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    Trimble Juno SC Handheld Integrating Utility Asset Information

    Fugro-BKS PostGIS

    M a g a z i n e f o r S u r v e y i n g , M a p p i n g & G I S P r o f e s s i o n a l sApril/May 2009

    Volume 12

    3

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    Whats below the Surface

    Some weeks ago, a new version of Google Street View was introduced in the Netherlands.Aside from privacy issues, responses from users were positive and enthusiastic. What willGoogles next step be? We can expect to see more cities in Street View before too long. Also,people want to see whats under the surface. For example, sea floor mapping is currently ahot topic, and we are happy to announce that readers of GeoInformatics can expect someinteresting content on sea floor mapping in the near future.

    But lets stay on the mainland for a minute, and have a look at whats below the surface ofthe earth: theres a whole world that has not been mapped yet, or only on paper, like net-

    works of all sorts of wires. More and more national initiatives are taking place as a responseto the need for a single source of digital information that contains this underground informa-tion, like a Google Underworld, as one contribution calls it.

    Will there ever be a Google Underworld? Im sure there is still a long way to go, but nation-al initiatives are popping up everywhere that indicate a need for data exchange and harmo-nization and integration.

    On the other hand, we see more and more 3D models being used. One particular area Imvery enthusiastic about is the gaming industry, since 3D modeling techniques from the geospa-tial industry are used successfully in gaming environments. I have heard many critical remarksthat border on jealousy, saying that gaming is for kids and geospatial matters are seriousbusiness. This distinction is no longer valid, as you can read in Florian Fischers contributionin this issue. And its not about geo-caching. We have gone beyond that: the geospatial

    industry seems to be integrating the best of both worlds, and coming up with solutions thathave a significant impact on the spatial perceptions of gamers. Now thats something youcan call serious gaming.

    Eric van [email protected]

    April/May 20093

    GeoInformatics provides coverage, analysis andcommentary with respect to the international surveying,mapping and GIS industry.

    PublisherRuud [email protected]

    Editor-in-chiefEric van Rees

    [email protected]

    EditorsFrank [email protected] [email protected] van [email protected] [email protected] [email protected] [email protected]

    ColumnistsAndy CooteJames Fee

    Contributing WritersFlorian FischerGordon PetrieHuibert-Jan LekkerkerkJoc TriglavAngela BakerPierre-Philippe Mathieuzgr ErtacStephan HollHans PlumKristine CarberAdam SpringCaradoc PetersAnthony BeckGraham Stickler

    Account Manager

    Wilfred [email protected]

    SubscriptionsGeoInformatics is available against a yearlysubscription rate (8 issues) of 89,00.To subscribe, fill in and return the electronic replycard on our website or contactJanneke Bijleveld [email protected]

    Advertising/ReprintsAll enquiries should be submitted toRuud Groothuis [email protected]

    World Wide WebGeoInformatics can be found at:www.geoinformatics.com

    Graphic Design

    Sander van der [email protected]

    ISSN 13870858

    Copyright 2008. GeoInformatics: no material maybe reproduced without written permission.

    GeoInformatics is published byCMedia Productions BVPostal address:P.O. Box 2318300 AEEmmeloordThe NetherlandsTel.: +31 (0) 527 619 000Fax: +31 (0) 527 620 989E-mail: [email protected]

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    mailto:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]://www.geoinformatics.com/http://www.geoinformatics.com/mailto:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]://www.geoinformatics.com/mailto:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]
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    Urban GamesDuring a workshop at the EGEA Western Regional Congress 2009 in

    Bingen a group of graduate and post-graduate students from all over

    Europe gathered to fathom the phenomenon of Urban Games. Alongside

    a possible categorisation of urban games, the adoption of geospatial

    technology for gaming and its impact on spatial perception has been

    discussed and deepened during a hands-on exercise facilitated by Daniel

    Schober from ESRI Germany.

    C o n t e n t

    April/May 2009

    ArticlesUrban GamesThe Future Role of Geospatial Technology

    for Urban Gaming 10

    Standards in PracticePart 10: CityGML 24

    GIS In Schools EducationOverview of GIS education landscape today,

    some of the issues and challenges 20

    The View from SpaceTaking Corporate Sustainability to New Heights 26

    Integrating GIS & GridComputing for Disaster Management

    The SCIER Project 46

    Essays on Geography and GISFree ESRI Publication on Best Practices 32

    PostGISPowerful GIS Functions in the

    Database System PostgreSQL 34

    The Current Climate for Data Capture,Processing and ArchivingDigital Preservation Processes within Cultural Heritage 54

    Integrating Utility Asset Information

    Data Integration Challenges for Reducing Street Works 58

    Product ReviewTrimble Juno SC HandheldGPS Product Review 6

    InterviewsERDAS - The Earth to Business CompanyAn Interview with Jergen Dold 14

    Fugro-BKS: Part of Fugros Survey Division

    Interview with Lynn Neill 38

    The GeoInformation Group

    Page 10

    The SCIER ProjectThe EU-funded SCIER project (Sensor & Computing Infrastructure for

    Environmental Risks) introduces a new approach to GIS-based disaster

    management. Its goal is to make the much-neglected urban-rural-inter-

    facing zones safer for European citizens faced with natural hazards and

    environmental accidents. After mobilizing partners from research

    institutes, academia, public authorities and service providers from seven

    EU countries, its time for a look at the final implementation.

    Page 46

    4

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    GPS Product Review

    GPS is becoming more and more the standard tool for data collection, but also

    for navigating to a certain object in the field. Whereas for data collection the

    required accuracies need to be relatively high to create a dataset that is

    positionally correct, this does not have to be the case for simply updating

    attribute data in the field or in order to navigate to a certain object.

    By Huibert-Jan Lekkerkerk

    With the price of survey grade receivers rel-atively high it is an expensive job to equip

    everybody with his / her own personal GPS unit.

    An alternative would be to purchase consumer

    type receivers but these rarely support the soft-

    ware needed. As an alternative, manufacturers

    develop low-end GPS units that still suit pro-

    fessional needs. One of the latest of these to

    come to the market is the Juno handheld from

    Trimble. This review will focus on the Juno SC

    handheld version, which is identical to the less

    expensive Juno SB handheld that lacks the 3.5G

    cellular communications options provided with

    the Juno SC handheld. The unit has been test-

    ed together with Trimble TerraSync software.

    ReceiverThe receiver is based on a typical PDA type

    handheld. As a result, all controls and interfaces

    are quite familiar to any other windows based

    PDA. As a result the main user interface is the

    colour touch screen in addition to a few hard-

    ware keys. As a result typing has to be per-

    formed using the on-screen keyboard.

    The Juno SC handheld is equipped with just

    about any form of communication one needs

    nowadays. There is no RS232 port, but these

    can be considered obsolete by now. The Juno

    SC model is equipped with a 3.5G cellular

    modem, which we did not test. The SIM card

    for this slot can be easily inserted / extracted

    as it is located under a rubber cover next tothe micro SD card that Trimble has chosen for

    memory expansion.

    The upside of using a high capacity microSD

    card is that you, when using the Juno SC hand-

    held for mapping, will probably never run out

    of memory. The downside is that the microSD

    card requires an additional adapter when insert-

    ed into e.g. a PC.

    CameraThe Juno SC handheld is equipped with a 3

    Megapixel colour camera with auto focus. The

    camera is of the type typically found in mobile

    devices and has no flash. As a result it is hard-

    ly usable under dark conditions, but outside in

    broad daylight it functions well enough. The

    6

    Product review

    April/May 2009

    Trimble Juno SC Handheld

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    main problem with this type of camera is the

    so-called shutter lag.

