game designthinking jimbabb

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Game Design Thinking: Gamification as process

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Jim Babb

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Page 1: Game designthinking jimbabb

Game Design Thinking:Gamification as process

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©2010 UNDERCURRENT GLOBAL. CONFIDENTIAL AND PROPRIETARY. 2

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get strategic

fun and games

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Let’s PlayGoal: Everyone contribute to a great conversation and as a group collect at least 40 cards.

Cards = comments or questionsAfter comment, give me the card2 comments per slide & 1 per person

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person 6slide #

Your presentation Heads Up Display (or H.U.D.)

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Let’s PlayGoal: Everyone contribute to a great conversation and as a group collect at least 40 cards.

Cards = comments or questionsAfter comment, give me the card2 comments per slide & 1 per person

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It used to be that being online was enough.

7

★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person slide # 7 56

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person slide # 8

Our shiny or useful things have to be engaging as well..

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As we seek eyeballs today, we must also seek engagement.

Something is engaging when it “occupies the attention of a person”.

9

★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person slide # 9 56

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Favorite games, and why

Holiday from the Rule #2.

Jim A

pproved!

10

★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person slide # 10 56

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As we seek eyeballs today, we must also seek engagement.

Something is engaging when it “occupies the attention of a person”.

11

★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question slide # 11

★ lose track of time★ immersed★ in the zone

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Why games?323Mmonthly players

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question slide # 13 56

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>20%of time online/mobile is spent playing games

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question slide # 14 56

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500MDownloads of Angry Birds

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question slide # 15 56

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Everyone’s a gamer

Games are big.Everyone is a gamer

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question slide # 16 56

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What if we studied what made games so engaging and applied those learns to things that suck.

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question slide # 17 56

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GAMIFICATION!

from wikipedia

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question slide # 18 56

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GAMIFICATION!

from wikipedia

“the use of game design techniques and mechanics to solve problems and engage audiences.” from wikipedia

18

★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question slide # 19 56

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GAMIFICATION!

from wikipedia

“the use of game design techniques and mechanics to solve problems and engage audiences.” from wikipedia

The promise: get people to do what they don’t want to do.

19

★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question slide # 20 56

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Gamification is not a thing. Rather, game design thinking is a process.

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question slide # 23

★ Face cards = Tweets

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"A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context." (Clark C. Abt)

What is a game?

Rules Motivationslimiting context objectives

Games

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question slide # 24

★ Face cards = Tweets

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Intrinsic

MotivationsWHY PEOPLE DO ANYTHING

is a motivation that is driven by an interest or enjoyment in the

task itself.

Challenge

Curiosity

Control

★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 25

★ Face cards = Tweets

slide # 56

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MotivationsWHY PEOPLE DO ANYTHING

$$$

Recognition

Punishment

Extrinsic is a motivation that is derived

from sources external to an individual.

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 26

★ Face cards = Tweets

slide # 56

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Feedback

Person Action

Motivation

Motiv

ation F

ram

ework

26

★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 27

★ Face cards = Tweets

slide # 56

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get that cheddar

pay check

Motiv

ation F

ram

ework

Feedback

Person Action

Motivation

★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 28

★ Face cards = Tweets

slide #

work

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to strengthen our friendship

subtle. maybe nothing.

Motiv

ation F

ram

ework

Feedback

Person Action

Motivation

Tweet

★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 29

★ Face cards = Tweets

slide # 56

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ca$h money

Motiv

ation F

ram

ework

Feedback

Person Action

Motivationto strengthen our friendship

Tweet

★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 30

★ Face cards = Tweets

slide # 56

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Rules

Rules are fun.

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 31slide # 56

★ Face cards = Tweets

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A lecture31

★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 32slide # 56

★ Face cards = Tweets

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A game★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 33slide # 56

★ Face cards = Tweets

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me

you youyou you

33 56

★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 34slide #

Knowle

dge

Class

room

As A

System

★ Face cards = Tweets

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 35slide #

me

youyou you

pal

Chatting

Tex

tin

g

Daydreaming

Class

room

As A

System

you

★ Face cards = Tweets

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Class

room

As A

System

35 56

★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 36slide #

me

youyou you

pal

Competing

Sh

ari

ng

Engaged

you

★ Face cards = Tweets

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Because it’s your job.Understanding people = making things useable and engaging = selling more ______.

Why understand games?

