evra sk.01 vier ers wpectiv a secret field experiment is

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SK.01 Area Perspective & Overview IS SUE D 0 7.20 16 LOCA TION Action Zon e PRO JEC T BioH azard Skeleto n Key DESIGN R oss Ricup ero A secret field experiment is underway and the scientists are looking for a little help administering the tests...and keeping the test subjects contained. Beware, the whole area is a - "BioHazard".

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Page 1: evra SK.01 vier ers wpectiv A secret field experiment is

SK.01

Area

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A secret field experiment is underway and the scientists are looking for a little help administering the tests...and keeping the test subjects contained. Beware, the whole area is a - "BioHazard".

rossr
Sticky Note
Proposal developed prior to change of name and branding to "Cryohazard"
Page 2: evra SK.01 vier ers wpectiv A secret field experiment is

SK.02

Elev

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SUED

07.

2016

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Elevation - Skeleton Key Room & Entrance

Elevation - Area / Actor Pod

Elevation - Area / Opposite Container

Page 3: evra SK.01 vier ers wpectiv A secret field experiment is

SK.03

Area

Pla

nIS

SUED

07.

2016

LOC

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Zone

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JEC

T Bi

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Signage and Exterior MonitorsSK Entrance Tent

Actor "Pod"

Distressed Plastic Sheeting / Tarps (Overhead)

Misc Crates and Containers

Cabling and Pipes (Overhead).Provides electrical, control and fog supply to pod effects.

Skeleton Key

Storage ContainerControl and supply for pod effects

Metal Post

To Behemoth

To Carousel

SledgeHammer Entrance

Page 4: evra SK.01 vier ers wpectiv A secret field experiment is

SK.04

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Key

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Game Control Panel

Actor Space

Backstage / Tech / Employee

Emergency Exit / Access

Special Effect "Pods"Entry Door / Light Lock

Entry Ramp

Opaque Tent / Light Lock

Signage

External Video Screens

40' std Shipping Container

SK Check In

Entry

Exterior Tent

Internal Video Screens

Page 5: evra SK.01 vier ers wpectiv A secret field experiment is

SK.05

Acto

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Hollow "pod" for actor

Operable Door

Sealed Pod for costumed mannequin Inoperable Door

Wood frame supportstructure. Hides fogand audio.

Flexible hose piping

Flexible hose for fog

Wooden "computer"prop unit

Wood podskirting. Hidesspot lighting.

CostumedMannequin

Clear plexiglass window

Built-up pod fromsonotube

72"

1"

36"

A central hollow wooden support structure ties into 6 'pods', 4 enclosed with costumed mannequins, 2 with operable doors an actor can step into and out of. A fog machine fills pods from inside the support through flexible hosing. Lighting and audio hidden in skirting below and above pods complete effect.

Wood skirting. Hides audio andspot lighting.

Page 6: evra SK.01 vier ers wpectiv A secret field experiment is

SK.06

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Stage 9

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16

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Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Stage 6

Stage 7

Stage 8

Pre-Stage Win Stage

Lose Stage

Post-Game / Standby

Start button has been pressed on the control panel. Lighting illuminates pod actor. Actor begins narrative. Control panel illuminates. Room lighting rises. Interior screens show placeholder effects. Interior audio is basic background noise. System waits for guest code input.

System reads code input, generates random secret code and runs game logic. Internal screens switch to game-mode. Countdown timer begins. Room audio begins narrative and countdown. Low-intensity defusal music starts. Room lighting switches to red. Actor continues narrative. External screens display solution and current game.

CO2 effect triggers at furthers pods. Lighting and fog effects trigger at further pods. Music increases intensity. Actor continues narrative. Creature audio below deck starts. Countdown resets, all screens update.

Creature audio triggers after delay. Countdown resets. All screens update. Music increases intensity.

CO2 effect triggers at second further pods. Lighting and fog effects trigger at second furthest pods. Music increases intensity. Actor continues narrative. Creature audio below deck increases. Countdown resets. All screens update.

Creature audio triggers after delay. Countdown resets. All screens update. Actor continues narrative. Room audio continues narrative. Music intensity increases.