    I consider myself a relatively experienced pho-

    tographer, but I could manage to have a sharp

    picture one out of five times. This is the result

    of the situation that the camera requires about

    6 seconds between pressing the shutter release

    button and taking the photograph. Cameraquality is what one would expect and decent

    enough (if sharp enough) to be used for GIS

    type data collection.

    Apart from the above I only experienced a few

    minor problems with the camera. One was that

    after taking a few photographs the colour rep-

    resentation went wrong (all green image,

    striped etc). After turning on/off the camera it

    worked correct again however. According to

    Trimble the problem experienced here might be

    related to the specific I tested unit and will be

    investigated. The other was that I inadvertently

    turned the unit off while taking a photograph

    in landscape mode. This was because the on/off

    switch is exactly in the spot where you would

    normally hold the camera to steady it.

    rect any features in the field and mark them as

    changed so that on re-import these objects can

    be selected easily.

    The downside to the procedure used by Trimble

    is that when e.g. a shape file is used as basis

    for the updating process, the import is good

    enough but certain information from the origi-

    nal file can be lost. An example is e.g. when a

    menu list has been defined (and used). The val-ues are then, by default, imported as text and

    not as a menu item. If however a so-called data

    dictionary is available or if the data was origi-

    nally collected using TerraSync then GPS

    Pathfinder Office software offers the opportuni-

    ty to match the values from the input file This

    way menu entries can be created and certain

    specific fields such as auto numbering can be

    inserted that are not available in e.g. the shape

    format used for the updating.

    AcquisitionData acquisition or updating in the field is sim-ple enough. Select the correct feature on the

    map and start logging or editing until the receiv-

    er indicates enough data has been collected. It

    is possible to edit the data dictionary in the

    field using the TerraSync software, although

    most people will want to avoid this consider-

    ing the relatively small screen and on-screen

    keyboard.

    When mapping features with a point or line

    geometry, the software offers the option to sur-

    vey with an offset. This feature can be quite

    handy when mapping e.g. a building or a tree.

    One can simply stay away from those ever-

    shielding walls and canopies and still be able

    to accurately survey the position of the tree or

    building.

    ProcessingData is, as is usual with Windows Mobile

    devices, transferred using ActiveSync. When

    transferring measurement files, the connection

    manager of GPS Pathfinder Office software has

    to be used instead of the more generic file

    explorer from Windows. This is necessary sinceduring transfer the software combines various

    files from the receiver into a single data file on

    the office computer; something that is not pos-

    sible without GPS Pathfinder Office. If the GPS

    Pathfinder office software is not available, then

    the TerraSync software offers the possibility of

    shape file export.

    After transfer, the data can be viewed, edited

    and exported from the GPS Pathfinder Office

    software. The TerraSync software has only lim-

    ited export options (to shape file), but GPS

    Pathfinder Office has a myriad of export formats

    available. All export formats can be tuned to

    the user needs with regard to which features,

    attributes and metadata is exported to the out-

    put file.

    Otter BoxThe Juno SC handheld is

    not watertight by itself. It

    is slightly shockproof, but

    since it is essentially a

    PDA it has the same type

    of resistance to water

    and shocks as any com-

    mon PDA. Trimble real-izes this and offers a more sturdy housing as

    optional. The OtterBox Defender Series case

    does make the device more sturdy (and

    bulky).

    With the box in place the unit does not

    become fully waterproof but will withstand a

    heavy rain shower without much problem. The

    unit is waterproofed using rubber flaps and a

    silicon plastic covering around the front and

    backside of the unit. The downside is that the

    touch screen becomes much harder to read

    and touch and that the image quality fromthe camera suffers from the additional layer

    of plastic. Also, the waterproofing is not IP

    rated and as such gives no guarantee to abso-

    lute water tightness in any way.

    All ports, with the exception of the battery

    cover are however still accessible with the

    cover on the unit.

    SoftwareSince the Juno SC handheld runs on Windows

    Mobile, one could use any software that is com-

    pliant with that operating system. Trimble deliv-

    ered the unit together with their standard

    mobile GIS acquisition package, TerraSync soft-

    ware. The software is relatively easy to under-

    stand although one has to get used to the oper-

    ation of the menus. Instead of using a menu

    bar with pull down menus for the main menu

    items, the software has two pull down menus.

    The top one is to select the main menu item

    whilst the bottom one is to select the specific

    operation to be performed. Once one is used

    to it, operation is no problem.

    When using TerraSync, a feature can have an

    attribute defined that will link an image fromeither the onboard camera or the memory to

    that feature. Positional information taken from

    TerraSync is also stored in the so-called EXIF

    meta information layer of the photograph.

    PreparationAs the main purpose of this type of receiver is

    the location of objects or the updating of their

    attribution, most users will want to download

    their information to the receiver for updating.

    Existing file types can be converted using the

    Trimble GPS Pathfinder Office software to a for-

    mat that TerraSync software can handle. GPS

    Pathfinder Office is a collection of useful pro-

    grams including a viewer and processing

    options. Using this software it is easy to cor-

    Latest News? Visitwww.geoinformatics.com

    Product review

    7April/May 2009

    http://www.geoinformatics.com/http://www.geoinformatics.com/http://www.geoinformatics.com/
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    Copyright 2009 ESRI. All rights reserved. The ESRI globe logo, ESRI, ArcGIS, and www.esri.com are trademarks, registered trademarks, or service marks of ESRI in the United States, the European Community,or certain other jurisdictions. Other companies and products mentioned herein may be trademarks or registered trademarks of their respective trademark owners.

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    Differential Positioning

    The Juno SC handheld has a built-in SBASreceiver, allowing it to receive corrections from

    the available WAAS and EGNOS satellites. The

    downside to using SBAS is that the satellites

    visible in Europe (EGNOS) are relatively low on

    the horizon resulting in potential obstruction of

    the differential signal in build-up areas or under

    tree canopies. Trimble however offers a post-

    Comment from TrimbleTrimble Mapping & GIS division thanks

    GeoInformatics for conducting this product

    review and for providing the opportunity to

    comment on their findings. As Mr.

    Lekkerkerk points out, the Juno SC well

    suited for mobile workers engaged in data

    collection and attribute update who require

    connectivity in the field. To support thesetypes of users, TerraSync does manage

    information from the internal camera,

    including GPS location, when a data dictio-

    nary is created that contains a picture

    attribute. Furthermore, the camera issues

    noted, including the long shutter lag as well

    as several image colour problems, are due

    to be resolved in an April update of

    Windows Mobile 6.1.

    processing option in GPS Pathfinder Office soft-

    ware. Using data from fixed reference stations

    around the world, the data collected in the field

    is post-processed. Earlier tests with the GeoXT

    handhelds performed by this magazine indicat-

    ed that the results of code post-processing are

    similar to those with SBAS collection.

    ConclusionThe Juno SC handheld is an affordable alterna-

    tive to its bigger brothers, but do not expect

    miracles from it in the sense of accuracy. It is

    however a good alternative for attribute updat-

    ing or object recovery, especially when using

    TerraSync software.

    One thing that disappoints me is the camera

    since it is very hard to use due to the shutter

    lag. The method chosen by Trimble for trans-

    ferring data files helps to keep the paths in the

    data to the photograph correct whenever

    Pathfinder Office is used for data processing.

    Huibert-Jan Lekkerkerk

    [email protected] isfreelance writer as

    well as project manager at IDsW. This review was

    done in cooperation with the students from the fifth

    Skilltrade course Hydrography B in Rotterdam.This

    article represents their personal views. For more

    information on the GPS: www.trimble.com.

