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    ISBN: 978-1-63140-035-3 17 16 15 14 1 2 3 4

    G.I. JOE: SILENT INTERLUD E 30TH ANNIVERSARY ED ITION. JUNE 2014. FIRST PRINTING. HASBRO and its logo, G.I. JOE, and all related characters are trademarks of Hasbro and are used with permission. 2014Hasbro. All Rights Reserved. The IDW logo is registered in the U.S. Patent and Trademark Office. IDW Publishing, a division of Idea and Design Works, LLC. Editorial offices: 5080 Santa Fe St., San Diego, CA 92109. Anysimilarities to persons living or dead are purely coincidental. With the exception of artwork used for review purposes, none of the contents of this publication may be reprinted without the permission of Idea and DesignWorks, LLC. Printed in Korea.IDW Publishing does not read or accept unsolicited submissions of ideas, stories, or artwork.

    Originally published by Marvel Comics as G.I. JOE: A REAL AM ERICAN HERO #21 and by IDW as G.I. J OE: ORIG INS #19.

    www.IDWPUBLISHING.com

    Facebook: facebook.com/idwpublishingTwitter: @idwpublishingYouTube: youtube.com/idwpublishingInstagram: instagram.com/idwpublishingdeviantART: idwpublishing.deviantart.comPinterest: pinterest.com/idwpublishing/idw-staff-faves

    Ted Adams, CEO & PublisherGreg Goldstein, President & COORobbie Robbins, EVP/Sr. Graphic ArtistChris Ryall, Chief Creative Officer/Editor-in-ChiefMatthew Ruzicka, CPA, Chief Financial OfficerAlan Payne, VP of SalesDirk Wood, VP of MarketingLorelei Bunjes, VP of Digital ServicesJeff Webber, VP of Digital Publishing & Business Development

    IDW founded by Ted Adams, Alex Garner, Kris Oprisko, and Robbie Robbins

    Special thanks to Hasbros Ed Lane, Joe Furfaro, Heather Hopkins, and Michael Kelly for their invaluable assistance

    G.I. JOE: A REALAMERICANHERO#21: SILENTINTERLUDE

    STORY ANDBREAKDOWNS BYLARRYHAMA

    FINISHES BYSTEVELEIALOHA

    COLORS BYGEORGEROUSSOS

    G.I. JOE: A REALAMERICANHERO#21: SILENTINTERLUDE

    ORIGINALBREAKDOWNS

    BREAKDOWNS BYLARRYHAMA

    G.I. JOE

    ORIGINS

    #19: SNAKE

    EYES

    STORY ANDLAYOUTS BYLARRYHAMA

    PENCILS BYJOEBENITEZ

    INKS BYVICTORLLAMAS

    COLORS BYJ. BROWN

    INTRODUCTION BY

    MARKBELLOMO

    ISSUENOTES BY

    MARKBELLOMO ANDLARRYHAMA

    COLLECTIONCOVER BY

    EDHANNIGAN, KLAUSJANSON, ANDROMULOFAJARDOJR.

    ORIGINALEDITS BY

    DENNYONEIL, ANDYSCHMIDT, ANDCARLOSGUZMAN

    COLLECTIONEDITS BYCARLOSGUZMAN

    COLLECTIONDESIGN BYCHRISMOWRY

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    Before discussing the contents of G.I. Joe: A Real American

    Hero #21 (hereafter, the title will be referred to as RAH), we

    must frame that epic story upon what was taking place in

    the G.I. Joe canon at the timewith a quick nod to Marvel

    Comics policy in the early 1980s. You see, following the

    events of issue #19 (Joe Triumphs!), which resolved a

    number of sub-plots (e.g., the death of a number of major

    characters; the conclusion of a Cobra plot to ferret out the

    location to G.I. Joe Headquarters), and before the threads of

    the major plot of RAH were again picked up with issue #22

    (Like Chimney Sweepers Come to Dust), there was an

    interruption to the omnipresent, overarching narrative of

    the war between the G.I. Joe team and Cobra Command.

