gábor szénási, pixel federation
TRANSCRIPT
What We Learned From
Launching Our Mobile Hit
Diggy’s Adventure
Gabor Szenasi
13.2.2017
www.pixelfederation.com
After the successful launch on mobile:
Diggy’s Adventure earned over 3 000 000 euro in less than 100 days.
www.pixelfederation.com
Diggy’s Adventure
www.pixelfederation.com
Diggy’s Adventure
www.pixelfederation.com
Diggy’s Adventure
www.pixelfederation.com
Diggy’s Adventure
www.pixelfederation.com
Diggy’s Adventure
Locations: 1674
Quests: 1505
NPCs: 10 323
Buildings: 3168
Decorations: 732
Events and mini-events: 71
www.pixelfederation.com
Mistake: Porting only for tablets
www.pixelfederation.com
MouseOver
www.pixelfederation.com
Good decision: Cutting features
Decorations WindmillsJournal
Gifts Equip
Craftsman
Camp skins Friends
www.pixelfederation.com
Reworks – city slots
www.pixelfederation.com
Diggy’s mobile Adventure
Reworks - Museum
www.pixelfederation.com
SOFT LAUNCH
www.pixelfederation.com
Cost Per Install (USA)
According chartboost
www.pixelfederation.com
Setting KPI
D7 retention at least 10%
www.pixelfederation.com
Data Driven Decisions
www.pixelfederation.com
Iterate
If you improve a product by 1% every day it will be 38 x better at the
end of a year
www.pixelfederation.com
1st round of testing
Mexico
D1 retention = 8.5%
D3 retention = 3.9%
D7 retention = 1.9%
Philippines
D1 retention = 9.2%
D3 retention = 3.8%
D7 retention = 1.7%
www.pixelfederation.com
How to improve retention?
FUNEL TUTORIAL DIFFICULTY
Highly recommend Adam Telfer’s presentation GDC 2016: What to
expect when you are expecting soft launch.
www.pixelfederation.com
FUNEL
www.pixelfederation.com
Funel: Loading time
Original GZip XML string
PNG
encode gr_embed Screen init
app init +
login 7707 7707 8228 7082 7474 7579
xml load 60816 9988 10215 9518 9898 9485
xml create
object 11149 11149 10356 10379 10472 10606
xml process 6002 6002 4375 4421 4603 4456
xml save 21480 21480 1902 1957 1793 1710
game init 9851 9851 9506 8863 8974 5433
1st mine
loading 29611 29611 30732 17781 8999 9005
SUM (ms) 146666 9 5838 75381 60052 52267 48328
Improved (ms) -50828 -20457 -15329 -7785 -3939
www.pixelfederation.com
TUTORIAL
www.pixelfederation.com
Tutorial
A/B testing
www.pixelfederation.com
DIFFICULTY
www.pixelfederation.com
Difficulty: Energy requirements
www.pixelfederation.com
Soft Launch - KPIs
iOS (CA):
Retention D1 = 25.4%
Retention D7 = 11.3%
Retention D28 = 6.2%
ARPU D28 = 1.19€
Conversion D28 = 1.93%
Android (CA):
Retention D1 = 21.5%
Retention D7 = 10.8%
Retention D28 = 4.5%
ARPU D28 = 0.34€
Conversion D28 = 0.71%
www.pixelfederation.com
NOW
www.pixelfederation.com
Moral boost: Feature
www.pixelfederation.com
Where we are now
iOS:
Retention D1 = 16%
Retention D7 = 7%
Retention D28 = 4.4%
ARPU D28 = 0.74€
Conversion D28 = 1.22%
Android:
Retention D1 = 18.8%
Retention D7 = 9.3%
Retention D28 = 5.8%
ARPU D28 = 0.72€
Conversion D28 = 1.38%
www.pixelfederation.com
Kto sme?
www.pixelfederation.com
Video reward
www.pixelfederation.com
Ako si urobiť vlastnú hru?
What kind of games are we creating?
www.pixelfederation.comToto sú naše hry
www.pixelfederation.com
www.pixelfederation.com
Ako si urobiť vlastnú hru?
Me
- Gabor Szenasi
- Producer at Pixelfederation
- past: Level and Game Designer