gaming your online class - delta pdc portal · 9 steps to gaming your class 1. decide on your class...
TRANSCRIPT
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Gaming Your Online Class
Why Not Make Learning Fun?
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Introduction
Jim Marteney
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Introduction
Jim Marteney
Professor Emeritus
Communication Studies
Distance Learning Trainer
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What’s the opposite of Work?
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No!!
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Inaction
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Gamification
Gamification is the application of game
elements and digital game design
techniques to non-game problems, such
as business and social impact challenges
and education.
Gamification leverages people's natural
tendencies for competition, achievement, and
collaboration.
Tools employed in game design such as rewarding
users for achievements, "leveling-up," and earning
badges help motivate individuals achieve their goals or
boost performance.
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Learning How to Type
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T-Shirt for 100th Ride
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Competency Based Grading
The student is evaluated on the individual competency
and can only move on to other competencies after they
have mastered the current skill being learned.
Unit outcomes emphasize competencies that include application and
creation of knowledge, along with the development of important
skills and dispositions.
Every individual skill or learning outcome (known as a competency) is
one single unit.
Learners work on one competency at a time, which is
likely a small component of a larger learning goal.
Students advance upon demonstrated mastery.
Students receive timely, differentiated support
based on their individual learning needs.
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Two Classic Examples
Boy Scouts Martial Arts
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Trauma Center
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9 Steps to Gaming Your Class
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1. Start With Your Class Objective
Students will be able to:
Develop the skills of argumentation
including supporting, attacking and
defending.
Communication Studies 104Student Learning Outcome
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2. Create Unit Objectives
Your New Skills
Communication Studies 104 Unit Objectives
1. Recognize your personal conflict style2. Identify your personal communication style3. Be able to analyze an argument using the Toulmin Model4. Be able to create and identify the Claim of an argument5. Demonstrate the ability to write specific, unbiased single
subject issues (questions)6. Demonstrate the ability to distinguish between high
quality and low quality sources of evidence7. Identify common fallacies
Steps needed to reach class goal
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Each Level
Knowledge
A repeatable quiz. Need
to reach a certain score
to pass
Canvas not allow for time
between test taking
If falls short, must write a
question to have it
reopened.
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Skill
Must earn a certain
number of points to pass
the skill level
An exercise or task that
demonstrates they have
reached the unit
objective
If they don’t score
enough points they use
my feedback to redo the
task.
Each Level
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Examples of Skill Tasks
Create a Toulmin Analysis
Identify and Explain Personal Conflict Style
Identify and Explain Personal Decision Making Style
Demonstrate ability to ask Effective Questions
Identify Fallacies
Analyze the Bias and Accuracy of Websites
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Wisdom
They passed this task by
just contributing.
Received points for their
contribution, but what if they
had poor contributions?
A discussion where
students share their
insights on the unit
topic.—example
Language code
Created Class Divisions
Each Level
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Needed Certain amount of points
The reward is a New Office
Class Divisions
4 Times during the class
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3. Create Engaging Module Activities
Activities that enhance student mastery
A writing assignment
Peer review
Individual or group projects like powerpoint or videos
Leading a discussion
Interactive activities Danny
Create content, like an individual page
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4. Decide on the Content for Each Level
“I just throw ideas at the wall
and see if anything sticks.”
No
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Beginnin
g
Middle
End
Tell them what you are going to tell them.
Tell them.
Tell them what you told them.
A quality module needs structure
4. Decide on the Content for Each Level
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Tie content to your unit objectives
What will your students need to know to pass your level?
A quality module
needs
quality content
4. Decide on the Content for Each Level
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5. Invent a Back Story
White House Visitor White House Chief of Staff
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5. Invent a Back Story
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Report for College Language Code
The White House has been asked to weigh in on a national
debate on Freedom of Speech that is occurring on our college
campuses. Since you are now the White House Researcher, your
opinion is wanted on this topic.
We have all heard the term, politically correct language. Some
argue that it is an evil, politically motivated movement to limit our
rights to free speech. Others argue that politically correct
language merely ask us to be more civil and less offensive when
we argue with others?
The question arises, "Are there words so offensive that they
Key Gaming Ideas
5. Invent a Back Story
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Key Gaming Ideas
5. Invent a Back Story
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6. Put Yourself in the Story
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6. Put Yourself in the Story
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6. Put Yourself in the Story
My “Studio”
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Get students contributing
Discussions
Surveys
Live Conferences
Reactions to Announcements
Initial Assignment Comments
7. Encourage Student Interaction
Give students a voice
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Extrinsic Motivation
Intrinsic Motivation
8. Motivate Students
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8. Motivate Students
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Create Badges for Each Level
8. Motivate Students
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The Leader Board
8. Motivate Students
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1. Preview the class and your Expectations
3. Give students positive feedback
4. Send class encouragements
2. Eliminate De-Motivators
5. Peer Pressure
8. Motivate Students
Think, what would make me want to
come and succeed in this class
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First Level Reactions
I Made It! I love this class! I have 2 other
classes and I just leave the other ones halfway
come back to this class :)
I MADE IT! This definitely the most interesting
and active I've been for an online class. I'm
really enjoying it!
I just told my husband I am so glad that I took this
class very interactive and fun! All while learning
something. The best of both worlds
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9. Have Fun Teaching
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9 Steps to Gaming Your Class
1. Decide On Your Class Objective
2. Create Module Objectives
3. Create Module Skills
4. Decide Content for Each Level
8. Motivate Students
5. Invent a Back Story
6. Put Yourself in the Story
7. Encourage Student Interaction
9. Have Fun Teaching
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Midterm Class Survey
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0 15 30 45 60 75 90 105
Flexible Dates
Hard Dates
90%
10%
54 Responses
Would You Rather Have Flexible or Hard Due Dates?
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0 16 32 48 64 80
Helpful
Not Helpful
71%
29%
54 Responses
Does Using Badges Help You Move Along in the Class?
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Love Class 10
9
Enjoyable 8
7
6
Class is OK 5
25
4
15
1
3
4
53 Responses
What Is Your Feeling About This Class?
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Gaming Your ClassPros and Cons
Pros Cons
Need to Check Daily
Students Procrastinate
Students at different points in class
Students move at their own pace
Fun to teach, can really
see student progress
Increases student engagement
Students experience immediate
signs of achievement and
progress
Uses both intrinsic and
extrinsic motivation
Can lead to student frustration
when making repeated
attempts to complete level
Students negative reaction
to competition
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Resources
https://www.coursera.org/learn/gamification
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Resources
Game Definition Investopedia:https://www.investopedia.com/terms/g/gamification.asp
Gamification Course:https://www.coursera.org/lecture/gamification/1-1-introduction-4h5k1
Google: Coursera and gamification
Badger Setup in a Canvas Course:https://support.badgr.io/pages/viewpage.action?pageId=327770
Canvas Gaming Group:https://community.canvaslms.com/groups/gamification
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600 × 337