games and learning

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COSC 4126 Games in learning Games and learning Chris Crawford and dawn of computer games implications for learning games

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Games and learning. Chris Crawford and dawn of computer games implications for learning games. Chris Crawford Art of Computer Game Design. taxonomy – primary concern board game – geometric relationships card game – combinatorics, probability athletic game – body skills - PowerPoint PPT Presentation

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Page 1: Games and learning

COSC 4126 Games in learning

Games and learning

Chris Crawford and dawn of computer games implications for learning games

Page 2: Games and learning

COSC 4126 Games in learning

Chris CrawfordArt of Computer Game Design

taxonomy – primary concern board game – geometric relationships card game – combinatorics, probability athletic game – body skills children’s game – social skills computer game

skill and action – hand-eye coordination fantasy, adventure, war – no ‘primary concern’

stated

Page 3: Games and learning

COSC 4126 Games in learning

Chris CrawfordArt of Computer Game Design

common factors: representation formal – explicit rules system – closed, interaction subjective reality – symbolic meaning stylized attributes – not ‘faithful to reality’

c/w simulation “subset of reality” important attributes

Page 4: Games and learning

COSC 4126 Games in learning

Chris CrawfordArt of Computer Game Design

representation“A game creates a subjective and

deliberately simplified reality. A game is not an objectively accurate representation of reality; objective accuracy is only necessary to the extent required to support the player’s fantasy. The player’s fantasy is the key agent in making the gaem psychologically real.

Page 5: Games and learning

COSC 4126 Games in learning

Chris CrawfordArt of Computer Game Design

interaction sculpture, painting – snapshot of reality movie, dance – changing reality interactive (game) – how reality changes –

control to explore cause and effect

Page 6: Games and learning

COSC 4126 Games in learning

Chris CrawfordArt of Computer Game Design

interaction game is not a puzzle – reacts to player

action game is not a story – multiple possible paths games are not toys – rules included

manipulability by player

puzzle/story game toy

Page 7: Games and learning

COSC 4126 Games in learning

Chris CrawfordArt of Computer Game Design

interaction ‘a game opponent reacts to player’s actions,

and presents different challenges each game’ (c/w puzzle against designer, once only)

‘computer games seldom provide a human opponent, and so they lack the social element that other games offer.’ !!!!!!!

“gaminess” – richness of player interaction

blackjack bridge football

Page 8: Games and learning

COSC 4126 Games in learning

Chris CrawfordArt of Computer Game Design

conflict essential element

“Conflict is an element of all games. It can be direct or indirect, violent or non-violent, but it is always present in every game.”

cooperative games cooperation within a team in team’s conflict is challenge conflict? Myst, URU? Sims

Page 9: Games and learning

COSC 4126 Games in learning

Chris CrawfordArt of Computer Game Design

conflict and safety “a game is an artifice for providing the

psychological experiences of conflict and danger while excluding their physical realizations.”

dissociate action from real consequence…just like education ;-\

gambling – consequences are real poker – consequences are part of game

Page 10: Games and learning

COSC 4126 Games in learning

Chris CrawfordArt of Computer Game Design

computer games skill-and-action

combat maze sports paddle race

strategy adventures D&D wargames games of chance educational and

children’s interpersonal

Page 11: Games and learning

COSC 4126 Games in learning

Some PET games (circa 1980)

Page 12: Games and learning

COSC 4126 Games in learning

Some games (circa 1980)

Page 13: Games and learning

COSC 4126 Games in learning

Some games (circa 1980)

Page 14: Games and learning

COSC 4126 Games in learning

Some games (circa 1980)

Page 15: Games and learning

COSC 4126 Games in learning

Some PET games (circa 1980)

Page 16: Games and learning

COSC 4126 Games in learning

Some PET games (circa 1980)

Page 17: Games and learning

COSC 4126 Games in learning

Some PET games (circa 1980)

Page 18: Games and learning

COSC 4126 Games in learning

Some PET games (circa 1980)

Page 19: Games and learning

COSC 4126 Games in learning

Chris CrawfordArt of Computer Game Design

computer games skill-and-action

combat maze sports paddle race

strategy adventures D&D wargames games of chance educational and

children’s interpersonal

Page 20: Games and learning

COSC 4126 Games in learning

Combat games

variations based on geometry plus weaponry

opponents – number, capability 1st person, 3rd person views speed, strategy outer space

Page 21: Games and learning

COSC 4126 Games in learning

Page 22: Games and learning

COSC 4126 Games in learning

Maze games

branching structures – lots of complex play with simple structure

pacman – opponent makes games real time

Page 23: Games and learning

COSC 4126 Games in learning

Sports games

“.., sports games remain the wallflowers of computer gaming. I suspect that sports games will not attract a great deal of design attention in the future. Now that computer games have an accepted identity of their own, the need for recognizable game titles has diminished.”

Page 24: Games and learning

COSC 4126 Games in learning

Paddle games pong breakout “although I doubt

that it has much development potential remaining, I hesitate to pronounce such a durable old system dead.”

Page 25: Games and learning

COSC 4126 Games in learning

Race games

“no real interaction in a race between a player and his opponent.”

developments since 1982…

Page 26: Games and learning

COSC 4126 Games in learning

Strategy games:Adventure games

text adventures data driven language interface

expanded graphics and SIZE… Myst, URU“closer to puzzles than games”

Page 27: Games and learning

COSC 4126 Games in learning

D&D and war games

role playing table games computerized for ‘dungeonmaster’

role (referee) combined with adventure games graphics precursor of FPS games

Page 28: Games and learning

COSC 4126 Games in learning

Page 29: Games and learning

COSC 4126 Games in learning

Games of chance

computer as ‘house’ other players… on-line casinos

Page 30: Games and learning

COSC 4126 Games in learning

Educational games

“simple games that have some educational value”

Page 31: Games and learning

COSC 4126 Games in learning

Electronic Arts – Bill Budge

Pinball Construction Set (PCS) is a video game by Bill Budge published by Electronic Arts. It was released for the Apple II and Atari 800 in 1983 and was later ported to other platforms, such as the Commodore 64 and PC Clone. With PCS, users could construct their own virtual pinball arcade machine and customize many of its aspects. PCS created a new genre of computer games—the "builder" or "construction set" class of games. With PCS, users could drag and drop controls onto their virtual pinball table. Controls included bumpers, flippers, spinners and other standard pinball paraphernalia. Attributes such as gravity and the physics model could also be modified. The user could save his creation and develop custom artwork to go along with it. Tables could be saved on floppy disks and traded with friends.

Pinball Construction Set is still recognized as one of the most important games in video game history.

http://www.fact-index.com/p/pi/pinball_construction_set.html

Page 32: Games and learning

COSC 4126 Games in learning

Pinball Construction Set

Page 33: Games and learning

COSC 4126 Games in learning

Pinball Construction Set

Page 34: Games and learning

COSC 4126 Games in learning

Pinball Construction Set

build and play sim game player/developer concept learning – gravity, viscosity