gamification to incentivize sites acrp 2014

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Niki Kutac Director Product Management Using Gamification to Incentivize Sites

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Page 1: Gamification to Incentivize Sites ACRP 2014

Niki KutacDirector Product Management

Using Gamification to Incentivize Sites

Page 2: Gamification to Incentivize Sites ACRP 2014

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Outline

► What is Gamification► Success with Gamification► Applying Gamification strategies ► What activities from a Site do we want to

Improve/Change► Context of these behaviors► Using Gamification to Report Project Status

Page 3: Gamification to Incentivize Sites ACRP 2014

Confidential – 3

Gamification is simply a reflection of our innate desire as humans to

compete and be recognized.

Page 4: Gamification to Incentivize Sites ACRP 2014

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Do you Love to Win or Hate to Lose?

Page 5: Gamification to Incentivize Sites ACRP 2014

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Kelly Services Example

Page 6: Gamification to Incentivize Sites ACRP 2014

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DATA HERO Competition

Page 7: Gamification to Incentivize Sites ACRP 2014

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Foldit

Page 8: Gamification to Incentivize Sites ACRP 2014

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Motivation in Clinical Trials is Not New

► Leader Boards for Recruitment► Patient Retention Practices► Study Team Competition

Page 9: Gamification to Incentivize Sites ACRP 2014

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How do we apply Gamification to Clinical Trial Sites?

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Four Components of Gamification

► Behavior • What problem are we trying to solve?

► Report• How are we going to engage the

participants?► Time-Frame

• What is a reasonable time?► Reward

• How do we recognize the winner at the end?

Page 11: Gamification to Incentivize Sites ACRP 2014

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What Behaviors Do We Need to Improve?

► Patient Adherence ► Education (from staff to patient)► Adherence to Timelines ► Visit Schedule ► Dosing► Data Entry► Quality of Work (queries generated)► Trial Specific Matters

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How Do We Report on These Behaviors?

► Reports that Automate the results of the behavior/activity being measured

► Averages Report► Ability to Display Reports for participant’s

view of current status or level► Utilize a Cloud-Based eClinical System to

show real-time reports

Page 13: Gamification to Incentivize Sites ACRP 2014

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What Will Be the Time Frame of the Competition?

► Ensure the length of the competition is appropriate for the intended behavior

Page 14: Gamification to Incentivize Sites ACRP 2014

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What Will Be the Reward?

► Status Levels ► Recognition at Meetings or Events► Monetary Rewards

Page 15: Gamification to Incentivize Sites ACRP 2014

Confidential – 15

Examples of Gamification at Clinical Sites

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Patient Adherence

► Behavior: Compliance % for dosing► Report: Leader board shown to patients at

each visit► Timeframe: 3 month intervals for a 6

month study► Reward: $50 Gift Card

Page 17: Gamification to Incentivize Sites ACRP 2014

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Data Entry Time

► Behavior: Turnaround Time for Data Entry after Patient Visit

► Report: Averages Report displayed on Study Dashboard

► Timeframe: 1 year ► Reward: Levels of Entry Speed, Top Level

Recognized at End of Study

Page 18: Gamification to Incentivize Sites ACRP 2014

Confidential – 18

Page 19: Gamification to Incentivize Sites ACRP 2014

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Gamification Reports

► Technology provides the automatic reports for participants to see standings

► Homepage Dashboards► Report Email Notifications► Report Managers

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Important to Remember

► Put the results/reports in the forefront and make visible to participants.

► Design experiences that engage and motivate people to achieve their goals

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In the end, there is nothing new about trying to motivate sites and team

members; but what’s different about Gamification is that it uses a digital

engagement model to scale that motivation to large groups of people

Page 22: Gamification to Incentivize Sites ACRP 2014

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