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2014 SXSW Proposal Future of Virtual Engagement Austin, Texas – March 2014

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  • 1. Future of Virtual Engagement Austin, Texas March 2014

2. A virtual world is an online community that often takes the form of a computer- based simulated environment through which users can interact with one another and use and create objects. (Wikipedia) 3. Some questions.. .might I know them by other names? .havent Virtual Worlds been around since the 1990s? 4. A Rape in Cyberspace by Julian Dibbell See: Dibbell, Julian. "A Rape in Cyberspace." The Village Voice, December 21, 1993. Dibbell's article suggests that cybersex has indeed brought with it more than the pandering of sexual material. 5. Similar Components Chatrooms Electronic Communications 6. "Technological developments powering virtual worlds are accelerating, ensuring that virtual experiences will become more immersive by providing sensory information that makes people feel they are 'inside' virtual worlds. Brown v. Entm't Merchs. Ass'n, 131 S. Ct. 2729, 2749 (U.S. 2011) (quoting J. Blascovich & J. Bailenson, Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution 2 (2011)). 7. Are all Virtual Worlds alike? Certainly not 8. The Sims Online Dreamville Playdo CyberTown Club Penguin and Disneys Toontown World of Warcraft Second Life 9. One of the most popular, Second Life, is a 3D online, virtual world imagined and created by its Residents. 10. Even with Virtual Worlds, so follows politics.. 11. In 2009, residents logged 124 million user hours in the first quarter. In 2010, 116 million user hours. In 2011, 104 million user hours. (The Second Life Economy) 12. What is an Avatar? The graphical representation of the user or the user's alter ego or character. (Wikipedia) 13. How is an Avatar different from other communication methods? Clothing? I need clothing? 14. Avatars as Employer Representatives Employees who are Avatars 15. Employees have begun using avatars, or cartoonish animated online characters, to represent themselves in these meetings. Some companies and employees pick avatars that reflect their real identities but other avatars are fantastical, whimsical, or gender-bending. (Virtual Drag a thorny issue for employers by Maria Korolov) 16. Saves money Travel, conference expenses Employee training Low-risk, low-cost Survey respondents reported frequent use of virtual worlds not only for recreational uses but also for work uses such as brainstorming (48%) and project coordination (36%) 17. Hiring Recruit Employees Networking online for those seeking employment Conducting employee training and new-hire orientations Virtual meetings. 18. Communication and Practicality Thousands of employees at companies like IBM, Cisco, SAP, and Boeing have been using avatars to interact with colleagues and customers around the world. 19. Sun Microsystems Reuters Virtual Journalism Dell Cisco Systems Hosts Speakers H&R Block Can buy online tax prep software Geek Squad IT Assistance Corporate Planners Unlimited, Inc., (a corporate events and travel company) Virtual events services. And.. 20. IBM Showcases its products Avatars can test them out In 2007, IBM had 12 virtual properties in Second Life, using them for training, meetings, and recruitment. In 2010, IBM had over 35 virtual properties in Second Life and even offered design solutions for other companies interested in having a presence in Second Life. 21. Saved for Discussion.. 22. Sexual Harassment Growth of Virtual Worlds Dilution of Brands and Marks Defamation and Other Torts Competition Related Issues Violation of TOS Agency Recorded Encounters And More 23. Sexual Harassment SH can take place via email, social networks, in person, or in virtual worlds. Employers have obligations to create and enforce guidelines for appropriate behavior. Employers must take immediate measures when a complaint is made. No Different in VW 24. Sexual Harassment (contd) Law enforcement agencies estimate that electronic communications are a factor in 20-40 percent of stalking cases. Forty-four states have laws that include electronic forms of communication within stalking or harassment laws. 25. I need Clothing? But, you are a woman?! As use of virtual worlds in business increases, employers need to be cognizant of extending corporate dress codes to virtual worlds. This can manifest itself in a number of ways. Employers should be allowed to insist that employee-avatars reflect their offline professional identities and/or comply with the same dress codes imposed or appropriate for physical workplaces. Some companies, like IBM, adopt a more progressive policy and allow employees flexibility with how they express themselves in an online environment. 