from design to concept: board game research

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Research presentation for packaging design. I chose to a board game for a project - this is my proposal, inspiration, mood board and research.

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Page 1: From Design to Concept: Board Game Research
Page 2: From Design to Concept: Board Game Research

IMAGINATION

Be The ADVeNTURe .

{Be The}badassthiefhero

villiancoward

king

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hUMBle BeGININGsDungeons & Dragons began as a small idea fueled by a passion for gaming. Gygax & Don Kaye formed Tactical studies rules in october1973.

{TsR >TsR hOBBIes > WIzARDs Of The COAsT (1997).}

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Over the yearsD&D has been able to producepen & pencil role playing games, dice games, card games, board games, console games & movies.

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MeepleTOWN

BOARDGAMeGeek G4TV

RIO GRANDe GAMes

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CG sOCIeTy

RIO GRANDe GAMes

CONCepT ART

DeVIANT ART

DAys Of WONDeRCATAN

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sCOTlAND

ROCky MNTs ITAly

UkIRelAND

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What & WhOBoard games, board games... board games. D&D hopes to create a board came that delivers the player an adventure.

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What & WhOwhere the adventuresmay still resonate with an older generation, thenew generation of gamersis where the market is.

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Be The ADVeNTURe .market wil l consistof young adults andmiddle aged adults .

More speci f ical ly malesin the 18-35 range.

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hOW & WhenLords of Waterdeepis a 2-6 player game.

easy to understand & easy to set up.

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Where?The game is packagedin a decorated box, easy to carry. The game needs to be played at a table.

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MATeRIAlsFOLDing BOarD

textureD heavy Weight paper

Die Cuts

sMaLL WOOD pieCes

paint

gLue

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a FeW techniques make the design easier to use and store. also increasesusability.

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CLean DieCutsassist with cleanerremoval of the pieces from the punchout pages.

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textureD CarDs help with gripping the cards during play. also providing card sleeves helps protect the cards.

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extra pieCesfor when people accidently looseimportant pieces.

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nOtChes FOreasy card removalfrom the carryingmolded container.

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iF DispLayingto a production team. Mockuping up printing and layouts would beof the highest use.

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What ’s WrOng?many things could go wrong with the production. poordie cutting, foldinginks, missing pieces.

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What ’s WrOng?running test prints, and being at the printer to initial on finals would help prevent issues.

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sOURCeshttp://www.escapistmagazine.com/gallery/view/35/9500/675.3http://gameknight.com/?p=933http://www.perpetualgeekmachine.net/http://www.wizards.com/dnd/article.aspx?x=dnd/drdd/20120321http://www.wizards.com/dnd/article.aspx?x=dnd/drdd/20120314http://www.stltoday.com/news/local/metro/board-gaming-geeks-gather-here-for-conven-tion/article_99fe66a5-3cb7-54ce-ab0a-9bc4969cf49c.htmlhttp://ravingfemale.blogspot.com/2012_03_01_archive.htmlhttp://www.noahbradley.com http://www.etsy.com/shop/snapdragongames http://dandddoodles.blogspot.com/2010_09_01_archive.html http://www.catan.com/klausteuber/ludography.html http://www.riograndegames.com/ http://boardgamegeek.com/wiki/page/Game_Manufacturers http://www.daysofwonder.com/en/