game design meets therapy

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Game Design Meets Psychotherapy ...how they hit it off and conceived the “depression game” Doris C. Rusch, Dr. MIT GAMBIT Game Lab [email protected] T. Atilla Ceranoglu, M.D. Mass. General Hospital [email protected] www.drceranoglu.com

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presented at Games for Health conference 2010; Talk on collaboration between Doris C. Rusch, game design researcher at MIT and Atilla Ceranoglu, psychiatrist at Massachusetts General Hospital.

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Page 1: Game Design Meets Therapy

Game Design Meets Psychotherapy

...how they hit it off and conceived the “depression game”

Doris C. Rusch, Dr.MIT GAMBIT Game [email protected]

T. Atilla Ceranoglu, M.D.Mass. General Hospital

[email protected]

Page 2: Game Design Meets Therapy

games tackling the human condition

+

Page 3: Game Design Meets Therapy

our concept of choice

Page 4: Game Design Meets Therapy

Facts on Depression

Page 5: Game Design Meets Therapy

Facts on Depression5 or more criteria, during the same 2-week period

Page 6: Game Design Meets Therapy

Facts on Depression5 or more criteria, during the same 2-week period

Depressed mood and SIG: E CAPS

Page 7: Game Design Meets Therapy

Facts on Depression5 or more criteria, during the same 2-week period

Depressed mood and SIG: E CAPS

Suicide: recurrent thoughts of death (not just fear of dying), recurrent suicidal ideation

Page 8: Game Design Meets Therapy

Facts on Depression5 or more criteria, during the same 2-week period

Depressed mood and SIG: E CAPS

Suicide: recurrent thoughts of death (not just fear of dying), recurrent suicidal ideation

Interest changes: markedly diminished interest or pleasure in activities

Page 9: Game Design Meets Therapy

Facts on Depression5 or more criteria, during the same 2-week period

Depressed mood and SIG: E CAPS

Suicide: recurrent thoughts of death (not just fear of dying), recurrent suicidal ideation

Interest changes: markedly diminished interest or pleasure in activities

Guilt: feelings of worthlessness or excessive or inappropriate guilt

Page 10: Game Design Meets Therapy

Facts on Depression5 or more criteria, during the same 2-week period

Depressed mood and SIG: E CAPS

Suicide: recurrent thoughts of death (not just fear of dying), recurrent suicidal ideation

Interest changes: markedly diminished interest or pleasure in activities

Guilt: feelings of worthlessness or excessive or inappropriate guilt

Energy: fatigue or loss of energy

Page 11: Game Design Meets Therapy

Facts on Depression5 or more criteria, during the same 2-week period

Depressed mood and SIG: E CAPS

Suicide: recurrent thoughts of death (not just fear of dying), recurrent suicidal ideation

Interest changes: markedly diminished interest or pleasure in activities

Guilt: feelings of worthlessness or excessive or inappropriate guilt

Energy: fatigue or loss of energy

Concentration changes: diminished ability, or indecisiveness

Page 12: Game Design Meets Therapy

Facts on Depression5 or more criteria, during the same 2-week period

Depressed mood and SIG: E CAPS

Suicide: recurrent thoughts of death (not just fear of dying), recurrent suicidal ideation

Interest changes: markedly diminished interest or pleasure in activities

Guilt: feelings of worthlessness or excessive or inappropriate guilt

Energy: fatigue or loss of energy

Concentration changes: diminished ability, or indecisiveness

Appetite changes: significant weight loss or appetite changes

Page 13: Game Design Meets Therapy

Facts on Depression5 or more criteria, during the same 2-week period

Depressed mood and SIG: E CAPS

Suicide: recurrent thoughts of death (not just fear of dying), recurrent suicidal ideation

Interest changes: markedly diminished interest or pleasure in activities

Guilt: feelings of worthlessness or excessive or inappropriate guilt

Energy: fatigue or loss of energy

Concentration changes: diminished ability, or indecisiveness

Appetite changes: significant weight loss or appetite changes

Psychomotor changes: psychomotor agitation or retardation

Page 14: Game Design Meets Therapy

Facts on Depression5 or more criteria, during the same 2-week period

Depressed mood and SIG: E CAPS

Suicide: recurrent thoughts of death (not just fear of dying), recurrent suicidal ideation

Interest changes: markedly diminished interest or pleasure in activities

Guilt: feelings of worthlessness or excessive or inappropriate guilt

Energy: fatigue or loss of energy

Concentration changes: diminished ability, or indecisiveness

Appetite changes: significant weight loss or appetite changes

Psychomotor changes: psychomotor agitation or retardation

Sleep changes: insomnia or hypersomnia nearly every day

Page 15: Game Design Meets Therapy

Facts on Depression

Page 16: Game Design Meets Therapy

Facts on Depression

• 2.2 million depressed adolescents in 2004

Page 17: Game Design Meets Therapy

Facts on Depression

• 2.2 million depressed adolescents in 2004

• More than twice likely to use drugs

Page 18: Game Design Meets Therapy

Facts on Depression

• 2.2 million depressed adolescents in 2004

• More than twice likely to use drugs

• 7% may commit suicide

Page 19: Game Design Meets Therapy

Facts on Depression

• 2.2 million depressed adolescents in 2004

• More than twice likely to use drugs

• 7% may commit suicide

• Less than half (40%) received treatment

Page 20: Game Design Meets Therapy

Facts on Depression

• 2.2 million depressed adolescents in 2004

• More than twice likely to use drugs

• 7% may commit suicide

• Less than half (40%) received treatment

...Under-response!

