game design - lecture 1
DESCRIPTION
Lecture 1 of 4 in the Game Design Class, Fall 2012 - Structure of Games: introduction to formal, dramatic, spatial elements, and a definition of games.TRANSCRIPT
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
Andrea Resmini
HT12 / HÖGSKOLAN I BORÅS, NOV 9 2012
Game Design
LD1. STRUCTURE OF GAMES
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
COURSE STRUCTURE
Lectures (LD1 - LD4)Workshops (LD1 - LD4)Report & presentation (LD5)BG and VG workshops (W1 - W2)
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
LECTURES: DESIGN
LD1 – Structure of gamesLD2 – Game spaceLD3 – Formal elements of gamesLD4 – Dramatic elements and player
embodimentLD5 – Project discussion and wrap-up
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GROUP WORK: DESIGNGAME DESIGN :: LD1 – STRUCTURE OF GAMES
Prince of Persia, Sands of Time
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GROUP WORK: DESIGN
We will tackle and discuss group work during the workshops
the group project will take us through PoP – Sands of Time and will lead to the design and implementation of a “sequel” in the form of a platformer/scroller
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
TODAY'S CLASS
What is a gameGame elementsBreakWorkshop
Based on Fullerton, T. (2008). Game Design Workshop. Morgan Kauffman
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
PLAY AND GAMES
play and games are related but not the same thing. Play can be many different, sometimes serious things
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
STORY, PROVIDES NO INTERACTION
TOY, PROVIDES NO GOAL
PUZZLE, PROVIDES GOAL
GAME, YOU CAN WIN
Fullerton, T. (2008). Game Design Workshop. Morgan Kauffman
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
MECHANICS, NARRATIVE, SPACE
we will look at games from the points of view of game mechanics, game narrative, and game space
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
WHAT IS A GAME?GAME DESIGN :: LD1 – STRUCTURE OF GAMES
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
WHAT IS A GAME?GAME DESIGN :: LD1 – STRUCTURE OF GAMES
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
WHAT IS A GAME?GAME DESIGN :: LD1 – STRUCTURE OF GAMES
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
WHAT IS A GAME?GAME DESIGN :: LD1 – STRUCTURE OF GAMES
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
are these just different or can it be said they share common characteristics?
WHAT IS A GAME?
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#1
they all require players
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#2
they all set out objectives
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#3
they all lay out procedures
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#4
they all state rules
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#5
they all provide resources
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#6
they all thrive on conflict
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#7
they all enforce boundaries
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#8
they all resolve to an outcome
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
FORMAL ELEMENTS
these are (some of) the formal elements that qualify a game as a game
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
ELEMENTS AND MEANING
how do these qualities acquire meaning for the players?
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
THE WALKING DEADGAME DESIGN :: LD1 – STRUCTURE OF GAMES
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAMES ARE EXPERIENCED
how does a game connect emotionally to its players?
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#1
it allows play
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#2
it challenges players
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#3
it provides a premise
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#4
it works through characters
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#5
it weaves a story
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
DRAMATIC ELEMENTS
these are (some of the) dramatic elements that contextualize formal elements within a game
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
FORMAL AND DRAMATIC ELEMENTS
we will explore both formal and dramatic elements in detail in L3
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
SPATIAL ELEMENTS
formal and dramatic elements both contribute to create and work inside game space, which we will discuss in depth in L2
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
MORE THAN THE SUM OF ITS PARTS
a game is a dynamic system
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
WHAT IS A GAME?
a game is a dynamic systemstructured by formal elements which engages through dramatic elements
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
ANYTHING ELSE?
a game is a dynamic systemstructured by formal elements which engages through dramatic elements
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
BUT WHAT ABOUT BOUNDARIES?
Pope Guilty, http://www.flickr.com/photos/popeguilty/2696780797/
Humans vs Zombies at Indiana University
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
BUT WHAT ABOUT BOUNDARIES?
a game's boundaries are both physical, spatial, and conceptual, obeying a set of rules and procedures
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME BOUNDARIES
a game's boundaries are both physical, spatial, and conceptual, obeying a set of rules and procedures
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
SPATIAL BOUNDARIES
Nandadevieast, http://www.flickr.com/photos/agnihot/4937763060/
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
PROCEDURAL BOUNDARIESGAME DESIGN :: LD1 – STRUCTURE OF GAMES
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Tanzen80, http://www.flickr.com/photos/tanzen80/6140025125/
EMOTIONAL BOUNDARIESGAME DESIGN :: LD1 – STRUCTURE OF GAMES
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS chloester, http://www.flickr.com/photos/etherealdawn/4599010666/
EMOTIONAL BOUNDARIESGAME DESIGN :: LD1 – STRUCTURE OF GAMES
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
BOUNDARIES
are real life and a game one and the same?
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
BOUNDARIES
ever slaughtered any of your best friends in Halo or in Call of Duty?
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#1
a game is an invitation to play and to enter the magic circle
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#1
a game is a closed system
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
PLAYERS
and could there be a game without players?
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#2
a game engages players in a conflict structured by formal, dramatic, and spatial elements
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
WINNERS
and could you have a game without a winner?
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#3
a game resolves its uncertainties in unequal outcomes
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#1 + #2 + #3
a game is a formal, closed system that engages players in structured conflict and resolves its uncertainties in an unequal outcome
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
BREAK
Back in 15, right? Thanks.
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
WORKSHOP
Let's get going
GAME DESIGN :: LD1 – STRUCTURE OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
THAT'S ALL FOLKS
coming up next time isLD2. Game space