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    Nohem Lugohttp:nohemilugo.netNarrativa y juego

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    Cules son los juegos que msles gustan? De todo tipoexcepto videojuegos.

    por qu les gustan?

    5 razones por equipo.

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    igual pero con videojuegos.

    Escriban 5 motivos por equipo por los cuales les gustan y qu tipo.

    O por qu no les gustan o no los juegan.

    http://www.google.com/imgres?imgurl=http://pspmedia.ign.com/psp/image/article/706/706189/silent-hill-origins-20060509115217437.jpg&imgrefurl=http://www.3djuegos.com/foros/tema/579242/0/que-da-mas-miedo-silent-hill-o-resident/&usg=__ljcX7vr-tUuFJCvbFrRANYCFZa0=&h=464&w=600&sz=41&hl=es&start=2&sig2=6Jtz3DxPttsIZWXYFFM6zA&zoom=1&itbs=1&tbnid=DCesvOTWXC8ZYM:&tbnh=104&tbnw=135&prev=/images?q=silent+hill&hl=es&gbv=2&ie=UTF-8&tbm=isch&ei=bdWkTfH3GoWmsQOVu5n6DAhttp://www.google.com/imgres?imgurl=http://www.cs.nyu.edu/~mcc434/cg/warcraft.jpg&imgrefurl=http://www.cs.nyu.edu/~mcc434/cg/cg1.html&usg=__c5ZVz1fuqw3TU4t3zxffI98GMLo=&h=352&w=470&sz=34&hl=es&start=9&sig2=HnFeh42zklya6wCPXpfyNQ&zoom=1&itbs=1&tbnid=35-ULdhNnMMOPM:&tbnh=97&tbnw=129&prev=/images?q=war+of+warcraft&hl=es&gbv=2&ie=UTF-8&tbm=isch&ei=PdWkTffnB4XUtQOijuG7CAhttp://www.google.com/imgres?imgurl=http://xbox666.com/wp-content/uploads/2008/06/enemy_territory_quake_wars.jpg&imgrefurl=http://xbox666.com/2008/06/page/2/&usg=__CKAtsojARLmcZmB4ZmdTC9GzAd8=&h=768&w=1024&sz=106&hl=es&start=7&sig2=jVittq6xC8zEYjwwFSWqSA&zoom=1&itbs=1&tbnid=SYPZElYrbQyqtM:&tbnh=113&tbnw=150&prev=/images?q=quake&hl=es&gbv=2&ie=UTF-8&tbm=isch&ei=JdWkTfr-KIW6sAP4z_35DAhttp://www.google.com/imgres?imgurl=http://xonos.files.wordpress.com/2008/09/halo-3-senior-sergeant-1169.jpg&imgrefurl=http://xonos.wordpress.com/wallpapers/halo-3-senior-sergeant-1169/&usg=__3tGJpCw1mHI_Ib9OnRRGyy05yhc=&h=1200&w=1600&sz=282&hl=es&start=7&sig2=NqGAHno-_S6_eH6g-we9qg&zoom=1&itbs=1&tbnid=sqOa3sNcLEbGZM:&tbnh=113&tbnw=150&prev=/images?q=halo&hl=es&gbv=2&ie=UTF-8&tbm=isch&ei=EtWkTau8N5KgsQPBpMj6DA
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    qu satisfacciones, sensaciones

    te da jugar?Qu satisfacciones te da escuchar,

    ver o leer una historia?

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    HOYNARRATIVA VS JUEGO

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    Reglas del juego

    Rules are a fundamental part of any game. If you purchase aboard game, you are purchasing, in essence, a set of rules. Its

    true that you are also purchasing materials that let you playthe game allof which have aesthetic, interactive, and

    narrative trappings. (Salen y Zimmerman.)

    RULES are the fundamental elements of games that make playpossible. (Suits citado por Salen y Zimmerman.)

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    achieving flow (based onthe concept developed byHungarian psychologistMihaly Csikszentmihalyi). Itis a concept that is alreadyreally big in video games

    and helps you achieve theright balance in difficultyand providing youraudience with a rewardingenough experience to keepbeing engaged and feeling asense of achievement.

    http://www.argn.com/2010/10/how_to_build_legends_out_of_stories/#more-4335

    http://en.wikipedia.org/wiki/Flow_(psychology)http://en.wikipedia.org/wiki/Flow_(psychology)
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    Recuerden una definicin de

    narracin y relato.

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    Narrativa yjuego se enfrentan de algunamanera? pueden coexistir? por qu?

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    YO LE VOY A

    S SE PUEDE/NO SE PUEDE.

    POR QU

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    Narratlogos.la visin de los puntos que tienen

    en comn. (Ejemplo JanetMurray): juego como dramasimblico.

    Diseadores y tericosde videojuegos. Jesper Juul.

    Games and stories actually do nottranslate to each other in the way that novels

    and movies do. There is an inherent conflict between thenow of the interaction and the past or prior ofthe narrative. You cant have narration andinteractivity at the same time; there is no suchthing as a continuosly interactive story. The relations between reader/story andplayer/game are completely different theplayer inhabits a twilight zone where he/she isboth an empirical subject outside the gameand undertakes a role inside the game.

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    y esto qu? por qu nos

    debera importar? es solo unadiscusin terica de caf o unaidea loca de Nohem?y si mejor checo mi

    facebook?

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    la base de datos

    INTERACCINHUMANO COMPUTADORA.

    INTERACTIVIDAD.HIPERMEDIA.

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    NARRATIVA Y JUEGO.INTERNET. ENTRETENIMIENTO,PUBLICIDAD. EDUCACIN

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    GAMIFICATION

    http://es.scribd.com/doc/44014230/Game-Design-Jenkins
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    ME DESIGN AS

    RRATIVE ARCHITECTUREnry Jenkins. Resumen en espaol.

    entacin preparada por: Miguel Monsivis, Jorgeados, Luis E. Orozco, Marimar.ativa en nuevos medios. Agosto Diciembre 2010.

    ra. Nohem Lugo.olgico de Monterrey, Campus Qurtaro.

    http://es.scribd.com/doc/44014230/Game-Design-Jenkinshttp://es.scribd.com/doc/44014230/Game-Design-Jenkinshttp://es.scribd.com/doc/44014230/Game-Design-Jenkinshttp://es.scribd.com/doc/44014230/Game-Design-Jenkinshttp://es.scribd.com/doc/44014230/Game-Design-Jenkinshttp://es.scribd.com/doc/44014230/Game-Design-Jenkinshttp://es.scribd.com/doc/44014230/Game-Design-Jenkinshttp://es.scribd.com/doc/44014230/Game-Design-Jenkinshttp://es.scribd.com/doc/44014230/Game-Design-Jenkinshttp://es.scribd.com/doc/44014230/Game-Design-Jenkinshttp://es.scribd.com/doc/44014230/Game-Design-Jenkinshttp://es.scribd.com/doc/44014230/Game-Design-Jenkinshttp://es.scribd.com/doc/44014230/Game-Design-Jenkins
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    cuentacuentos contemporneos

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    http://www.dreamstime.com/register?jump_to=http://www.dreamstime.com/stock-image-fantasy-world-image11708151