game changers

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Game Changers Magnus Media Mark Magnusson Presented Feb. 4th, 2010 @LOKBP Event #18 Friday, February 5, 2010

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Gaming isn't just for gamers any more... find out how gaming is revolutionizing your business and your world. You’ll learn how gaming trends are shaping everything from customer experiences to community building, leadership training to team collaboration, simplified interfaces to communicating complexities - and how gaming’s impact will accelerate in the next decade.

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Page 1: Game Changers

GameChangers

Magnus Media Mark Magnusson

Presented Feb. 4th, 2010 @LOKBP Event #18

Friday, February 5, 2010

Page 2: Game Changers

Stereotypical

GAMER!“Dude, I love living in my Mom’s basement, it’s dark and no one knows I haven’t showered in days!”

Who are “gamers”, now?

Friday, February 5, 2010

Page 3: Game Changers

Online Social Landscape shift >100+ Social “Tribes” vie for customer’s daily attention

Friday, February 5, 2010

Page 4: Game Changers

73% in Social Media 50% Maintain profile on social networking sites

Engage

Enable

Connect

Source: 2007, Human Factors International - User Experience inside and out - the strategy of persuasive design

Build Relationship

2009 users move from voyeurs to contributors

engage >

Friday, February 5, 2010

Page 5: Game Changers

© photography by: Bichilio Raro

Innovation?shift >

Friday, February 5, 2010

Page 6: Game Changers

© photography by: Michele Gerarduzzi

Innovation =the new constellation of existing ideas redefined

shift >

Friday, February 5, 2010

Page 7: Game Changers

GamingInspires Ideas

Super Mario vest via HappySeamstress.com

Friday, February 5, 2010

Page 8: Game Changers

+ New Archetypes

Mom, Dads, Seniors“I like Wii, this game understands me!”

Shift in how people experience games.

Decompression Zones

Friday, February 5, 2010

Page 9: Game Changers

Game Changers

Haptic Interfaces

> Enablers

Friday, February 5, 2010

Page 10: Game Changers

User Experiences

Demystify Complex Subject Matter

Didget glucose meter connects to Nintendo DS

More Inspired!

Friday, February 5, 2010

Page 11: Game Changers

Casual Gaming

Social TouchpointsClub Penguin

Habbo Hotel

MarfiaWars

Farmville

ARGs / MOGs

Friday, February 5, 2010

Page 12: Game Changers

Mobile:

FoursquareLBS Mobile Game

Mobile users convert actions to social-capital

Tap into the natural/social competitive behaviour

Symbiotic relationships:Customers + Business

Friday, February 5, 2010

Page 13: Game Changers

What’s next

Augmented Reality

Adidas Game Pack AR

Friday, February 5, 2010