games-based learning approaches
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Games-Based
Learning Approaches
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Games-based learning approaches can be used
to supplement existing learning approaches orcan be integrated into existing curricula as anextension to current e-learning systems.
Early games-based learning project such asBECTas Computer Games in Education (CGE)project, the UNIGAME project and MITsEducation Arcade (Games-to-teach Project)use computer games as a supplement toexisting teaching practices.
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Games-based learning are designed as a
form of persuasion to raise learnerscuriosity and interest, and subsequentlytransform them to become activelearners.
For effective learning to take placeteacher play a significant role in managing
this environment when using the gamesparadigm (BECTa, 2006)
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Games-based learning is used as aplatform mostly for applyingconcepts to practice, practicingprocedures and perfecting the skillswithin a certain area.
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Advantages
Encouragement of learners to take aproblem solving approach in learning (Khoo& Gentile, 2007)
Increasing Learners understanding of asubject area ( Laughlin, Roper, &Howell,2007)
Increased retention of information
through learning by game-playing (Roussou,2004)
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Younger learners can learn ICT skillsthrough game-playing that are necessaryin the 21st century workforce (BECTa,2001)
Fostering collaborative learning among
peers (Hamalainen, 2008; Sugimoto, 2007) Building learners confidence and helping
students with learning impairment such asdyslexia to learn (Aguilera & Mendiz,2003;Dziorny,2007)
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Promotes deep learning by arousing
learners curiosity on certain subjects(Gee,2003)
Transforming entertaining play toproductive play and extending learning into
gaming (Pearce, 2006)
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Disadvantages
Games-based learning can be a costeffective approach to conduct
Can offer mistakes friendly for example
promote aggressive behaviour (Andersonand Bushman,2001)
Some students might exploit suchenvironment as a playground
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Challenges
Requires teacher to have access tocomputers with gaming specification(usually a high-end-machine), technicalsupport, familiarity with the games-based
learning content, adequate preparation.
Require a huge budget and such financial
barriers have been a major challenge formany teachers who intend to adopt it.
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Designing games-based learning content
is another challenge that requiresrigorous designplay-test-evaluatecycles
The duration of the game-paly sessionmay also be an issue as lessons are
typically scheduled in slots of no morethan one hour.
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Suggestion
The Federation of America Scientist(FAS), 2006 has identified two focusedarea:
i) Design of games-based learning content
ii) Adaptation of simulation to learningenvironment
Both will drive games-based learning
forward.
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The education sector may considercollaboration with industry partners tojointly develop games-based learningapplication.