    Issue #20 (Home is Where the War Is!) and #21 were

    stand-alone issues: the first focused on the Joes

    transportation specialist, Clutch, and was written by

    substitute scribe Steven Grant and illustrated by penciller

    Geof Isherwoodtwo contributors unfamiliar with the

    characters and the fundamental narrative; the second

    featured the introduction of Snake Eyes sword brother, the

    Cobra Ninja known as Storm Shadowa character that we

    now know so well. Both issues took the reader away from

    the titles greater plot.

    This two-issue diversion begs the question: If G.I. Joe was

    so popularone of Marvels best-selling books of the

    1980s*then why have two consecutive issues that

    essentially disrupted the major plot of the book for a few

    months during the franchises heyday? In retrospect,

    producing Silent Interlude was forgivable (even

    warranted), but #20 feels blatantly out of place. An odd

    issue to print, since G.I. Joe was by all accounts a

    powerhouse with no hints of slowing down way back in

    1984.

    The answer? Unfortunately, oftentimes the creative teams

    on comic book titles would fall behindan entirely

    unacceptable situation for publishers who had only twelve

    chances per year to collect revenue from the consumer. So

    Marvel had instituted what is commonly referred to as an

    inventory system, where creators would get paid to

    deliver filler issues to their editors; self-contained one-shot

    (or two-issue) tales that were outside of established

    continuity that could be utilized when a books creative

    team fell behindwhich was inevitable. As explained by

    Hama: Marvel needed to publish 12 monthly issues per

    title per year. If the writers or artists missed a deadline, the

    publisher would be screwed. [In the past] They usually

    would fish out an old issue and publish a re-printa re-run

    of a former issue. Jim Shooter instituted an inventory story

    system. They would hire comic teams to produce self-

    contained stories (1 or 2 issues) that could be plunked in

    with little or no work to make up the distance. Inventory

    stories have fallen out of favor in comic book circles since,

    but the practice is still sound.

    However, these inventory issues were incentive for some

    writers or writer/artists to bank an extra issue or two (or

    three, or even four) a yearand get paid for something that

    would never see print. Some writers deliberately sabotaged

    these inventory issues by incorporating elements of plot or

    character that would become immediately outdated upon

    production, affording them the opportunity to create a

    bonus issue for which they would receive compensation, yet

    ensuring the tale would never see the light of day.**

    RAH issue #20 was one of these fillers/inventory issues

    which allowed G.I. Joes creative team to play catch up. Yet,

    as previously mentioned, if editor Denny ONeil utilized

    issue #20 just one or two years afterit was created, the

    tales protagonist, Clutch, would have been featured in a

    different outfit (in his tan-and-brown uniform),and found

    driving the desert-themed VAMP Mark II instead of hisstandard ride, the VAMP Jeep, while the cast of supporting

    G.I. Joe team members featured in that issue (Doc, Grunt,

    etc.) would be rendered obsoletecycled out of Hasbros

    retail toy releases. If ONeil had waited until 1985-86 to plug

    the story into RAH continuity, instead of Doc being used as

    the G.I. Joe Medic, the editor had to ensure that the Joes

    new Rescue Trooper, Lifeline, was incorporated into the

    Cover Artwork for G.I. JOE: A REAL AMERICAN HERO #20.

    INTRODUCTION

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    book. In place of Hawk barking orders, the Joes new honcho

    in the field became Duke. In lieu of Flash, wed be treated to

    Sci-Fi, the Joes replacement Laser Trooper.

    Regardless, Home is Where the War Is! afforded Larry

    Hama the opportunity to get his creative juices flowing once

    again as both a writer and an artist. It is worth mentioning

    that during his lengthy tenure at Marvel Comics, when

    members of the Marvel Bullpen were starved for ideas re:

    comic book covers, many times they approached Larry

    Hama, who would quickly render cover sketches for their

    books during his lunch hoursometimes concocting three

    or four covers over the course of eating a sandwich. Hama

    plotted breakdowns and covers for his own RAH title as well,

    which kept his skills as a penciller honed razor sharp. Marvel

    Zombies the world over recognize that Hama possessed

    artistic talent as well: his earliest work appeared in high-

    profile magazines such as Esquire and Rolling Stone even

    before he broke into the underground comic movement.