26. By the end of 2013, 70% of companies will have set behavior guidelines and dress code for employee-avatars. November 2009 27. Employee-Avatars behavior and appearance reflect the individual and their employer Employers must understand that many employees "dress up" their avatars to express creativity and imagination Consider Encouraging Representation of Employer with Cautionary Approach That Allows Individual Expression 28. Encourage employees to represent the company Educate employees about the "risks and responsibilities of reputation management" in online environments Encourage use of separate avatars for personal and professional use to avoid liability and reputation situations. 29. Remember Corporate Planners Unlimited, Inc.? (a corporate events and travel company) There are about twenty people in the companys Virtual convention center in Second Life. The company employees dress in a company uniform-black pants and white shirts with the company logo. When organizing a conference, President Dan Parks and his staffers will create avatars for everyone who plans to attend with a conservative business appearance. Or, if the customer requests custom avatars, they can be built using actual photos of the people. 30. Intellectual Property Issues 31. Intellectual Property Issues Disclosure of IP Brand and Mark Tarnishment 32. Intellectual Property Issues IP rights to creations in virtual world. Avatars are considered the owners of certain intellectual property involved and created by them in the virtual world. Up to 80% of the content has been created by the users Between Employer and Employee - Who Owns IP? 33. Intellectual Property Issues Virtual worlds are designed to allow for gamers to build up their avatars in the virtual society by earning virtual currency and developing skills. Both real and personal property can be purchased or created in the virtual world and used by avatars. 34. Intellectual Property Issues Many VW residents have begun to sell their digital goods or property for real world money Currency Exchange Some examples of most popular and successful business are clothing designers, entertainment complexes (eg virtual skydiving). 35. Copyright Infringement Radio Stations in Virtual Worlds that broadcast music without a license Distribution of books Distribution of movies to watch in ones virtual home. 36. Trademark Law Concern for real world companies Products or marks are being counterfeited in virtual worlds. 37. Trademark Law Question regarding the nature of virtual goods: If a user makes a pair of name brand shoes in Second Life (for example, Nike) and sells them, is the user selling shoes, a picture of shoes, or something altogether new? 38. Communication Risks Many industries have legal or regulatory limits about communications. In brokerage firms, for example, certain traders are not supposed to talk to certain analysts. Lawyers and doctors face constraints about what kind of advertising they are allowed to engage in in some jurisdictions. 39. Communication Risks Courts and regulators have been consistent in viewing electronic communications as subject to oversight, and have fined companies millions for mishandling emails or instant messages. The Financial Industry Regulatory Authority released guidelines on the use of social networking technologies. It is likely that communications in virtual world would be subject to the same regulatory requirements if they arent already. 