of an object displayed on a 3D

desktop display. We found that colocated aids are more effective than non-colocated

aids, and that static aids are more effective than dynamic aids.

Our results also suggest that variables such as axis of rotation, time pressure,

and a user’s spatial abilities may impact the effectiveness of a visualization. These

characteristics could effect the ease of use of a visualization; it is possible that a

visualization could be too difficult for a user to effectively gain information from

it. In order to overcome the difficulties users may have, it is imperative we evaluate

visualizations and the benefits of cognitive support.

Page 82: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

69

5.3.1 Theoretical contributions

The present work demonstrates how external visualizations can benefit from ideas,

principles, and methodologies from cognitive psychology. In turn, the present work

can also contribute to this area of research. We have validated several claims made by

researchers studying visuospatial thinking. First, we found that people have an easier

time mentally rotating objects about axes that are familiar in nature such as the vertical

axis. Second, we used the mental rotation paradigm in a novel way by evaluating objects

that are typically associated with medical visualizations and computer-aided design.

Our results are consistent with response time functions found in research conducted by

Shepard and Cooper [18] which used abstract blocks. Lastly, our results contribute to

the body of literature on individual differences in spatial ability.

Studying individual differences in task-performance is an established area of re-

search that is worth inquiry. We have found that differences in a person’s spatial skill

could transfer to his or her ability to use a 3D application such as a scientific visual-

ization. Many researchers have focused on individual differences in various contexts.

Snow [122] researched how an individual’s differences may influence the strategy

he or she uses to solve a problem. Snow [122] suggested that individuals use different

strategies to solve the same task. Additionally, an individual may use different strate-

gies as he or she adapts to solving a particular task. For example, with the paper

folding test (as explained in Section 3.3), one strategy to arrive at a response involves

the subject creating a mental image of the answer and then comparing his or her mental

image to the possible answers. This strategy is referred to as constructive matching.

Another strategy, called response elimination, involves a process of comparing features

of each possible answer and eliminating incorrect alternatives to arrive at the correct

answer by default [122].

Previous research suggests that high spatial ability learners will tend to use con-

structive matching and that constructive matching may be used more frequently on

easier test questions. Low spatial ability learners, however, may tend to use response

elimination and response elimination may be used more frequently on difficult test

questions. However, many subjects will use both strategies. Subjects may first attempt

to use constructive matching and then switch to response elimination as necessary.

Subjects may also switch back and forth between strategies. Whether a subject utilizes

different strategies and the extent to which they use different strategies may depend

on the range of difficulty of task items, the task, and a subject’s individual differences.

Page 83: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

70

The present research may validate these empirical findings. Whether or not a

subject used the orientation indicator depended on the difficulty of the trial, the task,

and his or her individual differences in spatial ability. High spatial ability learners may

be able to use certain strategies more effectively and a wider spectrum of strategies

than low spatial ability learners. For example, when the task is easy, high spatial

learners may not use the aid, whereas if task is difficult, they may switch their strategy

to a method that involves using the orientation indicator. Low spatial learners may

have consistently used strategies which included the colocated orientation indicator to

solve the task. However, when the trial was too difficult the orientation indicator may

not have provided an effective strategy to solve the task.

Furthermore, we found that low spatial ability subjects response times with a non-

colocated static aid were lower than high spatial ability subjects response times. This

result could be because low spatial subjects were using different strategies to solve the

task than high spatial subjects. Low spatial subjects may have been relying more on

response elimination strategies than high spatial subjects.

Low spatial ability subjects response times with a colocated static aid were the same

as high spatial subjects response times. This result may imply that the colocated aid

allowed low spatial subjects to solve the task using the same strategies that high spatial

subjects used. Cognitive support may be able to provide subjects with strategies that

are not feasible when the support is not present.

One way to view the results is to label high spatial users as “superior” to low

spatial users. However, a more appropriate stance may be to think of people as having

different cognitive styles of processing information. Kozhevnikova et al. [32] suggest

that there are three different types of cognitive styles, including people who prefer to

process information verbally, people who prefer to process visual information in terms

of the object properties (such as shape and color), and people who prefer to process

visual information in terms of spatial properties (such as location and spatial relations).

This three-dimensional cognitive style model is more appropriate than labeling people

as either verbal or visual as in the traditional bipolar Visual-Verbal cognitive style

model [123].

It may be that these three different groups rely on different aspects of visual imagery

to solve the same task. However, it is possible that individuals that prefer one cognitive

style may be able to use another cognitive style when given cognitive support. Our

results suggest that both spatial ability groups were more likely to visualize an object

Page 84: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

71

and not use verbal strategies when presented with a colocated static aid. In particular,

low spatial subjects may have been able to use visualization strategies more effectively

with a colocated aid versus a non-colocated aid.

5.3.2 Practical contributions

Designers can use the theories and results from empirical studies to improve the

design of 3D applications. The implications from this work extend to 3D computer-

aided design and medical visualization applications, as these applications could be made

more accessible to a broad population of users through the use of in-scene cognitive

aids. It is not sufficient for the designer to use his or her intuition alone when designing

3D applications. Even designers with the best intentions may over estimate the amount

of information a user attends to within a visualization. Designers may also assume a

user will look in a specific location within a scene, however users often do not see all

of the locations on the screen that contain relevant information.

To further complicate matters, users might make errors because they think they

have attended to all of the relevant information displayed and that they have an

accurate representation of an object. We found that users do not always attend to

visual cues which could help them solve a task. Furthermore, users may rely on different

strategies and various aspects of visual imagery to solve a task.

