hammer of thor boardgame color map

1
for the first round of an encounter jotun leaders may not use NEGOTIATE for the first round of an encounter norn/valkyrie leaders may not use FOLLOWER for the first round of an encounter dwarf leaders may not use SEDUCE for any encounter with an animal leader, animals may only choose and are only affected by ATTACK | SUbDUE or EVADE o f f s p r i n g 0 . a n i m a l 9 . d w a r f 8 . n o r n v a l k y r ie 7 . e l f h u m a n 6 . j o t u n 1 . a l f a r for the first round of an encounter alfar leaders may not use ATTACK | SUbDUE 2 . v a n i r for the first round of an encounter vanir leaders may not use CHALLENGE for the first round of an encounter guardian leaders may not use FRIENDSHIP 4 . m u s p e l l s o n for the first round of an encounter muspellson leaders may not use EVADE 3 . a e s i r for the first round of an encounter aesir leaders may not use CON 5 . g u a r d i a n h e l h e i m X X the hammer of thor a game of norse mythology by joe angiolillo 08 a f 12 14 hlidskialf himinblorg folkwang noatun sokwabek fensel sessrymnir at the end of the player-turn the player controlling a group in this location may LOOK AT THE TOP CARD in any race deck 49 eir s hill A h D 78 47 46 bifrost vigrid s urd s well nornir s . kerlung n . kerlung ormt vidi franagur s kormt bilskirnir nidafoll thralls kallova g at the end of the player-turn all characters in this location are CURED (12.0C) at the end of the player-turn all characters in this location have VENOm NEUTRALIzED (12.0D) all encounters in this location are resolved as ATTACK | SUbDUE helheim niflheim jotunheim muspelheim myrkheim godheim vanaheim midgard h muspel all STAmINA lost in this location is due to FIRE j gunnguna gap 56 cattegart e j all humans controlled by the player holding ran [065], that are here after RAGNAROK, have DOUbLE REPUTATION all humans controlled by gods that are here after RAGNAROK have DOUbLE REPUTATION joruveillir ak aurvangur salar - stein F Gh 45 54 55 all humans controlled by a neutral player that are here after RAGNAROK have DOUbLE REPUTATION slid river HK fhI never freezes J E roll for an encounter roll for an encounter 79 41 59 63 64 58 75 myrkwood lingvi armsvartnir thul river fimbull river hrid river sylg river florm river ifing yig river hvergelmir gunnthra river svavl river vid river eliundnir fallanda forat gnipa s cave leipt gioll bridge i ydalir all STAmINA lost in this location is due to VENOm 37 e hveralund nastrandr elivagar thrymheim e hnit biorg roll twice if rolling for an encounter in this location c C e never freezes at the end of the player turn all characters in this location have their WISDOm AND INTELLIGENCE restored to the initial value reconnaissance does not work in this location a 28 31 29 never freezes hrugnir ran geirrod s house vimur river ymir s brow hymir s house jarnvid barri woods griotuna - gard thokt s cavern thrym mimir s well utgard thrudvang all humans controlled by giants that are here after RAGNAROK have DOUbLE REPUTATION gymir s mansion d breidablick whenever there is an encounter in this location, players controlling groups with leaders that are gods mAy CHOOSE ONLy FRIENDSHIP 02 01 03 04 05 06 07 c a f walaskialf gladsheim ida s plain wingolf landwidi glitnir at the end of this player-turn, if a player controls a group in this location, he may draw A bRONzE ITEm FROm THE FORGED DECK and place it with a character in that group asgard 48 70 09 10 11 13 51 77 74 73 76 50 71 vidblain 16 15 17 18 19 brimir gimle brunnakr andlang b d at the end of the player-turn all characters in this location are REGENERATED (12.0E) alfheim ab 52 53 40 68 67 66 69 43 42 65 62 61 60 39 44 72 57 36 38 34 35 30 27 33 32 24 26 22 25 23 21 20 spring summer autumn winter = except those that never freeze all STAmINA lost in this location is due to DISEASE roll for an encounter

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Hammer Of Thor boardgame color map, A1

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  • for the first round of an encounter

    jotun leaders may not use

    NEGOTIATE

    for the first round of an encounter

    norn/valkyrie leaders may not use

    FOLLOWER

    for the first round of an encounter

    dwarf leaders may not use

    SEDUCE

    for any encounter with an

    animal leader, animals may only

    choose and are only affected by

    ATTACK | SUbDUE or EVADE

    off

    sp

    rin

    g0. a

    nim

    al

    9. d

    wa

    rf

    8. no

    rn

    va

    lk

    yri e

    7.

    elf

    h

    um

    a

    n

    6. jo

    tu

    n1. alfa

    r

    for the first round of an encounteralfar leaders may not use ATTACK | SUbDUE

    2. v

    an

    ir

    for the first round of an encountervanir leaders may not use CHALLENGE

    for the first round of an encounterguardian leaders may not use FRIENDSHIP

    4. mu

    sp

    ells

    o

    n

    for the first round of an encountermuspellson leaders may not use EVADE

    3. a

    es

    ir

    for the first round of an encounteraesir leaders may not use CON

    5. gu

    ar

    dia

    nh

    elh

    eim

    XX

    the hammer of thora g a m e o f n o r s e m y t h o lo g y b y j o e a n g i o l i l lo

