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Page 1: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

Fear of HeightsFear of Heights

Page 2: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

Video Game Mod: Max Payne

Page 3: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

Controlled Studies: n > 8

AuthorAuthor CountryCountry YearYear # of Pts# of Pts Test GroupsTest Groups

BullingerBullinger SwitzerlandSwitzerland 19991999 1313 SG VR, SG VR, In vivoIn vivo

Bullinger Bullinger SwitzerlandSwitzerland 19981998 1515 Phobic vs. non-Phobic vs. non-phobicphobic

ClaustrophobiaClaustrophobia

Page 4: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

3-D Virtual Reality as a tool in Cognitive-Behavioral Therapy of Claustrophobic Patients

(Bullinger et al. 1998)

Subjects:13 Healthy subjects2 claustrophobic patients

Apparatus: Data GloveHMD CAVEEE (Computer-aided virtual environment for

engineering and exploration) Virtual Environment:

Movable front wall 3-D virtual room Subjects were able to move head around in 3-D

environment

Page 5: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

Measures

Blood pressure Pulse and O2 saturationPulse and O2 saturation

Online MeasurementOnline Measurement

Page 6: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

ResultsHealthy Subjects

45-min exposure cannot be regarded as anxiety- or stress-inducing in itself

Female PatientsPresentation of specific stimulus triggered

subjectively disturbance-specific symptoms for the patients

Mild rise of the pulse rate at the time of stimulus presentation

Page 7: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

Results of Subject Exposures

aaX = measurementX = measurement

Pulse and Oxygen saturation of the blood were continuously measured and Pulse and Oxygen saturation of the blood were continuously measured and optically displayed optically displayed

Page 8: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

Virtual Virtual EnvironmeEnvironme

ntnt

Page 9: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

AuthorAuthor CountryCountry YearYear # of Pts# of Pts Tx GrpsTx Grps

HoffmanHoffman U.S.U.S. 19971997 3636 SG VR w/TactileSG VR w/Tactile

VR no Tactile, WLCVR no Tactile, WLC

HollupHollup NorwayNorway 19991999 88 PC VR, WLCPC VR, WLC

BouchardBouchard CanadaCanada 20002000 1212 PC VR, Non-PhobicsPC VR, Non-Phobics

Tracking Behavior Tracking Behavior

HoffmanHoffman U.S.U.S. 20002000 423423 Forced choice (no tx) 81% Forced choice (no tx) 81% VR, 19% in vivoVR, 19% in vivo

BouchardBouchard CanadaCanada 20012001 99 VideogameVideogame VR VR

Garcia-PalaciosGarcia-Palacios SpainSpain 20022002 2323 VR, WLCVR, WLC

BouchardBouchard CanadaCanada 20052005 2828 VR, Stroop, VR, Stroop, In VivoIn Vivo

ArachnophobiaArachnophobiaControlled Studies: n > 8

Page 10: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

• Sample Population – 28 individuals diagnosed with arachnophobia– Recruitment through media advertisement

(newspapers, publicities in universities and public places)

– All participants had to be adults

Arachnophobia: Fear of Spiders

(Côté & Bouchard, 2005)

Page 11: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

• Results:– Questionnaires

Arachnophobia: Fear of Spiders

(Côté & Bouchard, 2005)

Page 12: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

• BAT Results:• During pretest, no participants were able to reach

the last two steps (23 cm and 1 minute of looking into the case)

• At post-treatment, 60.7% were able to bring the tarantula 23 cm close to them and 46.4% were able to look into the case for 1 minute

Arachnophobia: Fear of Spiders

(Côté & Bouchard, 2005)

Page 13: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

• Results:– Virtual reality related measures

Arachnophobia: Fear of Spiders

(Côté & Bouchard, 2005)

Page 14: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

• Results:– Virtual reality related measures

Arachnophobia: Fear of Spiders

(Côté & Bouchard, 2005)

Page 15: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

• Conclusion:– Positive change in physiological data after treatment

suggests decrease in anxiety– Avoidance is significantly reduced after treatment– A clinically and statistically effective treatment, as

measured by questionnaires and a BAT, produce a significant decrease in physiological arousal when facing a live spider

– In order to provide firm conclusions on the efficacy of virtual reality exposure more physiological parameters can be added, like skin conductance and respiration rate

– The impact of the treatment could also be compared to a controlled study

Arachnophobia: Fear of Spiders

(Côté & Bouchard, 2005)

Page 16: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

Regression predicting general outcome with beliefs, self-efficacy and information processing.

(Côté & Bouchard, 2006)

* p < .05

PredictorsPredictors tt BB Part srPart sr22

BeliefsBeliefs 1.651.65 .28.28 .23.23

Self-efficacySelf-efficacy -3.50*-3.50* -.59-.59 -.48-.48

Info processingInfo processing .95.95 .15.15 .13.13

The regression was significant (Adj R2 = .52), with a significant increase in variance when entering the predictors [R2 change = .48, F(3,18) = 8.52 , p < 0.001] ..

23

48

13

16

**

Page 17: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

Regression predicting avoidance (BAT) with beliefs, self-efficacy and information processing.

