gamification that matters!gamification & accessibility •do not forget about accessibility...

34
Gamification that Matters! Applying QM to Gamified Courses Miko Nino @miko_nino #QMRegionalConf

Upload: others

Post on 25-Sep-2020

0 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Gamification that Matters!Applying QM to Gamified Courses

Miko Nino

@miko_nino #QMRegionalConf

Page 2: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster
Page 3: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Digital games can replace teachers

Page 4: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Games = Lack of social skills

Page 5: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

You can always learn somethingwith a game

Page 6: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Gamification = DGBL

Page 7: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Learning Objectives

• Describe the characteristics of an effective gamified course

• Apply effective gamification principles to the design of a course, using the QM Rubric

• Evaluate the instructional soundness of a gamified course, based on the QM Rubric

Page 8: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

What is Gamification?

Applying gaming principles and

characteristics to any setting that is not a

game

Page 9: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Examples

• Earning miles and points

• Giving candy away

• Rankings

• Quests

• Challenges

Page 10: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Badges

Page 11: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Leaderboards

Page 12: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Storytelling

Page 13: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Rewards

Page 14: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Challenge & Levels

Page 15: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Considerations

• Good instruction and ID matters

• Do not overdo it!

• Analyze your audience

• Be ready to deal with opposition

• Contributes to Standards 5 & 6

Page 16: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Technologies

Page 17: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Getting Started – Course Intro (1.1 – 1.2)

Page 18: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Getting Started - Intro

Page 19: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Netiquette & Policies (1.3- 1.4)

Page 20: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Introductions (1.8 - 1.9)

Page 21: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Alignment Objectives & Assessments

Page 22: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Alignment Drag & Drop

Page 23: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

More AlignmentHot Spots

Page 24: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

More Alignment Digital Storytelling

Page 25: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Leaderboards(3.5)

Page 26: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Gamification & Accessibility

• Do not forget about accessibility

• Avoid color to emphasize

• Audio and text should be included

• Gamification can foster accessibility and inclusion

Page 27: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Activity #1

Imagine you have to teach an online course about academic writing for peer review

publications, how would you comply with Standard 3.5, using gamification?

Page 28: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Activity #2

If you have to teach a course in which students will learn how to write codes and they have to

submit a series of codes on a weekly basis, how would you foster student-student interaction?

Page 29: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Activity #3

If you are teaching an asynchronous course, how would you ask your students to introduce

themselves?

Hint: You can’t ask them for pictures or to post on a discussion forum

Page 30: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Activity #4

If your classroom is too competitive, what gamification strategy would you use instead of

leaderboards?

Page 31: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Activity #5

How would you avoid spoiled students if you decide to use rewards in your course?

Page 32: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Activity #6

What gamification strategies would you use if you have more than 100 students in an online

asynchronous course?

Page 33: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Questions?

Page 34: Gamification that Matters!Gamification & Accessibility •Do not forget about accessibility •Avoid color to emphasize •Audio and text should be included •Gamification can foster

Thanks!

Miko Nino

@miko_nino

[email protected]

mikonino.com