If users rely on different properties of an image to solve the same task, it is up

to the designer to provide relevant information that is accessible to everyone. By

understanding individual differences we can create better cues that will allow people

with various cognitive styles to effectively use a visualization. It is feasible to provide

visual cues to all users such that they can process information effectively. For instance

those who prefer to use object properties may take a holistic view and attend to the

entire image, whereas those who prefer to use spatial properties may segment an image

and attend to specific parts of a scene. Furthermore, those who prefer verbal processing

may benefit from additional instructions and cognitive aids that are verbal.

The present work demonstrates that users can benefit from additional information

to help them solve a task. In particular, we found that visualizations may vary in

difficulty because of time pressure, axes of rotation, and a user’s spatial ability. Each

of these factors could be addressed by providing users with cognitive support. We have

shown that colocated static indicators can benefit users viewing multiple static views

of an object. Additional methods could be created to support users in 3D desktop

Page 85: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

72

environments.

The results of the present work not only give evidence for the need to evaluate 3D

applications with an awareness of individual differences, they also highlight the need to

quantitatively assess users’ performance in 3D virtual environments. We used a con-

trolled experimental paradigm to evaluate factors that may influence the effectiveness

of a visualization. This methodology allowed us to systematically determine the effects

of various orientation indicators and other characteristics that may impact a user’s

task-performance.

Using controlled experimentation allows practitioners to make informed decisions

when designing 3D tools. Evaluating the effectiveness of visualizations using only

commercial 3D applications could introduce unmanageable complexity from extraneous

variables, such as a user’s training and familiarity with 3D applications, design of the

user interface, and ability to modify the appearance of the interface. However, assessing

performance using both controlled experiments and user studies that evaluate real 3D

applications could be used together to ensure users will benefit from cognitive support

and 3D tools.

A user’s task performance will not necessarily improve simply because cognitive

aids such as orientation indicators are implemented. Three-dimensional environments

and orientation indicators can be improved by investigating users’ perceptions of the

3D geometric information. We have demonstrated the use of a cognitive experimental

paradigm for static images, but a similar methodological approach could be extended to

systematically evaluate non-interactive and interactive dynamic displays. This research

provides a basis for future studies that evaluate the use of orientation indicators.

By identifying users’ difficulties with 3D navigation and the benefits of additional

information we can make 3D environments more effective.

Page 86: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

APPENDIX

EXPERIMENTAL INSTRUCTIONS

Prior to the experiment subjects were given written and oral instructions to the

task. A practice period followed these instructions.

A.1 Choose-two-of-four instructions

A.1.1 Written instructions

Welcome to the experiment.

At the start of every trial, you will see a cross followed by a set of images.

Your task is to compare the objects and determine which two objects are the same

as the target image.

Do the task as accurately as possible.

You will respond with the button box, you are to press the two keys on the button

box that map to two objects which are the same as the target image.

You will start with a series of practice trials.

A.1.2 Oral instructions

There will be five images on the screen, the leftmost image is the target image.

Your task is to determine which two out of the four images match the target image.

Begin by reading these written instructions, and then you will do two practice trials

with me. You are to respond as accurate as possible with each trial.

<experimenter advances screen>

At the start of each trial you will see a screen like this with a plus on it.

<experimenter advances screen>

Objects that you are to compare will then appear, your task is to determine which

two objects are the same as the target object. Here you can see that there are four

objects to the right of the target object, two of these objects are the same shape as the

target object but shown in different orientations. The other two objects are different

objects. There will always be two correct answers, there are no “tricks”.

Page 87: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

74

The shape of the two matching objects will be the same as the target object but

the objects may be rotated, meaning they are in a different orientation, or look look

lighter or darker.

We will do these first few examples together. You can respond with the button box

but nothing will happen since this is an example trial. You will notice there are four

buttons that map to each of the four images to the right of the bar. The last button is

labeled “skip”, you can use this button if you do not know one or both answers to the

trial. If you use this button, you will later be given a chance to retry that trial if time

permits.

First example: which two objects are the same as the target object? (correct

answers are 1 and 4) Good, you can see that objects 1 and 4 are the same as the target

object but are rotated, the other two objects are not the same as the target image. So,

had you been responding with the button box, you would click the 1st and 4th button.

DO NOT click both buttons at the same time!

Second example: In some trials you will be shown an orientation indicator. The

direction and amount of rotation of the indicator will correspond to the direction and

amount of rotation of the object. Notice that when the orientation of the object has

changed, so has the indicator. (correct answers are 1 and 3) Good, you can see that

objects 1 and 3 are the same as the target object but are in a different orientation,

the other two objects are different than the target image. The order you respond with

your answers does not matter, so for example you could have pressed the 3 and then

the 1. When you respond with your first answer a light will come on for the button

you pressed.

You will be given blocks of trials and each block has a specific time limit. You are

to correctly answer as many trials as you can in each block, however you may time out

and not finish a block of trials and that is OK.

So, respond as quickly as possible with two answers per trial and if you get stuck

you can respond with one answer and then press skip, or you can press the skip button

to exit the trial completely. If time permits you will have a second chance at answering

the skipped trials.

We do not want you to guess, respond when you are reasonably sure your answer

is correct. You will only be allowed to retry a skipped trial, so choose your responses

wisely.

You will now have two sets of practice trials that are just like the real experiment

Page 88: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

75

but shorter, however I will not give any feedback as to the correct responses. You can

use both hands to respond on the button box, and you can move the button box to a

position that is more comfortable for you if needed.

<let subject hit spacebar to continue with practice trials>

Any questions?

I will now leave the room and the real experiment will begin. You will have three

short breaks that will come between blocks of trials. During the breaks you are to read

these articles, you do not need to complete all three articles. When each break is over

you will be prompted to hit the spacebar to continue the experiment. This portion of

the experiment will take about 20 minutes.

