explore. reflect. respond. designing for small communities
DESCRIPTION
International designers, organizers, and curators present their approaches to engaging with small communities.TRANSCRIPT
Designing for small communities.
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People and places are ultimately why design exists. In recent years,
many designers have turned their efforts towards creating solutions to
social problems. Four groups—Make by Þorpið, Austurland: Designs from
Nowhere, Designers & Forests, and Epicenter—have sought, through new
and tested methodologies, to engage with the frontier—the small commu-
nities that are often disregarded for lack of population or lack of capital.
These designers and organizers have contributed to the life in small cit-
ies and towns by participating in in-depth and constructive discourses.
Through immersion, they have found inspiration in community identity,
history, and culture and have found new ways to work as designers. Their
work is as varied as the regions where they reside but they all work collab-
oratively with the stakeholders of their communities and across disciplines.
Design is found as both the solution and the process in the work of these
groups. In the frontier they work in, design may stake out new territory,
creating new paradigms of collaboration and engagement as solutions are
created. For these collectives, the design process is used as an strategy for
regional development, as they aim to clarify and communicate the complex
problems facing small communities. Through a collaborative process the
concepts that are generated not only serve as answers to complex prob-
lems but help to define the path for future inquiry and development.
The problems confronted by small communities are often complex, but
through the methods used within community engaged design sustain-
able results and solutions can be found. Solutions that are created benefit
planet, people, and foster prosperity. In the following, four design groups
from Iceland, Sweden, Great Britain, and the United States share their own
community based design processes, their outcomes and show how design
can be used for engaging people and developing communities.
With contributions by:
MAKE by Þorpið
Iceland
make.is
EPICENTER
United States
ruralandproud.org
AUSTURLAND: DESIGNS
FROM NOWHERE
Iceland | United Kingdom
designsfromnowhere.is
DESIGNERS AND FORESTS
Sweden | United States
designersandforests.us
How
can
desig
n be
use
d as
a to
ol fo
r reg
iona
l dev
elop
men
t?
How
can
it en
gage
indi
vidu
als a
nd co
mm
uniti
es?
In w
hat w
ay ca
n th
e des
ign
proc
ess s
hape
hea
lthie
r soc
ietie
s?
Wha
t doe
s the
pra
ctic
e of s
ocia
l des
ign
look
like
?
Wha
t are
the o
utco
mes
of C
omm
unity
Des
ign?
DESIGNING FO
R SMALL C
OMMUNITIES
Q: What does community mean to you and your work? How do you define it?
A: Creative community is a playground where people of diverse backgrounds
work together led by creative thinking. The collaboration is to discover the
potential power concealed in common knowledge, traditions and passion,
and how that power can encourage creativity.
Q: What role does collaboration have in your process or projects?
A: Collaboration means everything to Make by Þorpið, the willingness to
form partnership with individuals and groups is the most effective way to
create valuable ideas, projects and network in local and global context.
Collaboration is inherently educational, both through sharing personal skills
and experiences and on an academic or technological level.
Q: What sort of impact do you hope your work have in your community or
the community you are working with?
A: 1. Through creative processes, we hold a desire to create a hotspot in the
far East. Led by an ideology based on utilizing local materials, skills and
production methods, we hope to encourage entrepreneurship and to attract
young people to take part in this development with us.
2. We hope that locally made products demonstrate the cultural legacy of
East Iceland and strive to maximise the value of local materials. We also aim
to incorporate sustainability and design value in all local products.
3. We hope that by introducing creative thinking and design processes into
the community the project will support the development of local industries
and suggest new solutions to old problems within the social systems in East
Iceland.
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image: MAKE by Þorpið
Collaborator Lára Vilbergsdóttir
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Make by Þorpið
Make by Þorpið is a design and development initiative in Iceland. The main focus is on facilitating cooperation between designers and local manufactur-ers and the materials available in East Iceland, with the aim to create projects and products that incorporate sustainability and design value.
Make by Þorpið is a hands on project that relies on people and their ideas, energy and motivation. A main philosophy of the project is to make use of what we have got both in terms of material resources and human resources and to enhance it with different perspective.