    Latest News? Visitwww.geoinformatics.com

    Product review

    9April/May 2009

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    The Future Role of Geospatial Technology for Urban Gaming

    During a workshop at the EGEA Western Regional Congress 2009 in Bingen a

    group of graduate and post-graduate students from all over Europe gathered to

    fathom the phenomenon of Urban Games. Alongside a possible categorisation

    of urban games, the adoption of geospatial technology for gaming and its

    impact on spatial perception has been discussed and deepened during a hands-

    on exercise facilitated by Daniel Schober from ESRI Germany.

    By Florian Fischer

    Linking Space and Gaming byGeospatial TechnologyUntil now a great variety of different games

    exists that combine space and gaming.An

    example of this is geo-caching, where people

    all over the world search for hidden treasures

    by hunting places that are only described by

    their coorditantes with the aid of GPS receivers.

    More and more of these types of games make

    use of ever more sophisticated geospatial tech-

    nology like GPS, digital mapping in combina-

    tion with mobile communication. The conver-

    gence of these technologies allow for the pro-

    duction of particular settings for urban games

    by mixed-reality. A term that describes the direct

    link up of material space with media-space by

    geo-references. Thus the player acts in material

    space as well as in media-space during the

    game.

    During a workshop at the EGEA Western

    Regional Congress 2009 in Bingen a group of

    graduate and post-graduate students from all

    over Europe gathered to fathom the phe-

    nomenon of Urban Games. Alongside a possi-

    ble categorisation of urban games, the adop-

    tion of geospatial technology for gaming and

    its impact on spatial perception has been dis-

    cussed and deepened during a hands-on exer-

    cise facilitated by Daniel Schober from ESRI

    Germany.

    Why Do We Play?Games fulfil various personal aims for players

    such as having fun, action, teambuilding, win-

    ning or simply getting a prize. Media-scienceprovides a building of theories to describe why

    we play. Likewise simulations, gaming has a

    close connection to real-life - in contrary to com-

    mon opinion that says gaming is out of real

    life. According to widely accepted action theory

    gaming serves the purpose to trial and error

    the effectiveness of procedures, strategies,

    methods and instruments of acting. The player

    can establish individual knowledge for future

    actions and evaluate his knowledge continu-

    ously within a game.

    Hence urban games promote different settings

    and typologies of acting to practice for reality

    and build up knowledge within the context of

    urban space. Exemplary two games show how

    action typologies and settings vary by the inte-

    gration of the environment and the appropria-

    tion of mixed-reality using geospatial technolo-

    gy.

    The TargetWhereas the material setting is an important

    factor of an urban game many games tend to

    have a strong focus on the virtual setting

    recently. One example is The Target, a copsand robbers game that exhaustively makes use

    of GPS- and mobile technology.

    There are three policemen who hunt for one

    gangster in this game. Their weapons are a

    mobile phone and the satellites that are hang-

    ing above the city that is, the GPS-satellites.

    The gangster has to steal virtual objects that

    are located all over the city to be able to com-

    mit crimes. Virtual objects appear on the screen

    of the mobile phone an can be grabbed as soon

    as the gangster is within a 30 meter radius of

    the object. The objects can be knives, a rope

    ladder or explosives. Every time the gangster

    steals an object or commits a crime the police-

    men get a signal and can locate him on their

    mobile phones. Thus they have a track of the

    10

    Art icle

    April/May 2009

    Figure 1: The convergence of technologies -- communications, internet and geospatial -- enables the

    production of particular settings for mixed-reality urban games

    Urban Games

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    gangsters activities in the city that can be fol-

    lowed. Furthermore the policemen automatical-

    ly get a signal from the gangster every six min-

    utes. Hence they can continuously check fortheir target. Both parties can shoot virtually

    each other if they are within a radius of 25 m

    from the other party but they only have three

    bullets. The game ends when the policemen

    have shot the gangster. Every shoot is calculat-

    ed by the relative GPS-position of the parties

    taking into account the material structure of the

    urban environment. The gangster himself has

    all the same information on his mobile phone

    and can use a bunch of virtual tools to shake

    off any police pursuit. He can use the radio jam-

    mer to hide his GPS-signal, a bullet-proof west

    to be protected from shoots and a mine to set

    a snare for policemen. The game is appropriate

    for three to thirty-six players and is available in

    many cities in the Netherlands, Belgium and

    France. Eventually it is more like a video game

    that has been adapted to the urban environ-

    ment as a play board.

    The virtual setting becomes very important for

    this game. GPS- and mobile communication

    technology are essential to make the game

    work and connect players, the material struc-

    ture of a city and the virtual objects with each

    other. The Target could not work without loca-tion and mobile communication technology as

    game flow is inextricably intertwined with the

    moves of players that is, all players need to be

    informed about the movements and actions of

    the other party in real time to be able to play

    the game. Thus the level of location awareness

    is an essential element for all players being

    enabled by GPS-technology and mobile com-

    munication.

    4816 Confluence Project in ViennaConfluence games are taking a different

    approach of playing. Confluence points are the

    intersection points within a coordinate system.

    These points are purely virtual objects as they

    do not have any material appearance on Earth.

    to the points to be found. Although the players

    are in competition, they don not know who

    might be their competitor. There is nothing to

    win but to cope with a personal challenge.

    Location Awareness an Enabler forUrban GamesFor many urban games the adoption of media

    tools is a requirement. Websites usually accom-pany the game or provide important functions

    for the game. Mobile communication is a key

    element if real-time information or the connec-

    tion to a control centre has a crucial role for

    the flow of the game. A digital camera is an

    important part of the equipment for many urban

    games to fix a moment and have a proof for

    the reaching of a location, a finished task or

    the documentation of actions in general. GPS

    technology is already a familiar element in many

    urban games because many of them have their

    roots in a geo-caching-like mode of playing.Maps have been used in many urban games

    already, normally for orientation, remarks or to

    give a route for the players. Digital mapping

    and the integration of geo-browsers broaden

    the adoption of maps in urban games. In com-

    bination with mobile- and GPS-technology, dig-

    ital mapping can be used to intertwine the

    video game, a virtual space, with the urban

    game and thus with the material space. Digital

    mapping and mobile communication allow for

    the visualisation of living maps in real-time and

    thus players can react on the actions of other

    players even when they are out of sight, like in

    a video game but normally impossible in mate-

    rial urban space. Now the creators of games

    can draw from both worlds and put together

    games that can be an urban intervention, a dis-

    In fact sometimes they are marked or a sign is

    put on confluence points but eventually they

    are fictitious points. The aim of confluence pro-

    jects is a hunt for these points to make them

    visible. Thus every player and it can be every-

    body with a GPS-device and a camera is in

    competition with others to be the first discov-

    erer of a confluence point. The project 4816 is

    a confluence project dedicated to the Austriancapital Vienna to find and take a photo of all

    minute intersection points within the adminis-

    trative borders of the city. Looking at the matrix

    of minute intersections in Vienna unfolds the

    number of 185 points to be discovered. A web-

    site accompanies the project that displays all

    intersection points on a map and displays those

    which have already been found.

    When a point is found, a picture of the point

    including the GPS-device with correct coordi-

    nates as evidence should be taken. This picture

    can then be uploaded to the website of the pro-ject. Many points have been visited already,

    some even more than once, e.g. once in sum-

    mer and once in winter. But there are still some

    left which are very tricky such as points within

    waterbodies.