You will see a screen that says thank you and goodbye, you can then come out and

find me. If at any time you have any questions or something goes wrong please come

out and find me.

Hit the spacebar to begin the experiment.

A.2 Same/different instructions

A.2.1 Static orientation indicator written instructions

Welcome to the experiment.

At the start of every trial, you will see a cross followed by a set of images.

Two objects will appear, your task is to determine whether the two objects are the

same or different.

Do the task as quickly and accurately as possible.

You will respond with the button box. Press either the ”same” or ”different” key.

You will start with examples and then a series of practice trials.

A.2.2 Static orientation indicator oral instructions

At the start of each trial you will see a screen like this with a plus on it.

<advance to next screen>

Two objects that you are to compare will then appear, your task is to determine

whether the two objects that follow are of the same object but they may be shown in

different orientations, or whether they are different objects.

So, the shape of same objects will be the same but they may be rotated (meaning

they are in a different orientation), and they may look lighter, darker, or brighter

depending on their orientation.

Page 89: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

76

<advance to next screen>

Can you tell me whether these objects are the same or different? This is an example

of two objects that are different. You cannot rotate one object to make it fit with the

other. No matter how you rotate the objects they will not be the same. Do you

understand why these two objects are different?

Yes − > advance to next example

No − > say no matter how you rotate them, they cannot be rotated into congruence

(fit) with each other

In some trials you will be shown an orientation indicator. The direction and amount

of rotation of the indicator will correspond to the direction and amount of rotation of

the object. Notice that when the orientation of the object has changed, so has the

indicator.

Here is an example of two objects that are the – <let subject try to respond> –

same. You can rotate one object to make it fit and match with the other object. Do

you understand how these two objects are the same?

Yes − > advance to practice

No − > say they are the same shape, only differ by a rotation

Next you will have a series of practice trials. You are to respond as fast and accurate

as possible with each trial.

There is a time limit for each trial, if you reach that limit the computer will advance

to the next trial.

I will stay in the room for the practice trials.

<subject does practice>

I will now leave the room and the real experiment will begin. It will take you about

20 minutes to complete. You will have one break, it is 2 minutes long. The break will

come halfway through the experiment. During the break you are to read these short

articles, you do not need to complete all the articles. When the break is over you will

be prompted to hit the spacebar to continue the experiment.

Any questions?

You will see a screen that says thank you and goodbye, you can then come out and

find me. If at any time you have any questions or something goes wrong please come

out and find me.

A.2.3 Dynamic orientation indicator written instructions

Welcome to the experiment.

Page 90: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

77

At the start of every trial, you will see a cross followed by a set of images.

Two objects will appear, your task is to determine whether the two objects are the

same or different.

In some trials you will be shown an orientation indicator. In those trials the

indicator will show the path of rotation between the two objects.

Do the task as quickly and accurately as possible.

You will respond with the button box. Press either the ”same” or ”different” key.

You will start with examples and then a series of practice trials.

A.2.4 Dynamic orientation indicator oral instructions

At the start of each trial you will see a screen like this with a plus on it.

<advance to next screen>

Two objects that you are to compare will then appear, your task is to determine

whether the two objects that follow are of the same object but they may be shown in

different orientations, or whether they are different objects.

So, the shape of same objects will be the same but they may be rotated (meaning

they are in a different orientation), and they may look lighter, darker, or brighter

depending on their orientation.

Can you tell me whether these objects are the same or different? This is an example

of two objects that are different. You cannot rotate one object to make it fit with the

other. No matter how you rotate the objects they will not be the same. Do you

understand why these two objects are different?

Yes − > advance to next example No − > say no matter how you rotate them,

they cannot be rotated into congruence (fit) with each other

As you will see in this next example, in some trials you will be shown an orientation

indicator. This indicator will be animated and show you the path of rotation between

the two objects.

<advance to next screen>

Do you think these two objects are the same or different?

As you saw the direction and amount of rotation of the indicator corresponded to

the direction and amount of rotation because the two objects are the same.

You can use the indicator to rotate one object to see if it fits and match with the

other object.

Do you understand how these two objects are the same?

Page 91: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

78

Yes − > advance to practice

No − > say they are the same shape, only differ by a rotation

Next you will have a series of practice trials. You are to respond as fast and accurate

as possible with each trial.

There is a time limit for each trial, if you reach that limit the computer will advance

to the next trial.

I will stay in the room for the practice trials.

<subject does practice>

I will now leave the room and the real experiment will begin. It will take you about

20 minutes to complete. You will have one break, it is 2 minutes long. The break will

come halfway through the experiment. During the break you are to read these short

articles, you do not need to complete all the articles. When the break is over you will

be prompted to hit the spacebar to continue the experiment.

Any questions?

You will see a screen that says thank you and goodbye, you can then come out and

find me. If at any time you have any questions or something goes wrong please come

out and find me.

A.3 Written survey

At the end of the computer portion of the experiment each subject completed this

written survey that is similar to the survey given in Peters et al. [93]. Subjects were

asked to check one answer per question.

