foundation outline requirements network architecture implementing network software

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Foundation Outline Requirements Network Architecture Implementing Network Software

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Page 1: Foundation Outline Requirements Network Architecture Implementing Network Software

Foundation

OutlineRequirementsNetwork ArchitectureImplementing Network Software

Page 2: Foundation Outline Requirements Network Architecture Implementing Network Software

Problem: Building a Network

• How to build a network:– Requirements

– Architecture

– Key elements in the implementation

Page 3: Foundation Outline Requirements Network Architecture Implementing Network Software

Requirements

OutlineStatistical MultiplexingInter-Process CommunicationPerformance Metrics

Page 4: Foundation Outline Requirements Network Architecture Implementing Network Software

Building Blocks

• Nodes: PC, special-purpose hardware…– hosts– switches

• Links: coax cable, optical fiber…– point-to-point

– multiple access…

Page 5: Foundation Outline Requirements Network Architecture Implementing Network Software

Switched Networks

– two or more nodes connected by a link, or

– two or more networks connected by two or more nodes

• A network can be defined recursively as...

Page 6: Foundation Outline Requirements Network Architecture Implementing Network Software

Strategies

• Circuit switching: carry bit streams– original telephone network

• Packet switching: store-and-forward messages– Internet

Page 7: Foundation Outline Requirements Network Architecture Implementing Network Software

Addressing and Routing

• Address: byte-string that identifies a node– usually unique

• Routing: process of forwarding messages to the destination node based on its address

• Types of addresses– unicast: node-specific

– broadcast: all nodes on the network

– multicast: some subset of nodes on the network

Page 8: Foundation Outline Requirements Network Architecture Implementing Network Software

Multiplexing• Use multiplexing to efficiently share a network• Time-Division Multiplexing (TDM)• Frequency-Division Multiplexing (FDM)

L1

L2

L3

R1

R2

R3Switch 1 Switch 2

Page 9: Foundation Outline Requirements Network Architecture Implementing Network Software

Statistical Multiplexing

• On-demand time-division• Schedule link on a per-packet (limited-size block

of data) basis• Packets from different sources interleaved on link• Buffer packets that are contending for the link• Buffer (queue) overflow is called congestion• FIFO or round-robin to make flow in a fair maner

Page 10: Foundation Outline Requirements Network Architecture Implementing Network Software

Statistical Multiplexing• A network that allow flows not to be delayed

for more than certain length of time is said to support qualify of service (QoS).

Page 11: Foundation Outline Requirements Network Architecture Implementing Network Software

Inter-Process Communication• Turn host-to-host connectivity into process-to-process

communication.• Fill gap between what applications expect and what the

underlying technology provides. • Provide a logical channel.

Host Host

Application

Host

Application

Host Host

Channel

Page 12: Foundation Outline Requirements Network Architecture Implementing Network Software

IPC Abstractions

• Request/Reply– distributed file systems

– digital libraries (web)

• Stream-Based– video: sequence of frames

• 1/4 NTSC = 352x240 pixels

• (352 x 240 x 24)/8=247.5KB

• 30 fps = 7500KBps = 60Mbps

– video applications• on-demand video

• video conferencing

Page 13: Foundation Outline Requirements Network Architecture Implementing Network Software

What Goes Wrong in the Network?

• Bit-level errors (electrical interference)• Packet-level errors (congestion)• Link and node failures

• Messages are delayed• Messages are deliver out-of-order• Third parties eavesdrop

Page 14: Foundation Outline Requirements Network Architecture Implementing Network Software

Performance Metrics• Bandwidth (throughput)

– data transmitted per time unit– link versus end-to-end– notation

• KB = 210 bytes• Mbps = 106 bits per second

• Latency (delay)– time to send message from point A to point B– one-way versus round-trip time (RTT)– components

Latency = Propagation + Transmit + QueuePropagation = Distance / SpeedOfLightTransmit = Size / Bandwidth

Page 15: Foundation Outline Requirements Network Architecture Implementing Network Software

Bandwidth versus Latency

• Relative importance– 1-byte: 1ms vs. 100ms dominates 1Mbps vs. 100Mbps

– 25MB: 1Mbps vs. 100Mbps dominates 1ms vs. 100ms

• Infinite bandwidth– RTT dominates

• Throughput = TransferSize / TransferTime• TransferTime = RTT + 1/Bandwidth x TransferSize

– 1-MB file to 1-Gbps link as 1-KB packet to 1-Mbps link

Page 16: Foundation Outline Requirements Network Architecture Implementing Network Software

