genericfactionupgrades (1)

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04/22/14 restrictions Cost: SS 1 This model gains the following Abilities: Smoke Screen: Enemy models targeting this model with an Attack Action from further than 6" away suffer - to the Attack flip. Smoke Grenade: At the start of this model's Activation, it may discard this Upgrade to place two 50mm Smoke Markers in base contact with itself, not touching any other models or Markers. These Smoke Markers are Ht 5 Blocking terrain and are removed at the end of the Turn. Non-Leader, Rare 1

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04/

22/14

restrictions

Cost: SS1This model gains the following Abilities:

Smoke Screen: Enemy models targeting this model with an Attack Action from further than 6" away suffer - to the Attack flip.

Smoke Grenade: At the start of this model's Activation, it may discard this Upgrade to place two 50mm Smoke Markers in base contact with itself, not touching any other models or Markers. These Smoke Markers are Ht 5 Blocking terrain and are removed at the end of the Turn.

Non-Leader, Rare 1

Smoke Grenades

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restrictions

Cost: SS0This model gains the following Ability:

Assassin's Strike: Once per Turn, after this model deals damage to an enemy with an Attack Action, all friendly Oiran in play gain the Fast and Focused +1 Conditions.

Rare 1

Hidden Agenda

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restrictions

Cost: SS2This model gains the following Ability:

On Wings of Wind: At the end of the Turn, push this model up to 3" in any direction.

This model gains the following Tactical Action:

(0) Tempest Heart: Push target other friendly model within 6" up to 4" in any direction.

Leader

On Wings of Wind

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restrictions

Cost: SS1This model gains the following Abilities:

Rain of Arrows: At the end of the Turn, friendly Thunder Archers within a6 may make a (2) Sh Attack Action.

To Positions!: At the start of this model's Activation, it may discard this Upgrade. If it does, all friendly Thunder Archers in play may push up to 6" in any direction and gain the Defensive +1 Condition until the start of their next Activation.

Rare 1

Blot The Sky

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restrictions

Cost: SS0This model gains the following Ability:

Favor of Wind: This model gains +2 Wk and +1 Cg.

Rare 1, Samurai

Favor of Wind

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restrictions

Cost: SS0This model gains the following Ability:

Favor of Fire: This model is immune to damage during its Activation.

Rare 1, Samurai

Favor of Fire

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restrictions

Cost: SS0This model gains the following Ability:

Favor of Earth: This model gains +3 Wd.

Rare 1, Samurai

Favor of Earth

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restrictions

Cost: SS0This model gains the following Ability:

Favor of Water: At the start of the Turn, this model gains the Focused +1 and Defensive +1 Conditions. Reduce the value of these Conditions by 1 at the end of the Turn.

As the Tide Flows: At the start of this model's Activation it may discard this Upgrade to gain the Reactivate Condition.

Rare 1, Samurai

Favor of Water

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Cost: SS1This model gains the following Ability:

Power Override: At the start of this model's Activation, it may discard this Upgrade. If it does, until the end of the Turn, enemy models within a8 may not heal damage.

This model gains the following Tactical Action:

(0) Dampening Field: Target a non-Leader enemy model within 8". No a may originate from the model until the end of the next Turn.

Henchman or Master, Rare 1

Dampening Field

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restrictions

Cost: SS1This model gains the following Ability:

Small Favor: Before flipping for Initiative, this model may discard this Upgrade to add +2 to this Crew's Initiative flip.

This model gains the following Tactical Action:

(0) Proven Guilty: Target an enemy Scheme Marker within 10". Push this model up to 4" towards the target.

Rare 3

Expert Sleuth

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restrictions

Cost: SS1This model gains the following Abilities:

Perfect Camouflage: Attacks generated by the Charge Action and Sh Actions receive - while targeting this model if this model has not yet Activated this Turn.

Into the Wilds: When this model is killed or sacrificed, draw two cards and then discard two cards.

Non-Master, Rare 3

The Mimic's Blessing

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restrictions

Cost: SS1This model gains the following Abilities:

Retribution's Eye: Damage dealt by this model ignores Armor.

Purity of Land's Will: At the start of this model's Activation, it may announce that it is using this Ability. If it does, enemy models may not declare Df or Wp Triggers while being targeted by this model's Attack Actions during this Activation. At the end of the Activation, discard this Upgrade.

Enforcer, Rare 1

Retribution's eye

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restrictions

Cost: SS1This model gains the following Abilities:

Flight: This model is immune to falling damage and may ignore any terrain or models while moving.

Whispers From the Other Place: When this model spends a Soulstone in the Draw Phase to draw cards, it may draw and discard three cards instead of two.

Leader

On Wings of Darkness

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restrictions

Cost: SS1When this Upgrade is purchased, it is attached to this model face down. This Upgrade does not count against this model's Upgrade limit. If this Upgrade is discarded reveal this Upgrade to all players.

This model gains the following Ability:

Killswitch: When this model is killed or sacrificed by an enemy model's Action, Ability, or a Condition, reveal this Upgrade. Before removing this model, all models in p2 suffer 2 damage which may not be reduced.

Rare 1

Killswitch

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Cost: SS0This Upgrade may only be purchased by a Crew that also purchased the Killswitch Upgrade. When this Upgrade is purchased, it is attached to this model face down. This Upgrade does not count against this model's Upgrade limit. If this Upgrade is discarded reveal this Upgrade to all players.

This model gains the following Ability:

Decoy: When this model is killed or sacrificed, reveal this Upgrade. This Upgrade has no other effect.

Rare 2

Decoy

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Cost: SS1This model gains the following Ability:

Seize the Day: This Crew gains + to Initiative flips.

Leader

Seize the Day

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Cost: SS1This Upgrade does not count against this model's Upgrade limit.

This model gains the following Ability:

Bloated Stench: Enemy models which deal damage to this model with y Attack Actions suffer 1 damage after resolving the current Action.

Rare 3

Necrotic Preparation

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restrictions

Cost: SS1This model gains the following Ability:

Loyal, For Now: Friendly Mercenary models within a10 may discard a card at the start of their Activation to gain the Focused +1 Condition.

Master or Henchman, Rare 1

I Pay Better

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restrictions

Cost: SS1This model gains the following Abilities:

Scout the Field: After initiative is determined on the first Turn, this model may take a Walk Action.

Know the Terrain: Immediately before declaring an Action, this model may discard this Upgrade. If it does, this model does not need LoS to its target to take the Action (cover is applied as normal).

Rare 3

Scout the Field

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Cost: SS1This model gains the following Abilities:

On Yer Tip Toes: Friendly Ht 1 models within a10 count as Ht 2.

Lucky As Dirt: After determing the winner of an opposed duel involving this model, but before applying any results, this model may discard this Upgrade. If it does, all cards used in the duel are discarded, and the duel is performed again with all of the same modifiers.

Master or Henchman, Rare 1

On Yer Tip Toes

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Cost: SS1This model gains the following Ability:

Hide in the Mud: This model is always considered to be in soft cover.

Rare 3

Hide in the Mud