    Some points are even impossible to be discov-

    ered legally as they are on private property, in

    factory buildings or military zones. The game is

    not about teambuilding and neither about hunt-

    ing someone else but being a discoverer. The

    intersection points as virtual and fictitious for-

    mations of a geospatial coordinate system con-

    nect the player by their georeference to unex-

    pected and in fact unforeseen places in the

    material world. The GPS-device becomes the

    decoder for the coordinate system, guiding the

    player within the urban environment of Vienna

    Latest News? Visitwww.geoinformatics.com

    Art icle

    11April/May 2009

    Figure 2: Location awareness in the urban game

    The Target

    Figure 3: The map of all intersection points in Vienna as shown on the website of Project 4816.

    http://www.geoinformatics.com/http://www.geoinformatics.com/http://www.geoinformatics.com/
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    covery a challenge or a robber and cop game,

    merging real and virtual spaces. Eventually loca-

    tion awareness seems to be a key element of

    many urban games and I expect it to become

    the most important element of many urban

    games in the near future. Location awareness

    that is, using devices that know and display the

    position of all players and objects to a certain

    degree, enables the players to react on other

    players movements. In most urban games loca-

    tion awareness will be only given partially and

    depending on the role a player has. The actualchallenge of most urban games will then be to

    guess where others are going and what other

    players are doing while they only have a par-

    tial knowledge about their location and move-

    ment. Furthermore it is still an open question

    how the location awareness of the device has

    an effect on the spatial perception of the play-

    ers. Many urban games have an educational

    purpose as they want to communicate the his-

    tory of a city or the establish knowledge for the

    orientation within a city or educate about a cer-

    tain local topic. Some research points out that

    the effect of using location aware devices is not

    necessarily a broadened location awareness of

    the player. In contrary, in some cases the play-

    ers in urban games totally forget about the spe-

    cific meaning of the materiality of urban space

    and do hardly realize anything else than the vir-

    tual setting.

    While partial location awareness for different

    roles of players allows the creation of interest-

    ing challenges in space, the game itself has full

    location awareness. In fact all location informa-

    tion can be stored continuously which opens

    new possibilities for the review and scoring ofgames.

    GIS for Gaming AnalysisGIS software provides a huge tool box not only

    to conduct urban games but to analyse them

    as well. I will take the product portfolio of ESRI

    for example. ArcPad as a mobile client runs on

    most PDAs with a Windows Mobile operating

    system. Thus ArcPad could act as the client for

    the game to show an actual map with interest-

    ing objects for the player, record a GPS-track

    and even allow for input within the game. The

    desktop GIS ArcMap can then be used to anal-

    yse and visualize the game afterwards. This

    could be average speed, longest way or high-

    est total difference in altitude or a spatio-tem-

    a message. In fact many urban games that we

    know nowadays have their roots in an artistic

    initiative.

    It is still a question which effects games have

    on spatial perception and spatial experience. At

    least they seem to be a perfect opportunity to

    try out action and evaluate individual know-

    ledge and thus prepare for real life. Probably

    that is why they used for team-building often.Finally if you once played an urban game you

    immediately get addicted to this mixture of

    playing, using geospatial technology and being

    outside. Addicted like all the participants of the

    workshop on Urban Games were in the end of

    the EGEA Western Regional Congress.

    Contact:

    Florian [email protected],GIS

    Editor Geoinformatics and Research Assistant at the

    Austrian Academy of Sciences GIScience research

    facility in Salzburg, Austria.

    The author would like to thank the following

    workshop participants for their contributions: Matyas

    Rajnai (Hungary), Elisabeth Gruber (Austria),

    Martinus Everhardus Spoelstra (The Netherlands),

    Stefanie Rieger (Germany), Andrei Molnar (Romania),

    Christine Ornetsmller (Austria), Vlad Dumitrescu

    (Romania), Sylvain Rigollet (France), Dick De Munter

    (the Netherlands); thank you to my co-workshop lead-

    er Elisabeth Wimmer from the Ludwig-Maximilians-

    Universitt Mnchen; and last but not least thank

    you to Daniel Schober from ESRI Germany for

    providing the hardware and software for the

    workshop and for dedicating so much of his time

    to the preparation and the performance duringthe workshop.

    Links:

    Frisse Wind Events The Waddengame:

    www.frissewind.com

    La Mosca Citygames The Target:

    www.lamosca.be/thetarget_en.htm

    4816 - Confluence Project Vienna: http://4816.nsew.at

    EGEA Western Regional Congress 2009:

    www.egea.eu/congresses/wrc09

    poral analysis of the players movements with

    the tracking analyst extension. ArcExplorer is

    another tool to be used for visualising the game

    flow and additionally adding photos to certain

    point features. During the EGEA Western

    Regional Congress a urban game has been

    played using the product portfolio of ESRI. The

    competing teams had to find ten places given

    on ten pictures and then make a photo and seta place-mark with their PDA. Every group had

    a GPS-enabled PDA with ArcPad installed. It has

    been used to create the place-marks and to log

    their track through the city. Afterwards the game

    has been analysed in ArcMap and ArcExplorer.

    This is still an easy way to use available GIS-

    software for urban gaming. The adoption of

    ArcGIS Server and mobile communication

    seems to be a very powerful instrument for the

    creation of urban games that also can take real-

    time location awareness into account. Location

    signals of various players can be sent by mobileconnection to the ArcGIS Server that does the

    real-time server-side processing and forwards

    necessary location information about the state

    of play on the mobile maps of all players. It

    seems that ESRI already provides all compo-

    nents to set-up and urban game, do they.

    Maybe this can be a future business case for

    ESRI? ArcGIS Server might be too powerful to

    only use it for gaming as some of you might

    think. Of course more than simple urban games

    could be done with ArcGIS Server but neverthe-

    less: Why shall we not think about it.

    GIS and Games much more thanScavenger HuntConcluding urban games are empowered by

    geospatial technology and often enabled only

    by it. I expect urban games to develop in the

    direction of locative media games in the near

    future. Mapping, mobile communication and

    location services will be key technologies for

    urban games then. The technology already

    exists but it has to be simplified

    because gaming is not about

    reading a 500 page manual. Sofar most urban games have their

    roots in three archetypes.

    Games in the robber and the

    cop category are mostly about

    fast action like running, about

    chasing each and to foresee the

    next steps of your competitors.

    Games like geo-caching are usu-

    ally a scavenger hunt for places

    or objects. Their aim is to cope

    with a row of tasks in order to

    find a location or be guided

    along interesting tour. Still there

    are also many artistic urban

    games that do not follow a cer-

    tain aim but want to transport

    Latest News? Visitwww.geoinformatics.com

    Art icle

    13April/May 2009

    Figure 4: Some intersections points are really difficult

    to find, like the point N48 14 E16 24.

    Figure 5: Visualizing resultsof an urban game via

    ArcExplorer

    mailto:[email protected]:[email protected]://www.frissewind.com/http://www.lamosca.be/thetarget_en.htmhttp://4816.nsew.at/http://www.egea.eu/congresses/wrc09http://www.geoinformatics.com/http://www.geoinformatics.com/http://www.geoinformatics.com/http://www.egea.eu/congresses/wrc09http://4816.nsew.at/http://www.lamosca.be/thetarget_en.htmhttp://www.frissewind.com/mailto:[email protected]
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    An Interview with Jergen Dold

    ERDAS-The Earth toBusiness Company

    GeoInformatics editor Joc Triglav teams up with Mr. Juergen Dold, President

    Geospatial Solutions Division at Leica Geosystems AG. In this interview,

    he explains all about how the new ERDAScame into being, as well as its

    current philosophy of transforming data into geospatial information.

    Special attention is paid to improvements in the methods of sensor data

    acquisition, analysis and data modeling, as well as ERDAS strategic

    OGC membership.