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 37

★ Face cards = Tweets

slide #

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Magic CircleSEPARATE FROM THE REAL-WORLD

The Magic Circle is the frame of mind that a player enters when they start playing a game.

JEREMY LIN AGREES TO A CERTAIN SET OF RULES THAT ONLY EXISTS ON THE COURT

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 38slide #

★ Face cards = Tweets

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Magic Circle

NIKE GRID IS A GAME PLAYED BY RUNNING AND WAS TARGETED AT COMPETITIVE RUNNERS IN LONDON

Nike creates playful rules that mirror their brand and put players into a competitive mindset.

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 39slide #

★ Face cards = Tweets

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Clear ObjectivesWHAT DO I DO?

Rather than telling you what to do, the best games teach you with clear objectives and let you learn through play.

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 40slide #

★ Face cards = Tweets

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CLEAR REASONS TO RETURN DAILY INCREASED THE DAILY ACTIVE USER RATES

Biore created a loyalty program with clear benchmarks in order to receive rewards.

Clear Objectives

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 41slide #

★ Face cards = Tweets

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FeedbackMario Kart gives poor performing players better weapons to help them catch up.

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 42slide #

★ Face cards = Tweets

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Feedback

MINT MAKES FINANCIAL GOALS LESS ABSTRACT BY TYING THEM TO THE THINGS YOU WANT TO PURCHASE

Mint add additional rules to improve usability.

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 43slide #

★ Face cards = Tweets

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Flow StateTHAT “IN-THE-ZONE” FEELING

Flow

Skills / Ability

Dif

fic

ult

y

Boredom

Anxiety

TETRIS SLOWLY INCREASES DIFFICULTY AS YOU PLAY KEEPING YOU IN A STATE OF FLOW

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 44slide #

★ Face cards = Tweets

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BY RE-IMAGINING THEIR SHOW SKINS, MTV UNDERSTOOD AND TAPPED INTO A CONSTANT DESIRE TO STREAM INFORMATION

MTV augmented their show by creating a social experience that kept users in a state of flow while watching TV.

Flow State

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 45slide #

★ Face cards = Tweets

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MasteryBECOME A MASTER BY PLAYING

Games are inherently about learning and by getting better at playing you gain the associated skills.

ROCK BAND MAKES IT EASY FOR EXPERTS AND NOVICES TO PLAY AND LEARN FROM EACH OTHER

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 46slide #

★ Face cards = Tweets

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Mastery

Mastery

Codeacademy continually gives you just enough resources to complete then next challenge.

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 47slide #

★ Face cards = Tweets

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Toolbox ::★ Magic Circle★ Clear Objectives★ Feedback★ Flow State★ Mastery

Objective ::

Entice Fans to watch additional videos and share with friends

Starbucks

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Misconceptions Of Gamification.

There’s an out of the box solution

Games can teach us a bunch about motivations and user experience, but there is no short cut to inspiring true engagement.

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 49slide #

★ Face cards = Tweets

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Misconceptions Of Gamification.

There’s an out of the box solution

Points and badges every time

Badges are meaningless by themselves, but they serve as an icon for the intrinsic achievement that comes with a new skill.

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 50slide #

★ Face cards = Tweets

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Misconceptions Of Gamification.

There’s an out of the box solution

Points and badges every time

It needs to look and feel like a game

Game conventions like progress bars can become grown up when in non-game specific contexts.

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 51slide #

★ Face cards = Tweets

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Misconceptions Of Gamification.

There’s an out of the box solution

Points and badges every time

It needs to look and feel like a game

Users always want it

Additional rules can frustrate users when they are unwanted.

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 52slide #

★ Face cards = Tweets

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★ Understand your user and their motivations and you’ll discover the opportunities for engagement and influence

Take Aways

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 53slide #

★ Face cards = Tweets

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★ Understand your user and their motivations and you’ll discover the opportunities for engagement and influence

★ Gamification is not a thing and true engagement is too complex for out of the box solutions.

Take Aways

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 54slide #

★ Face cards = Tweets

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★ Understand your user and their motivations and you’ll discover the opportunities for engagement and influence

★ Gamification is not a thing and true engagement is too complex for out of the box solutions.

★ There is no short cut and messing with incentives can cause in negative results

Take Aways

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 55slide #

★ Face cards = Tweets

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How’d we do?

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★ Cards = comments or questions★ After comment, give me the card★ 2 comments per slide & 1 per person★ Reds = comments, Blacks = question 56slide #

★ Face cards = Tweets

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