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Game Design Become A Game Designer By: Claire Lin

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Page 1: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating

Game DesignBecome A Game Designer

By: Claire Lin

Page 2: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating

Game Design

• Do you like playing games?

• What kind of games do you like?

• What do you think a “game” is? What do you think a “game” should consist of?

Page 3: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating

The game design procedure: Brainstorming – Prototyping – Playtesting – Reiterating

1)Brainstorming: The teacher will drop students a problem or a conceptual idea. Let

students think about how to tackle the problem or open their minds to find ways to

perfect the conceptual idea.

2)Prototyping: We can use pencils or other tools to create a physical prototype that

can be played. We can program using mBlock 5 to quickly create a digital prototype.

3)Playtesting: Expose the prototype to target players and get feedback from them.

4)Reiterating: Reiterate the prototype based on the results of the playtesting.

The game design procedure

PrototypingWe can use pencils or other tools to create a physical prototype that can be played. We can program using mBlock 5 to quickly create a digital prototype.

BrainstormingThe teacher will drop students a

problem or a conceptual idea.

Let students think about how to

tackle the problem or open their

minds to find ways to perfect

the conceptual idea.

PlaytestingExpose the prototype to target players and get feedback from them.

ReiteratingReiterate the prototype based on the results of the playtesting.

Page 4: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating

Guided PracticeBrainstorming – Prototyping – Playtesting - Reiterating

Page 5: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating

Brainstorming

Racing game case 1 (4399.com)

http://www.4399.com/flash/174751_3.htm

https://scratch.mit.edu/projects/181140700/

Racing game case 2(Scratch)

Page 6: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating

What are your ideas?

Page 7: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating

I want to make the racing car move in the same direction as I tilt. When I lean to the left, the car drives to the left; when I lean to the right, the car drives to the right.

Page 8: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating
Page 9: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating

Prototyping

Page 10: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating

Design the racing car and the race track

Page 11: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating

Using Codey as a controller

Codey’s built-in gyroscope can detect whether Codey is tilted (forward, backward, left, right).

When Codey is tilted, the gyro will broadcast the signal and the character (racing car) will receive the signal.

Page 12: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating

Run, racing car!

The racing car moves in thesame direction as Codey tilts.

If the racing car is driving on the left and receives a signal for driving to the right side, we need to first stop the car and then make it drive to the right side. Try:What will happen if we don’t stop the car first?

Page 13: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating

Playtesting

Page 14: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating

Implementing

Page 15: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating

Design your game now!

Page 16: Game Design - static.education.makeblock.comstatic.education.makeblock.com/GameDesignppt2.pdf · The game design procedure: Brainstorming –Prototyping –Playtesting –Reiterating

Best Game of Today