    By Joc Triglav

    Mr. Jrgen Dold joined Leica Geosystems in1995. At Leica Geosystems he managed as

    product and general manager several product

    and business lines that included high-tech

    hardware and software solutions. In 2008 Mr.

    Dold was appointed as President of the

    Geospatial Solutions Division which is respon-

    sible for Leica Geosystems Terrestrial Laser

    Scanner and Airborne Sensors business as wellfor ERDAS the solution provider for authoring,

    managing, connecting and delivering geospa-

    tial information.

    JT: To represent ERDAS briefly to ourreaders please give us a shortoverview of your company, its recentactivities and goals. How is ERDAS aswe knew it a decade ago differentfrom the ERDAS today?

    Based in Atlanta, Georgia, ERDAS Inc. wasestablished in 1978. A small start-up initially

    located on Georgia Tech's campus, ERDAS devel-

    oped software to process Landsat imagery into

    maps, utilizing remote sensing and GIS tech-

    niques. Throughout the 1980s and 1990s, the

    geographic imaging market rapidly developed,

    with ERDAS as an industry leader.

    In 2001, ERDAS and LH Systems were acquired

    by Leica Geosystems, and this division became

    Leica Geosystems GIS & Mapping (later

    renamed to Leica Geosystems Geospatial

    Imaging). ERDAS was a remote sensing and

    geospatial imaging software company and LH

    Systems was a provider of aerial survey and

    photogrammetry solutions. The combination

    of these two entities created a comprehensive

    solution provider, addressing the entire imag-

    ing process from capturing raw data to pre-

    senting 2D and 3D maps. In essence, Leica

    Geosystems defined and powered the geospa-

    tial imaging chain, as the experts in imagery.

    Hexagon purchased Leica Geosystems in 2005,

    maintaining the company's name and identity.

    In 2007, the division acquired Acquis, ER

    Mapper and IONIC, providing the companywith new technology and strengthening its

    global presence. With these acquisitions, the

    company broadened its offerings, appealing

    to much larger web and enterprise wide, non-

    traditional markets. In 2008, the company

    became the new ERDAS, expanded to provide

    the most dynamic geospatial solutions to meet

    everyday business needs.

    Today, ERDAS provides solutions that meet the

    full spectrum of an organization's require-

    ments, transforming geospatial data into infor-

    mation useful for decision-making processes.

    Incorporating standards-based interoperability

    for authoring, managing, connecting and deliv-

    ering geospatial information, ERDAS ensures

    that data is seamlessly integrated for enter-

    14

    Interview

    April/May 2009

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    prise, web-based, mobile and desktop clients.

    For over 30 years, ERDAS has been an indus-

    try leader in image exploitation, processing,

    visualization and geospatial data manage-

    ment. With Open Geospatial Consortium (OGC)

    and International Organization for Standar-

    dization (ISO) interoperability, ERDAS develops

    standards-based solutions with the most

    advanced service-oriented platform available.Building on the company's rich history and

    expertise in geospatial imaging, ERDAS is now

    a leader in the broader geospatial information

    market.

    JT: The ERDAS philosophy of trans-forming data into geospatial informa-tion is structured in four essentialsteps author, manage, connect anddeliver. Please, explain in detail themeaning and the contents of these

    four steps.

    The four steps are based upon the under-

    lying premise that the earths geography is

    continuing to change at a rapid pace. As a

    result, there is an increasing need for geo-

    graphic information to understand the earth.

    This spark fuels the lifecycle of geographic

    information. The lifecycle is broken down into

    four primary components: Author, Manage,

    Connect and Deliver. As the earth changes, we

    have an increasing need to sense the earth.

    Data can be captured from a variety of sen-

    sors, including airborne, satellite and terrestri-

    al. As the raw data is captured, it needs to be

    authored in a form that is useable to derive

    information. As the volume of data increases,

    organizations experience a data management

    problem. Enterprise solutions are needed to

    manage the large volumes of data that have

    been sensed. Once the data has been cen-

    trally managed, there is often a need to share

    that information with others distributed across

    an organization. Delivering all this information

    to end users is the final step. With an increas-

    ing need to understand our dynamic world,this is an ongoing, recurring lifecycle. Our thirst

    for understanding the earth ultimately pro-

    vides us with more knowledge. This knowl-

    edge enables us to take necessary precautions

    to protect our planet and ensure a viable

    future. Each of the components of the lifecy-

    cle and our product portfolio are explained in

    more detail below:

    Author Transform source data into products,

    including orthos, 3D data, land cover data and

    processing models. ERDAS offers a full suite of

    authoring products including ERDAS IMAGINE,

    ERDAS ER Mapper, LPS and extensions for

    ArcGIS.

    Manage By centrally managing authored or

    LIDAR systems now have a medium-format dig-

    ital camera fully integrated.

    With respect to airborne digital imaging, we

    have seen improvements in maximizing area

    coverage so that less flight lines have to be

    flown to cover more area. Line staggering with

    pushbroom sensors enables high-resolution

    acquisition of up to 24,000 pixels acrossswath, increasing productivity up to 50%. This

    allows faster flying times, acquiring more data

    for photogrammetric and remote sensing

    applications. The Leica ADS80 can capture

    2,000 megapixels per square scene.

    Increasingly, airborne data is being used for

    thematic interpretation and classification as

    well, replacing some satellite data. Sensors

    that acquire data without requiring pan sharp-

    ening during post-processing and provide

    good radiometric calibration deliver superior

    performance in feature extraction and classifi-cation.

    Increasing the amount of data acquired dur-

    ing a mission requires processing techniques

    that provide fast post-processing without the

    loss of accuracy. We believe workflows that

    deliver high accuracy at the "speed of flight"

    (with minimum interaction) will become more

    important, particularly as we collect more data.

    After the data is captured, ERDAS provides work-

    flow driven solutions for authoring the data.

    ERDAS has products such as LPS and ORIMA to

    produce the data as it comes out of the sen-

    sors, including block triangulation, automatic

    point matching, automated terrain extraction

    and ortho-mosaic production. ERDAS IMAINE is

    also used to extract derivative information

    products from this data, thereby increasing the

    overall return on investment while maximizing

    the depth of information contained within the

    source data. ERDAS also has software to cen-

    trally catalog and manage the data, as well as

    high-speed internet delivery solutions for

    rapidly incorporating the data into businessapplications. ERDAS seamlessly transitions that

    data from the sensors into a variety of appli-

    cations for authoring, managing, connecting

    and delivering geospatial information.

    JT: How do geospatial disciplines anddomains relate to Open GeospatialConsortium (OGC) web services andwhich are the benefits from OGCinteroperability? Which steps is ERDASmaking in implementing OGC compli-ance? How are the tasks of variousdata conversions implemented inERDAS technologies? How OGC strate-gic membership benefits ERDAS cus-tomers?

    purchased data, the data is organized for quick

    and efficient discovery. With ERDAS solutions,

    users can easily manage their information,

    including finding, describing, cataloging and

    serving data and web services. Products

    include ERDAS APLOLLO and ERDAS ADE.

    Connect Organizations need to connect their

    users to share data. ERDAS TITAN securely con-

    nects users to rapidly share content through-out an organization or business-to-business.

    Deliver After data has been provisioned,

    users need to be able to deliver the data cus-

    tomers need, the way they want it and when

    they need it. ERDAS provides the industry lead-

    ing solution for quickly delivering large

    amounts of imagery that can be easily inte-

    grated into CAD, GIS, mobile, web and desk-

    top geospatial or business applications. ERDAS

    Image Web Server efficiently distributes mas-

    sive amounts of geospatial imagery to thou-

    sands of users, all on a single server. Solvingthe infrastructure congestion problems tradi-

    tionally associated with deploying large

    amounts of image data, users quickly access

    the information they need.