    Yet ultimately, Hama landed work as the featured penciller

    for a series of Iron Fist tales in Marvel Premiere. This led to

    editing gigs at both major publishers until he positioned

    himself at Marvel as an editor and writer.

    Although Larry Hama possesses obvious skill as a writer, his

    deftness as an editor and talent as a draftsman are rarely

    (if ever) discussed: many pundits consider his pencils on

    issue #s 21 & 26 to be some of the best illustrated comics

    in the G.I. Joe canonciting Hamas mastery of composition

    and sequential storytelling as par excellence: he is almost

    savant-like in his understanding of the medium, having been

    asked to speak upon this topic as a keynote at international

    universities and within the board rooms of the worlds

    premiere video game manufacturers, educating raconteurs

    in the art of storytelling. Hamas superior skill as a storyteller

    is clearly recognized by those who matter: those who were

    exposed to his books during their formative years.

    As evidence of his understanding of the medium, we need

    look no further than Hamas compilation of a Xeroxed

    primer he constructed based upon his time as an assistant

    to the late, great Wally Wood. Assembling nearly two dozen

    of Woods most iconic comic panels and distributing them

    to artists in the Marvel Bullpen, Hamas circulation of Wally

    Woods 22 Panels That Always Work! stands as one of the

    most important and oft-mentioned references utilized by

    every aspiring graphic storyteller in the genre. Thanks to the

    Internet, these 22 Panels are ubiquitous, found in offices

    and cubbies, lounges and libraries: wherever comic booksare read or written.

    Simply put, as an editor, as a penciller, and as a writer, Hama

    has always recognized how to lay out and break down a

    comic book adventure. However, one thing that Hama had

    always wanted to try out was an adventure told entirely

    without words. Hama had toyed with the idea of writing a

    completely silentissue for a while, as he wanted to see if I

    could render a narrative that was a total, complete story

    with a solid beginning, distinct middle, and end with

    conflict and characterization, quick action, and a strong

    resolutionwithout using balloons or captions or sound

    effects. I felt that Marvel was going crazy with captions and

    word balloons at the time and I wanted to go the other way

    with it.

    Hama never seemed concerned about rendering character,

    because in his comicsand from his perspective

    characters took care of themselves. According to Hama, he

    never wrote one tale within his 155-issue run with a plot set

    ahead of time. He simply knew the characters, felt the

    characters, and explored them (or allowed them to explore

    themselves) within a specific context: Hama never knew by

    what means a plot would end. Exactly how they reacted toa certain situation is how he rendered their character. This

    philosophy adds to the organic nature of character;

    predetermination doesnt work. Using Hamas method, a

    writer shouldnt be thinking, Hmm What happens next?

    A writer should consider getting these characters on their

    feet; urging them to action and getting them moving. If

    youre predetermining things, youre forcing the issue.

    Writers need to attain meaning by allowing characters to

    have a natural reaction to each other. To Hama, writing any

    other way is a screeda ranting piece of fiction wherein

    characters are staunchly reinforcing the authors point ofview rather than reacting uniquely and realistically to each

    other or to a particular setting or event.

    But I digress.

    Although Hama had germinated this fabulous approach to

    writing a comic book storyone hed been wanting to try

    out for some time, he seemed to be missing a lone element

    to this silent narrative: a place where this adventure could

    unfold. Hamas inspirational setting came from the oddest

    of situations.

