playtesting game mod workshop – brian schrank. you players game x

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PLAYTESTING GAM E MO D WORKSH OP – BRIAN SCHRANK

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PLAY

TESTI

NG

GA

ME

MO

D W

OR

KS

HO

P –

BR

I AN

SC

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AN

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YOUPLAYERS

GAMEX

TISSUE TESTSFind people who’ve never seen

your game. Why? They have fresh eyes.They tell you what should

be obvious.

TISSUE TESTSThey have open minds.They reveal LOW HANGING FRUIT.

HOW TO CONDUCT PLAYTESTS

• Say as little as possible before they play.

• Let the game speak for itself.• Show them the controls and

that’s it.

HOW TO CONDUCT PLAYTESTS

Let Players Be:

• Free to fail… AND

• Free to find fun.

WHAT’S THE THINK ALOUD PROTOCOL?

WHAT’S THE THINK ALOUD PROTOCOL?

Encourage the player to verbalize all their internal thoughts.

It’s supposed to be a stream-of-consciousness ramble.

WHAT ARE THE 4 TYPES OF GAME TESTING?

WHAT ARE THE 4 TYPES OF GAME TESTING?

1. Focus Testing

2. Quality Assurance (Bugs)

3. Usability

4. Playtesting

WHAT ARE THE 4 TYPES OF GAME TESTING?

1. Focus Testing

2. Quality Assurance (Bugs)

3. Usability

4. Playtesting

DURING THE PLAYTEST ASK THESE

QUESTIONS IN YOUR HEAD:• What are the bugs?• Do players understand how to

play?• Where do players get stuck?• When do players have the most

fun?• What could be added/removed to

add fun?

IMMEDIATELY After playtesting:

1.Give a short Google Doc survey.

2.Then give an in-person interview.

OKAY INTERVIEW QUESTIONS:

• Will you be brutally honest, please?• 3 favorite things in the prototype?• 2 changes we should make?• 1 least favorite thing in the

prototype?• What game(s) does it remind you

of?

• Overall, what were your thoughts of the game?

• What were your thoughts about the game play?

• Were you able to learn how to play quickly?• What is the objective of the game?• How would you describe this game to

someone who has never played it before?• Is there anything you didn‘t like about the

game• Was anything confusing? Take me through

it.

BETTER INTERVIEW QUESTIONS:

SURVEY QUESTIONS• I understand what to do in the game.• The controls are balanced for the game.• The game is appropriately challenging.• Level One is as long (big, hard, etc.) as it

should be.• The prototype 1 is fun to play.• The prototype 2 is fun to play… and so on.• The display (health bar, etc.) is easy to

understand.

SURVEY ANSWER FORMATUse 5 Scale System (it’s proven

to work):

5=strongly agree

4=somewhat agree

3=neither agree nor disagree

2=somewhat disagree

1=strongly disagree

PlaytestQuestions?

WHAT DO PLAYERS REALLY WANT?

WHAT DO PLAYERS REALLY WANT?

x x

x

Every Game Should Provide 4 Types of Fun:

x

WHAT DO PLAYERS REALLY WANT?

x x

x

Every Game Should Provide 4 Types of Fun:

x

EMOTIONAL TIMELINE + LEVEL DESIGN = FUN

FieroHard fun Curiosit

yEasy fun

IT’S A LESSON TAKEN FROM FILM:

PLEASE BE MORE SOPHISTICATED THAN THIS:

FunQuestions

?