game production 1 lecture
DESCRIPTION
Introductory lecture to the Los Angeles Film School's Game Production 1 class.TRANSCRIPT
![Page 1: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/1.jpg)
INTRODUCTIONSession 1
David Mullich
Game Production 1
The Los Angeles Film School
![Page 3: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/3.jpg)
PROFESSIONALISM
![Page 4: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/4.jpg)
Do You Have Skillz?
Gamers are good at digital interfaces
Gaming professionals are good at both digital and human interfaces
![Page 5: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/5.jpg)
Teamwork
Game development is a team sport for geeks. You need to be able to communicate and work well in a team.
![Page 6: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/6.jpg)
“I just want to do the minimum to pass this class”
Classes are not kidney stones.
If you think about them in these terms, maybe you’re on the wrong career path?
![Page 7: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/7.jpg)
Assignments
If you can’t be bothered to: be creative strive for originality even within established
norms or constraints look beyond your initial idea actually enjoy and actively want to do the above
Then get used to the phrase
“Would you like fries with that?”
![Page 8: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/8.jpg)
Impressions
Your colleagues and faculty will most likely be your doorway into the industry.
How do you want them to think of you?
Leave a professional and lasting impression. They’re your first referees, either on paper or via word of mouth.
![Page 9: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/9.jpg)
The Golden Rule
![Page 10: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/10.jpg)
SCRUM
![Page 11: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/11.jpg)
![Page 12: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/12.jpg)
![Page 13: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/13.jpg)
![Page 14: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/14.jpg)
Scrum
A flexible holistic strategy where a development team works together to reach a common goal
The word “scrum” is a rugby term, referring to the manner of restarting after a minor infraction
![Page 15: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/15.jpg)
Stakeholder
A person, group, organization, or system who affects or can be affected by an organization's actions. They have a vested interest in the project.
Stakeholders may have different levels of involvement in a project. Some may be merely involved, while others are more committed.
![Page 16: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/16.jpg)
Roles
Project Owner: Represents the stakeholders and is the voice of the customer. S/he is accountable for delivering value
Team: Responsible for delivering a shippable project in incremental steps
Scrum Master: Enforces the rules of Scrum. Responsible for removing obstacles to the team. Acts as a buffer between the team and distracting influences.
![Page 17: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/17.jpg)
![Page 18: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/18.jpg)
Scrum
Scrum Methodology an Agile Movie (6:12)
![Page 19: Game Production 1 Lecture](https://reader033.vdocument.in/reader033/viewer/2022061212/54957f36b47959474d8b4d5c/html5/thumbnails/19.jpg)