    On a trip to Los Angeles during the spring of 1984, Hama

    visited the television production and animation company

    responsible for adapting the G.I. Joe license into a cartoon:

    Sunbow Entertainment. Wandering through their offices on

    a private tour, the curious writer peeked over the shoulder

    of a remarkably tall, unobtrusive storyboard artist by the

    name of George Foster Goode. Goode is remembered by his

    peers within the forums of the onlineAnimation Nation: The

    Voice of the Animation Industryas shyly elusive and one

    of the most naturally talented artists in the medium.

    Responsible for creating storyboard work at MarvelProductions and other animations studios in the 1980s, he

    worked on many different projects from Muppet Babies to

    Dungeons & Dragons, from The Transformers to Spiral Zone.

    And of course, on G.I. Joe: A Real American Hero.

    On this particular day, Goode was rendering a new

    background for the G.I. Joe animated program, specifically

    the Cobra Templethe building that had premiered in the

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    first part of original mini-series (The Cobra Strikes) back in

    the autumn of 1983, and was Cobra Commands most

    commonly utilized headquarters. Goode was busy enjoying

    himself, drafting different versions of the fortification, and

    the one witnessed by Hama was elaborate and imaginative,

    inspirational. The design of the Cobra Temple that Hama

    had observed Goode drafting looked far different fromSunbows final design for the structure.***

    Based upon his best recollection, Hama remembered seeing

    either a black-and-white draft of Goodes elaborate citadel,

    or perhaps a colored pencil drawing of the castle. One that

    was undoubtedly different from the castle featured in the

    animated program. However, since Hama wished to exhibit

    his own take on the concept, he added the radar dishes and

    anti-tank gun emplacement and put it in a Neuschwanstein

    setting. Upon reflection, Hama admitted that the castle as

    he envisioned it was a weird blend of Georges drawing andMad King Ludwigs fantasy castle [with an] Egyptian

    influence there as well. So then, what are we to make of

    the writers allusions? Hamas reference to Destros

    fortification being designed with an Egyptian influence

    suggests such impressive existing structures as the Babylon

    Fortress or the Citadels of Qaitbay and Salah Ed-Din.

    However, Hamas mention of the stronghold possessing a

    Neuschwanstein flair calls to mind the famous

    Neuschwanstein Castle, a glorious and extravagant 19th

    Century Romanesque Revival palace built on a craggy hill in

    a small town in southwest Bavaria, Germany. Constructedas a private refuge for the reclusive (yet extravagant) Mad

    King Ludwig II (nicknamed the Fairy Tale King), the 63,884

    square foot citadel was assembled with Ludwigs private

    fortunefueled by his devotion to extravagant art and

    architecture. The Neuschwanstein Castle was so perfectly

    representative of the palaces of fables and legends that it

    became the inspiration for Sleeping Beautys Castle in

    Disneyland.

    Hama had finally found his setting for his wordless comic

    book: a citadel that would come to be known as the Silent

    Castle.****

    And after locating the fictional place where he could render

    this adventure which had been percolating in his

    subconscious for a while, upon his return to New York City,

    Hama began to work on this narrative in earnest. Sitting at

    his future wifes dining room table on 12th Street in

    Manhattans West Villagein an apartment within the

    heart of the bohemian lifestyle which manifested on NewYork Citys West Side and was home to talented artists,

    writers, and musicians plying their craft 24-7Hama began

    to draw. At this cultural epicenter, in early 1984, Larry

    Hamawriter, actor, penciller, musician, editor, martial

    artist, veteranexploded in a sustained creative burst. He

    began drawing the 22 pages to RAH issue #21 on a Friday

    morning and finished on Monday morning: in just over three

    days, Hama crafted the entire narrative.

    Initially, it wasnt well received. We got lots of flak from

    it, states Hama. Kids wrote in and said I got a faulty copy,

    all the words are gone, or I felt cheated. I went through

    this whole thing in five minutes, and I didnt get my moneys

    worth because there were no words. We got letters like

    that. But then it fomented and percolated in the minds of

    the children who originally read it, and over the next few

    years they returned to the issue multiple times. They finally

    comprehended the issues nuanced storytelling and layered

    narrative. With taut characterization and the seeds of the

    Snake Eyes vs. Storm Shadow conflict, only upon reflection

    did aficionados realize the power of the issue and the

    majesty it contained.

