from mmo player types to gamification user types

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From MMO Player Types to Gamification User Types Andrzej Marczewski marczewski.me.uk @daverage

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A quick look at how and why I went from Bartle's four MMO player types to my eight Gamification user types. ------ Bartle’s Player Types work really well for MMO games. However, their interactions rely on one major thing – Gameplay. I decided to create a categorisation that was more suited to gamified systems (with a little input from Richard himself).

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Page 1: From MMO Player Types to Gamification User Types

From MMO Player Types to Gamification

User TypesAndrzej Marczewski

marczewski.me.uk

@daverage

Page 2: From MMO Player Types to Gamification User Types

© Andrzej Marczewski 2013

• Bartle’s 4 Player Types are well known in game design and gamification.

• They are; Killer, Achiever, Explorer, Socialiser.• The player types are a dynamic model based on

MMO games.• Richard explains all of the various interactions for

each type in great detail.• There is also a model that explains how many players

will ‘evolve’ through different player types over time.• Many people don’t know that he later expanded this

4 type model to a more comprehensive 8 types

Bartle’s Player Types

Page 3: From MMO Player Types to Gamification User Types

© Andrzej Marczewski 2013

PLAYERS

ACTING

INTERACTING

WORLD

Explorers

Achievers

Socialisers

Killers

The very well know Bartle’s 4 Player Types

Page 4: From MMO Player Types to Gamification User Types

© Andrzej Marczewski 2013

Friends

PLAYERS

IMPLICIT

INTERACTING

WORLD

ACTING

Networkers

Politicians

EXPLICIT

Griefers Opportunists

Scientists

Hackers

Planners

The less well known Bartle’s 8 Player Types

Page 5: From MMO Player Types to Gamification User Types

© Andrzej Marczewski 2013

Andrzej’s 4 User Types• Bartle’s Player Types work really well for MMO

games. However, their interactions rely on one major thing – Gameplay.

• I decided to create a categorisation that was more suited to gamified systems (with a little input from Richard himself).

• I came up with 4 main user types; Achiever, Philanthropist, Free Spirit, Socialiser and one modifier type that I initially referred to as the Player type.

• As I explored these categories it became clear that 4 was just not going to be enough.

Page 6: From MMO Player Types to Gamification User Types

© Andrzej Marczewski 2013

Willing to “Play”

Not Willing to “Play”

Purpose

Autonomy

Mastery

Relatedness / Social

Rewards

Philanthropist

Achiever

Free Spirit

Socialiser

Player

The Initial User Types and their basic motivations

I started by looking at the 4 basic intrinsic motivations, Relatedness, Autonomy, Mastery and Purpose. I then wanted to represent the types

of users who would respond to Extrinsic rewards.

Page 7: From MMO Player Types to Gamification User Types

© Andrzej Marczewski 2013

Structured

Material

Non - Material

Unstructured

Philanthropists

Free Spirits

Socialisers

Achievers

Mastery Autonomy

Relatedness Purpose

The 4 basic user types mapped against personal gain and structure

Page 8: From MMO Player Types to Gamification User Types

© Andrzej Marczewski 2013

Andrzej’s 8 User Types• Following in Bartle’s footsteps, I moved away from

looking at the types of gain that a user would get and whether they needed structure or not.

• I decided to go with Richards original axes – Acting on and What they are acting on. In this case, Users or Systems (rather than Players or Worlds)

• I now had 8 user types, 4 that were motivated intrinsically and those that needed extrinsic motivations.

Page 9: From MMO Player Types to Gamification User Types

© Andrzej Marczewski 2013

ExploiterFree Spirit Reward+ =

ConsumerAchiever Reward+ =

Self SeekerPhilanthropist Reward+ =

Socialiser Reward+ = Networker

The Player User Type Expanded

I quickly realised that the Player type was a categorisation in it’s own right, one that was

extrinsically motivated.

Page 10: From MMO Player Types to Gamification User Types

© Andrzej Marczewski 2013

Andrzej’s 8 User Types

Purpose

Autonomy

Mastery

Relatedness / Social

Reward

Free Spirits

Socialisers

Achievers

Philanthropists

Consumers

Networkers

Exploiters

Self Seekers

Primary

Secondary

Motivations

Page 11: From MMO Player Types to Gamification User Types

© Andrzej Marczewski 2013

USERS

ACTING

INTERACTING

SYSTEM

Free Spirit

Achiever

Socialiser

Philanthropist

User Types – Acting On / Intrinsic Motivation

Purpose Mastery

Relatedness Autonomy

Page 12: From MMO Player Types to Gamification User Types

© Andrzej Marczewski 2013

USERS

ACTING

INTERACTING

SYSTEM

Exploiter

Consumer

Networker

Self Seeker

User Types – Acting On / Extrinsic Motivation

Reward Reward

Reward Reward

Page 13: From MMO Player Types to Gamification User Types

© Andrzej Marczewski 2013

8 User Types of Gamification

EXTRINSIC

USERS

Networkers

INTERACTING

SYSTEM

ACTING

Socialisers

Philanthropists

INTRINSIC

Self Seekers Consumers

Free Spirits

Exploiters

Achievers

Page 14: From MMO Player Types to Gamification User Types

© Andrzej Marczewski 2013

Achievers

Philanthropists

Consumers

Self Seekers

Quests

Giving

Exclusive Content

Leaderboards

Levels

Virtual Goods

Exclusive ContentBadgesVirtual Goods Points

Visible Status

Supporting User Types

Social Status

Free Spirits

SocialisersSocial Status Social Connections

CustomisationUnlockable Content

NetworkersBadges Social Status Social ConnectionsVirtual Goods Points

ExploitersPointsBadgesVirtual GoodsVisible Status

Page 15: From MMO Player Types to Gamification User Types

© Andrzej Marczewski 2013

For more, please visit http://www.marczewski.me.uk/user-types/

Philanthropists: Seek a sense purpose from a system (e.g. answering questions on Quora, contributing to Wikipedia).

Achievers: Seek enrichment and mastery from the system (e.g. learning systems, being best at tasks).

Socialisers: Seek interactions and relatedness with other people (e.g. engaged social media users).

Free Spirits: Seek autonomy and creativity in a system (e.g. customisation of environment, avatar, journey).

Self Seekers: Seek rewards from interacting with others (e.g. answering peoples questions just for points. Quantity over Quality).

Consumers: Seek to get rewards from the system with little interaction (e.g. loyalty schemes).

Networkers: Seek to connect to others to increase their profile and the rewards that may bring (e.g. Klout obsessive’s).

Exploiters: Seek to gain reward from using the system, possibly by any means (e.g. liking Facebook pages for prizes, finding the loopholes that help them win).

Acting On for Intrinsic Reasons Acting On for Extrinsic Rewards Personal Gain and need for Structure

Page 16: From MMO Player Types to Gamification User Types

© Andrzej Marczewski 2013

Andrzej Marczewski

marczewski.me.uk

@daverage

Gamification is one tool to increase engagement, enjoyment and

broken system is a like putting a long hairy

tail on a rabbit and calling it a monkey. It’s not going to work and it isn’t going to fool anyone.

motivation. However, throwing game elements at a fundamentally