gsummit2014 presentation: bank and play: gamification at rabobank

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Gamification and banking Breaking a lance for gamification in a financial institute GSummit 2014 Maarten Molenaar | Rabobank Netherlands

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My Gsummit 2014 presentation about Gamification and banking. In this talk I show how we have organized the implementation of gamification

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Page 1: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Gamification and banking

Breaking a lance for gamification in a financial institute

GSummit 2014

Maarten Molenaar | Rabobank Netherlands

Page 2: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

“You can discover more about a person in an hour of play than in a year of conversation.”

Who am I ?

Page 3: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

<Damgloin>

Healer(support role)

Achiever/free spirit

Who am I ?

Page 4: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

• Maarten Molenaar • Manager Gamification

Hub• Rabobank

Netherlands– 10 million customers– 1.9 million members– 45.000 employees– 48 countries

@MaartenMA

Maarten Molenaar

Page 5: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Applying game-design thinking to a non-game context in order to achieve:

- a higher level of user engagement- change behavior - solve complex situations

How I define Gamification

Page 6: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Topics of this talk

Page 7: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Gamification at Rabobank

Page 8: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

2012: Business case for gamification

2013-2014Gamification Hub

2011: gamification & business?

The road to get there

Page 9: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

2012: Business case for gamification

2013-2014Gamification Hub

2011: gamification & business?

The road to get there

Page 10: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Rabobank Gamification Hub

Page 11: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

2012: Business case for gamification

2013-2014Gamification Hub

2011: gamification & business?

The road to get there

Page 12: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Inspiring & teaching• Inspire colleagues• Teach them gamification

design thinking.• Invite them to share and

co-createLearn from ongoing projects• Combine the fields of

(academic) knowledge• Collaborating in the

enterprise gamification community

Advice & design• On Gamification/gaming

topics• Design in (IT)projects• Choosing suppliers• Setting up new projects

Rabobank Gamification Hub

Page 13: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

The Gartner Hype Cycle

Page 14: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

The Gartner Hype Cycle

Experiment

Formulatevision

Implement

Benefit

Page 15: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

• Connect projects: share lessons learned, promote results.• Research: learn from research inside and outside the

banking field.• Communicate: Newsletters, promotions, Yammer,

presentations.• Know your organization: learn the issues and

problems in your company.

1Learn

• Workshops: teach design thinking, generate leads.• Advice: Find different levels of gamification solutions.• Solve problems: Connect problems with gamified

solutions (suppliers).• Stakeholder management: Find the cowboys, support

them, share.

2Teach

• Position: From outside/in, bring it to the core, front of business chain• Coach: Show colleagues how to continue.• Build business cases: Show the added value.• Step back: Don’t be “Mr. Gamification”

3Integrat

e

Rabobank Gamification Hub

Page 16: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Three showcases

Page 17: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Rabobank Mortgage Process:How can we engage our customers to prepare for their mortgage online.

• Uploading over 20 documents.• Providing all the required

(personal) information in time.• Reading into information/learn

about mortgages

Rabobank Mortgage process

Page 18: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

• “A mortgage is a complex and lengthy procedure.”

• “The bank could tell me anything since I don’t understand it at all.”

• “I don’t know where to start.”

• “I want to get an early indication.”

• “I don’t know which documents to provide.”

• “It is easier to just bring them to the bank”.

“A mortgage consultation is expensive.”Reward: € 450 discount on the consultation fee for customers who completed the process online.

1.500.000 users | 49.5000 consultations 30% increase in use of online channel

Rabobank Mortgage process

Page 19: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Rabobank Mortgage process

How can we stimulate employees to adapt to their ‘new’ role as a mortgage advisor?

Page 20: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

CRM Challenge:How can we engage our employees to continuously improve their work.

• Reduce the response time on customer calls

• Adapting the ‘lean-principles’ of work (continuous improvement, short-cycled operational steering)

CRM Challenge

Page 21: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

50% decrease of throughput on service requests high adoption of lean methods

CRM Challenge

Page 22: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

How can we reduce the amount of reassignments of reported IT-incidents between

different assingment groups?

Distribution Challenge

Page 23: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Player Journey ExperimentHow can we engage customers with their savings activities.(empirical research)

• Be aware of their financial mutations (income/outcome).

• Set up (and reach) savings goals.

• Set up (and maintain) budgets.• Experience unburdened financial

control.

Player Journey Experiment

Page 24: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Player Journey Experiment

Page 25: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

“Different customers need different levels of guidance

from their bank.”

“How do I know that I’m on the right track?”

“What do I need to do to develop

the correct savings habits.”

Player Journey Experiment

Page 26: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Can we get our own empirical proof for the positive effect of gamification on customer engagement?

• Engagement on Player Journey group was significantly higher.

• Engagement and appreciation of gamification was higher with low expertise.

• Adaptive nature of the Player Journey is of vital importance!

Player Journey Experiment

Page 27: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Other activities

Page 28: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Other activities

Page 29: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Other activities

Page 30: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Other activities

Page 31: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Other activities

Page 32: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Gamification.co

Banktech.com

Do banks lag behind on gamification…?

Banking & Gamification

Page 33: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Banks in the early days

Page 34: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Crisis & Scandals

Page 35: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Banks nowadays

Page 36: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

• A lot of criticism from our customers on the way we offer our services.

• “Banks should stick to the basics.”

• Gamification in its current form is often considered a “waste of money”.

What does that mean?

Page 37: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

• Bad reliability & lack of trust influence the willingness to “play”.

• Current gamification manifestations may be too explicit.

• Gamification should be on the border of this ‘magic circle’ not inside.

The world we live in

Where we agree to

play

Magic circle – Johan Huizinga

Reluctance to enter the circle

Page 38: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

BBVA vs Rabobank

Page 39: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Points Badges Leaderboards

Gamification should not be defined by:

The PBL Paradigm

Page 40: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

• It is about the motivational design and the gamification mechanics!

• The real power of gamification is in the hidden motivators.

The real power of gamification

Page 41: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Gamification can apply for banks in:• Increasing employee engagement • Adoption of (behavior) change in internal

change programs• Supporting customers in complex

procedures and products.• Engaging customers with a controlled and

healthy financial lifestyle.

Gamification & Banking

Page 42: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Banks need gamificationdesigners with an open mind

Move beyond PBL’s

Page 43: Gsummit2014 presentation: Bank and Play: Gamification at Rabobank

Thank you!

Maarten [email protected]

@MaartenMA

Endgame