games on the surface
DESCRIPTION
It is a presentation discussing different games for the Microsoft Surface, as well as a virtual airhockey game the authors are working onTRANSCRIPT
Games on the SurfaceThe similarities and dissimilarities of current applications compared to our own
Our Idea Virtual air hockey game that can be played on the surface
while using a custom built wireless controller. In order to slow the user down we have decided to add extra
elements to the game We want to slow the game down for a few reasons
The slower the user moves the better the tracking of his motion will be
The Surface isn’t extremely large and if users try to move too fast it could disrupt their opponent
Controller The controller needed to be
something stable and user friendly
We wanted to keep it similar to an actual air hockey mallet
This is the current design, however upon actually constructing the controller things may change.
Similar Applications The following video is a 4 player version of air hockey being
played on the Microsoft Surface
http://www.youtube.com/watch?v=dgyCY-oiero
PROS CONS
Comparison
Up to 4 players is an interesting aspect
Multiple Pucks could allow for a fun change of pace
Resizable Controls provide different attributes
Speed seemed to be a little overwhelming
Delay/Failure to register on some of the motions
4 Players made the game very crowded
The following video is a 103 inch Multi-Touch Panasonic screen that has been transformed into an air hockey table
http://www.youtube.com/watch?v=3jxbS1c_HU4
Panasonic Table Stayed very true to a classic air hockey game
The tracking seemed to work much better than the previous video
The size of the actual table was the key to its success It allowed for a lot of motion without the other player getting in the
way The distance the puck had to travel on table itself was a good
distance which allowed for smoother, less frantic gameplay
Microsoft Surface This video goes into detail about a game called Galactic
Alliance made specifically for the surface
http://www.youtube.com/watch?v=I4uBW5vuD5o
Galactic Alliance We can take a lot about the platform from this video which
can help us design our game to be more compatible Galactic Alliance didn’t have a lot of constant motion, it was more
of a strategy based game. This lead us to re-think how our game could be played to most
suit the surface The Surface doesn’t seem to be built for lots of fast and finely traced
movements, which is one of the reasons why we are designing a controller to go along with the game, to help track the movements of the players
Overview From these videos we can begin to formulate what we want
and don’t want our game to do. Reasonable pace of play User needs to be well tracked Some type of statistic logging in addition to the score Strategy:
Character Attributes Power Ups
“Brick Breaker” Board Tilting Force-Field
Questions/Thoughts?