    The end result speaks for itself: with the able assistance of

    Steve Leialohas masterful, Eisner Award-winning inks over

    Hamas ingenious pencils (note that G.I. Joe character

    Torpedos last name is Leialoha as an homage), the issue

    was dubbed Silent Interlude due to the fact it was 1) an

    interludea narrative that intervened between the closing

    act of RAH #19 and opening act of #22, and 2) it was utterly

    devoid of narration and/or speech balloons (Hama never

    used thought balloons), and made it to press in the nick of

    time; for an entire generation of comic book fans, RAH #21

    is revered as one of the single greatest accomplishments inthe history of the medium. Comic book artist and theorist

    Scott McCloud (author of Understanding Comics) refers to

    Silent Interlude as a watershed moment for cartoonists

    of [a] generation. Everyone [in the business] remembers it.

    Interview any professional working in comics today and ask

    them to choose their favorite story arc of all time, and

    theyll cite the canon: Batman: The Dark Knight Returns

    (1986) or Watchmen (1986-87), Maus: A Survivors Tale

    (1991) or Bone (1991-2004), Kingdom Come (1996) or The

    Sandman(1989-1996),

    Fables(2002-present) or

    Preacher

    (1995-2000), and the list goes on, endlessly populated with

    nary a mention of Hama or his work. Perhaps the writer has

    never gotten his due because Hama toiled and dedicated his

    obvious talents on a toy propertya factor which functions

    as anathema to both critics and pundits back in the day. Yet

    even now, Hamas only been invited to San Diego once in his

    life. But isnt it all the more impressive that he gave us this

    peerless achievement in graphic storytelling from such an

    unexpected source?

    The Neuschwanstein Castle. Photo by Jeff Wilcox (5/14/2005)

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    But if you tweak the above question a bit and ask these

    professionals What is the single best individual issue of any

    comic book series youve ever read? youd be surprised at

    one of the most common answers.

    Its the issue youre currently holding in your hands.

    * According to Marvels then Editor In Chief, Jim Shooter, on

    his thoughtful blog (www.jimshooter.com), G.I. Joe quickly

    became a top tier title and [Marvels] number one

    subscription title. In the summer of 1985, internal

    correspondence memos from Cadence Industries (who

    owned Marvel from 1968-1986) cite that in subscriptions

    alone, RAH clearly outsold Marvels next-best title (Amazing

    Spider-Man): 43,173 people subscribed to RAH; 28,017

    subscribed to ASM. Shooterlike almost everyone else

    involved with the brand from the top downhad this to say

    about the bestselling monthly book: Bottom line, the comics

    were a big success, thanks almost entirely to Larry. The toys

    were a big success, thanks in large measure to Larry.

    ** These inventory issues have staggering implications to

    pop culture. Most comic book collectors couldnt imagine

    visiting Marvels vault and uncovering a tremendous stack of

    these undiscovered issues (utilizing creative teams from the

    seventies or eighties) that had been gathering dust, with the

    purpose of allowing rabid comic fans the privilege of viewing

    these curious issues for the very first time.

    *** To view a lesser-detailed, more straightforward versionof Goodes interpretation of the Cobra Temple, simply go

    to 3:56 in The Cobra Strikes and view his early work on

    this fanciful building.

    **** Hama had a diagram for the Silent Castle in mind when

    penciling #21, to the extent that he could picture the three-

    dimensional aspects of the building three decades after its

    creation: Theres the Great Hall with the three vertical slit

    windows the master suites above the great hallone of

    which is Destros. The stairs from the dungeon lead up to

    the anterooms behind the Great Hall, where the vertical slitwindows are more like doors that lead out onto the parapet

    enclosure where Snake Eyes is rescued by Scarlett.

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