40. Amaretto Ranch Breedables, LLC v. Ozimals, Inc. Copyright dispute between business competitors who sell virtual animals in the virtual world Second Life. Claims: (1) misrepresentation; (2) tortious interference with prospective business advantage; (3) unfair competition under California Business and Professions Code; and (4) misuse of copyright. Plaintiff sought a temporary and preliminary restraining order preventing Defendant from removing Plaintiffs virtual horse product line. 41. Amaretto Ranch Breedables, LLC v. Ozimals, Inc. Court granted Plaintiffs request Defendant filed Motion to Dismiss Amaretto Ranch Breedables, LLC v. Ozimals, Inc., 2011 U.S. Dist. LEXIS 52796 (N.D. Cal. Apr. 22, 2011) 42. Bragg v. Linden Research, Inc. Plaintiff, owner of virtual property on Second Life, sued defendants, operators of Second Life, for a number of claims arising out of the operators removal of certain virtual property purchased by plaintiff. Plaintiff argued that the operators of the site unlawfully confiscated his virtual property and denied him access to their virtual world. Court found the arbitration provision in Second Life to be unconscionable and the parties reached a settlement. Bragg v. Linden Research, Inc., 487 F. Supp. 2d 593 (E.D. PA 2007) 43. Social Media or Separate Concerns Spell Out Specifically Due to Unique Situations Monitor Communication Policy Supreme Court Ruling City of Ontario, California v. Quon Further Considerations 44. What employers should consider: Extend existing employee code of conduct to include Avatars in virtual environments. Enforce Avatar appearance codes equally and fairly. Employment Discrimination laws require that employers establish uniform guidelines applicable to all. 45. What employers should consider: Avoid content-based regulation Employers should not develop appearance codes that could form the basis of a discrimination claim (ie, bans on religious symbols) Train employees on the risks and responsibilities of workplace Avatars. 46. IBM Guidelines for Employees Further Considerations 47. Establish Policy Policy Consistency Other Means 48. Waiters sued their restaurant for unauthorized access of their Facebook pages Delta flight attendant fired after posting suggestive photos of herself in her uniform Employee complained about her supervisor on her personal Facebook page after being denied union representation at an investigatory interview. Employer discovered the complaint and terminated the employee. 49. Laws that may apply: National Labor Relations Act When considering taking adverse action against an employee based on or after obtaining knowledge about the employees social media statements or conduct, you should at a minimum consider whether that employee was arguably engaging in protected activity under a statute such as the NLRA. State Laws Some states such as California, Colorado, Connecticut, New York and North Dakota, have enacted statutory protections for employees who engage in lawful off-duty conduct 50. Laws that may apply: National Labor Relations Act When considering taking adverse action against an employee based on or after obtaining knowledge about the employees social media statements or conduct, you should at a minimum consider whether that employee was arguably engaging in protected activity under a statute such as the NLRA. State Laws Some states such as California, Colorado, Connecticut, New York and North Dakota, have enacted statutory protections for employees who engage in lawful off-duty conduct 51. Discrimination and retaliation concerns For example, in many jurisdictions, a company may not discriminate against employees who are in the process of changing their gender, or who have already done so. The laws do not cover casual cross-dressing by non-transgender employees, however. Whistleblower Laws Political Activity Laws Wage Disclosure Laws 52. Constitutional Right to Privacy and Free Speech 53. Third Party Complementary Software MDY Indus., LLC v. Blizzard Entm't, Inc., 2011 U.S. App. LEXIS 3428 (9th Cir. Ariz. Feb. 17, 2011) v. MGE UPS Systems v. GE Consumer and Industrial 54. Copyrights Amaretto Ranch Breedables, LLC v. Ozimals, Inc., 2011 U.S. Dist. LEXIS 73853 (N.D. Cal. July 8, 2011) Amaretto Ranch Breedables, LLC v. Ozimals, Inc., 2011 U.S. Dist. LEXIS 52796 (N.D. Cal. Apr. 22, 2011) 55. Ownership Evans v. Linden Research, Inc., 763 F. Supp. 2d 735 (E.D. Pa. 2011) 56. 47 U.S.C. 230 Doe v. MySpace Inc., 528 F.3d 413 (5th Cir. Tex. 2008) Fair Hous. Council v. Roommates.com, LLC, 521 F.3d 1157 (9th Cir. Cal. 2008) 57. Swift v. Zynga Game Network, Inc., 2010 U.S. Dist. LEXIS 117355 (N.D. Cal. Nov. 2, 2010) No CDA immunity for Farmville 58. Hart v. Elec. Arts, Inc., 2011 U.S. Dist. LEXIS 101254 (D.N.J. Sept. 8, 2011) 59. Of me.. ..or our virtual avatars..? 