    08

    a

    f12

    14

    h l i d s k i a l f

    h i m i n b lo r g

    f o l k wa n g

    n oat u ns o k wa b e k

    f e n s e l s e s s ry m n i r

    at the end of the player-turnthe player controlling

    a group in this location may LOOK AT THE TOP CARD

    in any race deck

    49

    e i r s h i l l

    A

    h

    D

    78

    47

    46

    b i f r o s t

    v i g r i d s

    u r d s w e l ln o r n i rs . k e r lu n g

    n. k e r lu n g

    o r m t

    v i d if r a n ag u r s

    ko r m t

    b i l s k i r n i r

    n i da f o l l

    t h r a l l s

    k a l lova

    g

    at the end of the player-turn all characters in this location are

    CURED (12.0C)

    at the end of the player-turnall characters in this location haveVENOm NEUTRALIzED (12.0D)

    all encounters in this locationare resolved as ATTACK | SUbDUE

    h e l h e i m

    n i f l h e i m

    j ot u n h e i m

    m u s p e l h e i m

    m y r k h e i m

    g o d h e i m

    va n a h e i m

    m i d g a r d

    hm u s p e l

    all STAmINA lost in this location is due to FIRE

    j

    g u n n g u n a g a p

    56 c at t e g a r te j

    all humans controlled by the player holding ran [065],that are here after RAGNAROK, have DOUbLE REPUTATION

    all humans controlled by gods that are here after RAGNAROK haveDOUbLE REPUTATION

    j o r u v e i l l i r

    akau rva n g u r

    s a l a r-s t e i n

    F

    Gh45

    54

    55all humans controlled by a neutral player that are here after RAGNAROK haveDOUbLE REPUTATION

    s l i d r i v e r

    HK

    fhI

    never freezesJE

    roll for an encounter

    roll for an encounter

    7941

    59

    63

    64

    58

    75

    m y r k wo o d

    l i n g v i

    a r m s va r t n i r

    t h u l r i v e r

    f i m bu l l r i v e r

    h r i d r i v e r

    s y lg r i v e rf lo r m r i v e r

    i f i n g

    y i g r i v e r

    h v e r g e l m i r

    g u n n t h r a r i v e r

    s vav l r i v e r

    v i d r i v e r

    e l i u n d n i r fa l l a n da f o r at

    g n i pa s c av e l e i p t

    g i o l l b r i d g e

    iy da l i r all STAmINA lost

    in this location is due to VENOm

    37

    e

    h v e r a lu n d

    n a s t r a n d r

    e l i vag a r

    t h ry m h e i m

    e

    h n i t b i o r g

    roll twice if rolling for an encounter in this location

    c

    C

    e

    never freezes

    at the end of the player turn all characters in this location have theirWISDOm AND INTELLIGENCErestored to the initial value

    reconnaissance does not work in this location

    a

    28

    31

    29

    never freezes

    h r u g n i r

    r a n

    g e i r r o d s h o u s e v i m u r r i v e r

    y m i r s b r ow

    h y m i r s h o u s e

    j a r n v i d

    ba r r i wo o d s

    g r i ot u n a-g a r d

    t h o k t s c av e r n

    t h ry m

    m i m i r s w e l l

    u tg a r d

    t h r u dva n g

    all humans controlled by giants that are here

    after RAGNAROK have DOUbLE REPUTATION

    g y m i r s m a n s i o n

    d

    b r e i da b l i c k

    whenever there is an encounter in this location, players controlling groups with leaders that are gods mAy CHOOSE ONLy FRIENDSHIP

    02

    01

    03

    04

    05

    06

    07c

    a

    f

    wa l a s k i a l f

    g l a d s h e i m

    i da s p l a i n

    w i n g o l f

    l a n dw i d i

    g l i t n i r

    at the end of this player-turn, if a player controls a group in this location, he may draw A bRONzE ITEm FROm THE FORGED DECKand place it with a character in that group

    a s g a r d

    48

    70

    09

    10

    11

    13

    51

    77

    74

    73

    76

    50

    71

    v i d b l a i n 1615

    1718

    19

    b r i m i r

    g i m l e

    b r u n n a k r

    a n d l a n g

    b

    d

    at the end of the player-turnall characters in this location are

    REGENERATED (12.0E)

    a l f h e i m

    ab 5253

    40 68

    67

    6669

    4342

    65

    62

    61 60

    39

    44

    72

    57

    3638

    34

    3530

    27

    33

    32

    24

    26

    22

    25

    23

    2120

    s p r i n g s u m m e r au t u m n w i n t e r

    =

    except those that never

    freeze

    all STAmINA lost in this location

    is due to DISEASE

    roll for an encounter