mobile games for learning
TRANSCRIPT
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Mobile Games for Learning:A Pattern-Based Approach
Birgit Schmitz
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How can mobile games for learning be designed to effectively support teaching and learning?
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2014
2013 2012
How can mobile games for learning be designed to effectively
support learning?
2011
2010
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• Supporting the effective use and integration of mobile games for learning into educational practice.
• Identifying design requirements for mobile games for learning
• Presenting best practices for mobile games to support teaching and learning
research objectives
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empirical findings
formative studies
theoretical approach
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theoretical approach
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theoretical approach
What have pupils learned?
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How was the learning achieved?
theoretical approach
What have pupils learned?
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empirical findings
formative studies
theoretical approach
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• Augmented Reality
• Collaborative Actions
• Cooperation
• Physical Navigation
• Roleplaying
Patterns that support learning
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empirical findings
formative studies
theoretical approach
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conclusions
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• classification framework
• exemplary game designs
• results from design studies
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• results from design studies
• exemplary game designs
• classification framework
• template approach
• empirical results
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thank you for your attention