goals
DESCRIPTION
“ Intrinsic Motivation and the Process of Learning: Beneficial Effects of Contextualization, Personalization, and the Choice ” Diana I. Cordova and Mark R. Lepper Journal of Educational Psychology 1996, Vol. 88, No. 4, 715-730 Presented by: Youngmee Choi. Goals. - PowerPoint PPT PresentationTRANSCRIPT
“Intrinsic Motivation and the Process of Learning: Beneficial Effects of Contextualization,
Personalization, and the Choice”
Diana I. Cordova and Mark R. Lepper Journal of Educational Psychology 1996, Vol. 88, No. 4, 715-730
Presented by: Youngmee Choi
Goals• Issue-recognizing coach + motivational
enhancements environment• Explore effects of different motivational
enhancements to an educational game– Contextualization, Personlization, Choice
• Measure impact on student:– Learning – Intrinsic motivation: Direct & relative enjoyment– Longer term motivation: Self-competence & aspiration
for future challenge– Task involvement
Experimental Method• Participants:
– 4th & 5th graders 70 students
• 5 Conditions:– No Fantasy control, Generic Fantasy-No Choice,
Generic Fantasy-Choice, Personalized Fantasy-No Choice, Personalized Fantasy-Choice
• Procedure(5 sessions):– Pre-test, Interest questionnaire, Play “Space Quest” or
“Math Game”, Play “Treasure Hunt” or “Math Game”, Post-test
Achieving Fantasy Effects• Two fantasies:
– “Space Quest” & “Treasure Hunt”
• Changes:– Start page included title & relevant icons– Prologue: Intro characters & mission– Game board changes: “Intergalactic trail” from
“Earth” to “Planet Ektar”
Achieving Personalization Effects• Use interest questionnaire from day 1• Change in prologue• It’s [child’s bday], 1044. …your crew [3 friends]
… necessary supplies [3 favorite foods & toys] … Commander [nickname]
• Use child’s name for various events:– Each turn: “Commander Peter’s turn”– Landing on intergalactic tunnel, on Earth
• Landing on Space Station– “You landed on the space station, Commander Peter.
You are now resupplied with[child’s 3 favorite foods]
Achieving Student Choice effects• Students make the following choices:
– Select the icon to represent them– Name their space vehicle– Select icon for alien (opponent)– Name their opponent– Select starting point for the two shortcuts on
board
Conclusion • Motivational enhancements can have a dramatic effect
– Not only on motivation, but also on learning
• Contextualizing, personalizing, & choice all provided enhancement– Possible with minimal modifications
• General principle– Maximize match between motivating activity & actions
relevant to learning
Future Works
• How could we make use of such results in cognitive tutors?
• Fantasy --> Context problem
– Survey students interests
– Incorporate in problems
– Feedback