games-based learning approaches

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    Games-Based

    Learning Approaches

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    Games-based learning approaches can be used

    to supplement existing learning approaches orcan be integrated into existing curricula as anextension to current e-learning systems.

    Early games-based learning project such asBECTas Computer Games in Education (CGE)project, the UNIGAME project and MITsEducation Arcade (Games-to-teach Project)use computer games as a supplement toexisting teaching practices.

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    Games-based learning are designed as a

    form of persuasion to raise learnerscuriosity and interest, and subsequentlytransform them to become activelearners.

    For effective learning to take placeteacher play a significant role in managing

    this environment when using the gamesparadigm (BECTa, 2006)

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    Games-based learning is used as aplatform mostly for applyingconcepts to practice, practicingprocedures and perfecting the skillswithin a certain area.

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    Advantages

    Encouragement of learners to take aproblem solving approach in learning (Khoo& Gentile, 2007)

    Increasing Learners understanding of asubject area ( Laughlin, Roper, &Howell,2007)

    Increased retention of information

    through learning by game-playing (Roussou,2004)

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    Younger learners can learn ICT skillsthrough game-playing that are necessaryin the 21st century workforce (BECTa,2001)

    Fostering collaborative learning among

    peers (Hamalainen, 2008; Sugimoto, 2007) Building learners confidence and helping

    students with learning impairment such asdyslexia to learn (Aguilera & Mendiz,2003;Dziorny,2007)

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    Promotes deep learning by arousing

    learners curiosity on certain subjects(Gee,2003)

    Transforming entertaining play toproductive play and extending learning into

    gaming (Pearce, 2006)

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    Disadvantages

    Games-based learning can be a costeffective approach to conduct

    Can offer mistakes friendly for example

    promote aggressive behaviour (Andersonand Bushman,2001)

    Some students might exploit suchenvironment as a playground

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    Challenges

    Requires teacher to have access tocomputers with gaming specification(usually a high-end-machine), technicalsupport, familiarity with the games-based

    learning content, adequate preparation.

    Require a huge budget and such financial

    barriers have been a major challenge formany teachers who intend to adopt it.

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    Designing games-based learning content

    is another challenge that requiresrigorous designplay-test-evaluatecycles

    The duration of the game-paly sessionmay also be an issue as lessons are

    typically scheduled in slots of no morethan one hour.

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    Suggestion

    The Federation of America Scientist(FAS), 2006 has identified two focusedarea:

    i) Design of games-based learning content

    ii) Adaptation of simulation to learningenvironment

    Both will drive games-based learning

    forward.

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    The education sector may considercollaboration with industry partners tojointly develop games-based learningapplication.