graphics and computer vision for live augmented reality...
TRANSCRIPT
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Graphics and Computer Vision for Live Augmented Reality: The 34th America’s Cup Tim Heidmann, AC LiveLine™ Team
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About the 34th America’s Cup
• The oldest trophy in international sport
• San Francisco, Sept 2013 • 72-foot wing-sail, foiling
catamarans • Top speed 47.57 kts = 54.7 mph • Best-of-17 (first to win 9)
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Motivation
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Solution
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Graphics for Augmented Reality
• Marks, Boundaries, Ladder Lines, Boat IDs, Distance Ahead • Tidal Current Visualization • Wing Wash
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Some Graphic Elements
• Wing Wash NVIDIA GTC 2014
©2012 Joseph Ozanne – Oracle Racing ©2011 Dynamic Fluid Design
www.dynamic-fluid-design.com ©2011 Dynamic Fluid Design
www.dynamic-fluid-design.com
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Future Research Areas
• Image Stabilization • Optical Boat and Mark Detection • Optical-Only Tracking of Boats • Better Foreground/Background Segmentation
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What’s So Cool about the GPU for Live Broadcast
• Lots of high-quality, complex, anti-aliased graphics • Video and color processing for compositing and mattes • Particle system simulation using CUDA • Accelerated encoded video playback • Computer Vision using CUDA
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Thank You!
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Questions?
NVIDIA GTC 2014
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AC LiveLine: Augmented Reality for the 34th America’s Cup