    JT: In your opinion, which are themajor recent improvements in themethods of sensor data acquisition,quality analysis of the acquired data,combined use of various sensor dataand data modeling? How can ERDAStechnologies be helpful in these pro-

    cesses?

    With respect to LIDAR data acquisition,

    there have been major improvements in point

    density and accuracy. Since its introduction,

    LIDAR systems have drastically increased in

    accuracy. Both accuracy and point density

    must increase together to avoid "fuzzy look-

    ing" data with details masked by "noise.

    Today's LIDAR systems deliver 40 times as

    many data points per square meter of terrain

    as systems did ten years ago, capturing finer

    features in the terrain.

    Leica incorporates various technologies in its

    LIDAR product. System accuracy has improved

    from tenths of meters in the late 1990s to

    three to five centimeters today. Quality analy-

    sis has also progressed, and there are now a

    significant number of accepted practices used

    to analyze the accuracy ofLIDAR data, even over

    very large project areas. In many cases, the

    techniques borrow from conventional tech-

    nologies, adapting to meet the strengths

    inherent in the LIDAR capture method. You can

    now also combine various data acquisition

    technologies. We have a number of customers

    flying large-format imaging systems concur-

    rently with LIDAR. In addition, 50% of all Leica

    Latest News? Visitwww.geoinformatics.com

    Interview

    15April/May 2009

    http://www.geoinformatics.com/http://www.geoinformatics.com/http://www.geoinformatics.com/
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    Spot Image calls it a one stop shop.

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    Overview of GIS Education Landscape Today, some of the Issues

    GIS In Schools EducationAt a time when floods, climate change and traffic management should be

    making geography one of the most important subjects in schools worldwide,

    the Office for Standards in Education, Childrens Services and Skills (OFSTED) in

    the United Kingdom last year reported a drop in the number of pupils taking

    Geography for high school GCSE and A-Level studies. What role does

    technology namely GIS - have in engaging students, giving the next

    generation the skills it needs to meet the major global challenges

    that lie ahead?

    By Angela Baker

    GIS became part of the curriculum inEngland at Key Stage 3 in September 2008

    and is now also mentioned in various A level

    and GCSE specifications. As well as assisting

    teachers, students and their schools to

    answer geographic questions, and to foster

    critical thinking and problem solving, GIS can

    help to prepare our 21st century workforce

    with the skills and geographical awareness to

    sustain our fragile world.

    GIS brings real life examples into the class-

    room, engaging children who are now famil-

    iar with internet access, mobile phones and

    electronic games consoles at home and

    encouraging young students by showing them

    20

    Art icle

    April/May 2009

    The Grammar School at Leeds embeds GIS training and exercises into its wider curriculum and believes that its

    use of GIS engages students and challenges them to think.

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    that geography is far from the boring subject

    they may think it is.

    Pupils are being entertained using creative

    mapping software in activities such as time

    travelling to analyse electronic historical

    maps compared to modern day geographies,

    investigating how rivers and shorelines move,

    or writing newspapers and podcasts about

    their geography-based findings. Mapping

    software helps pupils learn concepts and

    skills in a way that goes beyond traditional

    worksheets and appeals to children via the

    media that they habitually use.

    One of the major challenges is trying to sup-

    port teachers to bring this technology into

    Institute of British Geographers (RGS with

    IBG).

    This programme has recently won funding

    for a further three years.

    The APG's goal is to provide everyone -

    opinion formers, policy makers, parents

    and pupils - with a clear vision of geogra-

    phy as a relevant, powerful 21st century

    subject; and to equip teachers with theprofessional skills and support they need

    so that pupils can enjoy and succeed in

    geography.

    The APG supports various initiatives that

    are promoting geography within schools

    including GIS and mapping. The GA and

    RGS both promote GI to their members

    and have a keen interest in helping

    teachers learn about how to implement

    GI into their classrooms.

    However it is the responsibility of theGI industry as a whole to encourage

    schools, teachers and children to be

    interested in geography and encour-

    age them to develop their own spa-

    tial awareness. A number of UK-

    based and international GI

    companies are already involved in

    promoting education and the

    Ordnance Survey, Great Britains

    national mapping agency, are lead-

    ers in this field.

    Why GIS is a useful Tool forTeachers and ChildrenGIS helps students to become bet-

    ter geographers because it cuts to

    the heart of what geography is about; the

    visualisation and analysis of spatial informa-

    tion. GIS provides new opportunities for stu-

    dents to develop their skills of geographical

    analysis to a level not previously achievable

    in schools. In this way, GIS in the classroom

    can enhance the sophistication of geographi-

    cal learning by allowing pupils to access real

    data to tackle real problems. This helpsGeography to remain relevant and gives stu-

    dents opportunities to use the subject in a

    way that stretches and challenges them.

    New technologies like GIS give a boost to the

    subject of geography, helping to arm young

    people with a new set of skills not just ICT-

    related but the mental skills needed for data

    analysis and problem solving, highly relevant

    to a whole host of educational paths and

    occupations.

    Geography as a subject has always produced

    students with very strong transferable skills.

    In the near future, GIS skills will be expected

    from employers in the same way spreadsheet,

    word processing and email skills are today.

    If we are going to arm our young people with

    their classroom.

    They are not GIS experts and do not have

    the time to learn the software so there is a

    responsibility on the GI industry to support

    this new set of users, to help them integrate

    the software into their teaching. One of the

    other key challenges is communicating thatGIS is not just a visualisation tool, but a

    strong analytical tool that can aid learning of

    geographical techniques. Making the software

    and data accessible and then supporting

    teachers to integrate this into their teaching

    will really help them bring GIS to the next gen-

    eration.

    Who's doing what to helpIn March 2006, Lord Adonis, the Schools

    Minister, and Michael Palin announced the

    Action Plan for Geography (APG). The APG was

    a two-year programme of support and devel-

    opment for school geography led jointly and

    equally by the Geographical Association (GA)

    and the Royal Geographical Society with the

    Latest News? Visitwww.geoinformatics.com

    Art icle

    21April/May 2009

    and Challenges

    Tocoincidewithitsentryint

    otheGeographyAlevelcurriculum,

    ESRI(UK)andtheGeograph

    icalAssociation(GA)joinedf

    orcesto

    publishthefirstEuropeanG

    ISA-Leveltextbook.

    http://www.geoinformatics.com/http://www.geoinformatics.com/http://www.geoinformatics.com/
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    SuperGIS Image Serveris a set of server software, which provides management,processing, and distribution of volume spatial imagery data. Through the real-time

    image processing function provided by SuperGIS Image Server, end users can

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    these skills we need to bring GIS and

    industry-standard training into the class-

    room.

    Who is teaching GIS well?Education isnt just about teaching students

    facts. Its also about teaching them how to

    reflect, analyse and problem solve. That, cer-

    tainly, is the view of The Grammar School at

    Leeds who are one of the schools who haveintegrated GIS into their teaching. This pro-

    gressive school embeds tailored GIS lessons

    into several subject areas, including Geo-

    graphy, Biology, History and Religious

    Studies, and believes that its use of GIS

    engages students and challenges them to

    think. They find that their students start to

    use GIS as a tool to help fieldwork and

    coursework, and as they use it more they

    understand the techniques and are able to

    undertake quite advanced GIS analysis as

    they reach GCSE and A Level. In one project,students took raw data about childhood

    health and living conditions from the Internet

    and joined it to the Primary Care Trust

    Boundaries base map. They then created

    choropleth maps to help them identify

    potential links between unfit housing and

    asthma. These real-life exercises equip young

    people with practical GIS skills that they can

    employ in their future occupations. But,

    these exercises also help students to develop

    analytical skills that will benefit them in many

    ways, throughout their lives. GIS is also being

    taught in universities not just in Geography

    Departments but in many different subjects

    both at under-graduate and post-graduate lev-

    els. It is also used in various research teams

    ranging from Zoology to Archaeology, from

    Geology to Sociology.