1. I rotated the whole figure in my mind when making the comparison

I rotated a section of the figure in my mind when making the comparison

I am not sure how I did it

Other (explain)

2. I thought through the steps verbally in my mind (i,e. ”shorter part up and

longer part down”)

I relied mainly on visualizing the figures and did not talk myself through the

steps

I am not sure

Page 92: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

79

3. I used movements of my finger, hand, and/or head to help me with the task

I did not use movements of my finger, hand, and/or head to help me with the

task

4. I developed a specific approach to solve the problems

I tried various approaches to solve the problems

I had no specific approach

5. I was more concerned with getting the right answers than I was about the time

limit

I was more concerned with getting all the answers completed than I was about

getting the correct answers

I did not care how I did

6. My confidence level remained the same throughout the experiment

My confidence level was higher with the orientation indicator

My confidence level was higher without the orientation indicator

Page 93: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

REFERENCES

[1] A. T. Stull, M. Hegarty, and R. E. Mayer, “Getting a handle on learning anatomywith interactive 3d graphics,” Journal of Educational Psychology, vol. 101, no. 4,pp. 803–816, 2009.

[2] S. G. Vandenberg and A. R. Kuse, “Mental rotations: A group test of three-dimensional spatial visualization,” Perceptual Motor Skills, vol. 47, no. 2, pp.599–604, 1978.

[3] T. Huk, “Who benefits from learning with 3d models? the case of spatial ability,”Journal of Computer Assisted Learning, vol. 22, pp. 392–404, 2006.

[4] C. Ware, Information Visualization Perception for Design. San Francisco, CA:Morgan Kaufmann Publishers, 2004.

[5] M. Keehner, P. Khooshabeh, and M. Hegarty, “Individual differences amongusers: Implications for the design of 3D medical visualizations,” in User centereddesign for medical visualization, F. Dong, G. Ghinea, and S. Y. Chen, Eds.Hershey, PA: Idea Group Inc., 2008, pp. 1–24.

[6] M. Keehner, M. Hegarty, C. Cohen, P. Khooshabeh, and D. R. Montello, “Spatialreasoning with external visualizations: What matters is what you see, notwhether you interact,” Cognitive Science, vol. 32, no. 7, pp. 1099–1132, 2008.

[7] A. Khan, I. Mordatch, G. Fitzmaurice, J. Matejka, and G. Kurtenbach,“Viewcube: A 3D orientation indicator and controller,” in Proc. Symposium onInteractive 3D Graphics and Games, 2008, pp. 17–25.

[8] M. Q. Wang Baldonado, A. Woodruff, and A. Kuchinsky, “Guidelines for usingmultiple views in information visualization,” in AVI ’00: Proceedings of theworking conference on Advanced visual interfaces. New York, NY, USA: ACM,2000, pp. 110–119.

[9] C. North and B. Shneiderman, “Snap-together visualization: a user interface forcoordinating visualizations via relational schemata,” in AVI ’00: Proceedings ofthe working conference on Advanced visual interfaces. New York, NY, USA:ACM, 2000, pp. 128–135.

[10] M. Tory, “Mental registration of 2D and 3D visualizations (an empirical study),”IEEE Visualization, pp. 371–378, 2003.

[11] G. Fitzmaurice, J. Matejka, I. Mordatch, A. Khan, and G. Kurtenbach, “Safe 3Dnavigation,” in Proc. Symposium on Interactive 3D Graphics and Games, 2008,pp. 7–15.

[12] M. Tory and T. Moller, “Human factors in visualization research,” IEEE Trans-actions on Visualization and Computer Graphics, vol. 10, no. 1, pp. 72–84, 2004.

Page 94: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

81

[13] A. Walenstein, “Cognitive support in software engineering tools: A distributedcognition framework,” Ph.D. dissertation, School of Computing Science, SimonFraser University, May 2002.

[14] M. Tory and T. Moller, “Evaluating visualizations: Do expert reviews work?”IEEE Computer Graphics and Applications, vol. 25, no. 5, pp. 8–11, 2005.

[15] C. P. Gribble and S. G. Parker, “Enhancing interactive particle visualizationwith advanced shading models,” in Proc. Symposium on Applied Perception inGraphics and Visualization, 2006, pp. 111–118.

[16] L. R. Wanger, J. A. Ferwerda, and D. P. Greenberg, “Perceiving spatial relation-ships in computer-generated images,” IEEE Computer Graphics & Applications,vol. 21, pp. 44–58, May 1992.

[17] M. Hegarty and D. Waller, “Individual differences in spatial abilities,” in Hand-book of Higher-level Visuospatial Thinking, P. Shah and A. Miyake, Eds. NewYork: Cambridge University Press, 2005, pp. 121–169.

[18] R. Shepard and L. Cooper, Mental Images and Their Transformations. Cam-bridge, MA: MIT Press, 1982.

[19] R. N. Shepard and J. Metzler, “Mental rotation of three-dimensional objects,”Science, vol. 171, no. 3972, pp. 701–703, 1971.

[20] J. M. Zacks and P. Michelon, “Transformations of visuospatial images,” Behav-ioral and Cognitive Neuroscience Reviews, vol. 4, no. 2, pp. 96–118, 2005.

[21] W. Barfield, J. Sandford, and J. Foley, “The mental rotation and perceivedrealism of computer-generated three-dimensional images,” International Journalof Man-Machine Studies, vol. 29, no. 6, pp. 669–684, 1988.

[22] H. H. Bulthoff and S. Edelman, “Psychophysical support for a two-dimensionalview interpolation theory of object recognition,” 1992, vol. 89, pp. 60–64.

[23] A. A. Rizzo and J. G. Buckwalter, “Virtual reality and cognitive assessment andrehabilitation: The state of the art,” in Virtual reality in neuro-psych-physiology:cognitive, clinical and methodological issues in assessment and rehabilitation,G. Riva, Ed. Amsterdam: IOS Press, 1997, pp. 123–146.

[24] M. J. Tarr, “Rotating objects to recognize them: A case study on the role of view-point dependency in the recognition of three-dimensional objects,” PsychonomicBulletin & Review, vol. 2, no. 1, pp. 55–82, 1995.

