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« Gamification » a Reflection of Games or real life ?

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Gamification a Reflection of Games or real life ?

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Play is an animal need

Primates need it too

A bonding as well as learning tool

A play-deprived person is damagedSocial malfunction

Clinical psychologists have associated play deprivation in early childhood to many mass murderers

The opposite of play isnt boredom, its depression

Game is not just for kids

Jogger at 80s: solitary, obsessive, niche

90s: Social, better, more popular

Connections with real life

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Experience progress

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Multiple short and long term aims

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Rewards for effort

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Rapid, clear, frequent feedback

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An element of uncertainty

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Other people

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Story telling

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Fashion

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Imagine

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Were living in a playground...

Conclusion

Thank you...

Bar zistekCEONetmarble EMEA

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