Delay x Bandwidth Product

• Amount of data “in flight” or “in the pipe”• Example: 100ms x 45Mbps = 560KB

Bandwidth

Delay

Page 17: Foundation Outline Requirements Network Architecture Implementing Network Software

OSI vs. Internet Architecture• Countless debates on the technical advantages of the ISO

protocols versus the Internet protocols are no longer relevant.– ISO protocols are largely ignored.– An implementation of the TCP/IP protocol suite was bundled with the

Unix operating system.– The ISO/ITU culture has always been to specify first and implement

later.– In 1988, the NIST approved a mandate that required government

agencies to procure equipment that could run the ISO protocols.– In reality, computers were shipped with ISO-compliant code, but

people kept using TCP/IP. This mandate was rescinded in September 1994.

Page 18: Foundation Outline Requirements Network Architecture Implementing Network Software

Network Architecture

• A computer network must provide general, cost-effective, fair, robust, and high-performance connectivity among a large number of computers.

• To deal with the complexity, designers developed a network architecture.

• OSI and Internet architecture are two widely referenced architectures.

Page 19: Foundation Outline Requirements Network Architecture Implementing Network Software

Layering• Use abstractions to hide complexity• Abstraction naturally lead to layering• Alternative abstractions at each layer

Request/replychannel

Message streamchannel

Application programs

Hardware

Host-to-host connectivity

Page 20: Foundation Outline Requirements Network Architecture Implementing Network Software

Protocols

• Building blocks of a network architecture

• Each protocol object has two different interfaces– service interface: operations on this protocol

– peer-to-peer interface: messages exchanged with peer

• Term “protocol” is overloaded– specification of peer-to-peer interface– module that implements this interface

Page 21: Foundation Outline Requirements Network Architecture Implementing Network Software

Host 1

Protocol

Host 2

Protocol

High-level

object

High-levelobject

Service

interface

Peer-to-peer

interface

Interfaces

Page 22: Foundation Outline Requirements Network Architecture Implementing Network Software

Protocol Machinery• Protocol Graph

– most peer-to-peer communication is indirect– peer-to-peer is direct only at hardware level

Fileapplication

Digitallibrary

application

Videoapplication

RRP MSP

HHP

Host 1

Fileapplication

Digitallibrary

application

Videoapplication

RRP MSP

HHP

Host 2

Page 23: Foundation Outline Requirements Network Architecture Implementing Network Software

Machinery (cont)• Multiplexing and Demultiplexing (demux key)• Encapsulation (header/body)

RRP DataHHP

Applicationprogram

Applicationprogram

Host 1 Host 2

Data

RRP

RRP Data

HHP

Data

RRP

RRP Data

HHP

Page 24: Foundation Outline Requirements Network Architecture Implementing Network Software

Application

Presentation

Session

Transport

End host

One or more nodes

Network

Data link

Physical

Network

Data link

Physical

Network

Data link

Physical

Application

Presentation

Session

Transport

End host

Network

Data link

Physical

within the network

ISO 7-Layer Reference Model

Unreliable transmission (tx) of raw bits

Reliable transmission (tx) of frames

Unreliable end-to-end tx of packets

Reliable, end-to-end byte stream (TCP)

Provide session semantics (RPC)

Present data in a meaningful format

Various applications (FTP,HTTP,…)

Page 25: Foundation Outline Requirements Network Architecture Implementing Network Software

Internet Architecture

• Defined by Internet Engineering Task Force (IETF)• Hourglass Design• Application vs. Application Protocol (FTP, HTTP)

FTP HTTP NV TFTP

TCP UDP

IP

NET1 NET2 NETn

Page 26: Foundation Outline Requirements Network Architecture Implementing Network Software

OSI vs. Internet Architecture• Countless debates on the technical advantages of the ISO

protocols versus the Internet protocols are no longer relevant.– ISO protocols are largely ignored.– An implementation of the TCP/IP protocol suite was bundled with the

Unix operating system.– The ISO/ITU culture has always been to specify first and implement

later.– In 1988, the NIST approved a mandate that required government

agencies to procure equipment that could run the ISO protocols.– In reality, computers were shipped with ISO-compliant code, but

people kept using TCP/IP. This mandate was rescinded in September 1994.

Page 27: Foundation Outline Requirements Network Architecture Implementing Network Software

Open Issue – Ubiquitous Networking

• Networking has become a big business. Three major players are:– Computing industry

– Telephone carriers

– TV industry

• A ubiquitous networking is to bring the network into every household.