Make by Þorpið is a valuable international network and a platform of crafts- people, designers, creative thinkers and producers in the area. The aim is that East Iceland will be a destination for creative people offering diverse services of workshops and residencies in various locations in East Iceland.
above image: Designers and Forests all other images: MAKE by Þorpið
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Austurland: Designs from Nowhere
Austurland: Designs from Nowhere explores the possibilities for small-scale design and production in East Iceland, using locally sourced materials and skills. The exhibited work was created following a series of workshops that took place in Autumn 2013 featuring the designers Max Lamb, Þórunn Árnadóttir, Julia Lohmann and Gero Grundmann collaborating with local practitioners in Egilsstaðir, Djúpivogur, Eskifjörður and Norðfjörður. The products are pre-sented for the first time at Spark Design Space during DesignMarch.
For each designer, the workshops started with an intensive learning process, to help understand better the potential of the materials and resources found among their new surroundings. For Max this meant exploring the hillsides south of Djúpivogur with Vilmundur Þorgrímsson, learning the geology of the mountains and considering potential uses for the rock. Þórunn learnt rudimentary net-making skills under the patient tutelage of net maker and teacher Þórhallur Þorvaldsson in Eskifjörður, while Julia and Gero roamed the coastline in Borgarfjörður eystra collecting seaweed and driftwood sam-ples to test for suitability in their designs.
The project is built on the ideologies of Make by Þorpið and is a direct out-come of the Make It Happen conference held in East Iceland in September 2012. The long-term aim is to make Austurland: Designs from Nowhere a bian-nual project, inviting a new group of designers to the East Iceland region
image: Designs from Nowhere
Q: What does community mean to you and your work? How do you define it?
A: Community is the context in which all of our work takes place, whether
in a global city like London or the villages of East Iceland. Community is
the shared history, resources and skills that define each project and it is the
audience that we speak to with the results.
Q: What role does collaboration have in your process or projects?
A: In the case of Designs from Nowhere, without collaboration there is no
project. At the beginning of the workshops in East Iceland there was an
intense learning process to understand the possibilities that exist in each
community. From the start this meant that each design process was col-
laborative as the designers learnt new skills and explored the cultural history
of the region.
Q: What sort of impact do you hope your work have in your community or
the community you are working with?
A: We hope that the legacy for Designs from Nowhere is a better under-
standing of the potential that every community holds within it. The project
was created with the specific intention of unearthing hidden or lost skills
or resources in the community that could be developed into new products.
These products represent the communities in which they were made and we
hope that they encourage others to look around them at the resources on
their doorsteps.
all images: Designs from Nowhere
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Collaborator Pete Collard
above: Designers And Forests left: Epicenter
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Epicenter
To accentuate Green River, Utah, USA’s rural pride and pioneering spirit, the Epicenter works to promote the town of Green River and make it a more vibrant place to live and visit. A passionate, multidisciplinary team of young professionals, Epicenter engages, collaborates with, and learns from our community. We value the potent effect of collaboration over egotism, com-munity participation over subversive upheaval, and local solutions over top-down decrees. We see ourselves as part of a change of tone occurring in the design professions, led by emerging professionals who want more than what the licensed professionals have settled for: working unapologetically for the socioeconomic elite. Epicenter is crafting an alternative model of prac-tice, one that can accommodate our fervent desire to collaborate, to provide “shelter for the soul,” and to emphasize place and circumstance. Epicenter’s insistence for these ideals has led us to a radical mission taken on by “citizen architects.” To this great revolt we hereby pledge allegiance.
USE
TH
IS P
AG
E T
O P
RE
SEN
T A
DE
SIG
N F
OR
YO
UR
CO
MM
UN
ITY
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TOOLKIT
LIST ALL COMMUNITY STAKE HOLDERS (WHO ARE THE PEOPLE THAT MAKE UP YOUR COMMUNITY? THINK THROUGH
MANY DIFFERENT SPHERES AND SCALES OF INFLUENCE)
EXPLAIN THE STATE OF YOUR COMMUNITY NOW EXPLAIN HOW YOU HOPE YOUR COMMUNITY IS IN THE
FUTURE
DESCRIBE YOUR COMMUNITYWhat does your community do well?
Are there problems in your community?
Where is your community, who are your neighbors?
What resources are available to community members?
Anything left out?
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TOO
L KIT
EXP
LOR
E. REFLEC
T. RESP
ON
D.
EXPLAIN HOW COMMUNITY MEMBERS ARE CONNECTED
SKETCH PAD
LIST THE OPPORTUNITIES FOR YOUR COMMUNITY
RECORD YOUR COMMUNITY GOALS
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EX
PLO
RE
YO
UR
SU
RR
OU
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SLO
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FO
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EPIC
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TO L
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‒In
vest
in t
he lo
ngte
rm. L
ive
and
wor
k fr
om
wit
hin
the
com
mun
ity.
