gamification, behavioural economics and knowledge management - presentation

29
Smarter Knowledge Knowledge Management for the Australian Government Taking Knowledge Management in your organisation to the next level Dr Michael Nelson, Director, SmarterKnowledge 10-11 October 2013, Rydges Capital Hill, Canberra

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A presentation developed for a workshop on Gamification and Behavioural Economics in Knowledge Management at the Ark Group Forum "Knowledge Management for the Australian Government" in 2013. There is an accompanying placemat.

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Page 1: Gamification, behavioural economics and knowledge management - presentation

Smarter Knowledge

Knowledge Management for the Australian Government

Taking Knowledge Management in your organisation to the next level

Dr Michael Nelson, Director, SmarterKnowledge

10-11 October 2013, Rydges Capital Hill, Canberra

Page 2: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Agenda

2

09:00 - 09:30 Introductions and expectations

09:30 - 10:00 Knowledge Management hurdles

10:00 - 10:30 Gamification in Knowledge Management

10:30 - 10:45 Break

10:45 - 11:15 Behavioural Economics in Knowledge

Management

11:15 - 11:45 Knowledge Management and Decision

Making

11:45 - 12:00 Wrap-up and Q & A

Page 3: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Agenda

3

09:00 - 09:30 Introductions and expectations

09:30 - 10:00 Knowledge Management hurdles

10:00 - 10:30 Gamification in Knowledge Management

10:30 - 10:45 Break

10:45 - 11:15 Behavioural Economics in Knowledge

Management

11:15 - 11:45 Knowledge Management and Decision

Making

11:45 - 12:00 Wrap-up and Q & A

Page 4: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Analysis of the most frequently asked KM questions to APQC in 2012 indicates current KM challenges facing organisations

4

COMMON KM HURDLES

Transfer of knowledge 14%

Content management 13%

Strategy & business case 12%

Communities of practice 11%

Culture & change 9%

KM measures & maturity 7%

KM & learning 6%

KM basics 5%

Collaboration 4%

KM challenge statistics adapted from APQC’s analysis of most

frequently asked KM questions to APQC in 2012.

Governance and roles 4%

Enterprise social media 3%

Other 12%

What are the major KM Hurdles

facing your organisation

?

Page 5: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Agenda

5

09:00 - 09:30 Introductions and expectations

09:30 - 10:00 Knowledge Management hurdles

10:00 - 10:30 Gamification in Knowledge Management

10:30 - 10:45 Break

10:45 - 11:15 Behavioural Economics in Knowledge

Management

11:15 - 11:45 Knowledge Management and Decision

Making

11:45 - 12:00 Wrap-up and Q & A

Page 6: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Gamification is the use of rewards and competition to drive desired behaviours and outcomes, privately and publically

6

GAMIFICATION EXAMPLES

Private Public

Page 7: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Gamification is the use of rewards and competition to drive desired behaviours and outcomes, privately and publically

7

GAMIFICATION EXAMPLES

Private Public

Page 8: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Gamification is the use of rewards and competition to drive desired behaviours and outcomes, privately and publically

8

GAMIFICATION EXAMPLES

Private Public

Page 9: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Rewards drive behaviours that address KM hurdles

9

GAMIFICATION IN KM

Identification of errors

Content rating

Expertise profile completion Star

Answering questions

Inter-team interaction

Strategy from reward data

Transfer session participants

Knowledge contribution

Rewards

• Reward points, badges and/or prizes for demonstrating desired behaviours

• Provide rewards relevant to the behaviours

• Rewards can be used for recognition or as virtual currency

• Special campaigns target specific goals or weaknesses

CRITICAL SUCCESS FACTOR

Somewhere to collect the rewards

Page 10: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Rewards drive behaviours that address KM hurdles

10

GAMIFICATION IN KM

Identification of errors

Content rating

Expertise profile completion Star

Answering questions

Inter-team interaction

Strategy from reward data

Transfer session participants

Knowledge contribution

Transfer of knowledge 14%

Content management 13%

Strategy & business case 12%

Communities of practice 11%

Culture & change 9%

KM measures & maturity 7%

KM & learning 6%

KM basics 5%

Collaboration 4%

Governance and roles 4%

Enterprise social media 3%

Other 12%

Page 11: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Competition has a multiplier effect on reward impacts

Competition

• Leaderboards drive competition and acknowledge leaders

• Peer leaderboards level the field (by level, role, team)

• Acknowledge immediate and cumulative achievements

• Use inter-team leaderboards for teaming

• Reset leaderboards frequently to renew interest

Knowledge transfer, knowledge contribution

Levels (SES, EL, APS), role (admin, corporate, policy)

Drive behaviour today, and acknowledge long-term effort

Teams compete for bonding, within or across departments

Encourage new entrants

11

GAMIFICATION IN KM

CRITICAL SUCCESS FACTOR Somewhere to display the comp

Page 12: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Incentives have a long history with KM, but their complexity and impact is increasing with gamification approaches

12

GAMIFICATION IN KM – EXAMPLES

• Situation: Cloud based call centre

• Complication: Motivating and engaging 20,000 distributed, independent, competing agents

• Solution: A motivational social hub where independent agents learn, earn and showcase their accomplishments

• Outcomes: Onboarding 160 to 14 hours, participants outperform

Page 13: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Incentives have a long history with KM, but their complexity and impact is increasing with gamification approaches

13

GAMIFICATION IN KM – EXAMPLES

• Situation: 30 years of supporting customer communities

• Complication: Moving to a new community platform, myCA

• Solution: CA Champions Program to influence participation and identify internal and external experts

• Outcomes: Unexpected experts, 57 – 600% discussion increases

Page 14: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Incentives have a long history with KM, but their complexity and impact is increasing with gamification approaches

14

GAMIFICATION IN KM – EXAMPLES

• Situation: UK Department of Work and Pensions

• Complication: Poor management of ideas

• Solution: An innovation market game. Points for ideas and throughout lifecycle. Use points to invest in ideas. Shareholders rewarded.

