game maker work flow 181214

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Ben Comley-excell In this print screen I am seen here making the sprite for my game, and choosing the name and signs of my sprite.

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Page 1: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here making the sprite for my game, and choosing the name and signs

of my sprite.

Page 2: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here designing my sprite, and lots of tools and colours to choose from.

Page 3: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here with the first shape for my sprite. The red arrow shows the tool I

used to create the head of my sprite.

Page 4: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here choosing the colours and adding detail to my sprite.

The red arrows show the tools that I used to add colour to my sprite.

Page 5: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here with the final design of my sprite added a body and more detail to

my sprite.

Page 6: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here centring the origin of my sprite. This is shown by the red arrow.

Page 7: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here creating the collision mask. This is shown in the red square.

Page 8: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here creating an object for my sprite and adjusting the object

properties this is shown by the red square.

Page 9: Game maker work flow 181214

Ben Comley-excell

In this print screen I have selected a sprite for my object this is shown by the red arrow.

Page 10: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here adding a step event to my object properties this is shown by the

red square.

Page 11: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here adding a piece of code to the actions this is shown by the red

square.

Page 12: Game maker work flow 181214

Ben Comley-excell

This is the piece of code that enables the sprite to be able to move this is shown by the red square.

Page 13: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here creating the room for my game and adjusting the room properties

this is shown by the red square.

Page 14: Game maker work flow 181214

Ben Comley-excell

I have added my sprite to the room and change the background colour this is shown by the red

square.

Page 15: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen doing the first test of my game this is shown by the red square.

Page 16: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen doing the first test of my game this is shown by the red square.

Page 17: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen adding another piece of code to set the limits of how the sprite can

move around the screen and to stop the sprite from moving off the screen. This is shown by the red

square.

Page 18: Game maker work flow 181214

Ben Comley-excell

In this print screen I am testing the limits of how far my sprite can move around the screen and to

see whether the sprite stays on the screen.

Page 19: Game maker work flow 181214

Ben Comley-excell

In this print screen I am testing the limits of how far my sprite can move around the screen and to

see whether the sprite stays on the screen.

Page 20: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here creating the static background for my game, which will stay in the

background and also adjusting the background properties this is shown by the red square.

Page 21: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here creating one of my scrolling backgrounds and adjusting the

background properties this is shown by the red box.

Page 22: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here creating my other scrolling background which will go at the front

of the screen in my game. This is shown by the red box.

Page 23: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here testing my game and seeing the final style of my game. This is

shown by the red box.

Page 24: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here creating a piece of code to make my sprite look as if it is flying.

This is shown by the red box.

Page 25: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here creating a piece of code which will create the jet objects. This is

shown by the red box.

Page 26: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here testing if the jet object works within my game. This is shown by

the red box.

Page 27: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here creating one of my enemy sprites which I will shoot at in my game

and the enemy will try and destroy my sprite. This is shown by the red box.

Page 28: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here adjusting the enemy sprite properties. This is shown by the red

box.

Page 29: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here creating a piece of code which is used to decide when the enemy

sprite spawns and to reset the alarm to stop the enemy constantly spawning. This is shown by the

red box.

Page 30: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here creating a piece of code to decide how the enemy sprite will move

within my game. This is shown by the red box.

Page 31: Game maker work flow 181214

Ben Comley-excell

In this print screen I am seen here creating a piece of code which will make the enemy sprite leave

the room when it has gone off the screen. This is shown by the red box.