60. Park City, Utah 311 Main Street P.O. Box 483 Park City, Utah 84060 435.640.1786 Telephone 435.603.1035 Facsimile Chicago, Illinois 3114 West Irving Park Road Suite 1W Chicago, Illinois 60618 773.588.5410 Telephone 773.588.5440 Facsimile 61. This 2010 PowerPoint contains video animation which support text over the top of it. The PowerPoint 2007 version includes video animation, but does not support text on top of the video. The 2003 version does not support video. All the elements can be modified or removed. Static versions of all layouts are also available. 62. You can change between static and animated layouts by clicking on the Layout tab in the HOME menu on the ribbon. 63. Discussion Item Three A Placeholder for text Add a second line of text here Discussion Item One A Placeholder for text Add a second line of text here Discussion Item Two A Placeholder for text Add a second line of text here Discussion Item Four A Placeholder for text Add a second line of text here 64. Our website is filled with exciting downloadables, te mplates, clipart and animations. You can easily switch out the graphics is this template with items from our website. 65. Our website is filled with exciting downloadables, te mplates, clipart and animations. You can easily switch out the graphics is this template with items from our website. 66. 0 2 4 6 Category 1 Category 2 Category 3 Category 4 Axis Title Chart Title Series 3 Series 2 Series 1 Here is the description of the graph. This chart is compatible with PowerPoint 97 2010. Here is some more text. You may delete the graphical elements. 67. 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 4.3 2.5 3.5 4.5 2.4 4.4 1.8 2.8 2 2 3 5 Series 1 Series 2 Series 3 Here is the description of the graph. This chart is enhanced with features from PowerPoint 2007 or higher. Here is some more text. You may delete the graphical elements. 68. Here is the description of the graph. This chart is compatible with PowerPoint 97 2010. Here is some more text. You may delete the graphical elements. Geographic Region Q1 Q2 Q3 Q4 United States 1254 1254 1254 1254 Europe and Asia 324 324 324 324 Australia 32 32 32 32 South America 2 2 2 2 Canada 1 1 1 1 Mexico 1 1 1 1 TOTALS 1614 1614 1614 1614 69. 58%23% 10% 9% Pie Chart 1st Qtr 2nd Qtr 3rd Qtr 4th Qtr This is a PowerPoint 2007 or higher enhanced graph. You may change this graph as you wish. This chart utilizes features available in PowerPoint 2007 or higher. *note* Right Click on Pie Chart to Change Chart Type. 70. Quarterly Sales 1st Qtr 2nd Qtr 3rd Qtr 4th Qtr This is a PowerPoint 97 higher compatible graph. You may change this graph as you wish. This chart can be modified in all versions of PowerPoint. 71. This is a place holder for item one. Item one can be text, a picture, graph, table, etc. This is a place holder for item one. Item one can be text, a picture, graph, table, etc. All the graphical elements can be moved, copied, or deleted from the slide master view. 72. Stage 1 Second level of text here Second level of text here Second level of text here This chart utilizes Smart Art which is feature in PowerPoint 2007 or higher. If you wish to make charts like this and dont have PPT 2007, we have provided the graphical elements to help you build this yourself. 73. Step 1 Add Supporting Text Here Step 2 Add Supporting Text Here Step 3 Supporting Text Here Step 4 Supporting Text Here This chart utilizes Smart Art which is feature in PowerPoint 2007 or higher. If you wish to make charts like this and dont have PPT 2007, we have provided the graphical elements to help you build this yourself. 74. You can add a description of the picture here. In PPT 2007 or newer, this is a custom layout and can be modified under the slide master view. 75. A description of the first picture. You may change this text. A description of the second picture. You may change this text. A description of the third picture. You may change this text. 76. A placeholder for the caption under the second picture. You may delete or change this text as necessary. A placeholder for the caption under the first picture. You may delete or change this text as necessary. 77. PresenterMedia.co m 4416 S. Technology Dr Sioux Falls, SD 57106 (605) 274-2424 We are happy to help you!