[25] G. S. Hubona, G. W. Shirah, and D. G. Fout, “3D object recognition with mo-tion,” in CHI ’97 Extended Abstracts on Human Factors in Computing Systems,1997, pp. 345–346.

[26] T. R. Ziemek, S. H. Creem-Regehr, and W. B. Thompson, “Using mental rotationas a methodology to evaluate shape perception in computer graphics,” in Proc.Symposium on Applied Perception in Graphics and Visualization, Aug. 2008.

[27] G. E. Hinton and L. M. Parsons, “Frames of reference and mental imagery,” inAttention and performance, P. Shah and A. Miyake, Eds. Hillsdale, NJ: Erlbaum,1981, vol. 9, pp. 261–277.

Page 95: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

82

[28] J. R. Pani and D. Dupree, “Spatial reference systems in the comprehension ofrotational motion,” Perception, vol. 23, pp. 929–946, 1994.

[29] AutoCAD User’s Manual, Autodesk, Inc., Sausalito, CA, 1994.

[30] R. W. Cox, “Afni: Software for analysis and visualization of functional magneticresonance neuroimages,” Computers and Biomedical Research, vol. 29, pp. 162–173, 1996.

[31] M. Kozhevnikova, M. Hegarty, and R. E. Mayer, “Revising the visualizer-verbalizer dimension: Evidence for two types of visualizers,” Cognition andInstruction, vol. 20, no. 1, pp. 47–77, 2002.

[32] M. Kozhevnikova, S. Kosslyn, and J. Shepard, “Spatial versus object visualizers:A new characterization of visual cognitive style,” Memory & Cognition, vol. 33,no. 4, pp. 710–726, 2005.

[33] O. Blazhenkova, M. A. Motes, and M. Kozhevnikov, “Individual differences inthe representation of novel environments,” Journal of Environmental Psychology,vol. 25, pp. 97–109, 2005.

[34] D. A. Varakin, D. T. Levin, and R. Fidler, “Unseen and unaware: Implicationsof recent research on failures of visual awareness for human-computer interfacedesign,” Human-Computer Interaction, vol. 19, pp. 389–422, 2004.

[35] M. M. Keehner, F. Tendick, M. V. Meng, H. P. Anwar, M. Hegarty, M. L. Stoller,and Q.-Y. Duh, “Spatial ability, experience, and skill in laparoscopic surgery,”The American Journal of Surgery, vol. 188, pp. 71–75, 2004.

[36] C. Scheidegger, H. Vo, D. Koop, J. Freire, and C. Silva, “Querying and creatingvisualizations by analogy,” IEEE Transactions on Visualization and ComputerGraphics, vol. 13, no. 6, pp. 1560–1567, 2007.

[37] L. Bavoil, S. P. Callahan, P. J. Crossno, J. Freire, C. E. Scheidegger, C. T. Silva,and H. T. Vo, “Vistrails: Enabling interactive multiple-view visualizations,” inProc. IEEE Visualization, 2005, pp. 135–142.

[38] D. T. Gering, “A system for surgical planning and guidance using image fusionand interventional mr,” Master’s thesis, Massachusetts Institute of Technology,1999.

[39] P. Golland, R. Kikinis, C. Umans, M. Halle, M. Shenton, and J. Richolt,“Anatomy browser: A framework for integration of medical information,” 101998.

[40] J. Anderson, C. Umans, M. Halle, P. Golland, M. Jakab, R. McCarley, F. Jolesz,M. Shenton, and R. Kikinis, “Anatomy browser: Java-based interactive teachingtool for learning human neuroanatomy,” 08 1998.

[41] C. Silen, S. Wirell, J. Kvist, E. Nylander, and O. Smedby, “Advanced 3dvisualization in student-centred medical education,” Medical Teacher, vol. 30,no. 5, pp. 115–124, 2008.

Page 96: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

83

[42] H. Jastrow and L. Vollrath, “Teaching and learning gross anatomy using modernelectronic media based on the visible human project,” Journal of ComputerAssisted Learning, vol. 22, pp. 392–404, 2006.

[43] S. K. Card, J. D. Mackinlay, and B. Shneiderman, Readings in informationvisualization: using vision to think. San Francisco, CA: Morgan KaufmannPublishers, 1999.

[44] J. Zhang and D. A. Norman, “Representations in distributed cognitive tasks,”Cognitive Science, vol. 18, pp. 87–122, 1994.

[45] J. Hollan, E. Hutchins, and D. Kirsh, “Distributed cognition: Toward a newfoundation for human-computer interaction research,” ACM Transactions onComputer-Human Interaction, vol. 7, no. 2, pp. 174–196, 2000.

[46] D. Kirsh, “Interactivity and multimedia interfaces,” Instructional Science,vol. 25, pp. 79–96, 1997.

[47] M. Wilson, “Six views of embodied cognition,” Psychonomic Bulletin & Review,vol. 9, no. 4, pp. 625–636, 2002.

[48] D. Kirsh and P. Maglio, “On distinguishing epistemic from pragmatic action,”Cognitive Science, vol. 18, pp. 513–549, 1994.

[49] D. N. Gordin and R. D. Pea, “Prospects for scientific visualization as an edu-cational technology,” The Journal of the Learning Sciences, vol. 4, no. 3, pp.249–279, 1995.

[50] W. Winn, “Learning in artificial environments: Embodiment, embeddedness anddynamic adaptation,” Technology, Instruction, Cognition and Learning, vol. 1,pp. 87–114, 2003.

[51] A. X. Garg, G. Norman, and L. Spero, “How medical students learn spatialanatomy,” The Lancet, vol. 357, pp. 363–364, February 2001.

