gaming graphics
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PC GAMING
• A video game played on a personal computer.
• PC games have evolved from the simple graphics and gameplay.
• Visual fidelity - higher screen resolution, higher framerate and anti-aliasing.
• Input fidelity - compatibility of a PC with a wide array
of peripherals.• Built around a central piece of software, known as a game
engine.
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Simulation Game
• A simulation game attempts to replicate various activities in
"real life" in the form of a game for various purposes:
training, analysis, or prediction.
• Various simulation games include : Flight simulation, city
building, business simulation, Social simulation(Second Life),
sports etc.
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Hardware requirements
• Powerful graphics processing unit (GPU), which accelerates
the process of drawing complex scenes in real-time
•
Discrete graphics card with a supply of dedicated Video RAM • Sound cards -provide improved and enhanced 3D audio in
computer games.
•
Physics processing units (PPUs), are also available toaccelerate physics simulations in modern computer games.
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Var ious compan i es have t r ied t o pu t the i r mark
on the gaming in dust ry, bu t on ly 2 compan ies
cou ld make i t in the end.
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nVIDIA
• American global technology company based in Santa Clara,
California.
• Best known for its graphics processors (GPUs).
• Manufacturer of the most famous GPU series “GeForce”.
• nVIDIA has moved into the mobile computing market, where
its Tegra processors power phones and tablets.
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ATI TECHNOLOGIES
• A semiconductor technology corporation based in Markham,
Ontario, Canada - specialized in the development of graphics
processing units and chipsets.
• In addition to developing high-end GPUs for PCs and Apple
Macs, ATI also designs embedded versions for
laptops, PDAs and mobile phones.
• ATI Radeon series of GPUs are in direct competition with
nVIDIA GeForce GPUs.
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Technologies in modern
gaming
• Tessellation
• PhysX
• Ray-Tracing
• Scalable Link Interface / CrossFireX
• 3D Vision
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Tessellation
•
Process of creating a two-dimensional plane using therepetition of a geometric shape.
• Tessellation techniques are often used to manage datasets of
polygons and divide them into suitable structures for rendering.
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PhysX
• PhysX technology helps games play better and feel better by making
interaction with environments and characters far more realistic.
• Games now accurately compute the physical behaviour of bodies real
time.• Features of PhysX include:
– Dust and debris created by explosions.
– Spectacular new weapons with incredible effects.
– Dense smoke & fog that billow around objects in motion.
– Characters with Life-Like motion.
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Ray Tracing
• RAY TRACING is a technique for generating an image by tracing
the path of light through pixels in an image plane and simulating
the effects of its encounters with virtual objects.• Capable of simulating a wide variety of optical effects, such
as reflection and refraction, scattering, and dispersion
phenomena.
• Produces a very high degree of visual realism.
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RAY-TRACING
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Scalable Link Interface /
CrossFireX
• Scalable Link Interface (SLI) is a brand name for a multi-GPU
solution developed by nVIDIA for linking two or more video
cards together to produce a single output.• Meant to increase the processing power available for graphics.
• CrossFireX is the AMD(ATI Tech) version of multi-GPU
system.
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3D Vision
• 3D Vision is a stereoscopic gaming kit from nVIDIA which
consists of LC shutter glasses and driver software which
enables stereoscopic vision • The kit is specially designed for 120 Hz LCD monitors.
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Further Advancements
• More realistic graphics with lower processing time.
• Production of natural environment in the game.
• Faster and efficient units.
• Technologies like Real-Time Graphics Processing.
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— HARSHAL JAIN
— JAYRAJ INAMDAR
—M NISHANT
— PRITAM KUMAR PRATIHARI
— SHYAM PRASAD RAO