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    me Advancer

    GAMEADVANC

    ER

    GAMEADVAN

    CERMAY 20

    THORTHORTHORGod of thunder

    Game of the mon

    Exclusive look:

    -Sonic Generations

    -Lego Pirates of the Carib

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    This

    is

    Multiplayer Co-op with friends for strategizing

    Use character classes to choose your path of domonation

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    Agility moves allow you to move through obsticles easier

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    Check out what one o the head honchos behind

    the THOR video game has to say about creating the

    game and its similarities between the flm.

    6

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    THOR:The Video Game

    I managed to catch up with Matt Powers, the producer of SEGAs latest comic movie/video game adaptation,

    THOR:

    Pietro Filipponi: How soon did your team begin production of the game?

    The started production of the movie about a year and a half ago so thats when we rst started working on the

    game. But then they delayed the movie and pushed it our for almost a year so it was a bit hard for us to continue

    without knowing the direction [the studio] was going to take.

    PF: It seems you we almost leapfrogging over each other, so who was responsible for the designs of the

    Nine Realms, the intricacies of the costumes and all the aesthetic details?

    We wanted to start on the designs of the Worlds and such right away but we had to slow down for a bit to let

    the lm crew nish conceptualizing them. Worlds like NIFLHEIM and ALFHEIM arent featured in the lm bu

    the movie people needed to take the lead on their designs. And they really learned their way around the comics

    mythology, theyre true experts.

    PF: Is this game based on the lms storyline or is it an original one?

    Its a complete original story. Matt Fraction helped us by consulting on it.

    PF: Whats been the most difcult part of the process?

    Id have to say its getting in tuned with the movie crew. We had a tough time making a lot of forward progress

    because the movie guys took a long time to nalize what they wanted. Just learning to pronounce the names of

    these characters and places in hard enough, but we didnt know how Kenneth Branagh was going to direct Chris

    Hemsworth, or how Chris was going to speak as Thor, so writing the games script was a hard thing to lock

    down until production of the lm was in full swing.

    PF: Was there anything that the production crew did to help you guys along?

    The Marvel guys were a tremendous help. Like with the cape, they sent us actual swatches of the cloth so wecan make sure the game matched up with the lm. As for the helmet, which you dont see here [in the concept

    art], Marvel changed the helmet design three times on us so far. Even now they are still tweaking the helmets

    and costumes with CG, even though they are already done lming. Were constantly getting new designs in.

    PF: When comparing the Thor game to others like Iron Man or Wolverine, what would you say it the big-

    gest difference?

    This whole experience has been great and mostly because its so different. Its not grounded in Earth or tech-

    nology, its so vast and deep with all the Worlds and characters that there is so much more room to be creative

    with it. Its a very fun time

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    Sonic Gener at ions Segas fast-moving blue rodent mascothas had some stumbles as the latest console genera-tion has unfolded. Fans continue to anticipate each

    new release in the Sonic the Hedgehog series, but

    theres a wariness now, a sneaking suspicion accom-

    panying every new announcement that each release

    will be followed by a tidal wave of unfullled hype

    and disappointment.

    Theres a larger question here, of whether Sonicsbrand of high-speed platforming gameplay can still

    be relevant today. Ponder that as you consider the

    newly announced Sonic Generations, which cele-

    brates Sonics 20 years of life with a game that prom-

    ises to reel in touchstones to all of his adventures,

    from the Genesis era all the way up to the modern

    generation of consoles and handhelds. The game was

    announced earlier this month with a title-less trailer

    featuring two Sonics running side-by-side, his slim,

    present-day iteration and his pudgier former self.

    On 2D maps, Sonic controls just as he did in the

    classic games. Using an Xbox 360 controller as a

    reference point, the A button jumps while pressing

    down and A performs a spin dash. This move has also

    been mapped to the X button, trading authenticity for

    simplicity.

    On the 3D side, the perspective (on the GHZ map at

    least) jumps pretty frequently between an over-the-

    shoulder perspective and a more traditional 2D-styleside view. Pressing A (again, on a 360 controller)

    jumps and also performs Sonics mid-air homing at-

    tack while holding X activates boost, depleting an on

    screen meter in the process. This meter can be relled

    by knocking out enemies and performing tricks in

    mid-air -- done simply by moving the two analog

    sticks in different directions -- after hitting a rainbow-

    colored jump ramp.

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    With just the one level played in each mode, theres really no telling at this point just how much fans will be serviced.

    There are a lot of small nods however, such as the return of classic Sonic enemy Crabmeat, who does a little dance for

    joy if he happens to steal some of the hedgehogs rings.

    Sega isnt saying much about the story at this point either, though the games crossover elements will be a part of it;

    the story opens with Sonic and his friends being pulled into a rift in time by a mysterious power. Theres also

    nothing being said one way or the other about the presence of multiplayer, leaderboards or anything like that, though

    more news is promised to be coming at E3. There was some mention of an interactive menu system, though exactly

    what form that will take remains to be seen.

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    0

    Prepare to experience the thrilling Pirates of the Caribbean franchise in LEGO video game form for t

    time. Today, Captain Jack Sparrow and his band of pirates set sail for their greatest adventures in LEGPirates of the Caribbean: The Video Game, now available for the Wii console, Xbox 360 video game

    entertainment system from Microsoft, PlayStation 3 computer entertainment system, Sony PSP (Play

    tion Portable) system, Windows-based PC/Mac Hybrid and the Nintendo DS family of hand-held sys

    including the Nintendo 3DS. Published by Disney Interactive Studios and developed by the renowne

    at TT Games, LEGO Pirates of the Caribbean: The Video Game can be purchased for $49.99 on cons

    (Wii, Xbox 360, PS3), $39.99 on Nintendo 3DS and $29.99 for PC, Nintendo DS and PSP system.

    Bringing together the magic and humor of the Pirates of the Caribbean world with the timeless joy o

    LEGO toys is a natural t, said Adam Sussman, senior vice president of publishing, Disney Interact

    Media Group. LEGO Pirates of the Caribbean: The Video Game represents a new and exciting way

    telling the story of Captain Jack Sparrow, and players of all ages will enjoy exploring the action from

    movies in a way they have never experienced before.

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    Lego Pirates Of The Caribbean1

    LEGO Pirates of the Caribbean: The Video Game re-creates the action, adventure and memorable mo-

    ments of the Pirates of the Caribbean mythology in LEGO form, incorporating the humor of LEGO

    minigures and fantastic worlds built from LEGO bricks and elements for players to explore. Playerstake on the role of more than 70 characters from the movies and experience all the pirate adventure,

    irreverent humor and amazing creatures of the Pirates of the Caribbean lms, including the upcoming

    fourth lm, Walt Disney Pictures and Jerry Bruckheimer Films Pirates of the Caribbean: On Stranger

    Tides. Throughout the game, players will explore environments from the highly acclaimed movie series

    in more than 20 levels. LEGO Pirates of the Caribbean: The Video Game features two-player Coopera-

    tive mode and Freeplay mode, which let players return to levels to discover new treasures.

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