(Côté & Bouchard, 2006)

* p < .05

PredictorsPredictors tt BB Part srPart sr22

BeliefsBeliefs -2.30-2.30 -.38-.38 -.30-.30

Self-efficacySelf-efficacy 1.521.52 .26.26 .20.20

Info processingInfo processing -.22-.22 -.04-.04 -.03-.03

The regression was significant (Adj R2 = .53), with a significant increase in variance when entering the predictors [R2 change = .28, F(3,19) = 5.35 , p < 0.01] ..

30

203

47

**

Page 18: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

Regression predicting physiological response (IBI) with beliefs, self-efficacy and information

processing. (Côté & Bouchard, 2006)

* p < .05

PredictorsPredictors tt BB Part srPart sr22

BeliefsBeliefs 2.14*2.14* .45.45 .37.37

Self-efficacySelf-efficacy 2.31*2.31* .52.52 .39.39

Info processingInfo processing 1.661.66 .34.34 .28.28

The regression was significant (Adj R2 = 24.), with a significant increase in variance when entering the predictors [R2 change = .36, F(3,18) = 4.16 , p < 0.02] . .

**

Page 19: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

Arachnophobia: 36 participants(Hoffman HG, Garcia-Palacios A, Carlin A, Furness TA III, Botella-Arbona C, 2003)

36 Participants36 Participants 8 clinically phobic 8 clinically phobic

studentsstudents 28 nonclinically phobic 28 nonclinically phobic

studentsstudents

Treatment ConditionsTreatment Conditions No treatmentNo treatment VRVR VR w/tactile spiderVR w/tactile spider

DesignDesign Three 1-hr exposure Three 1-hr exposure

therapy sessionstherapy sessions

Results for treatment Results for treatment groupsgroups Clinically significant Clinically significant

drop in behavioral drop in behavioral avoidance. Tactile avoidance. Tactile group showed greater group showed greater progress.progress.

Clinically significant Clinically significant drop in subjective fear drop in subjective fear rating.rating.

Page 20: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

Tactile augmentation could be a useful add-on. (Hoffman et al., 2003)

N = 36 (8 phobics)Presence was higher in VR+T

Interaction p < .001TR+T > VR > Ctrl

Interaction p < .001TR+T = VR > Ctrl

Interaction p < .001TR+T = VR > Ctrl

Page 21: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

Pilot Study(Bouchard & S-Jacques, in preparation)

Nine children aged between 9 and 14.Reliably diagnosed with arachnophobia.Treatment :

one introductory sessionthree 90-minutes in VR exposure

3 blocs of 20 minutes each except the last session (2)

The study is based on a single case design with multiple baselines across subjects.

Page 22: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

Questionnaires Data

0

5

10

15

20

25

30

35

Fear of Spider Spider beliefs (own behavior) Spider beliefs (spider behavior)

Pre Post Follow-up (6mo)

p < .01 p < .01

p < .01

Page 23: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

Arachnophobia Movie Clip

Page 24: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

AUGMENTED REALITY

AR refers to the introduction of virtual elements in the real world. AR refers to the introduction of virtual elements in the real world.

The person is seeing an image composed of a visualization of the real The person is seeing an image composed of a visualization of the real world, and a series of virtual elements that, at that same time, are super-world, and a series of virtual elements that, at that same time, are super-imposed on the real world. imposed on the real world.

The most important aspect of AR is that the virtual elements supply to The most important aspect of AR is that the virtual elements supply to the person relevant information that is not contained in the real world.the person relevant information that is not contained in the real world.

AR has an important potential, and has already been used in diverse AR has an important potential, and has already been used in diverse fields, such as medicine, the army, coaching, engineering, design, andfields, such as medicine, the army, coaching, engineering, design, androbotics.robotics.

Page 25: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

AUGMENTED REALITY

AR AdvantagesAR Advantages- Like in the classical systems of virtual reality, it- Like in the classical systems of virtual reality, itis possible to have total control over the virtual elements that are super-imposed on the is possible to have total control over the virtual elements that are super-imposed on the real world, and how one interacts with those elements. real world, and how one interacts with those elements.

-It can be less expensive since it also uses the real world (this does not need to be It can be less expensive since it also uses the real world (this does not need to be modelled), modelled),

-It can facilitate the feeling of presence and the reality judgment since the environment It can facilitate the feeling of presence and the reality judgment since the environment the user is in, and what he or she is seeing is, in fact the “reality.”the user is in, and what he or she is seeing is, in fact the “reality.”

Page 26: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo
Page 27: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

AUGMENTED REALITY

The first case study in which AR has been used for the treatment of a specific phobia: The first case study in which AR has been used for the treatment of a specific phobia: cockroach phobia. cockroach phobia.

The system allows to conduct exposure to virtual cockroaches that are super-imposed on The system allows to conduct exposure to virtual cockroaches that are super-imposed on the real world. the real world.

In order to carry out the exposure, the Öst’s guidelines with respect to “one-session In order to carry out the exposure, the Öst’s guidelines with respect to “one-session treatment” were followed.treatment” were followed.

The total duration of the exposure session was 60 min.The total duration of the exposure session was 60 min.

Page 28: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

AUGMENTED REALITY

Page 29: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

AUGMENTED REALITY

Page 30: Fear of Heights. Video Game Mod: Max Payne Controlled Studies: n > 8 AuthorCountryYear # of Pts Test Groups BullingerSwitzerland199913 SG VR, In vivo

AUGMENTED REALITY