fet eye siss wearable experience for knowledge intensive training

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1 Mikhail Fominykh Science Incubator Summer School https://fet-eye.eu/siss-2014 Metz, France | August 18–23, 2014 Wearable Experience for Knowledge Intensive Training [WEKIT] Mikhail Fominykh Pietro Piazzolla Fridolin Wild Sebastian Kelle Victor Alvarez Puneet Sharma Carl Smith

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Virtual reality technologies are going beyond the desktop, allowing mixed-reality to be embedded in common spaces. The application of these technological advances to the creative collaborative processes, including learning, would not only allow spaces for conveying, understanding, expressing, sharing ideas, safe training and trials, but also preserving and retrieving these highly dynamic activities. This project aims at building a system for exploring, capturing and delivering knowledge that resides in collaborative activities conducted in mixed reality settings. It is believed that such a system can represent the next step in virtual reality-based working and learning, giving access to the knowledge that is usually hidden and too fluid for being captured and re-experienced. The proposed system will be managed by an online platform based on cloud computing. It will use virtual and augmented reality in a new way to ensure high educational value for each unique learner, allowing the use of innovative methodologies based on learning by doing while keeping formation costs low.

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Page 1: FET EYE SISS Wearable Experience for Knowledge Intensive Training

1 Mikhail Fominykh

Science Incubator Summer School https://fet-eye.eu/siss-2014

Metz, France | August 18–23, 2014

Wearable Experience for Knowledge Intensive Training

[WEKIT] Mikhail Fominykh Pietro Piazzolla

Fridolin Wild Sebastian Kelle Victor Alvarez

Puneet Sharma Carl Smith

Page 2: FET EYE SISS Wearable Experience for Knowledge Intensive Training

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Motivation

Page 3: FET EYE SISS Wearable Experience for Knowledge Intensive Training

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Wearable Experience for Knowledge Intensive Training

Idea Capturing and wearing experience to obtain the feeling

of embodiment Challenges

Difficult to store, retrieve, and automate the creation of such rich experience

Objective Proof of the principle of wearable experience

Evaluation in a test case of knowledge-intensive training Impact

Training highly skilled workers, industry, health care

Page 4: FET EYE SISS Wearable Experience for Knowledge Intensive Training

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Wearable Experience for Knowledge Intensive Training

Recording – Applying Storing - Accessing

Page 5: FET EYE SISS Wearable Experience for Knowledge Intensive Training

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Wearable Experience for Knowledge Intensive Training

Recording o 3D scanning o Vision o Eye-tracking o Panoramic environment o Gestures o Voice

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Wearable Experience for Knowledge Intensive Training

Applying o 3D scanning to match o Highlight vision area o Laser beam for Eye focus o Panoramic environment or reality o Gestures by ghost hands o Expert’s voice and ambient sound

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Novice experience

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Expert guide experience

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Wearable Experience for Knowledge Intensive Training

We can do it

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