gladiator house rules and tweaks.pdf

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  • 5/24/2018 Gladiator house rules and tweaks.pdf

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    Warhammer Historical Gladiator

    House rules and tweaks by Alexander Kawczynski

    http://anatolisgameroom.blogspot.com/

    Close combat

    Models fighting use their Disciplina value and add it to any attack

    roll they make. For instance D3 +1D6 if model has Disciplina 3

    and 1 attack.

    Multiple attacks from the same model are treated individually, so

    they hit or miss individually. Same goes for fights with multiple

    Gladiators against a single enemy.

    Only the highest total to hit is deemed a success. So if an attacker has two attacks and rolls 2 and 4

    vs the defender who has one attack and rolls a 3, only the die roll beating the defender is taken into

    account and may be used to wound.

    In Gladiator vs Gladiator fights the victor of the close combat always chooses between Low Slash or

    High Stab on hit location chart and. Roll to wound with weapon strength vs body part and potential

    armor. Shields only apply their protective bonus to the shield arm per default.

    In Gladiator vs Animal fights, the victor rolls Weapon Strength or Fortituda vs the opponents Patientia

    value. No hit location chart is used.

    If an animal hits a Gladiator carrying a shield roll to wound as normal, and then roll another D6.

    A small shield is torn away on a roll of 4+

    A large shield is torn away or otherwise destroyed on a roll of 6+

    Gladiators who lost their shields this way cannot be plundered for shields by other models if they

    die.

    Ranged weapons

    Ranged weapons use the projectile Strength vs the target Patientia + any bonus they might enjoy from

    carrying a shield.

    Projectiles hitting a Gladiator armed with a shield from the front are played just as explained in the

    rulebook. However, a stray projectile hitting a Gladiator with his back turned will hit the Gladiator

    body and the shield and any protective bonus will be ignored.

    Attacking a Gladiator from behind with a ranged weapon on purpose does not win favor with the

    crowd and counts just as if you had thrown sand in the eyes of opponent. No appeal to the crowd can

    be made by this fighter.

    Tweaked Appeal to the crowd

    In 1vs1 fights, add +1 for every wound the appealing Gladiator has inflicted.

    In team/mass fights, add +1 for every opponent the appealing Gladiator has defeated.

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    Challenges

    In team/mass battles, a Champion may challenge another champion within charge range to single

    combat. Challenge can be refused but the Gladiator chickening out will not be able to appeal to the

    crowd this battle! If accepted, both Champions fight without outside involvement until one has been

    defeated.

    Skills

    Since the game does not feature skills I figured I would write a few down. The following skills should

    only be used by Gladiators in a campaign. Keep track of these by writing them down on a character

    sheet next to the appropriate Gladiator. The following skills are earned for accomplishing particular

    feats in the arena.

    Favored enemy

    A Gladiator who has defeated a particular type of animal or Gladiator at least 4 times may add +1 totheir Disciplina whenever he is fighting that particular opponent. This increase of Disciplina does also

    count in fights with multiple Gladiators of other kind as long as the favored enemy is involved.

    Swirling fighting style

    A Gladiator who has been involved in at least 4 fights with 2 or more opponents and won them single

    handedly becomes proficient in dealing with multiple foes and adds +1 Attack to his profile.

    Can only ever be gained by models fighting with at least 1 single handed weapon

    Fortune favors the bold

    A Gladiator who has twice defeated a champion does no longer need to take Constantia tests when

    wishing to fight Champions anymore.

    This does not affect Gladiators that are already Champions

    Impressive recovery rate

    A Gladiator who has ended up at the Medicus and survived 3 or more times may add +1 to his

    Recovery chart roll.

    Accurate

    After having killed 4 or more enemies with a ranged weapon a Gladiator armed with a ranged weapon

    can start to target enemy body parts freely if the target is within 12.

    Apply the following modifiers to the to hit roll: Torso +1, Head -2, Arms and Legs -1.

    If the target carries a shield it is always brought up in reflex and its protective bonus is added. Armor

    featured on the targeted body part is taken into account as usual.

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    Perks

    The following perks are randomly determined and depend on the upcoming Gladiator level. Just as

    with the skills these perks should only be used when playing a campaign.

    When your Gladiator levels up adjust his statistics according to page 31 in the main rulebook. Then

    roll on the charts below and apply any further adjustments and write down all additional attributes.

    All effects are cumulative.

    Roll 1D6 when becoming a Spectatii

    1: Quick learner, earn Skills at +1 increased rate.

    2: Shield proficiency, all shields receive a +1 defense bonus

    3: Human shield, Gladiator may grab opponent within 1 to shield himself from incoming projectiles

    4: Muscular, add +1 Patientia

    5: Fit, add 1 pace to movement

    6: Safe bet, always earns twice the amount of money

    Roll 1D6 when becoming a Veterarii

    1: Shield bash, shields now add a +1 attack with a Strength 3

    2: Bold, add +1 to Constantia

    3: Jump away, does not need to remain locked in CC if combat is won and after dealing a hit

    4: Armor proficiency, always count as being 1 step Lighter. VH