    Why there is a Need for the A LevelBookTo coincide with its entry into the Geography A

    level curriculum, ESRI (UK) and the Geo-

    graphical Association (GA) joined forces to pub-

    lish the first European GIS A-Level textbook;previously, GIS text books in English were only

    published in North America. Consisting of a text

    book, exercises and ESRI GIS software, teach-

    ers and students now have access to a com-

    prehensive GIS teaching aid - a complete guide

    to the theory and applications of GIS, with five

    practical exercises described step-by-step.

    Written by Dr Peter OConnor, Head of

    Geography at Bishops Stortford College in

    England and a member of the Geographical

    Association ICT Working Group. The book is

    written from a teachers point of view and

    describes how governments, organisations and

    individuals are using GIS to grapple with

    increasingly complex social, economic and envi-

    ronmental problems. It then develops students

    ing. With todays children being more famil-

    iar with technology and the digital environ-

    ment than ever before, they just need to be

    pointed in the right direction and given the

    opportunity to explore the software as they

    progress through their work.

    Lesson plans that link into the curriculum are

    vital if we are to encourage teachers to use

    GIS. They need to be able to learn the soft-ware, download something and use it

    straight away. In time, the ideal scenario

    would be to encourage teachers to share les-

    son plans thus building an evolving resource

    and library that links into the UK curriculum

    across many subjects, written by teachers for

    teachers.

    ESRI (UK) is committed and passionate about

    supporting GIS within both the school and

    further / higher education arena. Putting

    something back into our community and

    working with the next generation is an idealway to do this. While we have supported var-

    ious initiatives in the last few years that help

    promote the use of GIS within schools, we

    are now looking at how we can improve on

    this. During this year we intend to launch a

    project that will help teachers integrate GIS

    into their teaching. It is all about Community

    - how to build a modern community which

    obviously means an online community and

    about using the power of the technology to

    help children learn, building a skilled workforce

    for the future.

    GIS Day and Geography Awareness Week are

    international campaigns that promote geogra-

    phy, inspire future careers and encourage the

    learning of new geographical skills by both

    teachers and pupils. GIS Day is aimed at show-

    ing students the vast extent to which geo-

    graphical information underpins daily life, with

    activities taking place in over 80 countries. This

    year GIS Day is 18th November and everyone

    is invited to take part visit www.gisday.com

    for details. Good geographical knowledge and

    skills are vital for all of us, as responsible citi-

    zens, if we are to fully understand the natureof change in the worlds people, places and

    environments. We can and must - support

    the next generation to foster these skills.

    Angela Baker is Community Programmes Manager at

    ESRI (UK). Go to www.esriuk.com/educationfor more

    information or to learn more about the work being

    done in promoting GI in education see the following

    links:

    Royal Geographical Society (with IBG) www.rgs.org

    Geographical Association www.geography.org.uk

    Action Plan for Geography -

    www.geographyteachingtoday.org.uk

    ESRI (UK) GIS Day resources

    www.esriuk.com/gisday/ideasresources

    MapZone -

    http://mapzone.ordnancesurvey.co.uk/mapzone

    GIS skills through the use of GIS software.

    An understanding of GIS plays a crucial role in

    introducing students to modern methods of

    spatial data capture, processing, analysis and

    presentation. Many chapters in the book can

    be used as case study material to reinforce stu-

    dents learning about the different stages of a

    geographical investigation.

    Through this resource teachers have the exer-

    cises, data and software all provided in one

    place along with the theory. It allows teachers

    to integrate GIS into their lessons in a very

    straightforward manner. The book is inexpen-

    sive and so allows the teacher to trial the con-

    cepts without a large financial outlay.

    For sample pages of the book please see:www.geography.org.uk/post16he/

    What does the Future hold?The schools market requires something that will

    make GIS much more accessible to teachers

    and therefore to children. They do not need

    professional GIS, but GIS software that is easy

    to use and relevant to the curriculum. This

    means they need more than a piece of soft-

    ware.

    Data is very important, especially for their local

    and fieldwork areas. This needs to be access-

    ible and easy to import into the GIS. They must

    also have lesson plans which show how the

    software is relevant to what they are teaching

    and links into the curriculum they are follow-

    Latest News? Visitwww.geoinformatics.com

    Art icle

    23April/May 2009

    At last year's ESRI EMEA User Conference, students from The

    Grammar School at Leeds took to the podium alongside teachers

    to demonstrate how they have been using GIS in their studies.

    http://www.gisday.com/http://www.esriuk.com/educationhttp://www.esriuk.com/educationhttp://www.rgs.org/http://www.geography.org.uk/http://www.geographyteachingtoday.org.uk/http://www.esriuk.com/gisday/ideasresourceshttp://mapzone.ordnancesurvey.co.uk/mapzonehttp://www.geography.org.uk/post16hehttp://www.geoinformatics.com/http://www.geoinformatics.com/http://www.geoinformatics.com/http://www.geography.org.uk/post16hehttp://mapzone.ordnancesurvey.co.uk/mapzonehttp://www.esriuk.com/gisday/ideasresourceshttp://www.geographyteachingtoday.org.uk/http://www.geography.org.uk/http://www.rgs.org/http://www.esriuk.com/educationhttp://www.gisday.com/
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    Part 10: CityGML

    Over the last few years, the geo-industry has become increasingly aware that

    the world is a 3D place. In the past, cities, landscapes, etc. were always

    displayed as 2D chart representations. The best 3D that could be offered was a

    DTM of heights or depths. At the other end of the spectrum, there have always

    been those who did cityscaping and landscaping. Although they viewed the

    world as a 3D place, their models were not anchored in the real world and,

    as such, could not be combined with other sorts of information. They were

    defined as purely graphical or geometrical models, thereby ignoring semantics

    and topology. CityGML is an attempt to resolve these aspects in a coherent way.

    By Huibert-Jan Lekkerkerk

    CityGML is an extension of GML version 3.1.1to allow the exchange of common semantic

    information models for the representation of

    3D urban objects. CityGML is based on a num-

    ber of standards from the ISO 191xx family, the

    Open Geospatial Consortium, the W3C

    Consortium, the Web 3D Consortium, and

    OASIS. CityGML defines the classes and rela-

    tions for the most relevant topographic objects

    in cities and regional models with respect to

    their geometrical, topological, semantic and

    appearance properties. City is broadly

    defined to comprise not just built structures,

    but also elevation, vegetation, water bodies,

    city furniture, and more. CityGML is applica-

    ble for large areas and small regions and can

    represent the terrain and 3D objects in differ-

    ent levels of detail simultaneously.

    CityGML has been developed, starting in 2002,

    by the members of the Special Interest Group

    3D (SIG 3D) of the Geodata Infrastructure North

    Rhine-Westphalia (GDI NRW) initiative in

    Germany. The SIG 3D is an open group con-

    sisting of more than 70 companies, municipal-

    ities, and research institutions from Germany,

    Great Britain, Switzerland, and Austria. In 2008version 1.0.0 was established as an Open

    Standard of the Open Geospatial Consortium

    (OGC).