[52] A. Garg, G. R. Norman, L. Spero, and P. Maheshwari, “Do virtual computermodels hinder anatomy learning?” Academic Medicine, vol. 74, no. 10, pp. 87–89,1999.

[53] M. Velez, D. Silver, and M. Tremaine, “Understanding visualization throughspatial ability differences,” in Proc. IEEE Visualization, Oct. 2005, pp. 511–518.

[54] J. T. Johnson, M. S. Hansen, I. Wu, L. J. Healy, C. R. Johnson, G. M. Jones,M. R. Capecchi, and C. Keller, “Virtual histology of transgenic mouse embryosfor high-throughput phenotyping,” PLoS Genet, vol. 2, no. 4, p. e61, 04 2006.[Online]. Available: http://dx.plos.org/10.1371%2Fjournal.pgen.0020061

[55] C. Ware and R. Arsenault, “Frames of reference in virtual object rotation,” inAPGV ’04: Proceedings of the 1st Symposium on Applied perception in graphicsand visualization. New York, NY, USA: ACM, 2004, pp. 135–141.

[56] L. M. Parsons, “Inability to reason about an object’s orientation using an axisand angle of rotation,” Journal of Experimental Psychology: Human Perceptionand Performance, vol. 21, pp. 1259–1277, 1995.

Page 97: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

84

[57] M. Wraga, S. H. Creem, and D. R. Proffitt, “The influence of spatial referenceframes on imagined object-and viewer rotations,” Acta Psychologica, vol. 102,pp. 247–264, 1999.

[58] C. M. Oman, W. L. Shebilske, J. T. Richards, T. C. Tubre, A. C. Beall, andA. Natapoff, “Three dimensional spatial memory and learning in real and virtualenvironments,” Spatial Cognition and Computation, vol. 2, pp. 355–372, 2000.

[59] I. P. Howard and L. Childerson, “The contribution of motion, the visual frame,and visual polarity to sensations of body tilt,” Perception, vol. 23, no. 7, pp.753–762, 1994.

[60] C. D. Wickens, M. Vincow, and M. Yeh, “Design applications of visual spa-tial thinking,” in Handbook of Higher-level Visuospatial Thinking, P. Shah andA. Miyake, Eds. New York: Cambridge University Press, 2005, pp. 121–169.

[61] R. L. Klatzky and B. Wu, “The embodied actor in multiple frames of reference,”in Embodiment, ego-space, and action, R. L. Klatzky, B. MacWhinney, andM. Behrmann, Eds. Mahwah, NJ: Lawrence Erlbaum Associates, 2008, pp.145–178.

[62] J. M. Zacks, J. Mires, B. Tversky, and E. Haxeltine, “Mental spatial transforma-tions of objects and perspective,” Spatial Cognition and Computation, vol. 2, pp.315–332, 2000.

[63] M. M. Shiffrar and R. N. Shepard, “Comparison of cube rotations around axesinclined relative to the environment or to the cube,” Journal of ExperimentalPsychology: Human Perception and Performance, vol. 17, no. 1, pp. 44–54, 1991.

[64] L. M. Parsons, “Visual discrimination of abstract mirror-reflected three-dimensional objects at many orientations,” Perception & Psychophysics, vol. 42,no. 1, pp. 49–59, 1987.

[65] G. E. Hinton and L. M. Parsons, “Scene-based and viewer-centered representa-tions for comparing shapes,” Cognition, vol. 30, no. 1, pp. 1–35, 1988.

[66] M. Hegarty and D. Waller, “A dissociation between mental rotation andperspective-taking spatial abilities,” Intelligence, vol. 32, pp. 175–191, 2004.

[67] A. Lehmann, M. Vidal, and H. H. Bulthoff, “A high-end virtual reality setup forthe study of mental rotations,” Presence: Teleoperators & Virtual Environments,vol. 17, no. 4, pp. 365–375, 2008.

[68] M. Kozhevnikova, J. Royan, O. Blajenkova, and A. Gorbunov, “The role ofimmersivity in three-dimensional mental rotation,” in Design Computing andCognition, J. S. Gero and A. K. Goel, Eds. Netherlands: Springer, 2008, pp.143–157.

[69] M. Kozhevnikova and M. Hegarty, “A dissociation between object manipulationspatial ability and spatial orientation ability,” Memory & Cognition, vol. 29,no. 5, pp. 745–756, 2001.

Page 98: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

85

[70] A. W. Fields and A. L. Shelton, “Individual skill differences and large-scale en-vironmental learning,” Journal of Experimental Psychology: Learning, Memory,and Cognition, vol. 32, no. 3, pp. 506–515, 2006.

[71] M. Kozhevnikova, M. A. Motes, B. Rasch, and O. Blajenkova, “Perspective-taking vs. mental rotation transormations and how they predict spatial navigationperformance,” Applied Cognitive Psychology, vol. 20, pp. 397–417, 2006.

[72] M. A. Just and P. A. Carpenter, “Cognitive coordinate systems: Accountsof mental rotation and individual differences in spatial ability,” PsychologicalReview, vol. 92, no. 2, pp. 137–172, 1985.

[73] D. J. Simons and R. F. Wang, “Perceiving real-world viewpoint changes,” Psy-chological Science, vol. 9, no. 4, pp. 315–320, 1998.

[74] F. P. Brooks, Jr., M. Ouh-Young, J. J. Batter, and P. Jerome Kilpatrick, “Projectgropehaptic displays for scientific visualization,” in SIGGRAPH ’90: Proceedingsof the 17th annual conference on Computer graphics and interactive techniques.New York, NY, USA: ACM, 1990, pp. 177–185.