Don
’t ju
st h
elic
opte
r in
and
“sav
e th
e da
y.”
‒Le
t da
ta in
form
you
r w
ork.
If t
he d
ata
does
n’t
exis
t, g
athe
r it
you
rsel
f.
‒B
ring
the
rig
ht p
eopl
e to
geth
er: d
o-e
rs, l
eade
rs,
and
prog
ress
ives
who
bel
ieve
in c
hang
e. N
ot
just
des
igne
rs.
‒D
on’t
mak
e pr
omis
es y
ou c
an’t
kee
p. W
ork
hard
er t
han
anyo
ne in
the
com
mun
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expe
cted
.
‒C
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ut t
he d
esig
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rgon
. Tal
k lik
e a
norm
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hum
an. Y
ou’r
e de
sign
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for
peop
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ot
scho
lars
.
‒To
cre
ate
a de
stin
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egin
wit
h a
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whe
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eopl
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ant
to li
ve. P
ut t
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of li
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rist
s’ q
ualit
y of
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visi
t.
‒So
met
imes
the
rol
e of
a d
esig
ner
is s
impl
y to
help
a c
omm
unit
y en
visi
on t
heir
fut
ure.
EX
PE
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NC
E Y
OU
R S
UR
RO
UN
DIN
GS
. U
SE
TH
IS P
AG
E T
O R
EC
OR
D Y
OU
R F
IND
ING
S
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all images: Epicenter
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Q: What sort of impact do you hope your work have in your community or
the community you are working with?
A: As local leaders of change, we do hope to inspire our community to craft
a vision for their future. Less locally, we hope to inspire the global design
community to collaborate with their communities and to emphasize place
and circumstance. However, if you're going to work locally, there is little
"hoping." There is only "doing." Since 2009:
We have renovated a historic building in a blighted area of Green River, Utah.
We co-developed the town's first ever affordable housing plan.
We have facilitated the de facto chamber of commerce which has meet every
other week since January 2012.
We have raised funds for and design/building the first ever Habitat for
Humanity home in Green River at a total cost of $76,500 for a 1050 SF 3
bed/2 bath home.
We started the first ever residency program in Green River in 2012 which has
hosted 41 professional artists-in-residence called “Frontier Fellows.”
We started the first ever arts programming in Green River. Since beginning, it
has facilitated 47 multi-session community arts workshops with 141 sessions
serving 385 unique participants ages 4-80, 3 arts and music festivals, and
mentoring 7 local teens as interns (teaching design thinking and promoting
higher education to ages 15-20.
We started the first ever local housing rehabilitation micro-lending program
(“Fix It First”) in Green River and completing 15 critical home repairs during
2013.
We assisted 71 households with social services such as food stamps, unem-
ployment, and various housing programs.
Q: What does community mean to you and your work? How do you define it?
A: Epicenter has a few different communities. Our direct community, that
of Green River, Utah (pop. 952), is defined as each and every resident in
town. Without our local community, the Epicenter wouldn't have purpose.
Everything we do is human-centric and for our local community. Our work
is citizen-led and determined by our community's wants and needs. Beyond
our town's borders, we're a part of a larger community of emerging designers
and artists who share our attitude and common goals of working to create
change through collaboration and design.
Q: What roll does collaboration have in your process or projects?
A: As emerging professionals, we value the potent effect of collaboration
over egotism, community participation over subversive upheaval, and local
solutions over top-down decrees. We see ourselves as part of a change
of tone occurring in the design professions, led by emerging professionals
who want more than what the licensed professionals have settled for:
working unapologetically for the socioeconomic elite. We are crafting an
alternative model of practice, one that can accommodate our fervent desire
to collaborate, to provide “shelter for the soul,” and to emphasize place
and circumstance. Our insistence for these ideals has led us to a radical
mission taken on by “citizen architects." To this great revolt we hereby pledge
allegiance.
Collaborator Maria Sykes
all images: Designers and Forests
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Designers and Forests
Designers and Forests is a small group of interested individuals engaging in a conversation about their, and society’s, involvement with forest environ-ments. Forests offer a wealth of possibilities. They are rich in raw material, yet also play a complex role in society—places that can be both very wild and highly cultivated and that elicit strong emotional responses.
