flash back to 1999 - battlefield sports · heist •one or more money drop boxes •goal to collect...
TRANSCRIPT
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FLASH BACK TO 1999
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FAST FORWARD TO 2009LAUNCH OF SATR1
FAST FORWARD TO 2014LAUNCH OF SATR2
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NEW FEATURES = NEW EXCITEMENT• Birthday party business great, but not enough, we need to get the youth market as well
to grow our businesses
• 20+ years of compelling sophisticated FPS with huge popularity is really having an effect on youth culture
• SATR 3 designed by gamers
• Much better duplicates first person modern gaming
• Amazing off the cuff comments from gamers of all ages. Game changer.
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NEW CONCEPTS• Genres versus Language
• Slots
• Effect types (piercing, healing, slashing, turning… and stun)
• Damage calculation (fixed, basic, bell curve and even)
• Area of Effect (especially RPG’s and mines)
• Armor
• Shields
• Perks
• Up to 7 teams
• Extremely configurable
• Unique device id’s (1 to 1,023)!
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MISSION SUPPORT• Electronic Capture the flag
• Heist
• Rush
• Hit rate - adjustment
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POWER UPS• More Randomity – everyone is a gambler
• Perk Box (Bandolier – reloads, body armor – 2 DR, Stopping power..)
• Mystery armor
• Mystery emulations (random, class, weapons, simple)
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GENRES1. All
2. Mil. Spec
3. Battlefield LIVE
4. Battlefield Tag
5. Fantasy(assumes melee head sensor)
6. BATTLEFIELD UNDEAD
7. Sci-Fi
8. WWII AFV
9. Modern AFV
10. WWII Ord.
11. Modern Ord
12. ACW
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RESET BY GENREBATTLEFIELD LIVE EXAMPLE
• Modern (common, P90, team X, standard difficulty, hp25, high volume)
• Modern Spare (P90, locked, special boot screen)
• Alpha team Gun (p90, locked, team A, basic damage, hp5, medium vol)
• Bravo team gun
• Alpha medic box (locked, medic, team A)
• Bravo medic box
• Modern domination (locked, 1 hit point)
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BATTLEFIELD TAG• Super simple laser tag settings
• Language option: typically laser tag
• Changes to laser tag SFX “your tagged”
• Simple master controller
• No armor, shields, variable damage.
• Sci fi weapons only
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SLOTS• 8 standard slots
• 4 monster slots (battlefield undead)
• Not included in battlefield tag genre
• Slot 2+ medic box, ammunition, mines, armor, detonator, mystery
• Only use one box at a time per gamer
• Hold mode button down to change slots – one second
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EMULATION CLASS• LINKED TO GENRE
• EMULATION TERMS NORMALLY INTERCHANGEABLE WITH WEAPON
• FOR BATTLEFIELD LIVE NEW CLASSES INCLUDE: PDW, MELEE, MAN PACKED, SHOT GUN, AID
• BATTLEFIELD UNDEAD ADDS MONSTER ATTACKS AND NON FIREARM RANGED WEAPONS
• FANTASY INCLUDES MONSTER ATTACKS, SPELLS, FANTASY RANGED, FANTASY MELEE, SHIELDS, MAGIC ITEMS
• BATTLEFIELD TAG (SIMPLE) SCI-FI WEAPONS. NO SHIELDS, ARMOR OR ALTERNATIVE SLOTS
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EFFECT TYPES• INTERPLAY WITH ARMOR AND SHIELDS
• STUN – ADDITIONAL EFFECT
• SHIELD ABSORBING DAMAGE CAUSING STUN
• PIERCING, SLASHING, CRUSHING, BURNING (SPECIAL), HEALING, TURNING (UNDEAD)
• BATTLEFIELD TAG - EFFECT TYPES NOT USED
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HOW IS DAMAGE CALCULATED!
• Fixed damage – no random factor – default Battlefield live
• Basic damage – one point health reduction – default battlefield tag
• Bell Curve – variable damage – default for fantasy
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CRITICAL HITS• 5% chance
• Double damage
• Calculated before armor or shields.
• Represents lucky hit – chink in armor or hit the vitals
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HEAD SHOT MULTIPLIER• Shots on head sensor
• 25% more damage
• P90 has P4 damage, converts to 5
• A minimi / SAW with P6 damage -> 7
• Dragunov SVD P8 damage -> 10!
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RINGS• Protection - Damage is halved.
• Fire Resistance - Damage from burning attacks is halved.
• Undead Protection - Damage from Undead monsters using natural attacks are halved. Undead creatures using held weapons do not have their damage halved.