    ModularizationCityGML consists of a wide variety of object

    classes. However, implementations are not

    required to support the overall data model in

    order to be conformant to the standard, but

    may employ a subset. For this, the CityGML

    data model is thematically decomposed into

    a core module and thematic extension mod-

    ules. The following eleven thematic extension

    modules are available: Appearance, Building,

    CityFurniture, CityObjectGroup, Generics,

    LandUse, Relief, Transportation, Vegetation,

    WaterBody. CityGML compliant implementa-

    tions may support any combination (or pro-

    file) of extension modules in conjunction with

    the core module.

    CityGML does not define very specific infor-

    mation on objects. In fact there are objects

    not covered by the thematic extensions. In

    reality it is on this information that analyseswill usually take place. Extension of the model

    is allowed in CityGML through two different

    processes: generic objects and attributes and

    Application Domain Extensions.

    Generic objects allow extension of existing

    objects with new attributes at runtime with-

    out changing the CityGML schema. The gener-

    ic extensions are covered in the thematic

    extension Generics.

    Application Domain Extensions (ADE) speci-

    fies additions to the CityGML data model that

    allow not only new attributes but also new

    object types. The ADE is defined in its own

    XML schema, thus allowing for validation of

    the extension together with validation against

    the regular CityGML schema.

    24

    Art icle

    April/May 2009

    Standards in PracticeCityGMLWhat it is for: Semantic description of cities,

    landscapes and buildings

    Relevant standards: GML, ISO 191xx series

    Technical implementation: GML

    Legal basis: None; OGC standard

    Stadt Ettenheim CityGML model in Autodesk LandXplorer CityGML viewer with Google Maps inset of the same area.

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    Level of Detail

    In CityGML, the Level Of Detail reflects differentapplication requirements and facilitates efficient

    visualization and data analysis. The available

    levels of detail (LOD) range from LOD 0, which

    is essentially a digital terrain model with an

    aerial image draped over it, to LOD 4 which

    details buildings with all their architectural

    details and interiors, stairs and furniture.

    In a CityGML dataset, the same object may be

    represented in different LOD simultaneously,

    enabling the analysis and visualization of the

    same object with regard to different degrees of

    resolution. Furthermore, two CityGML data sets

    containing the same object in different LOD may

    be combined and integrated.

    While in CityGML each object can have a differ-

    ent representation for every LOD, often differ-

    ent objects from the same LOD will be general-

    ized for representation by an aggregate object

    in a lower LOD. CityGML supports this aggrega-

    tion / decomposition.

    Combining Buildings with DTMBuildings do not stand on their own; often this

    information is integrated with Digital Terrain

    Models (DTM). Problems arise if 3D objects floatover or sink into the terrain. This is particularly

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    the case if terrains and 3D objects in different

    LOD are combined, or if they come from differ-ent providers. To overcome this problem,

    CityGML allows what it calls a Terrain

    Intersection Curve (TIC) to be modeled on every

    building. When combining the building with a

    DTM, the TIC allows the building to be correct-

    ly positioned height-wise in the DTM.

    Prototyping ObjectsIn CityGML objects of equal shape like trees and

    other vegetation objects, traffic lights and traf-

    fic signs can be represented as prototypes,

    which are instantiated multiple times at differ-

    ent locations. The geometry of prototypes is

    defined in local coordinate systems. Every

    instance is represented by a reference to the

    prototype, a base point in the world coordinate

    reference system and a transformation matrix

    that facilitates scaling, rotation, and translation

    of the prototype.

    Exchange of DataOne of the main drawbacks of CityGML is prob-

    ably also its strongest point: the use of GML.

    The advantage of using GML is, of course, that

    the files can be validated against a schema andthat semantic coherence between the various

    objects is clear. The main downside to using

    GML is the size of the resulting files; for exam-

    ple, Castle Herten as featured in this article com-

    prises a dataset of 5 Mb. The model of the city

    of Ettenheim is already 42 Mb. Packaging the

    files in a zip archive helps, but the sheer size

    of the files will hamper normal XML validation

    as well as their use in a WFS.

    Huibert-Jan Lekkerkerk

    [email protected] isproject manager

    at IDsW and freelance trainer and writer. For more

    information: www.ogcnetwork.net;www.citygml.org

    Latest News? Visitwww.geoinformatics.com25

    April/May 2009

    Conceptual model of CityGML (source: www.citygml.org)

    Levels of detail in CityGML (source: www.citygml.org)

    mailto:[email protected]:[email protected]:[email protected]://www.ogcnetwork.net/http://www.ogcnetwork.net/http://www.citygml.org/http://www.geoinformatics.com/http://www.geoinformatics.com/http://www.citygml.org/http://www.citygml.org/http://www.citygml.org/http://www.citygml.org/http://www.geoinformatics.com/http://www.citygml.org/http://www.ogcnetwork.net/mailto:[email protected]:[email protected]
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    own needs (Our Common Future, report of

    the World Commission on Environment andDevelopment headed by Gro Harlem

    Brundtland in 1987). The all-embracing view

    from space helped pioneer the emergence of

    the concept of Sustainable Development,

    whereby economic growth should ensure at

    the same time long-term quality of life and

    respect for the environment.

    Over the last decades, the principles of sus-

    tainability were progressively adopted by

    world leaders on the occasion of a series of

    Earth Summits (e.g. Stockholm, 1972; Rio,

    1992), culminating in 2002 at the World

    Summit on Sustainable Development (WSSD)

    held in Johannesburg. At this summit, world

    leaders called upon business and civil soci-

    ety to contribute to the Millennium

    global environmental and social impact of

    human activities. EO data is well suited to thistask as it delivers global and consistent data

    on a wealth of environmental parameters

    (ranging from land cover and oceanic condi-

    tions to atmospheric composition), at a vari-

    ety of scales, and even in regions physically

    or politically inaccessible to traditional sur-

    veying. Just by virtue of being global, EO data

    nicely complement traditional point-based

    observations based on in-situ surveys, which

    are often sparsely distributed, or even com-

    pletely missing, particularly in remote regions.

    The capability of a space-based asset has

    been recognized in the WSSD statement call-

    ing for wider use of earth observation tech-

    nologies to support water and disaster man-

    agement.

    Development Goals and to the implementa-

    tion of sustainable development principlesthrough the Agenda 21 plan.

    Meeting these objectives involves many chal-

    lenges. The first one is the ability to quantify

    sustainability by assessing the overall envi-

    ronmental and societal impact of human activ-

    ities, as well as its evolution in time compared

    to a baseline. This is not an easy task, given

    the complex nature and global scale of the

    problem.

    In this context, this paper will examine how

    Earth Observation (EO) satellites in orbit

    around the Earth - in particular from ESA mis-

    sions and Third Party missions - can con-

    tribute to meeting this challenge by provid-

    ing a quantitative tool, going well beyond

    simple imagery, to assess the cumulative

    Latest News? Visitwww.geoinformatics.com

    Art icle

    27

    Figure 1. Monitoring change within oil sands development areas in Canada. Rapid expansion of mine footprints between 2004 (left panel) and 2006 (right panel), as seen by

    ENVISAT ASAR. Service providers are Hatfield Consultants and ACRI-st.

    April/May 2009

    http://www.geoinformatics.com/http://www.geoinformatics.com/
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    Latest News? Visitwww.geoinformatics.com

    Art icle

    29

    The focus of this paper will be on the imple-

    mentation of Corporate Sustainable

    Development (CSD) within business practices,

    also sometimes referred to as Corporate

    Social Responsibility (CSR). Following increas-

    ing pressure from stakeholders, a series of

    corporate leaders in CSD have adopted a new

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