Through our interaction with the forest environment, we find opportunities for connections between individuals, scientists and designers to engage in interdisciplinary research and creative collaboration within our communities and throughout the world. While our methods are simple, our aim is lofty—to create healthier forests, healthier communities, while creating better design-ers and citizens. We maintain focus by keeping our efforts small and sustain-able. We believe in taking creative risks, confronting conflicts, and making informed decisions that will benefit the small communities where we live and work.
Beetle Kill and Aspen Die-Off is the inaugural project of the larger Designers and Forest collaborative. This design venture was prompted by the pine, spruce, and aspen that are stressed and endangered as a consequence of changing conditions in the Intermountain West. It links designers from Sweden and New York with foresters, scientists, activists, designers, arti-sans, and community members in Utah. The overall goal of the project is to help revitalize forests and foster healthier communities by taking a holistic view of both natural ecosystems and the design process.
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Q: What does community mean to you and your work? How do you define it?
A: Community is an increasingly fluid concept. Certainly, there is the
most traditional definition—those who you live or work with, knowing or
experiencing them directly. When working with community based design,
the community is your audience. However, the range of the community may
vary. In many places in the United States, travel is expected so the physical
scope of the communities is greater. In other, more densely populated places,
a community may be a neighborhood, a block, or even a building. Perhaps it
is the sense of awareness of who a person shares immediate space with, of
those who are impacted by that person’s actions, that defines a community.
A newer definition of community grows out of the increasingly global, far
reaching connection made possible through modern means of communica-
tion. In preparing for this project, we spoke more frequently with a colleague
in Sweden than with many individuals in our traditional community. In such a
case, community may be defined through shared beliefs, interests, expertise,
and experience, no matter how geographically isolated
Q: What roll does collaboration have in your process or projects?
A: Design is inherently collaborative. There are so many creative individuals
currently working and solving problems in their own communities that we
must acknowledge their experience and efforts, learning from, and working
with, them. As we design, we involve experts from different disciplines in
our process, helping us to answer the questions we cannot. We also view the
people or the communities we work with as being an essential part of the
design process. Designers should hand-over some of their creative assump-
tions, and create work that many people—even a community—can take
ownership of and continue.
Q: What sort of impact do you hope your work have in your community or
the community you are working with?
A: We gauge the impact of our work on multiple levels. There is the simple,
yet lofty, goal of making the world a better place by making life easier for
another person or by putting a smile on a face. At a more complex level, we
would like our work to continue beyond our own efforts and ideas, inspiring
others to action. We view the design pieces we create to be only one way to
have an effect. It is the interactions that are part of the design process—the
informal conversations and formal workshops—that have the potential for
as much, if not more, impact. Through experience, people learn. Through
exposure to other points of view, people may change their perspectives and,
hopefully, their actions.
Collaborators Megan Urban & Jason Dilworth
all images: Designers and Forests
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Q: What does community mean to you and your work? How do you define it?
A: The community for me means resources. When applying design thinking
in development processes, and connecting the community to it, there
are endless opportunities. Design can bring forward more knowledge,
experiences and thoughts, and enhance the creativity throughout the whole
process. Design adds important tools for innovation and visualization.
Connecting to the community in regional development is essential for
achieve shared understanding of challenges and visions. It is a must for
getting knowledge of the needs, important information, and relating to
different stakeholders. When I work in community based design projects I
aim to co-create, and co-design. The inspiration comes from the community,
and the outcome is more sustainable.
Q: What roll does collaboration have in your process or projects?
A: First of all, without collaboration, the work would not be all that fun.
Collaboration is a fuel to me, specially within design projects . I get knowl-
edge from specialists, I learn and explore. I get new friends and connections.
Together we test and experiment. Together we can make stuff, that none
of us could come up with alone. I also believe that creative problem solving
is made best together. We can use our different creative skills and crazy
thoughts, and mix them up to fantastic results. Collaboration means respect,
humbleness and curiosity. We need more collaboration between different
minds and people. Between ages, between different cultures, between
disciplines. Collaboration makes us work more together, we can understand
each other better, reach out and make the world a better place.’
Q: What sort of impact do you hope your work have in your community or
the community you are working with?
A: The wanted impact depends on what we want to achieve. Often the aim
within community based design projects is to strengthen the identity of a
place to make a destination more attractive. We set up common guidelines
in a communication platform, that the community works from. We look at
the stages in the brand wheel and try to maintain a high level of satisfaction
for the visitors. The community decides together the core values and works
together to communicate them through signs, marketing, food, scents,
materials, buildings etc. Then, there can be other reasons to strengthen the
identity and the connection to a place. We want to connect to our story,
we want to be proud, and feel as a collective. Sometimes we can achieve
that in unexpected ways. Through provocative design, through design that
illuminates a situation, design that has a content and a message, design that
engage. That’s what I want; I want my work to engage the community!