• Must be on current slot to work
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SHIELDS• ACTIVE DEFENCE
• DR = DAMAGE REDUCTION
• NON MAGICAL SHIELDS STUN HOLDER – ONE SECOND PER DR APPLIED
• DR VARIES BY EFFECT TYPE
• PENETRATING DAMAGE DAMAGES SHIELD
• SHIELDS HAVE THEIR OWN HIT POINTS
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ARMOR• USUALLY BODY ARMOR (AFV’S ARE THE EXCEPTION)
• PASSIVE DEFENSE
• HIT LOCATION SPECIFIC
• HEAD SHOTS PRIORITISED
• PENETRATING DAMAGE DAMAGES ARMOR
• DR BY EFFECT TYPE
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MINIMUM DAMAGE
• 1 POINT
• DR < 10 ONLY
• NO DAMAGE TO SHIELD OR ARMOR
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TEAMS• Team x is back!
• 7 teams
• Can mix X with other teams
• Friendly fire can be enabled with team settings (lower case)
• Reason SATR3 not compatible with 1.x or 2.x series
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NEW DEVICES• FLAG BOX
• PERK BOX
• MYSTERY ARMOR
• VAULT
• MONEY DROP
• BOMB SITE (OBJECTIVE, EXPLODES WHEN DESTROYED)
• MISSION BOX (RESPAWNS FOR CONTROLLING TEAM, CAN BE RECAPTURED)
• DETONATOR!
• SIMPLE TARGET
• RUSH BOX
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HELP THE STAFF!• Find command
• Zeroing mode
• Check device status by radio (monitor)
• In game and result announcements
• Voice overs in multiple languages to explain each menu to staff
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CHARACTERS/TEMPLATES
• Templates by genre
• Pre-defined armor, health and weapons
• Battlefield live has soldier, medic, scout, sniper, pigman, flamer, grenadier, engineer
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MASTER CONTROLLER – NEW STUFF• Stealth shot
• Briefing radio (pause, clear statistics, resets ammo and health)
• Set/chg emulations by slot, ignores existing target gun class.
• Difficulty level – add legendary
• Hit rate.
• Configure armor
• Reloads
• Characters
• Basic reset (no genre change, standard diff, default hp, default emulation for current class)
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REMOTE DEVICE CONTROL• MASTER CONTROLLER
• PAUSE
• RESUME
• RESTART
• TRIGGER
• END
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USER DEFINED CONFIGURATIONS• 12 configurations
• Update one device by IR/RF
• All devices (turn off any devices not to be changed)
• Can set up all menu items like armor, auto reloads, hit light, hit rate…
• Set each slot, class/emulation, reloads, reload time, rof, mag, effect…
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MASTER CONTROLLER – RARE SETTINGS!• Can configure just about anything with master controller
• Options rarely used all under rare settings menu
• Options include language, class, genre, range, muzzle flash, hit light, lock…
• Huge list of options!
• Set SATR ID very important. All devices need a unique id
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INITIAL SETUP• Controller – set genre (battlefield tag special)
• Use master controller rare settings to set satr id
• Master controller – common settings – reset (modern), Battlefield Tag – rare settings
• Optionally set emulations with MC
• Set teams
• Play!
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MEDIC/COMBINATION BOX• Automatic reloads – new feature on combination box
• Boot with key, mode button after © notice to set device role
• Trigger past genre
• Select role /trigger
• Edit config No
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COMBINATION BOX – COMMON MENU• CHOOSE A TEAM
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LIMITS
• SET HOW SPAWNS WILL BE LIMITED
• RELOAD LIMIT
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RANGE/AUTO ISSUE
• INFRARED POWER
• AUTOMATIC RESPAWNS/RELOADS
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FLAG BOX
• Electronic capture the flag
• Must be set to “friendly” team – common menu or MC
• Don’t forget to push green button to go to ready state
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CAPTURE THE FLAG CONCEPT MAP
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RUSH BOX
• RUSH MISSION – CAPTURE OF SERIES OF OBJECTIVES
• CAPTURE TIME
• DEFENDERS – PRE CAPTURE SPAWNS
• ATTACKER'S – POST CAPTURE SPAWNS
A – attackersB – defendersDefenders time limited
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RUSH CONCEPT MAP
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ATTACKERS SETUP
• Team• Capture time• Attackers get respawns• Spawn limit• IR range• Automatic respawn
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DEFENDERS SETUP
• SAME AS ATTACKERS
• NORMALLY FIXED NUMBER OF TEAM SPAWNS
• LOST IF BOX CAPTURED.
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HEIST• One or more money drop boxes
• Goal to collect money and get the look to team’s vault
• Kill an opponent – get half of their money
• Can steal some money from other team’s vault
• Can add third team as security guards or police to make life harder for the crims
• Need at least 5 battle boxes (2 x medic, 2 x vault, 1 x money drop)
• Balance held show as $ on status bar
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MONEY DROP BOX
• FREQUENCY OF DROP.
• MONEY AMOUNT
• MAXIMUM BALANCE
• FLASHES BLUE WHEN MONEY AVAILABLE FOR WITHDRAWAL
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VAULT• STORES THE TEAM MONEY
• TEAM WITH MOST MONEY IN VAULT WINS!
• MONEY CAN BE STOLEN FROM VAULT.