Page 21: Game Design Meets Therapy

Step 1:

defining the purpose of the game

Page 22: Game Design Meets Therapy

Response to Depression

Page 23: Game Design Meets Therapy

Response to Depression

Reasons for under-response...

Page 24: Game Design Meets Therapy

Response to Depression

Reasons for under-response...

• Limited services or number of providers

Page 25: Game Design Meets Therapy

Response to Depression

Reasons for under-response...

• Limited services or number of providers

• Lack of funds for effective outreach

Page 26: Game Design Meets Therapy

Response to Depression

Reasons for under-response...

• Limited services or number of providers

• Lack of funds for effective outreach

• Attitude towards mental illness

Page 27: Game Design Meets Therapy

Course of Depression

Page 28: Game Design Meets Therapy

Course of Depression

Consequences of depression

Page 29: Game Design Meets Therapy

Course of Depression

Consequences of depression

• Noncompliance with treatment

Page 30: Game Design Meets Therapy

Course of Depression

Consequences of depression

• Noncompliance with treatment

• Estrangement

Page 31: Game Design Meets Therapy

Course of Depression

Consequences of depression

• Noncompliance with treatment

• Estrangement

• Frustration among caregivers

Page 32: Game Design Meets Therapy

Course of Depression

Consequences of depression

• Noncompliance with treatment

• Estrangement

Page 33: Game Design Meets Therapy

Course of Depression

Consequences of depression

• Noncompliance with treatment

• Estrangement

• Frustration among caregivers

Page 34: Game Design Meets Therapy

the purpose of our game is not to cure depression!

Page 35: Game Design Meets Therapy

Taking on Depression

Public education aims

• Inform friends and families of depressed

• Increase understanding of how depression manifests

Page 36: Game Design Meets Therapy

Gaming for Depression

Videogame as a tool

• 97% of all teenagers play a VG

• 1 of 2 played a VG yesterday

• Best tool to reach the Digital Native

Page 37: Game Design Meets Therapy

Step II:

defining the design approach to inform and raise awareness.

Page 38: Game Design Meets Therapy

• embracing subjectivity

• modeling “what it feels like”

• not preachy!

• playing to the strengths of the medium

Page 39: Game Design Meets Therapy

depression is about loss:

loss of meaningloss of goals

loss of control loss of agency

loss of playfulnessloss of sense of self

loss of focus loss of energyloss of voice

Page 40: Game Design Meets Therapy

games are about play

Page 41: Game Design Meets Therapy

play is a state of mind

Page 42: Game Design Meets Therapy

freedom

Page 43: Game Design Meets Therapy

expansiveness

Page 44: Game Design Meets Therapy

depression is the opposite of play

Page 45: Game Design Meets Therapy

In order to make “loss” tangible, the game will also model that which is lost.

It aims to show the contrast between playfulness / agency and depression / loss of agency

and the transition between the two in an experiential way.

Page 46: Game Design Meets Therapy

Step III:

translating high level ideas into concrete design:procedural metaphors

Page 47: Game Design Meets Therapy

Gameworld = Emotional Landscape

Page 48: Game Design Meets Therapy

objective: tap happiness potential

Page 49: Game Design Meets Therapy

conflict: mood struggle

one has to fight the downward tendency of one’s mood to experience joy and escape

the doldrums of depression.

Page 50: Game Design Meets Therapy
Page 51: Game Design Meets Therapy

“passion” as power up; “hum” to identify emotional resonance!

Page 52: Game Design Meets Therapy

happy state

Page 53: Game Design Meets Therapy

happy state

Page 54: Game Design Meets Therapy

depression state

Page 55: Game Design Meets Therapy

depression state

Page 56: Game Design Meets Therapy

potential structure:

n

h

t

d

t

n

d d

normal = nhappy = h

transition = tdepression = d

n

t

d

t

h h

n

h

t

d

Page 57: Game Design Meets Therapy

Check your experiences. How happy were you? How sad? Want to try again?

end screen that shows how you did in terms of potential happiness / sadness:

Page 58: Game Design Meets Therapy

main collaboration points:

• define purpose of the game: understanding depression and contextual problems

• inspiration for design through clinical accounts on depression

• reality check: does the design adequately represent experiences of depression? Are new features consistent with the concept?

• sharing excitement for the project, mutual motivation, encouragement and fun! :-)