CO2 effect triggers at third furthest pods. Lighting and fog effects trigger at third further pods. Music increases intensity. Actor continues narrative. Creature audio below deck increases. Countdown resets. All screens update.

Creature audio triggers after delay. Countdown resets. All screens update. Music increases intensity.

CO2 effect triggers at closest pods. Lighting and fog effects trigger at closest pods. Music increases intensity. Actor starts final narrative. Creature audio below deck increases. Countdown resets. All screens update. Room lighting changes to imminent warning.

Creature audio triggers after delay. Countdown resets. All screens update. Music increases to highest intensity. Room lighting at highest intensity. Actor finishing final narrative. Final room narrative starts.

Screens change to show correct code input. Room audio narrative begins for win. All lighting turns off. Win fog and C02 effects trigger. Audio effects throughout trigger. Lighting win effects trigger at all pods. Pod actor recedes and hides behind panel. Monster actor reveals. Actor audio plays for monster scare. All lighting goes dark.Screens change to show failed code. Start short countdown. Pod actor narrates lose state narrative. At end of countdown all lighting goes dark except pod. Pod fog, lighting and audio effects trigger. Pod actor hides behind panel. All lights end. Audio plays lose condition as monster actor reveals. Room lighting fog effects trigger for monster scare. All lighting goes dark.

All lighting goes dark except for pin spot over control panel. All audio ends. Room audio returns to background music. All screens return to placeholder images. Room vent triggers to clear smoke and ends. System enters standby to wait for start button to be pressed.

Page 7: evra SK.01 vier ers wpectiv A secret field experiment is

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Game Rules:The computer generates a secret random 4 colour code from the following options:Red, Green, Blue, Yellow, Purple, White, Black

There can be no duplicate colours.

Guests guess the code using corresponding colour buttons on the control panel.

The computer analyzes the code and gives a lighted response in a 2x2 grid indicating:Correct colour, correct spot = Orange LightCorrect colour, wrong spot = White LightWrong colour = No Light

The computer displays the previously guessed codes along with the analysis for each code and the guests guess again.

The guests have 10 chances to determine the correct code.

The system also runs a countdown timer during each guess to limit the amount of time guests have to enter a guess.

Secret Code

Current Guess

Correct Colour, Correct Spot

Correct Colour, Wrong Spot Wrong Colour

Correct Colour, Wrong Spot

Response Grid

Previous Guesses (Shown to Player)

Page 8: evra SK.01 vier ers wpectiv A secret field experiment is

SK.08

Basi

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CENTRAL PROCESSOR / GAME LOGIC

GAME INPUT CONTROLLER

VIDEO SCREEN Internal - Code Feedback

VIDEO SCREEN Internal - Timer

VIDEO SCREEN External - Solution

VIDEO SCREEN External - Current Guess, Timer, Feedback

VIDEO SCREEN External - High ScoreEFFECTS

CONTROLLER

ROOM LIGHTING

ACTOR LIGHTING

THEMATIC LIGHTING

ACTOR AUDIO

SPOT AUDIO

ROOM AUDIO

CO2 EFFECTS

FOG

VIDEO SCREEN Employee - System Monitor

Page 9: evra SK.01 vier ers wpectiv A secret field experiment is

SK.09

Gam

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Lose Stage

Win Stage

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Start Button Pressed

Game Cycle Initialize / Pre-

StageStart Exterior

Screens

Pre-Stage Effects

Effects Controller

Wait for Code Entry

Generate Code / Stage 1

Stage 1 Effects

Effects Controller

Wait for Code Entry

Win Stage

Check Guess

Update Exterior Screens

Start Interior Screens

Increase Stage

Restart Countdown

Stage 10?CORRECT INCORRECT

Increase Stage

Effects Controller

NO

Lose Stage

YES

*To ensure that first code entered cannot be the

solution the solution code generates after first entry.

Provide Feedback /

Update Screens

Generate Feedback

Countdown = 0?

YES

NO

Post-Game Process

Effects Controller Effects Controller