[75] M. Tory and C. Swindells, “Comparing exovis, orientation icon, and in-place 3dvisualization techniques,” in Proc. Graphics Interface, 2003, pp. 57–64.

[76] M. Tory, A. E. Kirkpatrick, M. S. Atkins, and T. Moller, “Visualization taskperformance with 2D, 3D, and combination displays,” IEEE Transactions onVisualization and Computer Graphics, vol. 12, no. 1, pp. 2–13, 2006.

[77] E. Feibush, N. Gagvani, and D. Williams, “Visualization for situational aware-ness,” IEEE Computer Graphics & Applications, vol. 20, no. 5, pp. 38–45, 2000.

[78] D. T. Gering, A. Nabavi, R. Kikinis, N. Hata, L. J. O’Donnell, W. E. L. Grimson,F. A. Jolesz, P. M. Black, . MD, and W. M. W. III, “An integrated visualizationsystem for surgical planning and guidance using image fusion and an open mr,”Journal of Magnetic Resonance Imaging, vol. 13, pp. 967–975, 2001.

[79] L. A. Cooper, “Mental representation of three-dimensional objects in visualproblem solving and recognition,” Journal of Experimental Psychology: Learning,Memory, and Cognition, vol. 16, no. 6, pp. 1097–1106, 1990.

[80] Autodesk, Inc., http://usa.autodesk.com/.

[81] OsiriX, http://www.osirix-viewer.com/.

[82] 3D Slicer, http://www.slicer.org/.

[83] Anatomy Browser, http://www.spl.harvard.edu/archive/spl-pre2007/pages/ pa-pers/AnatomyBrowser/current/index.html/.

[84] Seg3D, http://www.sci.utah.edu/SCIRunDocs/index.php/CIBC:Seg3D/.

[85] ImageVis3D, www.imagevis3d.org/.

[86] N. Hata, M. Jinzaki, D. Kacher, R. Cormak, D. Gering, A. Nabavi, S. G.Silverman, A. V. DAmico, R. Kikinis, F. A. Jolesz, and C. M. C. Tempany,“Mr imaging-guided prostate biopsy with surgical navigation software: Devicevalidation and feasibility,” Radiology, vol. 220, pp. 263–268, 2001.

Page 99: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

86

[87] R. MacLeod, E. Kholmovski, E. DiBella, R. Oakes, J. Blauer, E. Fish, S. Vi-jayakumar, M. Daccarett, N. Segerson, and N. Marrouche, “Integration of mri inevaluation and ablation of atrial fibrillation,” Computers in Cardiology, vol. 35,pp. 77 – 80, 2008.

[88] J. Tokuda, G. Fischer, S. DiMaio, D. Gobbi, C. Csoma, P. Mewes, G. Fichtinger,C. Tempany, and N. Hata, “Integrated navigation and control software system formri-guided robotic prostate interventions,” Comput Med Imaging Graph, vol. 34,no. 1, pp. 3–8, 01 2010.

[89] M. Keehner and P. Khooshabeh, “Computerized representations of 3D structure:How spatial comprehension and patterns of interactivity differ among learners,”in Proc. AAAI Spring Symposium Series, Reasoning with Mental and ExternalDiagrams. Menlo Park: AAAI Press, 2002, pp. 12–17.

[90] K. M. C. C. M. D. R. Hegarty, M. and Y. Lippa, “The role of spatial cognitionin medicine: Applications for selecting and training professionals,” in Appliedspatial cognition: From research to cognitive technology, G. Allen, Ed. Hillsdale,NJ: Lawrence Erlbaum, 2007, pp. 285–315.

[91] Primal Pictures, http://www.primalpictures.com/.

[92] J. Provo, C. Lamar, and T. Newby, “Using a cross section to train veterinarystudents to visualize anatomical structures in three dimensions,” Journal ofResearch in Science Teaching, vol. 39, no. 1, pp. 10 – 34, 2002.

[93] M. Peters, B. Laeng, K. Latham, M. Jackson, R. Zaiyouna, and C. Richardson,“A redrawn vandenberg and kuse mental rotations test - different versions andfactors that affect performance,” Brain and Cognition, vol. 28, no. 1, pp. 39 – 58,1995.

[94] J. R. Pani, “Limits on the comprehension of rotational motion: mental imageryof rotations with oblique components,” Perception, vol. 22, no. 7, pp. 785–808,1993.

[95] I. Rock, D. Wheeler, and L. Tudor, “Can we imagine how objects look from otherviewpoints?” Cognitive Psychology, vol. 21, pp. 185–210, 1989.

[96] K. H. James, G. K. Humphrey, and M. A. Goodale, “Manipulating and recog-nizing virtual objects: Where the action is,” Canadian Journal of ExperimentalPsychology, vol. 55, no. 2, pp. 113–122, 2001.

[97] M. Hegarty, S. Kriz, and C. Cate, “The roles of mental animations and externalanimations in understanding mechanical systems,” Cognition and Instruction,vol. 21, no. 4, pp. 325–360, 2003.

[98] M. K. Khalil, F. Paas, T. E. Johnson, and A. F. Payer, “Design of interactive anddynamic anatomical visualizations: The implications of cognitive load theory,”The Anatomical Record (Part B: New Anat.), vol. 286B, pp. 15–20, 2005.

[99] M. Hegarty, “Commentary: Dynamic visualizations and learning: getting to thedifficult questions,” Learning and Instruction, vol. 14, pp. 343–351, 2004.

