Society Learning GamesDrew Davidson
Social Impact
✤ Education is the most powerful weapon which you can use to change the world.
Games & Learning
✤ Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
Games & Learning
✤ Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
Games & Learning
✤ Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
Games & Learning
✤ Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
Learning Levels
Learning: Beginning Intermediate Advanced
Game Mastery
Games: Noob Casual Hardcore
Learning & Games Together
Difficulty: Easy Medium Hard
Learning: Beginning Intermediate Advanced
Games: Noob Casual Hardcore
Hard Truth
✤ Things Go Wrong!
✤ Unfortunate Misconceptions
Academic Fallacy
✤ Not Everyone Is A Designer
Be Careful
✤ Creepy Treehouse!
✤ Bad Learning Games = Suckn
World’s Best Playground
✤ With an Electric Fence!
✤ Learning needs Challenges
Creative Constraints
Be Good | Be Pleasant | Be On Time
Interdisciplinary Process
Transformational Game Design
Goals
Challenges
Rewards
Transformational Game Design
Goals
Challenges
Rewards
Motivations
Assessments
Transformations
Entertainment Technology Center
Carnegie Mellon University
Collaboration
http://etc.cmu.edu/engage
Collaboration
http://etc.cmu.edu/engage
*Thursday - 10:30am - Class of ‘24
Initial Steps
✤ Games for Impact!
✤ Best Practices
http://gamesforimpact.com
Beyond the Beyond
*Fireside Chat - Today - 10:30 - Capital View