• Outcomes: Ranked ideas. > £21m benefits generated. Adopted elsewhere

Page 15: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Incentives have a long history with KM, but their complexity and impact is increasing with gamification approaches

15

GAMIFICATION IN KM – EXAMPLES

Can Gamification address your KM Hurdles

?

Page 16: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Agenda

16

09:00 - 09:30 Introductions and expectations

09:30 - 10:00 Knowledge Management hurdles

10:00 - 10:30 Gamification in Knowledge Management

10:30 - 10:45 Break

10:45 - 11:15 Behavioural Economics in Knowledge

Management

11:15 - 11:45 Knowledge Management and Decision

Making

11:45 - 12:00 Wrap-up and Q & A

Page 17: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Agenda

17

09:00 - 09:30 Introductions and expectations

09:30 - 10:00 Knowledge Management hurdles

10:00 - 10:30 Gamification in Knowledge Management

10:30 - 10:45 Break

10:45 - 11:15 Behavioural Economics in Knowledge

Management

11:15 - 11:45 Knowledge Management and Decision

Making

11:45 - 12:00 Wrap-up and Q & A

Page 18: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Behavioural Economics combines psychology and economics to take advantage of irrational, but predictable decision making

18

BEHAVIOURAL ECONOMICS EXAMPLES

Page 20: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Behavioural Economics influences decisions, driven socially, by willpower, or by risk/reward

20

BEHAVIOURAL ECONOMICS EXAMPLES

Page 21: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Guilt and nudges are two ways Behavioural Economics can subtly encourage the desire to contribute knowledge …

21

BEHAVIOURAL ECONOMICS IN KM

Conditional Cooperation

• Individuals sacrifice their own interests for the sake of the greater good, but only if others will too

Nudges

• Nudging individuals towards making particular choices by changing the environment and information, without restricting freedom of choice

Guilt employees into contributing by communicating what the average employee has contributed

Show real-time contributions on the intranet homepage, and reward first contributions of the week

… similar to …

… similar to …

Page 22: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

… while convenience and choice simplification minimises aborted efforts

22

BEHAVIOURAL ECONOMICS IN KM

Convenience

• People do what is easy, and don’t do what is difficult

Choice Overload

• Too many choices impacts decision quality

When staff log-on ask them if there are KM tasks they need to complete

Make the most important knowledge (e.g. policies and procedures) the easiest to find

… similar to …

… similar to …

Page 23: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Behavioural Economics addresses similar KM hurdles to Gamification, but in a more subtle manner

23

BEHAVIOURAL ECONOMICS IN KM

Transfer of knowledge 14%

Content management 13%

Strategy & business case 12%

Communities of practice 11%

Culture & change 9%

KM measures & maturity 7%

KM & learning 6%

KM basics 5%

Collaboration 4%

Governance and roles 4%

Enterprise social media 3%

Other 12%

Can Behavioural Economics

address your KM Hurdles

?

Page 24: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Agenda

24

09:00 - 09:30 Introductions and expectations

09:30 - 10:00 Knowledge Management hurdles

10:00 - 10:30 Gamification in Knowledge Management

10:30 - 10:45 Break

10:45 - 11:15 Behavioural Economics in Knowledge

Management

11:15 - 11:45 Knowledge Management and Decision

Making

11:45 - 12:00 Wrap-up and Q & A

Page 25: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Supporting Decision Making is an implicit Knowledge Management goal, and a focal point for research

25

KNOWLEDGE MANAGEMENT AND DECISION MAKING

However, Decision Making is not currently an explicit focus for KM

Page 26: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

An increased role in Decision Making support is the next frontier for Knowledge Management

26

KNOWLEDGE MANAGEMENT AND DECISION MAKING

Suggestion Structuring

Page 27: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

An increased role in Decision Making support is the next frontier for Knowledge Management

27

KNOWLEDGE MANAGEMENT AND DECISION MAKING

Suggestion Structuring

Page 28: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

An increased role in Decision Making support is the next frontier for Knowledge Management

28

KNOWLEDGE MANAGEMENT AND DECISION MAKING

Is KM improving

decisions in your

organisation

?

Page 29: Gamification, behavioural economics and knowledge management - presentation

© 2013 SmarterKnowledge

Smarter Knowledge

Agenda

29

09:00 - 09:30 Introductions and expectations

09:30 - 10:00 Knowledge Management hurdles

10:00 - 10:30 Gamification in Knowledge Management

10:30 - 10:45 Break

10:45 - 11:15 Behavioural Economics in Knowledge

Management

11:15 - 11:45 Knowledge Management and Decision

Making

11:45 - 12:00 Wrap-up and Q & A