Page 100: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

87

[100] M. I. Isaak and M. A. Just, “Constraints on the processing of rolling motion: Thecurtate cycloid illusion,” Journal of Experimental Psychology: Human Perceptionand Performance, vol. 21, no. 6, pp. 1391–1408, 1995.

[101] A. Dillon and C. Watson, “User analysis in HCI – the historical lessons from indi-vidual differences research,” International Journal of Human-Computer Studies,vol. 45, no. 6, pp. 619–638, 1996.

[102] C. Chen, M. Czerwinski, and R. Macredie, “Individual differences in virtualenvironments – introduction and overview,” Journal of the American Societyfor Information Science, vol. 51, no. 6, pp. 499–507, 2000.

[103] D. Modjeska and M. Chignell, “Individual differences in exploration using desktopVR,” Journal of the American Society for Information Science and Technology,vol. 54, no. 3, pp. 216–228, 2003.

[104] A. Dunser, K. Steinbugl, H. Kaufmann, and J. Gluck, “Virtual and augmentedreality as spatial ability training tools,” in Proc. 6th ACM SIGCHI New ZealandChapter’s International Conference on Computer-Human Interaction, 2006, pp.125–132.

[105] A. Burton-Jones and G. S. Hubona, “Individual differences and usage behav-ior: Revisiting a technology acceptance model assumption,” SIGMIS Database,vol. 36, no. 2, pp. 58–77, 2005.

[106] S. P. Ross, R. W. Skelton, and S. C. Mueller, “Gender differences in spatialnavigation in virtual space: Implications when using virtual environments ininstruction and assessment,” Virtual Reality, vol. 10, no. 3-4, pp. 175–184, 2006.

[107] I. Viaud-Delmon, Y. P. Ivanenko, A. Berthoz, and R. Jouvent, “Sex, lies andvirtual reality,” Nature neuroscience, vol. 1, no. 1, pp. 15–16, May 1998.

[108] L. B. Achille, A. Schmidt-Nielsen, and L. E. Sibert, “Dual-task performance asa function of presentation mode and individual differences in verbal and spatialabilitiy,” Tech. Rep. NRL Report 9372, 1992.

[109] M. Kozhevnikova and R. Thornton, “Real-time data display, spatial visualizationability, and learning force and motion concepts,” Journal of Science Educationand Technology, vol. 15, no. 1, pp. 111–132, 2006.

[110] M. Czerwinski, D. S. Tan, and G. G. Robertson, “Women take a wider view,” inProc. SIGCHI Conference on Human Factors in Computing Systems, 2002, pp.195–202.

[111] G. S. Hubona and G. W. Shirah, “The gender factor performing visualizationtasks on computer media,” in Proc. 37th Annual Hawaii International Conferenceon System Sciences – Track 4, 2004, p. 40097.3.

[112] ——, “The paleolithic stone age effect?: Gender differences performing specificcomputer-generated spatial tasks,” International Journal of Technology and Hu-man Interaction, vol. 2, no. 2, pp. 24–48, 2006.

[113] C. Huff, “Gender, software design, and occupational equity,” SIGCSE Bulletin,vol. 34, no. 2, pp. 112–115, 2002.

Page 101: EVALUATING THE EFFECTIVENESS OF ORIENTATION …tziemek/dissertation/dissertation... · 2010-05-27 · is ready for submission to The Graduate School. Date William B. Thompson Co-Chair,

88

[114] L. Beckwith, M. Burnett, S. Wiedenbeck, C. Cook, S. Sorte, and M. Hastings,“Effectiveness of end-user debugging software features: Are there gender issues?”in Proc. SIGCHI Conference on Human Factors in Computing Systems, 2005, pp.869–878.

[115] L. Beckwith, C. Kissinger, M. Burnett, S. Wiedenbeck, J. Lawrance, A. Blackwell,and C. Cook, “Tinkering and gender in end-user programmers’ debugging,” inProc. SIGCHI Conference on Human Factors in Computing Systems, 2006, pp.231–240.

[116] S. Ullman, “The interpretation of structure from motion,” Proceedings of theRoyal Society of London. Series B, Biological Sciences, vol. 203, no. 1153, pp.405–426, 1979.

[117] K. Kanatani, “Structure and motion from optical flow under perspective pro-jection,” Computer Vision, Graphics, and Image Processing, vol. 38, no. 2, pp.122–146, 1987.

[118] A. L. Shelton and H. A. Pippitt, “Motion in the mind’s eye: Comparing mentaland visual rotation,” Cognitive, Affective, and Behavioral Neuroscience, vol. 6,pp. 323–332, 2006.

[119] F. Cole, A. Golovinskiy, A. Limpaecher, H. S. Barros, A. Finkelstein,T. Funkhouser, and S. Rusinkiewicz, “Where do people draw lines?” ACMTransactions on Graphics (Proc. SIGGRAPH), vol. 27, no. 3, Aug. 2008.

[120] M. J. Brady and D. Kersten, “Bootstrapped learning of novel objects,” Journalof Vision, vol. 3, no. 6, pp. 413–422, 2003.

[121] R. B. Ekstrom, J. W. French, H. H. Harman, and D. Dermen, “Manual for kit offactor-referenced cognitive tests,” Educational Testing Service, 1976.

[122] R. E. Snow, “Aptitude complexes,” in Aptitude, Learning and Instruction,Volume 3: Conative and Affective Process Analysis, R. E. Snow and M. J. Farr,Eds. Hillsdale, NJ: Lawrence Erlbaum Associates, 1987, pp. 11–34.

[123] O. Blazhenkova and M. Kozhevnikov, “The new object-spatial-verbal cognitivestyle model: Theory and measurement,” Applied Cognitive Psychology, vol. 23,pp. 638–663, 2009.