Collaborator Daniel Byström
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Designers and Forests collaborator Paul Rogers
Director, Western Aspen Alliance
Ecology Center Associate
Wildland Resources Department
Utah State University
Q: Describe your work?
A: My work addresses forest ecology and large-
scale landscape monitoring. I am most interested
in human impacts on forest communities. Thus,
my research has entailed investigations into
fire ecology, monitoring methods, lichen and
plant surveys (as bioindicators), large ungulate
herbivory, and air pollution. All of these factors,
and others, affect forest change and resilience.
Human decisions on controlling their own
impacts, as well as those of wild and domestic
animals, play a big part in present and future
system integrity. In recent years, I have focused
much of my energies on understand quaking
aspen (Populus tremuloides) ecology and dis-
seminating recent science related to this topic to
interested scientists, land and wildlife managers,
non-government organizations, schools, and the
public.
Q: What can a designer learn from the forest and
it’s ecosystems?
A: Interconnectedness. Much as we’d like to
believe that natural and social systems operate
along simple linear pathways, this is rarely the
case. Some may believe this runs counter to basic
tenants of design which often invoke simplicity
and elegance. However, I would argue that
connections between salient components—be they
trees and soil, fire and fuels and wind, or sound
and color and beauty—are all lessons to be drawn
from thriving forest ecosystems. I am particularly
interested in links between humans and natural
systems. Sometimes the connections are positive,
in that they promote sustainable natural and
social environments, and sometimes they are
negative, in which they trend otherwise. When
Euro-American settlers first came to the Rocky
Mountain West they saw the high mountains and
forests as a bounty, there for the taking. As time
passed, settlements arose, and societies matured
preservation of surrounding wildlands became
synonymous with self-preservation. Overgrazing
lead to flooding. Fire suppression lead to fuel
build-up. Damning too many rivers in times of
water plenty lead to over-allocated water in times
of drought. Thus, we are faced with dilemmas
calling for design solutions based on compatibility,
sustainability, and resilience at the crossroads of
human ingenuity and ecological complexity.
Q: What is the one thing you would like people to
know about the ecology of the Utah forests?
A: The things we do to forests have implications
for us. Sometimes those implications have direct
monetary consequences, like degradation of
grazing or hunting lands that affect people’s
livelihoods. Other times they simply impact our
quality of life, as in reduced stream flow, wildlife
habitat, camping opportunities, or aesthetic value.
Forests, and the beauty their complexity holds,
may serve as an elixir to societal ills; those busy
and stressed lives overly dependent on instant
gratification. For example, aspen may form a
forest of genetically identical stems connected
underground. Over time, these aspen “clones”
may expand or contract depending on larger
factors impacting their development. If we allow
too many animals to eat the young sprouting
stems from extensive aspen root systems we are
dooming clones, forests, even large landscapes to
reduced aspen cover and the biodiversity those
forests support.
Ecology is an open-ended query into the way
the natural world functions. Ecologists embrace
complexity for the lessons it teaches about
natural systems and the way we engage them.
In understanding connections, we learn while
we contemplate. This, of course, takes time and
patience. We can learn from the forests around
us by making connections. The wisdom of these
lessons helps us all live compatibly together.
WESTERN ASPEN ALLIANCE is a joint ven-
ture between Utah State University’s College
of Natural Resources, USDI Bureau of Land
Management, and the USDa Forest Service,
whose purpose is to facilitate and coordi-
nate research issues related to quaking aspen
(Populus tremuloides) communities of the
west. The WAA disseminate state-of-the-sci-
ence aspen information to interested manag-
ers, researchers, the public, and other entities.
We host conferences, webinars, an online aspen
subject matter bibliography, and an exper-
tise database. The goal of the Western Aspen
Alliance is to facilitate effective and appro-
priate management of aspen ecosystems in
Western North America through coordinated
scientific efforts and shared information.
www.DesignersAndForests.us
Designing for small communities.
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DESIGN by MEGAN URBAN & JASON DILWORTH, DESIGNERS AND FORESTS PRINTED IN JAMESTOWN, NY, USA
image: Designers and Forests