game i
TRANSCRIPT
StatatK
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Description of GameThe name of our game is “Stat Kats”. It costs $4.00 to
play. The objective of this game is to win as many Kit Kats as
possible. In order to win Kit Kats, the player must roll two dice.
The sum of the two numbers rolled on the dice will determine
how many Kit Kats the player will receive. Certain sums are
more valuable than others. For example, sums that have a
greater probability of being rolled are of less value (6, 7, 8).
Sums that have a lower probability of being rolled are of higher
value. For example 2 and 12. To see the number of Kit Kats you
can win by rolling the two dice, check the table on the next slide
by clicking on this arrow.
Probability of Sum Sum Number of Kit Kats Won
1/36 2 102/36 3 73/36 4 54/36 5 35/36 6 16/36 7 05/36 8 14/36 9 33/36 10 52/36 11 71/36 12 10
Theoretical Outcomes
Expected Value/Mean of Theoretical Outcomes- 3.11 Kit Kats Standard Deviation of Theoretical Outcomes- 3.06
Sum of Two Dice
Frequency
2 1
3 2
4 4
5 5
6 9
7 7
8 5
9 7
10 7
11 1
12 2
Stimulation Data
Expected Value of Winnings- 3.12Standard Deviation- 2.67
Trial # # Kit Kats
1 1
2 3
3 5
4 1
5 7
6 1
7 5
8 5
9 1
10 3
11 7
12 0
13 5
14 3
15 1
Trial # # Kit Kats
16 5
17 5
18 0
19 3
20 3
21 0
22 1
23 3
24 5
25 0
26 3
27 0
28 1
29 1
30 1
Trial # # Kit Kats
31 10
32 3
33 3
34 1
35 0
36 1
37 10
38 5
39 0
40 1
41 10
42 5
43 3
44 7
45 5
Trial # # Kit Kats
46 3
47 1
48 1
49 10
50 3
Result Analysis After playing Stat-Kat fifty times, we analyzed our theoretical and
experimental results by comparing the means and standard
deviations. Originally we had theorized an expected mean of
winnings to be 3.12 Kit-Kats, but the stimulated outcome was
surprisingly close, coming out to be 3.12 Kit-Kats. Our theoretical
standard deviation on the other hand, was not as close. The
theorized standard deviation was 3.06, but the experimental results
showed that the standard deviation was 2.67. Based on the
experimental expected winnings, there is a good house advantage
since we are charging $4 and the average winnings is only 3.12 Kit-
Kats. From the house’s perspective, we could improve the game by
charging more per game to have an even larger house advantage
more often, instead of only when the player rolls common numbers
like sevens. Another way we could improve the results of the game is
by having more trials, by increasing the number of trials the
theoretical and experimental numbers would be more precise.